About This File
Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs.
Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation.
Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function.
SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures.
Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches.
License
All contained code and assets: GPLv3. Full license included in archive.
Open Source means more and better mods for everyone.
Please consider releasing your own mods under recognized open source licenses
such as GPL, MIT, or CC and help build a foundation for future mod developers.
Hard Requirements
- SexLab SE or SexLab P+ and all requirements.
- OSL Aroused and all requirements. Other versions of SexLab Aroused should work.
- Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this.
Other Requirements
- SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted).
- Creature Framework SE (third-party port) Creature aroused model management.
- More Nasty Critters SE, Creature Framework, and Creature Summoner (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures.
- Fuz Ro D-oh Silent Voice Silent dialogue readability.
Strongly Recommended
- SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.
Recommended Mods
- Billyys Animations for SE (third-party port) Creature group animations.
- Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.
- SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.
- FunnyBizness SLAL Pack (third-party), more animations.
- One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.
Installation
Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended.
Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on.
Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important).
By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam.
Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished.
You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations.
Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface.
Updating
If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides.
Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster.
Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were.
Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy.
Downgrades are not supported. To downgrade you will need to load a save from before the upgrade.
How To Use
Automatic
The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready.
If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor.
To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC.
Invitation
To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.
Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.
There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface
In-Game Help
There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.
Saving and Loading Profiles
Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.
Arousal
Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused.
Frequently Asked Questions
Why is Nothing happening? / Why are creatures not interested?
Go to the Aroused Creatures MCM > Help page. This lists potential configuration issues in both Aroused Creatures and SexLab. Hover over an option to see an explanation at the bottom of the menu.
Make sure that SexLab installation is complete in the SexLab MCM and that Allow Creature Animation is enabled (which can take a minute or so to complete).
Check that you have animations installed and enabled for the specific creature (and sexes) you are trying to engage. This may require adding supporting SLAL packs.
Why are NPCs or Creatures T-posing, stuck, frozen, or sliding?
Make sure you have installed and run Pandora. Deal with any errors or warnings – they are all important!
Ensure that all of your mods are for Special Edition. LE animations will not work in SE and will cause T-pose.
Why are actors just standing and clipping through each other during animations?
Go to SexLab MCM > Rebuild & Clean and click on Clean System. Follow the guidance in the pop-ups. Afterwards you will need to reconfigure SexLab and re-register any SLAL packs. Also double-check that you have run Pandora.
Why do creatures have no penises during sex?
Install More Nasty Critters and Creature Framework. If these are already installed and creatures are still not equipping penises go to the Creature Framework MCM and use the Re-register All Mods option.
Why is my game crashing (CTD) whenever an Aroused Creature animation starts?
This is due to an incompatible or corrupt aroused mesh being applied to the creature. Make sure that you have installed the SE version of More Nasty Critters, Animated Beast Cocks, etc. LE meshes will cause the game to CTD the moment it tries to load them.
Check your downloaded mod archives to ensure they are whole and uncorrupted. With 7-zip installed, right-click on the archive file and select 7-zip > Test Archive (this can be found under Show More Options in Windows 11). If the archive is corrupt, then re-download, test again, and reinstall it.
Why is my save corrupt after uninstalling Aroused Creatures?
Do not uninstall mods mid-playthrough! Consider simply disabling Aroused Creatures in the MCM (General Settings > Performance > Mod Active) and leaving it installed until your next playthrough. With the mod disabled like this, it will have no further effect on your game.
If you must uninstall it then:
1. Go to a small interior cell with no creatures, deactivate Aroused Creatures in the MCM: General Settings > Performance > Mod Active.
2. Wait for one hour in the Wait menu then save and quit.
3. In your mod manager disable the Aroused Creatures ESP only. But do not uninstall the mod files yet.
4. Load the last save and wait for one hour again, then save and quit.
5. Uninstall the mod files completely in your mod manager then reload the last save.
If at any point in this process the save is reported as corrupt, open the console at the main menu and enter coc qasmoke. When you load in, open the escape menu and load the last save from there.
If this does not work, and your save continues to be reported as corrupt, and you cannot roll back to a save from before AC was installed, then your only option is to leave the mod installed and deactivate it in the MCM until your next playthrough.
Why are engagements failing because of location restrictions, even though all locations are allowed?
Something is overriding the Aroused Creatures scripts, and it is incompatible with the latest version. Make sure none of Aroused Creatures files are being overridden. If any of the files have been manually replaced, then reinstall Aroused Creatures and make sure it overrides everything.
How do I stop creatures walking into me and pushing my character around at the end of pursuits?
In the Aroused Creatures MCM increase the Capture Radius under PC / NPC Auto Settings > Pursuit.
Why do some creatures take a very long time to start an animation?
By default, SexLab tries to let actors approach each other before starting an animation, but some large creatures seem to have difficulty getting close enough and have to wait for a timer to run down that forces them to teleport. To avoid this, go to the SexLab MCM and uncheck the Animation Settings > Disable Starting Teleport option.
Why doesn't this mod work with hostile creatures?
Aroused Creatures was designed from day one to provide immersive sexual interaction with creatures outside combat. There are already mods that handle combat sex, and Aroused Creatures is designed to compliment them, so your character does not need to get into an actual fight with a creature to start an animation with it. As such, the mod is designed to specifically screen out hostile creatures, and it does not have any system for handling combat situations other than minimizing interference.
The bottom line: Combat sex mods like Defeat already enable sex with enemy creatures, Aroused Creatures does something else.
Known Issues
- Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive.
- Convenient Horses and Immersive Horses use their own dialogue systems for the player horse which interferes with the system used by Aroused Creatures. If CH or IH are installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation hotkey or by directing an NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures.
- Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. Keep in mind that OWN may not work immediately if configured mid-game.
- The MCM Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters.
- Starting an animation can take some time. The more SL animations you have registered the longer this will take.
- Horses summoned from the Hentai Creatures (one of the More Nasty Critters mods) mod can cause CTD when banishing while AC is installed.
Change Log
SexLab Aroused Creatures SE v4.18 (40043) (2026-06-12)
-
Added: Option to pre-select animations before starting an automatic engagement under
General Settings > Performance > Pre-Select Animations, greatly improving animation spin-up times, especially for SLP+. This comes at the cost of robustness and may result in some inappropriate animation selection or event failed engagements. This is enabled by default as the benefits outweigh the potential downsides. -
Added: Option to disable actor tests at the end of pursuits under
General Settings > Performance > Disable Pursuit Capture Tests. This will skip the retesting of actors already tested before the start of a pursuit and might shave a second or two from the scene spin-up. This also applies to queued creatures. As with the Pre-Selected Animations options, this will impact reliability. -
Added: Fast Travel Cooldown option under
Other Settings > Fixes. - Added: Filter Aggressive Animations by creature race for SLP+.
-
Added: Options to disable NPC shared voice callouts at the beginning and/or end of pursuits under
Other Settings > Fixes > Pursuit Callouts Start/End. This does not affect the voice lines attached to the fleeing AI package. So these options will reduce the NPC vocalisation rather than silence them. - Added: More variety in event notifications.
-
Added: Horse refusal sex will now obey the
PC Auto Settings > Gender, Arousal & Consent > Consentoption, allowing for consensual animations. -
Added: Option to manually shuffle notification list orders under
Other Settings > Notifications Testing. -
Added: Options to limit auto-engagement for the PC to creatures with higher current stamina under
PC/NPC Auto Settings > PC Settings > Use Creature Stamina. The calculated creature stamina can be modified using theCreature Stamina Modifieroption. These options only apply to the principal creature in group engagements and are only tested at the start of pursuits. - Fixed: Incomplete notification tagging leading to things like anal sex being described as "mating".
- Fixed: Some performance shortfall in notification processing. Selection now starts at a random index in the pre-shuffled event lists and selects the first valid entry. Lists are shuffled at the beginning of each session.
- Fixed: Bulk Aggressive Animation tag changes for SLP+ applying to all animations, regardless of filters.
- Fixed: Misleading SLP+ requirement for creature-on-creature options in MCM.
-
Fixed: SexLab minimum version requirement raised to 1.63 (warning only on
Helppage). -
Fixed:
Other Settings > Animation Rollsettings ignored (these option are only available in OGSL). - Fixed: SLP+ scenes not correctly tagged as non-consensual, despite playing and reporting as aggressive.
- Fixed: Incorrect victim flagging in engagements.
- Fixed: Hotkey invitation still active during combat.
- Fixed: Papyrus error using direct invitation hotkey for group sex.
-
Fixed:
Dialogue & Interactions > Invite > Invite Consentoption ignored. - Fixed: Long delay before starting sex after horse refusal. The actor testing process is now streamlined and conducted before the dismount animation plays.
- Fixed: Inconsistent SLP+ scene selection of specific consensual animations (Oral, Anal, etc).
- Fixed: NPCs sometimes left naked if they were engaged during a save when using SLP+.
- Fixed: Sprinting while activating a Convenient Horses mount opens dialogue after mounting.
- Fixed: Male NPC aggressor non-consensual engagement notifications sometimes displaying consensual results.
-
Fixed:
PC/NPC Auto Settings > Location > Other Locationsoption applying to both PC and NPCs regardless of which is selected. - Fixed: Combat state changes not ending SL animations in some cases involving the player.
- Fixed: Struggle widget X/Y position adjustment MCM option info swapped and unclear.
-
Fixed: Divide-by-zero error when using
Dialogue & Interaction > Player Struggle > Exhaustion Mode. -
Changed: In-script tag filtering for SLP+ is now disabled by default which should improve scene look-up performance. Check
Other Settings > SexLab P+ Compatibility > SexLab P+ Filter Fix. This option should be disabled for SLP+ 2.17.1 and later, and enabled for anything earlier. - Changed: Sex after horse refusal is no longer dependant on Auto Settings creature arousal threshold.
- Changed: Allow invitation while trespassing.
-
Changed: Horse activation filters now exclude all horses in the Convenient Horses CHHorseFaction while the CH compatibility option is enabled (on by default). Horse dialogue is still available for CH mounts using the
Dialogue & Interactions > Invitation > Invite Opens Horse Dialogueoption. - Changed: Aggressive Animations main list filters (Race and Tags) now reset on game load.
- Changed: Aggressive Animations filter options no longer saved to, or loaded from profiles.
- Changed: Output mod version info dumped in logs even if mod is inactive.
- Changed: Debug settings dump now includes SL version string for easier identification.
SexLab Aroused Creatures SE v4.17.1 Hotfix (40040) (2026-02-20)
- Fixed: Group engagements always using the maximum available extra creatures, meaning 3p and 4p scene were less likely to be seen.
- Fixed: Group dialogue options failing in some circumstances.
- Fixed: NPCs not approaching creatures for group engagements triggered by dialogue.
- Fixed: Toggle Auto-Engagement Hotkey not stopping Creature-on-Creature auto engagements.
- Fixed: Delayed notification for Toggle Auto-Engagement Hotkey changes.
- Fixed: NPC dialogue engagement notifications missing group context.
- Fixed: PursuitEscape event notifications not displaying for consensual engagements (i.e. if the approach scene takes too long).
SexLab Aroused Creatures SE v4.17 (40039) (2026-01-09)
-
Added: Experimental options for allowing creature-on-creature engagements. This is available via dialogue by using the Target Select key on one creature and then talking to another. The settings under
Other Settings > Creature on Creaturecan be used to permit creature-on-creature auto-engagements. Supporting animations, such as Horny Creatures of Skyrim, must be installed for this to work correctly. Note that the SLSB auto conversions of HCOS include creature position/sex restrictions that may prevent some of them playing. - Added: dialogue option for Followers/NPCs to be invited to share a selected creature with the PC. This currently only supports PC, one NPC, and one Creature.
- Added: Aggressive Animation toggles feature for SexLab P+, replicating the OGSL system.
-
Added: Option to block specific races from auto engagement. This is accessed using the
Dialogue & Interactions > Target Select Key, or selecting an actor in theHelp > Recent Engagement Failureslists, after which the option will appear under theHelp > Clean Actoroptions. This blocks the Skyrim Race object rather than the SexLab race key. Blocked races can still be engaged using the direct invitation or dialogue options. -
Added: Indicator on the
Helppage for presence of the Defeat meter widget used in the current struggle system. -
Added: Option to work around tag filtering bug in current SLP+ (up to v2.16) under
Other Settings > SexLab P+ Compatibility. This uses in-script filtering to replicate the bugged negative tag filtering in SLP+. This will result in a serious performance hit. However, disabling it will result in unintended/inappropriate animations being selected. -
Added: Options to run basic condition tests on actors under
Help > Clean Actors. This can be used to identify immediate problems, but the results are not comprehensive. They may still be helpful for identifying some unexpected behaviour. -
Added: NPC distance indication under
Help > Clean Actors. Originally added for debugging, but may help users with in-game distances for scan, engage, capture and escape radii configurations. -
Added: Shortcut options under
Other Settings > Fixesto block auto engagement of base game cart horses and invisible dunMiddenEmptyRace. Cart horses can be buggy, won't pursue, and won't return to their cart after an animation. dunMiddenEmptyRace is used by some mods as a mobile marker but can get picked up as a valid creature for SL animations. These options use the new Auto Engage Block Race system from theHelppage. This will not work for modded versions of these races which will need to be selected and blocked manually on theHelppage. -
Added: Option to exclude NPCs involved in OStim scenes from auto-engagement, under
Other Settings > Compatibility > Disallow OStim. They can still be engaged via dialogue or direct invitation. -
Added: Initialization MCM splash page to indicate that maintenance is under way. This is intended to block use of the MCM and avoid users making changes that will be overridden by in-progress updates. The
Helppage will still be accessible. Hold LCTRL while clicking on the Aroused Creatures MCM to bypass it. -
Added: Warning message before manual cleaning of an actor in the
MCM > Helppage. This operation includes an animation reset which can cause issues in some cases where the actor is in certain animation states such as riding or using a crafting station. There are conditions to prevent this, but they are not always successful. - Added: Claimed actors are now fully cleaned on game load. Initially this was used to address a bug in SLP+ that left NPCs naked if they were in a scene during saving, but seems like a good idea in general.
- Added: Nearby actors with the slac_EngagedActor faction automatically cleaned during game load.
- Added: A few more NPC topic infos for variety.
-
Added: Position/sex indicators in info area for
Aggressive Animations. - Fixed: Hard-lock animation glitch while riding a horse soon after a SexLab animation.
-
Fixed: Ineffective animation filtering for non-consensual SLP+ scenes. For creature races with no default aggressive animations, this still requires the user to toggle some in the
Aggressive AnimationsMCM page to prevent fallback selection. -
Fixed: De-sync of
Help > Recent Engagement Failureslists, causing the help text and selection options to use a different actor and code to the one shown. - Fixed: DHLP Suspension mod events ending active SLAC engagements even when the compatibility option is disabled.
- Fixed: Some queued creatures not claimed/released in a timely fashion.
- Fixed: Some animation settings not loaded correctly from profiles.
- Fixed: Some sex restriction options improperly applying to invitations.
- Fixed: Aggressive Animations filter always set to the "Rough" tag after loading a profile.
- Fixed: Missing creature names in some notifications. This turns out to be an issue with the base game Update.ESM which contains errors affecting some race names. Notably horses and carthorses.
- Fixed: Papyrus log errors trigged by trying to access animation variables on unloaded actors. This cannot be completely avoided as the operations are asynchronous and the player can pass through a loading screen even after every possible check has been made.
- Fixed: Errors in MCM when trying to display SLP+ tag lists.
- Fixed: Some performance loss during in-script SLP+ scene filtering. This is still going to be horrible compared to native SLP+ filtering, but necessary for the current version support.
- Fixed: Papyrus errors when trying to remove some actors from engagement queuing.
- Fixed: MCM info text failure code descriptions referring to old outdated menu locations.
- Fixed: Notification performance impacted by unused debug info collection.
- Fixed: Engaged NPCs with creatures queuing for them sometimes reported as not engaged.
- Fixed: Empty "..." topics in some follower dialogue trees.
- Fixed: Male follower dialogue "Rough" option notifications reporting reverse actor consent.
- Fixed: Creature able to start new pursuits while waiting to start an animation in some cases.
- Fixed: some rare cases of the main auto-engagement loop running in two threads after game load.
- Fixed: Creatures able to leave queues to join group engagements despite configured restrictions.
- Fixed: All creatures follow behaviour stopping when one reaches their target during group pursuit.
- Fixed: PC engagement started as a result of horse refusal occasionally interrupted by NPC auto engagement.
- Changed: Removed PapyrusUtil version warning on Help page (no longer necessary).
- Changed: Stronger exclusion of Convenient/Immersive Horses managed mounts from dialogue related processes. They are now basically ignored for most background automated SLAC actions including blocking/unblocking activation. This comes at the cost of functionality, but should help prevent some occasional game-breaking animation glitches.
- Changed: Notifications will only fall back on substring creature race names (from Race objects cast as strings) if there are no CreatureRaceFallback options defined in the slacNotifications.JSON.
- Other: A lot of code has been reorganised and refactored to allow for future feature expansion. This may come with some bugs.
- Issue: Enabling the Creature-on-Creature option will seriously impact SLAC performance and reliability (game performance should be unaffected). This means auto engagement scans will take longer to complete, pursuits may overrun even their own timeouts by up to 60s, and the PC and NPCs may not be engaged as predictably.
SexLab Aroused Creatures SE v4.16 (40037) (2025-04-05):
- Added: Option to prevent engagement for actors involved Naked Defeat activity. Enabled by default if Naked Defeat is installed. Requires Naked Defeat version 5.1 or later. Thanks to Nymra for their assistance on this.
- Added: Failed Pursuit Cooldown under Other Settings > Fixes. This will trigger when a creature fails to reach their victim, and might help prevent penned-in or distant creatures starting and failing pursuits repeatedly.
- Added: Current number of claimed actors shown for Other Settings > Fixes > Release Claimed Actors.
- Fixed: Hostile Arousal testing option setting Male NPC arousal to 0 when reverting to default. A reminder that allowing hostile engagements will break combat.
- Fixed: Claim scene not running in some edge cases.
- Fixed: Struggle keys still receiving inputs when not in struggle QTE, or when struggle should have paused.
- Fixed: Error in DHLP suspension event handling.
- Fixed: Actors still claimed after DHLP suspend mod event.
- Fixed: Bribe/intimidate/persuade follower dialogue options not available for female NPCs.
- Changed: Clearer feedback for missing or incompatible mods in Other Settings > Compatibility.
- Changed: Increased max number of claimed actors from 25 to 50.
- Changed: Queued creatures outside the Engage Radius of their victim will be ejected from the queue instead of being engaged.
SexLab Aroused Creatures SE v4.15 (40035) (2025-03-12):
- Added: Option to apply exhaustion stamina drain effect after PC engagements regardless of struggle results.
- Added: Option to select target actor for cleaning or blocking in the Help page by clicking on a failed engagement entry.
- Added: Failure handling when encountering issues loading and saving profiles. This will simply warn the user of an issue. In almost all cases this is going to be caused by problems with the installation location and/or antivirus. A syntax error introduced while manually editing the file may also lead to problems.
- Added: Some variety in the queue joining notifications.
- Added: Help menu version check for PapyrusUtil which should be >= 4.0 (SKSE 2.1.2/Skyrim SE 1.6.318).
- Added: Holding shift while activating a horse will bypass any enabled dialogue and activate them normally (including stealing).
- Fixed: Modded creatures having no resolvable race name leading to incomplete notifications. These actors will now select randomly from "animal", "beast", "creature" (configurable in the slacNotifications.json).
- Fixed: Stamina drain not applied after animation involving failed struggle.
- Fixed: Divide by Zero error in struggle stamina calculations.
- Fixed: Papyrus errors from MCM help page when using SLP+.
- Fixed: Slow tag display in the MCM info panel when using SLP+.
- Fixed: Dialogue quests restarting while mod is disabled.
- Fixed: Combat state checks continuing even if the mod is disabled.
- Fixed: Claimed actors sometimes failing normal testing for active scene participation.
- Fixed: Excessive delay when opening dialogue with horses and other silent creatures.
- Fixed: Unnecessary CrosshairRef events firing during animations.
- Fixed: Struggle meter still shown and inputs still processed after disabling struggle in the MCM during animation.
- Fixed: Rare instances of actors being knocked out of running SexLab scenes when a pursuit starts during scene spin-up and ends with a stagger animation.
- Fixed: Auto-engagement failing for those with PapyrusUtil versions older than 4.0 (2021). The compatibility condition will have a minor impact on performance for these users.
- Changed: Increased default exhaustion duration from 15 to 60 seconds.
- Changed: Player control blocking (switching them to AI mode) will be more aggressive between queued scenes.
- Changed: Group animations are no longer skipped during auto-engagement for male victims. The logic for this is not fully tested, so there may be some odd situations here and there.
- Changed: Notifications will not be reloaded when loading a save in which SLAC is disabled. Regardless, notifications are only automatically reloaded if the JSON file version is changed.
- Changed: Clearer warning message when trying to disable/enable SLAC during maintenance.
- Changed: Increased debug logging output for profile actions and Target Select.
- Changed: Players horse excluded from queuing for NPCs.
- Changed: PC mounting a horse will immediately cancel PC pursuit, clear suitors, stop creatures following the PC after dialogue interaction.
- Changed: Profile management now blocked until the game load maintenance completes.
- Issue: Player may be pushed around into awkward locations while they are AI controlled. This was already a minor issue, but may be more obvious with the quicker control blocking between queued animations.
- Issue: Inappropriate consensual/non-consensual animations playing during engagements when using SLP+. This must be addressed by rebuilding the SLSB scene configuration for the animations in question to remove (or add) the submissive actor flag.
- Issue: Notifications not displayed during PC animation when using SLP+.
- Issue: Unconventional interruption of the SL system (such as using Clean System mid-animation) when the PC is involved will skip the normal mod events and result in the player being unable to move. This state can be cleared with Aroused Creatures MCM > Help > Clean Actor, or by saving and reloading.
Edited by Sailing Rebel
Updating to v4.17.1