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Naughty Deeds View File ========Disclaimer======== This release is to be considered an early, yet playable open beta. A lot of things aren't finished yet, but keeping all I want to add to this project to release would mean potentially never releasing it at all. ========Description======= Naughty Deeds is multi-module project that is aimed to bake sexual content for Courier into normal Fallout New Vegas gameplay process. It is designed as "All-In-One" alternative of other popular Sexout mods, designed specifically for male Courier. ND development is ongoing process, so expect plenty of updates with new content. Main features: --Radiant mechanics that are easy to patch for any mods. --Amount of brand new content that is tied to other ND features. --Extending vanilla game experience with adult content. --High quality ReVoiceTTS2 voices that bake into original game almost seamlessly. Mod has many options to allow configure best experience for player's taste. Some of mod's features were inspired and recreate classic Sexout mods (Tryout, SexoutSex, Sexout Consequences etc.), some are unique and new. Any "bad outcome" situations, except Working Guy content module, are optional and can be turned off in MCM menu. ========Features======== -Vanilla Fade To Black Scenes- -Naughty Deeds provides merged into main master Sexout Fade To Black mod scenes, freeing .esp mod slot. -Canonic Benny scene is redesigned for male Courier with Confirmed bachelor perk, including slightly edited dialogues and voice files for full consistency. -Vanilla Extended Encounters- Using same concept as Sexout Consequences mod, Naughty Deeds extends amount of vanilla situations to have sexual options: -Doctors treatment in exchange of sex- Allows Courier to pay with sex for treatment. Unlike other mods that add this feature, sex will happen after Courier is treated, as jumping into intimacy with all that broken bones always felt wierd to me. -Naughty Greets- Greets Module is extensive Framework that provides radiant NPC approaches. It includes Generic, Prostitutes, Supermutants and Addiction approaches out of the box; it allows to patch every faction in base game, DLC or any mod to use their own specific Greet approach that would lead to any results modmaker wishes. Look into base game INI patch in config\aNDeeds\NGreetsFactionGR folder to see how it works. Framework respects default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Basic Greet Types (any can be turned ON/OFF in MCM): -Generic Non-factioned, generic approaches from any NPC. All neutral/non-evil factions use this kind of approach. -Addiction Non-factioned approaches from NPC to addicted Courier, with propositions to give him a fix for a sexual favor. -Prostitutes Prostitute NPC's will approach Courier to offer sexual services. -Supermutants Approaches from Supermutants. -Factioned Greetings Approaches from different factions. Framework allows to add any faction/greet topic combination, for any mod, controlled by config files. Base game factions that are patched to have own approaches directly in Naughty Deeds: -Powder Gangers Approaches from Powder Gangers. As it's easy to guess, their intentions aren't nice. They can rob Courier or demand sex. -Legion Approaches from Legionnaires. As it's easy to guess, their intentions aren't nice. Legion part is very basic in first release and subject to be extended. -Great Khans Approaches from Khans will be a bit different, but will lead to generic choices. -Goodsprings Approaches from Goosprings residents will be a bit different, but will lead to generic choices. -Naughty Talk- Module that mostly recreates SexoutSex functionality in a more modern and compatible way, with some additional features: Courier can ask for sex most of ingame NPC, either vanilla or added by mods. NPC chance to agree is calculated from Courier's Charisma and Luck and is randomized to some degree. "Sex Luck" mechanics is ON by default; turning it OFF will make npc to ALWAYS agree to have sex. Courier can try to force NPC to sex if he/she refuse a proposition, which is also has calculated chance on success. Also, Courier can ask for caps in exchange of sex, for drugs if he's on withdrawal, for food and drink if he's hungry (hardcore needs). Those activities are rather treated as beggar ones, so often can lead to bad outcomes. -Heartly Helloes- Small module that does same thing as Smaller Talk - forces NPC that have no own dialogues to greet player. Useful for everything that benefits from Smaller Talk and designed to be alternative that takes Naughty Deeds, Devious Devices and possibly other my mods in account. -Working Guy- Module that adds Courier's prostitution mechanics. To begin whoring, simply equip any clothing that is treated by Naughty Deeds as whore outfit (by default all vanilla prostitute outfits); you can either ask NPC if they are interested in your service, or wait till they will approach you. Whoring grants experience, which increase Prostitution level (up to 100). The higher level is, the more clients ready to pay and the more satisfied they will be after service provided. Payment will depent on Courier's charisma, sexual experience for certain type of act and Prostitute level. You cannot whore yourself as "freelance" in cells that are treated as brothels; you can always add or remove cells manually from .INI file, aswell make ini's for any custom cells from any mods. Approaches respect default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Pimps and Brothels: You can get a job as a Working Guy in any cell that is marked as Brothel (use INI to set cells up for vanilla or any mod) by talking to any NPC that is marked as Pimp (use INI to set up NPC's for vanilla or any mod). Whoring process will be very similar (either approaches or asking NPC if they would like to use your service), with a difference that bad outcomes (aka no payment, beating or rape) are impossible. You will have to share your earnings with a pimp when you end working. If you try to sneak out of brothel where you actively pimped out at a moment, you will be stripped out from all the caps you earned (...or, if you are stealthy enough, you have a chance to sneak out and leave all the earnings for yourself). If you run away from current session, this pimp will not accept your services again. Also, there is a chance that pimp will send agents to deal with you. If Pimp is located on Exterior, you will have to work on area that is as near as 12000 units around him; if you try to move further, your actions will be treated as attempt to run away, which will also lead to taking all earned caps away from you (or, there is a chance that you will sneak out with keeping all them for you). -Rough Awakening- Module that adds new gameplay feature: if Courier sleeps in outdoors for too long, he has a chance to be awoken by intruders. There's many variants what can happen: thief can steal your caps, wild animals can interrupt your sleep... Or someone can try to get into your pants without prior invite. Some encounter outcomes will depend on Courier's stats (perception, perks etc.). Rough awakening chance, is sex encounter possible, minimum hours for awakening to trigger are all configurable by MCM. Note: Rough Awakening supports Quest-per-Worldspace trigger principle, which means it can dynamically run specific quest events for specific worldspaces (controlled by ini file). It means that custom worldspaces can be patched with it's own events set for maximum immersion (because let's say triggering accidental gecko pack in Capital Wasteland would look off). Making such patches requires to know what you are doing though, as whole system is very sensitive to Start/StopQuest functions and StopQuest have to be called in correct moment to not break everything. -Infamy- Some Courier's action (public sex, scamming people, raping others) will lead to Infamy increase. The more Infamy Courier has, the worse people will think of him (affects only Naughty Deeds mechanics atm). If his Infamy is very high, people will stop talking to him completely. Infamy lowers with time. Lowering rate (aka how fast it fades) can be sen in MCM menu. -Surrender to the Enemy- Classic submit-to-enemy gameplay mechanics. Courier can submit to his combatants if he feels that he's not going to win this fight, by hotkey or by automatic health treshold (configurable in MCM). Courier can try to bribe his conquerors, talk his way out, or, expectably, exchange his body for his life. -Quests- -Confugirable INI Lists for ND functionality: Restricted Cells, Worldspaces, NPC; Brothel Cells, Pimp NPCs etc.- ========Compatibility======== -ND adds plenty of marker objects to Mojave, so mods that edit landscape or add new world objects may cause issue where NPC cannot freely access said markers and sctuck. Waiting (T) one hour usually teleports them to destination and solves issue. -Mod overrides some of vanilla dialogues, packages and other records. If other mods do the same and take precedent over Naughty Deeds, it may cause unexpected issues. ========Known issues======== -English is not my first language, so expect grammar nightmare if you're sensitive towards that. -A lot of content wasn't added yet and some of that is added is very basic. It's subject to improve/extend/flesh-out with updates. ========Requirements======== -Hard Requirements- Fallout New Vegas -SexoutNG '97+ and all it's requirements [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] -A-Lust and all it's requirements -Recommended mods- -Devious Devices If installed, ND widely use DD functionality, for either diclogue checks or adding devices themselves. -Wear and Tear If installed, ND widely use WaT values, such as wear, in many dialogues and mechanics checks. -Wash Yourself If installed, ND takes Courier's dirty state in account in many dialogues and mechanics checks. ========FAQ======== -Is this mod gay? Absolutely not. It allows you to completely ignore any bisexual/gay options and just get straight encounters. -Evil factions characters are very violent, aka tend to attack me in many situations! Is this normal? Yes. If you turn off "bad outcomes", in many cases potential sexual violence gets replaced by physical one, i.e. NPC decides to attack Courier. It's not like lowlife bandits and someone without morals would behave other way around. -What if I want to remove certain faction approaches and not "all-or-none"? Edit INI files by removing unwanted faction/greeting lines. Dont't forget to fix index size line and indexes themselves. -Is this mod relevant to use by female character? No, as it was created to fulfill catastrophic gap between content for female and male characters, so male characters have at least *something*. There are barely any sex checks in a mod, but it's fully designed around male anatomy and specifics. ========Credits======== All the Sexout devs, former and current. Loogie for Tryout approach script that I adapted for Greets module. Master Kingly - for FtB:R and free permission to tweak it. Daggers - awesome reVoice IndexTTS utility for high quality AI-voices. Submitter Allnarta Submitted 08/15/25 Category Quests Requirements Sexout, A-Lust
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View File A new version of this mod is available here. Introducing for your modding pleasure, BodyMorph, by A.J. and myself. This is a body modification library that allows body parts to be scaled, in realtime, for the player and for individual NPCs. You can think of it as a sort of "back end" that allows adjustment up and down of 16 (at present) bones. Note that as this is a beta/wip, not all bones yet have morphs, and some that do exist may not work correctly. The interface is primarily UDF driven with very few functions required for basic support. Of course, the full sourcecode is hosted here on git.loverslab.com and the wiki is already populated with enough documentation to get rolling. INSTALLATION Just use FOMM and let it overwrite what it needs to. This will, at most, be the skeleton -- A.J. has created us a new custom skeleton, with all the bones we believe we need, as well as a ton of new ones that this mod uses to achieve the actual bodypart scaling. USAGE Players will need a "bodymorph aware" mod for this to do anything for them, it's similar to sexout in that regard, though if they wish to experiment with it the console can be used to manipulate the NX variables on the player or any other actor. Please see the first reply in the support thread, by A.J., for a demo plugin that can adjust the player scales -- and a fancy video! Modders should see the wiki for more detailed documentations and a simple example. CURRENT STATUS - 13 bones (Breasts, ForeArms, Hands, Head, Neck, Neck1, Pelvis, Penis, Shoulders, Spine, Spine1, Spine2, UpperArms) - 13 sizes per bone, from 0.70 to 1.30 in steps of 0.05. - Large morphs, or many small morphs on one character, result in subtle height changes. We are working on thi CREDIT A.J. deserves all credit for this, as simple player-only morphing is something I and many others struggled with in FONV for a long time, and got nowhere. The skeleton and all the morphs are painstakingly created by A.J., I'm just the code monkey that wrote the ESP scripts, and an FNVEdit script to make my ESP authoring easier. Submitter prideslayer Submitted 01/12/2015 Category Modders Resources Requires nvse, nvse extender, fomm
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Heya. I am playing New Vegas, and got it on Steam. I need some good NSFW additions, without it conflicting with the following mods in the list below. I recall I tried having Sexout once, with some NSFW mods, and it made some glitch with my Vertibird mod, making it drop my character's DT after piloting it. Since I have no experience with New Vegas modding, I am kindly asking for help in recommendations what NSFW mods I can use so it doesn't conflict with the Vertibird mod. Or any other of the mods I have in my list. Providing the full list below. To anyone who wants to take a look at it, thank you.
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Diaper Lovers' New Vegas 2 View File This mod adds many different diapers and a few clothing options to make the Mojave Wasteland just a little bit cuter. You'll be able to have accidents and fill your pamps to your heart's content. Requirements: NVSE 6.3.5+ SUP NVSE Plugin JIP LN NVSE Plugin ShowOff NVSE Plugin Mod Configuration Menu Body Replacer Robert S for males, CBBE or Type4 for females *If you are using YUP - NPC Fixes (Base Game + All DLC).esp, be sure that DLNewVegas2DLC.esp is below it in your mod order. Installation: Install as you would any other mod, by installing from the archive with your mod organizer, or manually if you prefer. If you're updating your save file from version 1.0.x, please read the "Updating From 1.0" section below. You do not need to install "DLNewVegas Texture Assets.rar" in order for the mod to function. That is an archive of texture assets I made while making the texture files and is intended to be used when making your own new textures. (Optional) Vanilla UI+ Vault Girl Icons Pack by @DJ_Kitty: DLNV VUI+ Vault Girl Icons.rar Replace the icon textures in your textures folder with the ones in this .rar file. Or install as you would any other mod. Requires Vanilla UI+ and User Interface Organizer (UIO) Usage: Diapers will added to vendors all throughout the Mojave wasteland, and will be included in some enemies' loot tables (level lists). In order to activate your bladder and bowel needs, there is a book in the back of the truck outside Doc Mitchell's house called "Potty Training and You". Simply use that book, and the mod's startup sequence will activate. You'll have to manage your bladder and bowel bars, they fill up over time and will be filled by your consumption of food and beverages. If either of the bars fill up, you'll have an accident and your armor will take a sizeable hit to it's durability. Unless you're wearing a diaper, of course. You can relieve yourself anywhere in the wasteland, but be careful, some people might not take too kindly to you taking a dump on their floor. By default, "P" and "O" are bound as your keys to pee or poop. Relieving yourself without a diaper will force your character to pause for a moment to relieve themself, but wearing a diaper will allow you to keep on trucking. The mod adds two new Traits, "Incontinent" and "Bedwetter". "Incontinent" will make it so that you cannot tell when you have to go, but you gain a permanent +2 Agility and -15% AP cost to all weapons. "Bedwetter" will make it so you always wet the bed when you go to sleep, but you will always receive the "Well Rested" bonus, even in un-owned beds. The mod also adds two new effects, "Mommy, Wow!" and "Warm, Wet, Calm". "Mommy, Wow!" is a reward for using the toilet and not going in your pants. There are three levels, and it levels up based on how many days you've stayed clean for, with +10% EXP Gain after one day, +15% after two, and +20% after three. You also receive a +15% bonus to your critical hit chance. (Bedwetting won't count against your dry streak). "Warm, Wet, Calm" is a temporary bonus for whenever you use your diaper and your bladder/bowels bar is at least half full, giving you +10% AP Recovery and +15% Weapon Damage. Talcum Powder may also be found, crafted, or bought from vendors, and it will give a temporary bonus to speech, barter, and charisma. Your pee and poop keys can be adjusted in the mod configuration menu, along with toggling bladder and bowel needs, bladder and bowel capacity, the "Incontinence" trait, and the "Bedwetter" trait. Whenever making changes in the mod configuration menu, be sure to tick "Save Changes" at the bottom. What's New in 2.0? I completely rebuilt the mod from the ground-up to make it independent from the old Usable Toilets mod. I found it much more liberating and simpler to work with my own new code instead of piggybacking off of a 13-year-old mod. A benefit of this is that the mod now "cleans up" after itself, and it doesn't need an uninstall .esp file. Additionally, I created a .fomod installer to make installation simpler and cleaner. The entire system has been re-worked to make the mod more fun to play, I realized that awarding gameplay bonuses instead of penalties was much more enjoyable. I also re-worked the sneakers to look better and added flip-flops. I also fixed most the clipping issues with CBBE (for some reason, the "reference" CBBE shape in outfit studio was different from the one actually used in game). Bathing needs have been scrapped because I personally didn't care for them. Cloth diapers are also temporarily scrapped because I was dissatisfied with the .nif models. Dynamic Continence is also scrapped, as it couldn't really fit with the new system. Updating From 1.0: This is only necessary if you're using the same save file that was running 1.0. Any new games don't need to do this. All of your diapers and clothes will be removed since this is a complete re-build, so take inventory of your items before updating. You can add them in via console commands. Use the "search" function provided by JIP in order to find the new IDs and add them by typing "player.additem (ID) (amount)". If you made any new textures or adjusted your .nif models, please back them up to a safe location. Remove the DLNewVegas folders found in Data\meshes, Data\textures, and the DLFallout folder in Data\sound. Also remove the files that were added into the Data\sound\fx folder. Finally, remove UsableToilets.esp and any of the old additionaly .esp files (AllDLC, SexoutPatch, InvisWhitelist, etc.). Be sure to keep UsableToiletsUninstalled.esp. Enable UsableToiletsUninstalled.esp. This will reset any of the toilets that were replaced by the UsableToilets mod. Do note, that the toilets may not load in initially, but will be loaded after UsableToiletsUninstalled.esp has been disabled. Credits: Lucia1 - Initial model in Skyrim and Fallout 4 David Eichendorf on Sketchfab - GO Model Padded Dreams on ThemePlaza - PeekABU & Little Paws Assets yipthecoyotepup on furaffinity - BunnyHopps and DinoRawrz Assets TigerJams on flickr (and twitter) - Pull-Ups Assets Rearz, Bambino and ABUniverse for the awesome diaper designs Adding Armors to Invisibility Whitelists.pdf Submitter Watermylawn220 Submitted 11/27/24 Category Armor & Clothing Requirements NVSE 6.3.5+, SUP NVSE Plugin, JIP LN NVSE Plugin, ShowOff NVSE Plugin, Mod Configuration Menu, Body Replacer (Robert S for males, CBBE or Type4 for females)
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Devious Mojave - Devious Devices for Fallout New Vegas (Beta Release) View File NOTE: This release should be considered playable beta. It still has amount of quirks, yet should be already stable enough for common user. DISCLAIMER This mod is about BDSM and BDSM-devices. If it's not your piece of cake - just move forward. This mod is fully concentrated on submissive male character roleplay and in general set up for Yaoi aesthetics. If it's not your piece of cake - just move forward. This mod, as BDSM-themed mod, follows SSC ideology. If it's not your piece of cake... Please, go away. Description This mod does exactly what you think it should do: adds functional BDSM-devices that may be locked on a Courier and be quite hard to remove without a key. There is 917 devices in current version; it's barely a third part of overall amount I'm going to add at the end of the day. Devices support Bodyslide. There a few ways for Courier to free himself: -Try to struggle out of devices manually. Success chance depends on his Strenght and Agitily levels and has few ingame hours cooldown. -Use a key. This is safest way, with customisable success rate (1-100%). Only issue here is that Courier should always care to have at least few keys with him. Keep in mind that heavy restraints (armbinders etc.) would require Heavy Key to open them. -Some devices can be cut off with a knife, if Courier has one with him. Succes rate is shared with a keys; Device will logically be broken and removed after. If Courier fails, knife is broken and removed from him. -Ask for help (only for strongly restricting devices, i.e. armbinders/yoke etc.). This may lead to few consequences: NPC will either refuse to help, ask for money, decently help wothout asking for reward... Or, if NPC has bad Karma, they may decide to try to take advantage of Courier's vulnerable state (he can always try to fight them off). Sometimes attempt to open device with a key may lead to breaking a padlock (chance is customisable 0-100%), leaving Courier with non-unlockable device that can be only removed by asking for help, struggling from it or cutting it. Device with broken padlock will be automatically removed from Courier's inventory once he manages to escape it. Repair kits will allow to repair broken padlocks. They are sold in Forbidden Delight Shop, but in small amount and are pretty expensive. They also have 15% chance of fail. OPTIONAL: You can turn "Equip Unlocked" option in MCM. It will allow you to equip devices without locking them on Courier, so he can easily remove them without key or any effort at any time he wants. Mod features: -Forbidden Delight Store, located on Freeside, behind Atomic Wrangler. It has all avaible Devices, aswell keys and padlock repair kits, in stock for Courier to buy and enjoy. -Deviously Dangerous Loot - easy as that, traps that may occasionally lock devices on a Courier. Has configurable trap chance. If trap triggered, there will be cooldown (few ingame hours) for next one to possibly appear. Devices effects: -Gags will prevent player from eating and drinking. -Optional: Gags will prevent player from talking to NPC. -Optional: If talk blocking is ON, specific greeting dialogue may be used by NPC's for gagged Courier. -Optional: Restrictive boots, either standalone or with armbinders, will prevent Courier from running. -Optional: Blindfold will add sight blocking effect. -Plugs will activate in certain period of time, stimulating Courier's sensitive parts and arousing him. Devious MiscStats: DD adds amount of MiscStats that will be counted during normal Devious gameplay. Such as: amount of broken padlocks, amount of succesful struggles from Device, etc. Devious Perks: Bound Killmachine - awarded for killing 50 enemies while bound. Devious Escapist - awarded for escaping 25 devices succesfully. What this mod will never have: -Extreme/disturbing content, like amputee etc. -Anything related to pregnancy (male Courier doesn't get pregnant). -Content related to females or female-only content (this mod is for male Courier and despite it could have few devices usable by female, all features will always be designed primarly for male character). Limitations -Devices use Sexout "Blocked parts" system, which means sex scenes will be mostly logical, but when Courier has all his "parts" blocked, Sexout tends to pick any random animation to prevent aborting act or failing scripts, which means sometimes SNG will not fully respect blocked by DD parts. -If you have two 100% identical devices and one is locked on you, you'll be unable to remove non-equipped copy of it until you unlock/remove equipped one (engine limitation towards base forms and inventory references). -Devices are not locked on NPC. Making all those constant scanners, checks and other things to implement it is both performance killer and unnecessary hassle. Requirements JIL LN NVSE or JIP PP LN JohhnyGuitar NVSE ShowOff NVSE kNVSE v. 37+ Sexout [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] A-Lust Robert S Body Replacer Recommended: Real Time Reflections - Devices will look a lot more fancy with it, especially chrome and latex ones. Recommended: High Heels Script - Devices are designed not to shrink character's legs and have ini files for HH mod. Installation Just as any other mod, with MO2 or manually. Compatibility -Mod operates sensitive game variables, such as enable/disable controls, on a constant basis. Mods that do the same will clash with it and may lead to wierd results. Mod do not operate Enable/DisablePlayerControls function constatntly, so shouldn't cause issues with mods that do it on some occassions. -In general, mod is designed to be as safe as possible, but considering it locks Courier in devices that are difficult to get rid of, unexpected situations may occur. -Gag functionality option may prevent activities, such as quests that rely on dialogues, from progressing. It will not break them though - feature designed in a way it never triggers "say once" dialogues, so you can just disable feature for a while, do progressing, and enable it later. -Forbidden Delight shop is based on Freeside, so if something touches this area (behind Atomic Wrangler, near Silver Rush) - it will clash. -Solid Project may cause DD message boxes to appear two times in a row. Wierd issue that wasn't present before, and looks like any MessageBoxEx messageboxes (not only DD) are affected. Known Beta Release Quirks -English is not my first language, so probably mod text is far from perfect. -Forbidden Delight interior/NPCs may feel rather basic and unfinished. Will be improved with updates. FAQ -Breeze/IVMB/any other male body refits? I will not spend my time making them, but if anyone wish they are free to do it. -More extreme content? No. I will never add anything that looks disturbing/harmful/graphic (like out-of-roleplaying violence where participant is visibly distressed, devices that look noticably harmful, amputee and other unhealthy kinks), so do not expect it to be involved in this mod ever and do not request anything like that. One can always make own, not related to my creations, mods/frameworks for this. -Female content? Few devices will support females in upcoming updates. I always play as male Courier though, so will not bother further. -Is this mod gay? No. It contains a lot of content with female NPCs involved, and any interactions with males are optional, so Courier can only be involved in straight interactions if he wants to. It also follows yaoi-ish aesthtetics, not exactly gay; which still doesn't prevent it being used by those who search for gay content as it has a lot of similarities. -Is this mod a backport of original DD? Yes and no. Classic DD models were ported from Zadil and Koffii originals. All scripting and GECK work is done from scratch and isn't related to original scripts in any possible or impossible way. -Do I need to start new game? No, DD is perfectly fine to install mid-playthgrough. -Some of Sexout animations screw up character's hands position in hard restraining devices! Issue lies in animations themselves, not DD - all DXXMAN's animations rotate Neck bone 180 degrees for some reason. It was never noticable when devices were just static hand placements in outfit mesh; now, when they use actual animation and are bound to Neck bone, issue reveals itself. Adding own devices With updated advanced framwork, it should very easy to do. How to for modmakers: Please do not make female-only or female-oriented devices and do not alter existing ones to female-related. Framework is designed with male anatomy in mind, so it will never work properly. You can make devices that work for both sexes equally or work better for males. Permissions -Models that were made by authors that grant free permissions to be used, are pass original authors permissions, so are considered to be free to use as I only ported and edited them. -Models that were made by authors that require permissions to be used, need permissions from original authors to be granted to be used anywhere. -Models that were made by me (catsuits and all content of "Allnarta" meshes/textures folders) need my permission to be used anywhere. -All scripts and .esm mod content created by myself, so it also needs my permission to be used. -Me dissapearing, dying or traveling to another dimension do not change this permissions set-up. Credits Vovvva - for first framework implementation in far 2018. Demonorme - for adding an event handlers for ShowOff NVSE without which this mod would never be as stable and fast as it is Neutron_rus - great help with writing a script that automatically blacklist animations according to chosen tags Zadil - Glorious Classic DD Assets Koffii - Glorious Classic DD Assets Xinafay - Glorious Classic DD Assets Aradia - Tentacle Parasit Resources Haeretic - Skyrim resource pack and permission to use it for FNV DD Kziitd -Glorious KFT resources and permission to port them to FNV. GymE and LEIT - unarmed animations You can support me on Patreon: patreon.com/Allnarta You can also buy me a coffe https://www.buymeacoffee.com/Allnarta Submitter Allnarta Submitted 03/18/24 Category Framework & Resources Requirements JIL LN NVSE, JohhnyGuitar NVSE, ShowOff NVSE, Pip-Boy remover, Sexout, A-Lust, Robert S Body Replacer + RS Extended
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Sexout New Vegas Pregnancy View File Welcome to PregnancyV3 It works for Male and Female Players, the MCM setting allows it to also work for just the Player, Player & Companions or Companions and NPC's, though be careful not to over use this as it could become a lag fest if too many NPC's are running fertility scripts. You can use the MCM sliders to select who can be fertile male and female. MCM sliders also select if Creatures & Bots can cause pregnancy. Pregnancy swaps the outfits worn to ones of various stages P1-P7,P1-P4 being normal human pregnancies, most outfits only have up to P3, The outfit will usually be Vanilla/Type3Cali, there are a handful of T3M and BnB versions of outfit meshes that will be used if the player or NPC bodytype in SCR is set to BnB or T3M. There are nude pregnant bodysuit meashes for T3Cali, BnB & T3M only. Pregnancy supports DLC and TTW creatures if they are installed but does not require them. Some outfits like metal armor or power armor don't stretch and have to be crafted or brought. Some outfits may even tear at larger sizes too. If you don't want this feature and want all outfits to swap, you need the activate RemoveWorkshopNeeds.esp from SexoutCommonResources. Pregnancy has MCM options for Fertility adjustment, Male Pregnancy, any creature you can intitate sex with, Android race pregnancy (ARES), Menstruation (no visible effects), Pregnancy speed & Offspring Race Chances. Pregnancy does not cause sex to occur, it just detects sex occurring from other Sexout mods. If you are new to this, make sure everything else in Sexout works OK before adding this. Get something basic like SexoutSex or SexoutSexKey working first. Don't install 30 plugins at once without knowing what they do or how they work, hit go and then not know what is causing the problem and start reporting issues in the wrong mod threads. There are a heap of outdated plugins on Lovers Lab that are for old Sexout or just too many versions behind current SexoutNG & SCR to work Also note this is a complex mod, as there are scripts running on each offspring to grow them and adding fertility/pregnancy to random NPC's may cause lag & freezing depending on how many and how good your computer is, I can't do anything about that, it's just an computer/engine limitation, fertility tokens will be given out to npcs automatically overtime, based on how close player are, if you have performance issues tweak token Update Distance in mcm. Fertility tokens still can be given out by having sex with npc. Also consider killing or selling Offspring if you have too many. This mod will grind your game to nearly a halt & cause stuttering and all sorts of issues if Pregnancy is used on everyone or you have a lot of OffSpring. The scripts check for pregnancy every 20 minutes game time to reduce lag and update for time missed during fast travel/sleep/wait. Sexout OffSpring What I have done is split the management of offspring from SexoutPregnancy into it's own ESM. So Pregnancy only plops an egg or baby into the cold cruel world. From birth onwards Offspring manages the growth of the eggs/babies/pups/young/mature Offspring. The growth speeds and follower options are still adjusted in the Pregnancy MCM menu. This means other modders have the option to do their own offspring handling for behaviour etc. This now gives the option to completely replace Offspring with their own mod. The Offspring eggs, creatures and children etc remain in SCR so this shouldn't effect any mods using them. SexoutOffspring only contains the control scripting and behaviour package stuff. So if you don't install this, or another OffSpring replacement, Offspring will still be born but will not grow or do anything except random sandbox behaviour. Eggs will not hatch. Larve will not grow. I have made a few improvements to the follower control aspect, but don't have a lot of interest in doing much more with this other than bug fixes. SexoutOffspring requires SCR and Pregnancy versions of the same date or later SexoutOffspring needs to be below SCR & SexoutPregnancy in Load Order so Load Order is: SexoutNG.esm SexoutCommonResources.esm SexoutPregnancy.esm SexoutOffSpring.esm ... ... ... (optional) RemoveWorkshopNeeds.esp Never merge/bash Sexout mods, I can guarantee failures in all my mods if you try this. The data file contains some of the Baby Assets you will need. Requirements: NVSE Latest beta JIP LN NVSE Plugin JohnnyGuitar NVSE NX_Extender Latest version SexoutNG Latest version Sexout Common Resources (SCR) same date or later SexoutSpunk Latest Version Pregnancy requires SCR, SexoutSharedResources (SSR) conflicts with SCR, so you can't use it with Pregnancy. Make sure you go to EvilRunner & User29's Maternity clothes threads and get the latest clothing files too. http://www.loverslab.com/files/file/3284-maternity-clothes/ You also need MCM to change any settings. http://newvegas.nexusmods.com/downloads/file.php?id=42507 Full List & Download links are in the second post of the Support Topic http://www.loverslab.com/topic/13841-sexoutng-nv-pregnancy-beta-wip-new-thread/ Please use the Support Topic Button on the right for more information, support & beta versions. The beta should only be used by experienced users and issues with it reported in it's support thread. The second post here contains more information and link for the beta version containing technical stuff where modders can request new features. You will also need to download the Maternity clothing packs listed in the 2nd Post if you want to use those outfits in Plugins or SexoutStore. Also remember when you update this it may change itself in your load order, use the following Load order or it will crash your game: Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm ... ... ... (optional) RemoveWorkshopNeeds.esp The file version is in YYYYMMDD.x format, eg 20120122.2 = 2012-01-22 Version2. When reporting issues please state what version of SCR & Pregnancy you are using. For users that use Wrye Flash to make a bashed patches. Wrye Flash completely undoes all changes that RemoveWorkstationNeeds does, so make sure that that plugin is not included in the bashed patch and loads AFTER bashed Patch, 0.esp. PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Basically I don't have FONV installed anymore and the time to continue work on this other than the occasional bugfix if enough information is given. If anyone wants to submit updates or overhaul it and use any of my code or assets for the enjoyment of the community go for it, just keep free and on LoversLab and give me some credit Link to Download OP: http://www.loverslab.com/files/file/47-sexoutng-new-vegas-pregnancy/ . Submitter dborg2 Submitted 02/06/2013 Category Sex Effects Requirements NVSE, JIP LN NVSE Plugin, JohnnyGuitar NVSE, NX_Extender, SexoutNG, Sexout Common Resources, SexoutSpunk
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