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SLAutoChange - Automatically switch animations randomly 2.0.0


2 Screenshots

About This File

Update:

Currently, P+ version is known that the manual part functions normally, but the automatic switching function has not been confirmed yet. If it is convenient, please let me know if there is an information report in the top left corner, and provide me with the specific report. This will help with the launch of the official version. Normally, either the ResetScene or SetAnimation got should pop up in the top left corner, If nothing happens, then it's another failure.
I have tried to make a version for P+NG. If it's convenient, please provide me with feedback.(not working, even worse)

Introduction:

The functionality will likely be updated solely based on my personal needs. However, I believe there may still be others who need this mod, so I am sharing it.
Is P+ applicable? I am unable to run P+, so it is currently not supported. But I will still try to make one. The awkward part is that I can't test the mod myself, so this process will be quite lengthy.
Is SLSO applicable? Yes, it is. I had already posted it on the CN forum before posting here, and there was feedback indicating that it was fine.
Are there any other conflicts? I'm not sure, but the SL mod I added should be quite comprehensive, and it still works normally.

Features:
1. After the climax, it will randomly transition to the next animation. A climax delay can be set, meaning the transition can occur N seconds after the climax.

2. There are shortcut keys for easy switching of mods, especially for situations with multiple scenes. Of course, you can also use MCM to close them. Why not have multiple shortcut keys if they are available?

3. Shortcut keys can be set to randomly switch to the next animation function (different from automatic switching, this is a manual direct switch, which also applies to NPC scenes in progress within the aiming star. Note that when your own scene starts, NPC functions will be locked)

4. Shortcut keys can be set to switch between previous and next stages. The design rationale for this function is simple, just for convenience (this function also works for NPCs)

 

更新:

目前已知P+版本手动部分功能正常,自动切换功能还未确定,如果方便的话请给我反馈左上角是否有信息报告,同时将具体的报告反馈给我,这会有助于正式版的推出,正常来说左上角要么弹出ResetScene 线路要么就是SetAnimation 线路,如果不弹任何东西,那就又失败了。
我尝试为P+NG做了一个版本,方便的话请给我反馈。(不工作,甚至更糟糕了)

介绍

功能大概只会根据我的个人需求进行更新,只是我觉得应该还会有人需要这个mod,所以分享出来。
是否适用P+?
我无法运行P+,目前不支持。但我还是会去尝试做一个,目前尴尬的是我无法自己测试mod,所以这个过程会比较漫长。
是否适用SLSO?可以的,在发布在这里之前我已经在CN论坛发布过,有反馈说是没问题的。
是否有别的冲突?我不清楚,但我自身添加的实验室mod应该比较全,能正常运作。

功能
1、实验室动画高潮后随机衔接下一个动画,可设置高潮延迟,即高潮N秒后再进行切换
2、有快捷键以方便开关mod,服务于场景多的情况,当然你用MCM关闭也是一样的,当然能多个快捷键何乐而不为呢?
3、可设置快捷键以随机切换下一个动画功能(不同于自动切换,这是手动直接切换,对准星内正在进行的NPC场景也适用,注意在自身场景启动时,对NPC功能会被锁住)
4、可设置快捷键以切换上下阶段,这个功能设计的由来很简单,就是为了方便(此功能对NPC也是生效的)

Edited by Just4Fun996


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