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Simple Player Prostitution View File You can make money in the temple of Dibella or Taverns as a prostitute, after renting a room and asking permission from Innkeepers, or everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill. You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements. Update from versions older than 1.1.3 requires a new game/clean save. Requirements: Flower Girls or SexLab SE or OStim Standalone with Animation mods. If your Game Version is Older than 1.6.1130, Backported Extended ESL Support is needed, otherwise the mod won't work, and your game may crash. Optional Requirements: PapyrusUtil SE for saving/loading MCM settings and user data. Licenses - Player Oppression When the options enabled on both mods, you need to buy a license, otherwise NPCs may report you. SkyPatcher required for editing level lists and the compatibility patches. Powerofthree's Papyrus Extender for adding keywords from the MCM menu. The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards. Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs to cities. Lively Inns and Taverns SE Adds more NPCs to inns. Compatible mods: Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. The Rift's Rest and The Naked Dragon are compatible if SkyPatcher installed. For others, you can add a keyword to an NPC or a location from the debug page on MCM menu to allow prostitution. Voice patch: Older versions are on GitHub MCM Settings (v1.1.5) Submitter mort65 Submitted 06/30/2022 Category Adult Mods Requires Flower Girls or Sexlab or OStim Standalone Regular Edition Compatible
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Version 1.1.6
12,273 downloads
You can make money in the temple of Dibella or Taverns as a prostitute, after renting a room and asking permission from Innkeepers, or everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill. You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements. Update from versions older than 1.1.3 requires a new game/clean save. Requirements: Flower Girls or SexLab SE or OStim Standalone with Animation mods. If your Game Version is Older than 1.6.1130, Backported Extended ESL Support is needed, otherwise the mod won't work, and your game may crash. Optional Requirements: PapyrusUtil SE for saving/loading MCM settings and user data. Licenses - Player Oppression When the options enabled on both mods, you need to buy a license, otherwise NPCs may report you. SkyPatcher required for editing level lists and the compatibility patches. Powerofthree's Papyrus Extender for adding keywords from the MCM menu. The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards. Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs to cities. Lively Inns and Taverns SE Adds more NPCs to inns. Compatible mods: Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. The Rift's Rest and The Naked Dragon are compatible if SkyPatcher installed. For others, you can add a keyword to an NPC or a location from the debug page on MCM menu to allow prostitution. Voice patch: Older versions are on GitHub MCM Settings (v1.1.4)-
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View File FlowerGirls SE - Subdue Allows the player to subdue vulnerable NPC's (ones that are sleeping, or unaware of your presence, or are knocked down/paralysed during combat). The NPC actor becomes restrained and when activated will give you a menu of options. Strip - Strips the NPC's outfit. Inventory - Opens the NPC's inventory. Release - Free's the NPC. They will register the whole being tied-up thing as a crime and see it as an assault. So they may run away and cower and alert guards, or turn hostile. Sex - (Requires the BDSM module for FlowerGirls SE) Feed - Shown if you are a vampire. Allows you to feed from the restrained victim. Follow/Stop follow - NPC will remain restrained but follow you until you activate them again where they will stop. Kill - Will kill any non-essential NPC. Adds a Lesser Power (Subdue Options). You can Enable/Disable Subdue at any time and restart the mod (which will gracefully clear all existing aliases). There are up to 10 active slots for restrained NPC's. If all are filled then number 11 will replace the first NPC (the existing NPC in that 'slot' will be freed). This mod is very similar to Abduction, in fact it is inspired by it. It does however operate quite differently under the surface. It does not have all the features of Abduction. So for additional functionality you might wish to use Abduction instead. I would not recommend running both side-by-side. NPC's are not cloned.. they are literally kept exactly as they are. Therefore please consider if your target is a quest related NPC before you decide to subdue them. Whilst the NPC is restrained, they will be immortal and followers etc should not even attempt to attack them. Once freed they will likely alert followers depending on their response (if they become hostile). This mod is very light and simple. It is intended for capturing the usual bandits/mages/witches/warlocks you find in dungeons across Skyrim and then using the follow function you can bring them back to your player home if you desire. Ask them to stop follow and then will remain in your home restrained. There are no known bugs or issues when used in this way. If you go restraining important unique NPC's then you do so at the risk of breaking main quest-lines and so forth. Installation: FlowerGirls SE - Subdue is a very small esp file, it has no dependencies outside of the FlowerGirls SE.esm and FlowerGirls SE - BDSM.esm files, so as long as it is below those in your load order you should be good to go. Note: When you first install this mod, subdue will be disabled by default. Simply go to your lesser powers and run the options spell with the Z key. You can then enable this here. FAQ: Will this be expanded on? This mod was created by me on request some months ago as an example, that someone else was going to release and work with. Unfortunately, I believe that individual is no longer active in the community, therefore I figured I would upload myself. I do not intend to expand on this or take this any further, as some might know, personally I do not use/enjoy or even like non-consensual stuff (I won't go into why). If someone wished to do so, then this has absolutely open permissions to do as you will with it. Why only 10 slots? The reason is simply one of performance. Each slot is an alias held on a quest, when the alias is filled it is changing the 'persistence' of the actor in effect. This simply means that actor is held in memory continuously, no matter if you are not in the same cell. Any running scripts on that actor from other mods etc are therefore also potentially loaded. Therefore, personally I won't use mods which have 100+ alias slots for anything. Subdue is very kind to performance as it stands, the scripts applied to the restrained actors are minimal and really only act on the action such as 'strip' 'release' and so on. In normal game-play.. they are not doing any polling or anything like that. Skyrim VR compatible? Yes, this is fully functional on SkyrimVR. Known Issues (Not bugs): Restrained NPC's whilst following you will lose their wrist bindings, despite still wearing cuffs. This is due to animations. There is no running or sprint animation for hands bound, so it uses the normal run/sprint animations when it needs to. The only known solution to this is for someone to create the required animations, then they should automatically be used instead. A captured NPC can prevent quests that require a dungeon to be absolutely cleared from completing/advancing. In the default game you generally don't have to kill all NPC's in a dungeon for it to hold up quests. However some mod added quests may essentially hold a 'bodycount' where they are waiting to advance based on whether all the npc's are dead. Just be aware of that when capturing NPC's from mod added dungeons, if a quest is not advancing, then using the kill option on the captured NPC should resolve that. Requirements: Requires FlowerGirls SE main mod. Requires FlowerGirls SE - BDSM Submitter Xiderpunk Submitted 01/30/2019 Category Adult Mods Requires FlowerGirls SE, FlowerGirls SE - BDSM Regular Edition Compatible No View File
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Cumshot View File Cumshot v2.3 for Skyrim Classic and SE A SexLab and Flower Girls addon by wpg97541 and Erstam Is there a kind heart who is willing to take care of a poor abandoned mod? The orphan is in good health, it just needs someone to watch over it and guide it through times to come. Blessings of Mara upon you. IMPORTANT - Development of Cumshot has ended. V2.3 is the final version. Feature requests will be ignored from now on. For further expansions, bugfixes, and compatibility fixes I give permission to everyone who wants to work on this mod and upload it here on LoversLab as their own mod. Only requirement is to link back to this page. See males actually shoot their load when they reach orgasm, unless they ejaculate inside their partner's body. This mod catches events from SexLab, Flower Girls, or OStim, and shows a visible ejaculation on male actors at orgasm. It can also be used without any sex framework - you can define a hotkey in the MCM and make your character or NPCs cum at any time. This is the way to use it with OSex, which does not send orgasm events Cumshot can react on. Whether an ejaculation is displayed is decided on a per-animation and per-actor basis. It depends on whether an actor's penis is out in the air at orgasm, and if his nethers are being physically stimulated. In SexLab, ejaculations are hidden for actors in "male" position in animations tagged with the "vaginal", "anal", or "oral" keywords. Exceptions to this rule can be set in the MCM config menu. Flower Girls has its own built-in animation flags to decide whether there's a visible ejaculation, and Cumshot is using those. There are four different ways to display ejaculations: an animated mesh (as in previous SexLab Cumshot versions), particles, drop objects, and magic projectiles. Choose the one in the MCM that you like most. The different cumshot types are customizable in several ways, but some options only apply to specific cumshot types. In order to adjust the cumshots to the penis, you can specify the installed body type or SOS Light variant in the MCM menu. Schlong addons for SOS Full and equipable schlongs are automatically detected for every single actor. If the player or an NPC has an unknown SOS addon, equipable penis, or special body/race, you can register it in the "Genital data" page in the MCM, telling Cumshot that the actor has a natural penis and can ejaculate. There are many more options in the MCM, just go there and read their descriptions. Requirements (newer versions will work as well): ---------- Skyrim Classic ---------- SKSE 1.7.3 SkyUI 5.1 PapyrusUtil 3.3 (also included in SexLab) NetImmerse Override 3.4.4 OR RaceMenu 3.4.5 SexLab Framework 1.62 (optional) Flower Girls 3.0.2 for Skyrim LE (optional) ---------- Skyrim SE ---------- SKSE64 2.0.12 SkyUI 5.2SE PapyrusUtil 3.6b (also included in SexLab) RaceMenu 0.2.12 (for the NetImmerse Override part) SexLab Framework SE 1.63 beta 5 (optional) FlowerGirls SE 3.0.1 (optional) OStim (optional) Installation: It's highly recommended to run the Fomod installer. It allows you to select your Skyrim game (classic or SE) and support for installed sex frameworks (SexLab and FlowerGirls). Update notes: If you've been using SexLab Cumshot 1.x, delete or remove it, and install Cumshot 2.0. It's basically a new mod - that way the old data will be properly cleared. After loading a game, wait for the MCM to update (it may require a save and reload). Don't click on the old "SexLab Cumshot" entry, it will crash your game. After the MCM has updated, the old entry will be gone and a new one named "Cumshot" will appear. Compatibility notes: Cumshot appears to be incompatible with Bad Dog Hoodies. Ejaculation hotkey: You can make the player character or the NPC under the crosshair ejaculate at any time, even outside of sex animations. Press the Trigger Ejaculation hotkey (Shift + hotkey for NPCs under the crosshair). The key can be set in the MCM menu. However, if used at the wrong time, it might interfere with other framework functionality, like automatic stripping, so use it with caution. Drop objects mode: This mode, while being the most versatile of all, will cause short spikes of high script usage during ejaculation. If you set cum amount to very high values, you may experience script lag, or even stack dumps if Papyrus is already stressed by other mods. It all depends on your computer, and on the mods you have installed. SAM Morphs for RaceMenu: Changing the PenisSize slider won't affect the cumshot's position, and ejaculations will look off. Use PenisSize 2 instead. Changelog: Credits: wpg97541 - Original idea and concept, cumshot mesh, preliminary SexLab integration Erstam - Scripting, SexLab integration, additions and tweaks Expired6978 - Netimmerse Override SKSE plugin Verodor - German translation Submitter Erstam Submitted 11/04/2013 Category Sex Effects Requires SKSE, SkyUI, PapyrusUtil, NetImmerse Override Special Edition Compatible Yes
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View File Description: This is the basics of a BDSM mod framework for FlowerGirls SE. What it does is to add Leito's fine BDSM animations to FlowerGirls along with accessors to play these animations. The idea behind this is 2 fold, it serves as a simple example of how to add animations to FlowerGirls for other mod developers. Secondly it could be used as a 'master' for another developers mod to play a BDSM based animation in SE. This is not a content mod, it will not add any gameplay connected with BDSM on it's own. If you want to check out the animations feel free to install. Turning on "Debug Mode" in FlowerGirl options will give almost any NPC (yes very little filtering is done here!) a "(BDSM)" dialogue menu where you can select/test any of the animations. In version 1.1 I added a simple dialogue choice for Seduced NPC's allowing you to spice up your sex life with that particular NPC. You can decline the option and it will not display again for that individual NPC. For other mod authors who are interested in adding BDSM based gameplay it would be as simple as adding the FlowerGirls SE - BDSM.esp as a master file to your mod (use wyre bash to set the master bit first). Then include a property on your quest(s): FlowerGirlsBDSM Then you can access the script functions such as: FlowerGirlsBDSM.BoundDoggyScene(Game.GetPlayer(), akSpeaker) And thats it. If you want to add new animations etc, you can look at the file to see how it is done (look at dxNCTokenToIdleScript). Installation: 1. Extract to MO/NMM. 2. Run GenerateFNISforUsers.exe 3. Include the esm in your load order after FlowerGirls SE.esm Updating from earlier version: 1. Please completely remove any earlier version prior to installing this. Important. 2. Re-run GenerateFNISforUsers.exe Credits: Leito for animations and animation objects. SirNibbles for animations and animation objects. Suke for animations. AnubiSs2167 for animations. Znarok for animations. Fore for making all this possible. Submitter Xiderpunk Submitted 05/12/2017 Category Adult Mods Requires FlowerGirls SE. Regular Edition Compatible No
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DESCRIPTION: Ever dreamed of having a special relationship with a sexy vampire MILF? Wondering why everyone always fantasizes about Serana, but not her gorgeous, mature mother? This is the mod for you! Fully voiced lines, comments, and naughty fanservice await you. This mod adds 450+ voiced lines for Valerica. You can beg her for attention, or simply enjoy her campy-yet-immersive comments as you travel together using a follower mod of your choice. Have sex with her in front of Serana, and Serana will even comment her irritation at being passed up for her mother! Offer Valerica a sip of your blood from the goodness of your heart, or ask her to "show you her affection" for a variety of options! Valerica will make some idle comments that are not so...innocent... and she will have comments for when you bump into her. Often times she is derisive of your advances, but you may be fortunate to receive a kind word from her - if the mood strikes. There are small prompts for the player when talking to Valerica that open up options that end in a sexual encounter. This is made for a male player in mind...particularly if you have always wanted to simp for this pretty vampire mommy. She may not be Lady Dimitrescu...but she's the next best thing. You will not be disappointed! There are plenty of generic lines that can make sense for a non-male character, but there are some that are clearly directed towards a male character. This was uploaded with permission of the original author Martianman686. Version 1.2 https://drive.google.com/drive/folders/1SYedfo4UUhzTVcnAFyCkM9kHXwD8w7kH?usp=sharing Version 1.1b Sexlab Edition: https://drive.google.com/file/d/1GXTuwO5XoJrWwbr8pmZrkjxtRSIkYXx-/view?usp=share_link Flowergirl Edition: https://drive.google.com/file/d/1fcVUJoXiDsDmbmjfsrohKi42d_LpYXqI/view?usp=sharing Victorian Era Edition (No sex animation mods required, dialogue only): https://drive.google.com/file/d/1VDkrhLmF6kwL8I-JTum3qjPC7CoxUwso/view?usp=sharing Note: Upcoming Version 1.2 will add lots of new voiced lines and a new dialogue option. UPDATE: This page is more of a subsidiary for the official version. Martianman686 released the mod fully on LL and any future updates will be located on his page Credits Valerica overhaul from Seranaholic by rxkx22 Bloodmage Outfit by Sunjeong BDOR Danharum outfit by team TAL Claws from outfits by Apachii Accesories from Osare Minibikini Hair from KS Hairdos smp wigs by ousnius Screenshot location from Castle Revelhost by RogueReverie Special thanks to shadowman2777 for his hard work and putting this together with his great scripting talent! If you want Valerica as a follower, you will need to use one of the many follower mods available. Personally, I really like Relationship Dialogue Overhaul by cloudedtruth P.S. if you want your Valerica to look like mine, I use the 3BA body, porcelain skin texture, KS hairdo wigs, and other mods mentioned under credits. I included my personal bodyslide of her in the optional files section. Bump Dialogue: Changelog Version 1.21 - Added 2 missing voicelines Version 1.2 (5/14/23): - A total of 145 new lines added - dialogue option to ask her to marry you and her 11 responses, 6 new footjob responses, 4 new handjob responses, 9 new sex responses, 4 new blowjob responses, 1 new boobjob response, 4 new bloodsuck responses, 77 new idle remarks, and 28 new comments when witnessing the player have sex with an npc. This brings the total voiced lines to 590! Version 1.1b: - Last voiced version
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Hello, For a long time I played Skyrim SE with Flower Girls mixed with Amorous Adventures and I had a ton of fun with them. I'm trying to convert to SexLab since it has more features and animations. Now I have a question. What add-ons could give me similar experience but with SexLab Framework? I mean new dialogue, romance quests, roleplaying and all that.
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Frea the Gullible - Sexlab and Flower Girl Editions View File Description: Here we are with mod number four! Frea is rather naiive and gullible, and she would be more than happy to accompany the Dragonborn to adventure in Skyrim, even with all of the strange "traditions" for companions of the Dragonborn...but if she is to accomplish her dream of seeing the continent, why should she complain to put up with these pesky customs? Everyone else does it, after all... This mod adds a dialogue option that shows up for Frea after you complete the Dragonborn quest and kill Miraak. After an introduction sequence, you will be able to ask Frea for her support in various ways. You can also ask her to take off her boots (as is *ahem* customary...) This mod plays on the "Born Sexy Yesterday" trope for all of you deviants out there. This mod is fully voiced and has 65 lines (currently). All of my dialogue mods currently have no conflicts with other dialogue mods. They are standalone and work well with Amorous Adventures, Dialogue Edits, RDO, etc. no problem! Requires the usual prerequisite mods to work properly for animations (Slab, Flower Girls, etc.) and like with my other mods, I used copies of scripts, so do not worry if there are overwritten ones from my mods, they all work regardless of load order. Both versions are ESL format. Credits: Pandorable's Frea overhaul (https://www.nexusmods.com/skyrimspecialedition/mods/31273) Submitter Martianman686 Submitted 06/23/2023 Category Adult Mods Requires Sexlab Framework, Flower Girls, Etc. Regular Edition Compatible Yes
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Hoping I'm posting this in the right place (this time): I'm not sure if this is an issue with BBLS or Flowergirls or their interaction, but none of the animations inside the BBLS or residence ask for bed use. Anywhere else does. Is there a patch I need, or have I missed an FAQ that addresses it?
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I have 3 mods that can call an FFM scene: Flowergirls, Amorous Adventures, and Sexlab Romance. The FFM scenes I have in Sexlab are Leito Threesome FFM1-3 and 3jiou Threesome. All four work perfectly when called from AA and SR. Flowergirls, when using the threesome dialog, will randomly call one of the 3 Leito scenes or some other scene that I haven't figured out the name of or how to convince FG to tell me. For now, we'll call it FFM X. The mystery: When called from FG, Leito Threesome FFM1-3 always have the male in one of the female roles, whereas FFM X works fine. Of course, I can't use hotkeys to switch character positions because FG doesn't go through Sexlab. I've seen, here and there, references to others having this same problem, but no solution. So...anyone have any ideas?
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I've got two profiles that I'm actively using in SSE -- one with SexLab and one with FlowerGirls. Both run fine, but I'm finding something odd when switching between them. If I don't run FNIS again every time I switch back and forth, all the characters T-pose. I have separate FNIS Files mods for the two profiles, so they shouldn't be using the same files at any time. And FNIS is dumping the aa2 & PCEA2 pex files in the correct directory each time. (I have Generate FNIS set up to create files in mod rather than overwrite under Modify Executables in MO2.) But clearly something else is getting updated, or overwritten, when I launch the game. Anyone know what those other files might be, and if there's a way I can separate those by profile as well? The two profiles shouldn't be affecting each other: they're using different body mods, entirely different animation schemes, and so on. But something is persistent, and I can't figure out what it is. I can keep doing this every time I switch profiles: I'm not proud...or tired. But it feels like something that should be fixable, so I want to fix it.
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Naked Dibellans - SPID View File This mod makes Dibella priestesses naked, gives them a flower crown, and allows you to practice the "Dibellan Arts" with them and receive blessings. If you want to update from previous versions without a new game: You need SexLab, Flower Girls or OStim for the sex animations. If one of them is not installed, you'll see a black screen. You can't do it again until after the blessings expired. After completing the quest that gives you the Agent of Dibella perk the Dibellan arts will become free. This console command can change the price which is 100 by default: set zzznpdDibellanCost to 50 It uses SPID to change their outfits and doesn't edit their records so it's compatible with other mods that change their looks/stats. It can only conflict with other mods that also use SPID to change outfits of the same NPCs. You can delete the INI file to restore the outfits. Female NPCs from other mods will also remove their clothes if they are in this faction: MarkarthTempleofDibellaFaction. The ESP is flagged as an ESL so it doesn't count in the plugins limit. This Mod doesn't change their bodies only removes their robes, you have to install a body mod like CBBE to remove their underwear. Requirement: SPID (for changing their outfits) Flower Girls (for flower girls version) SexLab (for Sexlab version) OStim and its requirement (For OStim version) Default version shows a black screen instead of animations Recommended Mods: Populated Cities Towns Villages SE Edition Adds more NPCs, including wandering Dibellans to the cities. Github Submitter mort65 Submitted 06/21/2022 Category Adult Mods Requires SPID | FlowerGirl, OStim or Sexlab for animations Regular Edition Compatible
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So maybe this is a pretty basic issue, but Lydia suddenly changed her behavior and is now standing in place and constantly initiating (her standard) dialogue every 5-10 seconds if I am nearby. I can't think of anything of note that happened right before she started this. It seems like it's on a timer since she'll start doing it eventually after I reload an older save. I'm 90% sure this is related to flower girls and/or amorous adventures since I don't have anything else that is tweaking dialogue, as far as I know. I am in the middle of doing her quest for that mod, but this didn't trigger anywhere that seems relevant to it. Any ideas for a solution or workaround? I generally have a high tolerance for testing/tweaking things myself, but I know very little about how Skyrim works so I could use some assistance. This is in SkyrimVR. A screenshot of my load order from Vortex is attached.
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Hello everyone, I'm currently playing as a playable falmer. https://www.nexusmods.com/skyrimspecialedition/mods/29797 I have flowergirls enabled and my player is in his underwear whenever a sex scene happens. I was wondering if there was a patch that fixes that. Any help will be greatly appreciated it.
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Much like the vanilla Marriage Quest which requires an Amulet of Mara, an Amulet conditional could simplify dialogue bloat in many of the "kink" mods. It would also be more immersive than toggling something in an MCM. So, I tried FlowerGirls as a proof of concept. I added the conditional T GetEquipped Armor:"ReligiousDibellaBeauty" == 1 AND using the pull down menus. I may have not represeted them perfectly here but I think it shows what was done. I was initially excited because the dialogue options were not present with the Flower Girls. However, upon equipping the amulet the dialgue did not appear. Maybe this gets into scripting and compiling with the added complexity of SKSE? If I can figure this out, I would do it for the "seduction" options and something similar for Milk Mod Ecconomy and some of the others. Say, with Kynes amulet. That way we do not have to sort through Milk Maid / Cow dialogue options
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I'm using Flower Girls SE and Flower Girls BDSM Base. Everything works fine and I'm able to trigger a bdsm scene between me and an NPC. But I'm searching how I can trigger a bdsm scene between 2 NPCs. The Fornicate spells always triggers a consensual scene (or maybe I'm just in very bad luck after 50 tries ...). Is there any mod or trick to trigger a Flower girls bdsm scene between 2 NPCs? As a secondary question, is there any way to trigger a bdsm scene where my character is not the dom?
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skyrim se Flowergirls Voices
AdmiralDropkick posted a topic in Request & Find - Skyrim Adult & Sex Mods
Hey all, Im not the most satisfyed with the voices from Flowergirls. IE the moaning and such. How would i go about replacing them? Is it even Possible? -
I tried to do it myself but thought the people of this glorious site could help me do it. How do i set up flower girls from the ground up. Lets say i dont have any supporting mods yet. What steps do i need to take to get it running. Thank you for your help??
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View File SOS - Grower Extended SE - FG 2.3 (2018.11.29) This is a Special Edition conversion of SOS - Grower Extended, which is itself an update to Schlongs of Skyrim - Grower not a Shower to work with all supported SOS sliders. This plugin can use an actor's arousal level or weight to scale their genitals. This version is the Flower Girls Version. Sexlab Aroused version click here. Each of the sliders can be set individually, both for arousal and weight scaling - there is a threshold for each. Each arousal slider setting is what will be applied at the arousal threshold (and beyond, but default is 100); lesser arousal values will scale up to the slider value. Weight settings work the same way (although they won't really matter unless you have another mod that alters weight as you play). The scales you set in RaceMenu (if you have it) are what will be used at 0 arousal, 0 weight. Genitals will be scaled as if at full arousal during a FlowerGirls scene, provided the actor is not in the passive position (first slot). Test sliders in the MCM allow you to see how everything will look at any arousal/weight combination. It will be shown for ten seconds once you exit back to the game. There is an option to shorten the schlong when flaccid (Shortening Factor). This works differently from the other slider settings in that it is applied at maximum at 0 arousal and has no effect above half of the arousal threshold. If you want a realistic "grower not a shower", this should be all you need. The mod now supports NPCs, but you must add each one to its tracking system. They may be added through the MCM when they are in your crosshair. Up to 10 may be added. Requirements FlowerGirls SE Aroused Redux A SOS compatible skeleton, such as XPMSSE RaceMenu for SE Recommended Schlongs of Skyrim SE (Light version should work too but I haven't tested) SoS RaceMenu plugin Credits Holzfrau for the main release. Submitter Xiderpunk Submitted 02/03/2019 Category Adult Mods Requires FlowerGirls SE, Aroused Redux, RaceMenu, XPMSSE, SkyUI Regular Edition Compatible No View File
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Hello guys , Can anyone help me finding a mod which replaces the sexlab animations with flowergirls? Also how can I initiate animations between 2 npcs without using fornicate spell of flowergirls? I cant possibly initiate animation between Serana with any other npcs :/ thank you for your help :)
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First time posting on here and I'd love to to see some recommendations for camera mods to allow first person view during animations, I've seen mods for Sexlab that allow this but I'm a Flower Girl user, I've heard Improved Camera works but only on a few animations, what mods would you recommend to me to achieve this? I don't mind having to configurate things
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- flowergirls
- flower girls
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Flower Girls BDSM Base + Flower Girls Subdue - Oldrim Backport View File This is a backport of Xiderpunk's FlowerGirls BDSM Base. Original mods: Credits: Xiderpunk for his FlowerGirls mods Foxfingers for Amorous Adventures Erstam for his FG BDSM Animation fixes and FG Subdue Fixes + Improvements Leito for animations and animation objects. SirNibbles for animations and animation objects. Suke for animations. AnubiSs2167 for animations. Znarok for animations. Fore for FNIS. Namtar55 for backporting the full Flower Girls 3.02 file. https://www.nexusmods.com/skyrim/mods/94212 Byku for his animation backporting resources - https://www.nexusmods.com/skyrim/mods/104459 G'K for CAO - https://www.nexusmods.com/skyrimspecialedition/mods/23316 Oketado for LazyAudio XWM FUZ converter - https://www.nexusmods.com/skyrim/mods/71749 y_sengaku for the Texture conversion tool I ran the meshes through CAO, animations through Byku's tool and generated a new behaviour hkx file using FNIS for Modders from Xider's txt file. Textures were converted using y_sengaku's tool in tandem with TexConv. ESPs/ESMs were run through Oldrim CK and TES5Edit was used to find errors. Wryebash was used for changing master dependencies. Erstam's patches were integrated. These mods belong to Xiderpunk. I take zero credit for backporting these mods. Please look at the original files for screenshots and further information. FlowerGirls DOES NOT REQUIRE SKSE or SkyUI to function. It can be installed or uninstalled mid-playthrough, as long as you use a save script cleaner. I hope this becomes a community effort to maintain and update these mods. Submitter dustmagic11197 Submitted 09/27/2020 Category Other Requires FlowerGirls SE.esm https://www.nexusmods.com/skyrim/mods/94212 Special Edition Compatible No