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Ritual Possession Redux Lewd Edition 1.0.3a


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About This File

*Considering I dropped this recently on the steam workshop the following description is more or less just lifted from there, sorry I'm lazy*

Steam description and explaination:

Spoiler

Orignal by BigBen 

Previous update by chihime

Description from original:

An interaction has been added that allows you to possess a close relative, inheriting your personality, appearance, and sexuality.

Why Redux the update still works?:

Uhhh ya but I kinda went bonkers with the additions. Specifically trait experience will transfer to the target character. Also all your perks, so if you've completed a lifestyle, ya that stays completed. Also the original missed some traits due to the lack of a properly defined category (hastiluder, knight education, republican education, etc) that all transfers now. Also some secrets, specifically witch/cannibal/deviant because those transferring just made sense

Compatibility stuff:

Should be compatible with most load orders, like other versions the only thing it really touches is the possessed trait, so load after anything that touches that.

1.0.0a:
We officially have game rules for compatibility. Soooo saddly that means updating requires a new save game unless you can change game rules in game ¯\(ツ)/¯. Currently the mod whose traits are patched in is Witchcraft and this unfortunately did require a game rule for compatibility just so my head didn't explode.


Warnings:

1.0.0a: So most of the previous issues were nix'd but fixing them created new problems. First off, I made the character swap so perfect and seamless there's absolutely no pause in gameplay. Neat? So the issue is this bypasses death flags/events and allows for absurdity. In an attempt to curb this there's a new balance setting, which means yes new save for new version, once again sorry but that's how it is ¯\(ツ)/¯.

Kids are kids and I can't stop that:

There's some oddities with transfering to a child, specficially education does not transfer and the childhood trait remains. While in theory this isn't *ideal* I'm not going to touch it. Firstly, system intergrity reasons. Secondly, this actually allows the player to snag a different education. Being able to swap educations is actually pretty useful considering this mod's core concept. It'll allow you to grind out different lifestyles quicker if need be. I could go futher but I chose not to, that's the limits with targeting someone that hasn't completed their education with this mod.

Balance settings:

Stable is, stable and the default setting. Your target can only be someone within your dynasty, they become your primary heir, you kick the bucket, death window informing you of how you perished pops up, yadda yadda. Works like vanilla, you're essentially picking your heir then jamming your traits and perks into them while obtaining their health traits.

Unstable, is very unstable. You just swap to whoever the heck and jam your traits and perks into them while obtaining their health traits. Does this transfer titles? **NO**. Will it ever transfer titles? **Probably Not**. I don't want to write an entire script block of "If = { { limit {Has_crap } } scope:target= { Gets_Crap } } for every single title in game. Could I, yes, will I **man I really don't want to**. It goes without saying Unstable (while goofy and fun) can and will break the game and if you ask me why it broke the game after the multiple warnings I'll just shrug.

Possible FAQs I'm anticipating:

Q: Why didn't (insert mod trait) transfer?

A: Cuz the mod author didn't specify a category for (insert mod trait). By design this mod grabs all traits from all categories outside traits labeled as Health (Illness, Wounds) or Physical (Genetic traits, Strong, Shrewd, Etc). If the trait doesn't fall into any of these categories (I.E has no category listed) they won't transfer to the recipient character. It *is* possible to write the code to do so along with transferring the trait experience, but this is hyper specific to each trait of each mod adding traits in this manner and I'm simply a single woofer at keyboard.

Q: Will you make a compatibility patch for (insert mod name) like you did Witchcraft?

A: Maybe, I have to care. It's not particularly difficult but it can be a significant amount of grunt work to type it all out. See previous comment of me being a single woofer at a keyboard. If people make enough of a fuss about a mod (I feel like AGOT or similar TC mods will be mentioned a lot) I'll lean more towards doing so.

Q: Why didn't (insert mod's) lifestyle perk's transfer?

A: Once again hyper specific to each perk and each mod. It's a buttload of extra lines of code, do-able but needs to be done. There's no simple catch all command to my knowledge.

Q: Does it work with Mandala government?

A: Amusingly yes. It can be wonky but I believe that's due to bugs with the DLC to begin with. I'd Designate Heir via the Mandala interaction that costs 1000 piety then use the possession interaction to "ensure" it works. I tested it for a bit and it *usually* works, though it's not a guarantee. Why, who knows, am but a woofer.

Q: Does it still add the lunatic trait

A: Ye, 7% chance I think. It's a health trait so it'll only be that lifetime. Or the next if it triggers again. Either way you get to be extra quirky for a bit.

Q: Does it transfer my character's portrait like the original?

A:Nu, I didn't bother touching that line of code. It's in there, it's just been muted. If people raise a stink I'll reflip the switch otherwise I don't really care to do so.

Q: Can this be added mid save?

A: Not anymore due to game rule shengians, unless you go out of your way to edit the save file. I really wanted it to be plug and play but it's a dangerously powerful interaction and I didn't want to brick 100+hr saves or entire achievement specific runs. It's not so much as for "This is how **I** the mod author thinks the game should be balanced" but the game "Not @#$%ing exploding or softlocking.". I allowed for the Unstable verison to exist **specifically** because I know some people just want to have fun and will disgree with my own personal concept of game balance.

Q: Why are you a woofer at a keyboard?

A: Awoo. Cuz I'm a woofer

If the original authors have an issue with this listing *or* the witchcraft dev (for the sake of compatibility along with the script block used for perk transferring a good chunk of their code was utilized) I'll bap it from the workshop just let me know o7

 

Reason why I'm posting this version here:

Pfft well it's compatible with some adult mods obviously. The built in mod compatibility is currently for Phaze's Futa & Additional Degen mods. I also added compatibility with DOL but there's some caveats. (Transferring the succubus secret is, weird? Seems to break the Situation tab specifically for being a Succubus, not sure what the solution there is as I have zero understanding of how situations are even handled. Everything else seems to work for the most part. I don't think sexual power transfers but you're still a succubus *shrug*)

 

Currently supported Mods:

 

If a mod listed here **DOES NOT** have a compatibility setting within game rules, then I hooked into it by some other means so don't worry about it

 

Witchcraft - Steam Workshop

Carn - LL

Phaze's Futa - LL

Phaze's Additional Degen - LL

Deviant's Mask - LL

 

More in the future when I get around to it or get asked and feel like it.

 

Kay but what's the mod do:

 

For those that didn't want to read the steam description text wall, lets you possess someone else, forcing them to be your designated heir and slap all your traits and perks into them before conveniently dying of natural causes. *With some nuances involved in the process*.

 

As far as the traits that **don't** transfer those are health or physical (genetic) traits. I've selected to **ignore** the experience tracks of some traits such as the Stud/Bitch traits from Phaze's Futa because it's more of a "Fame" trait than most Fame traits are. Most "Fame" traits are more like skills you're known for. Personally I think you'd still know how to **do** said skill so it should transfer. But if something is literally based around fame or renown like "Damn this futa impregnated so many women they have 100 kids" that shouldn't transfer because it's tied more to the person that did it, not the consciousness that did it. If that makes sense.

 

Is it compatible with (insert adult mod)?:

 

Maybe? Depends on how the modder categorized their mods trait's. This is mostly a back end deal and not user end so I'm not expecting most modders to cleanly define the categories of traits because in most scenarios it's not required. If a trait wasn't categorized then it requires a string of code to hook into it. If a trait has an experience track it also requires a string of code to hook into that in order to transfer the experience.

 

Will you include compatibility with (insert adult mod)?:

 

Maybe, I have to care. If pushed enough for (insert w/e mod) I'll knock it out. I will say if I do add compatibility for a mod not featured on LL specifically for the steam release of this mod I'll forward that update to this version as well for consistency.

 

I'm far from an experienced modder/coder so if there's any particular issues that arise let me know and I'll try to iron it out. If said problem is a known caveat that has been previously addressed here I'll just blankly stare at you. This mod is more or less practice for something else I'm working on in the background that will be repurposing a fair bit of code here.

Edited by Chaotic Woofer


What's New in Version 1.0.3a

Released

Compatibility for More Lifestyle perks added via a new game rule. Standardized 1.0.2c patch into the main interaction script, let me know if things get screwy or break,


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