Jump to content

8 Screenshots

About This File

>>>ADULT ONLY NEED DOWNLOAD THIS IT IS NOT FOR UNDERAGE PERSONS... IT WILL MAKE YOUR HAIR FALL OUT, or grow in Mysterious Places<<>>

 

<<>>>>>

 

Author: Galgat version 1.00

requires : LoversPK REV 89 or Higher for sure, I am using 94

[i have been playing it with REV 96 and found no problems.]

Requires :

Requires : OBSE 20 ;19 might be enough, but I am using ver 20

Requires : shivering isle

Requires : HGEC Body mod

Requires : Or should have Elys universal silent voice

Requires : Pluggy 125 or better I would think, I am running 132

Requires : New and improved animation project version 2.4 -By Donkey Get it Here : May not be needed (questionable with LAPF and other changes)

 

***************

Another thing you May wish to get :: FastTravelDoubleFaceFix.esp

If you have ever seen the NPC or companian come to you and have like 2 faces on them. This is a fast travel bug, and Update3D is needed to fix

this little mod takes care of that for you.

It can be placed most anywhere in your load order, and functions just fine.

***************

NOTE::: I have never bridged the gap, adding story from tamriel to Shivering Isle's so some things may screw up. Is a new

 

thing for me. One thing I noticed was MentalElfs packager added and insert to the "distantlod folder" I believe this has to

 

be installed, but you may wish to back up the file it adds to your "distantlod folder" if it is already there the file name

 

is "tamriel_21_-9.lod".

 

Recommended :: Nusbie Refining existing lovers animations ::Not required, but needed, as I use many animation from his

 

pack's, and the ones you have may not look right or fit the plot if you do not have these.

 

[ for the most part anything you need to play LoversPK you need here ]

 

Requires : Must be playing a FEMALE CHARACTER

 

 

This is something I have started, and sense I have not seen anything new pop up in awhile, even though it is not finished, it is playable to a point.

 

Your hero is about to be subject to Shame and humiliation. That is the theme of this mod, Blackmailed into preforming for a Group of people that have no real interest other than profit for shaming you to the public in Tamrial. They have a contract to sully your name, and reputation through out the realm.

 

At certain points in the game you will have to check the local rumors, until you get and update in your quest log. also waiting a few days between meetings with the Kovak guild, until they call you to come to them again.

 

It is just a start of I hope I have time to make, A much bigger quest. You should get plenty of Quest markers early on to get you where you need to go. To get the Ball rolling so to speak.

 

***********************************************************************

Bugs, its beta, sure may be many, One of the worst is that sometimes my NPC to NPC dialog is not visible, and that is pissing me off. I can not yet figure out why this is. when this happens like the 2 NPC will meet, and talk, but you won't see it. It sucks. I have placed Messages at certain time to allow you to know what is going on "Sort of", even if this is happening, but it is not what I want. I am still tweaking it.

 

there are many NPC Dialogs that I have set up that sometimes the text is visible, and sometimes it is not. The drunks that talk to Buckman first at each bar. When buckman returns to base, he has a chat with the boss, Mrs. Caro talks to her Husband. after the Bloodwine is made, and many more. These would help your story line if they appear consistently.

 

Only way I know to make them show if they do not, is to save shortly before these events. and the quit the game, and restart at that save.

 

If you save while you are enslaved, be sure to do it after the master person has taken off and is well under way to where ever they are going. [this because I move markers around a lot, and if you save to soon the marker may not get moved, and your screwed]

 

Be sure to have. subtitles set in your Oblivion.ini

 

bGeneralSubtitles=1

bDialogueSubtitles=1

 

After each humiliation act's happen, each with a few days between them, remember after the Humiliations are over to talk with people about rumors, until you get and update, then you may have to wait a few days. You will find that people are talking about you a lot. And it is not nice sometimes what they say.

 

thats about it. Let me know if I should even continue with it. Please don't bash me to much, it is just something I have been testing, and as I have not seen any new LoversPK stuff out in awhile I thought I might release what I have done so Far.

 

**********additions of ver 0.09*************************

You only need the LoversGalgatBlackmail_.09.7z folder and everything in it, I have added some textures, and .nif files so you will have to install the full package and loversGGBlackmail.esp from that .7z files folder. Every thing else I only left encase you have a problem, but will be removing the other files soon for space.

 

ADDED: fejeena helped me out by running through my ESP again looking for dirty edits I made, so the timer tweaked, and regular ESP are in the "ESP_fejeena_Cleaned_For_MeVer9.7z" file. you will still need everything from the main Ver9.7z file, but use one of those ESP would be best.

 

ADDED: TimerTweakedESP_.09ver.7z is just ESP but timer is tweaked a little on the stock quest in IC, and Buckman Quest. May help some with older slower Machines, but have tested only once through those Quests If causes Problem revert to ESP in LoversGalgatBlackmail_.09.7z file.

You still need all Meshes, textures, sounds, what ever from the LoversGalgatBlackmail_.09.7z file folder.

 

1. Adds another quest that will move your heroine out of the shivering Isle's. I did shorten many things I wanted to do there, but such options can always be re opened at a latter date, if I decided that I want them. I just had to many quests opened there, and needed to conclude them for now.

 

Hopefully this will allow me to move on with the Tamrial part of the quest line.

 

2. Many have said that wearing clothing when accepting the Buckman quest. has caused them trouble. I personally have never had a problem with this, I allowed you to wear what ever clothing you wished on this one because the acts that you were forced to do, it did not matter if you wore clothing or not. [unless you had motion 112 changed to some other motion. from its original]

 

There may be many reasons for the problem, (there are several versions of setbody floating around, some of them are not real stable) (some do not set there bodies to 0 weight, some just do odd stuff) this could be why some have the problem, and some do not. I use a very personal version of set Body that I have modified the .nif files to, ( adjusting the color balance, and setting for oily skin, and taking into blender all the lower body parts and improving them, adding B_hole, and re shaping the Vagina, and changing the textures to match, and such) It was a Set body mod that was made by a person that did not wish it to be shared with the general public, so I can not share it. Sorry.

 

The other reasons I can think of are the normal ones, load order, mod conflict, trying to move ahead in the story by using Setstage, installing something wrong, and so on.

 

[Fix for some I hope:] I have re done the dialog with Buckman, and if you are wearing clothing, he will ask you to remove it all, this includes rings, necklaces, and shield, It would be best to remove your weapon as well. I hope this helps a lot of you that have had trouble with this part of the mod. Not being able to re create this problem on my system, makes it just impossible for me to understand the problem, and fix it for sure.

 

3. Many text edit's and probably some created

**********additions of ver 0.08*************************

 

1.This Only adds a short introduction to Welcher trade me, and his Mother, and the first quest you do for him. "I'm a Black Widow" I will probably be tweaking this some more, but I think is playable.

 

 

2.I also added a spell that will toggle the Rumors about you off or on. Cast it once will turn off the rumor's and cast it again to turn them back on.

 

REASON FOR SPELL::: Some mods do stuff with the Hello topic, and because of this My mod's use of it also could cause conflicts, so if you are not actively playing Blackmail, cast the "Action No Gossip" spell once to turn off the Gossip about you, and if you begin to actively play BlackMail again then just cast it again to turn them back on.

 

One mod I know that does not like them on is BravilUnderground, so use the spell if your actively playing BravilUnderground.

 

3. IMPORTANT:: I May have the ESP name different than the one you have been playing, so you might have to rename the ESP if this is the case, so your save games will work right with it.

 

**********additions of ver 0.07 fixes & problems*************************

 

1. Extended the foolorn quest a little farther, not much, you will have a mission for the Wetlord that leds to some rather

abusive treatment.

 

2. I was the one who originally set up the crawling animations for slave bondage, and I tweaked the models a lot in

Nifskope to get speeds, and what not reasonable, but this special animation is very hard to drop out of sometime's, and you may be stuck crawling on your hands and knees even after being released.

 

If this happens, just quicksave game, exit game To the Main Oblivion Screen, and reload your quicksave game. this has always fixed the hanging when it does happen, I am sorry, I have tried many thing's to try and stop this from happening, but nothing I have tried has ever been foolproof.

 

this will also fix If on exiting slavery your hands are staying behind your back, which sometimes Happens.

 

One of the oddities of this is, if you save before release, and then restart OB, and load that save, it seems to work flawlessly.. I wish I could understand what is happening with this, I think it is also the reason why sometimes forced conversation dialog is not seen sometimes.

 

**********additions of ver 0.06 fixes & problems*************************

 

1.Mainly extended the Shivering Isles part with more quest's.

 

2.Added some dialog from onlookers are Gawk-er's, During sex act's. This is still in testing, but seems okay for now.

 

3. been picking at it off and on long period, I know have done some text editing, many minor bug tweaking. little motion changes and such.

 

4. truthfully I can not remember all the changes I may have made. I have been tied up with family problems for some time, and could only aply a limited amount of time to this.

 

5. The quests extend a little ways into Foolorn, and area I created in the shivering isle's. I have a lot I wish to do there, and this just scratches the surface of that.

 

6. I wish had more time, would have extended it a lot more. But I will be working on it.

 

************INSTALLATION********************************

 

Install just place all the files in the Blackmail folder into your Oblivion\Data folder.

 

If you have been playing LoversCrowning Isle or and earlier version of Blackmail, it will re write the special animations of that mod into the same place, but they are no different than the ones I use in Crowning isle, so its no big deal. I may latter rename, and re work them some anyway, so there will never be any conflict. And at this time there won't be anyway because there the same files..LOL.

 

*****Things to think about************

 

I never put anything below these

 

3E Lovers with PK.esp [Version 93]

3F LoversCreature.esp

40 LoversIdleAnimsPriority.esp

41 LoversAnimObjectsPriority.esp

42 Lovers3dorgasm.esp

 

those mods are always at the bottom of my load order. some people don't do this, and for a time they will get away with it. but it will get them eventually. In loversPK mods.

 

at the top of load order

 

00 Oblivion.esm << This one always top

01 Beautiful People 2ch-Ed.esm << this one above the other 4

02 x117race.esm <<This one above the other 3

03 Lovers with PK.esm << above the other 2

04 LoversCreature.esm << above the other 1

05 BreakUndies.esm

this area below here is where your lovers PK Mods will go

and for the most part all your other mods

New mods like mine go right above setbody Or most any new mod your are testing

for the first time, latter you may move it up, and also check if doc file informs you of

any Mod it should be above or below, but be aware that many modders because they aways want

there mod to work will tell you place it at bottom, its a cheap shot, but a lot do it

I don't know how many times i have seen that I suppose every mod ever made for Oblivion

has to be Placed at the bottom of your load order, "" Now how is that going to work ??""

 

Please understand LoversPK, and it's components are not a mod, they are a Game

Engine with functions { A child Engine of the Master Oblivion Engine}, just like UDK or dooms engine

you can not put your Engine in the back seat, and expect to drive off with out a lot of Bailing wire.

32 SetBody.esp

[these are all MBP Not needed in this mod, but this is where they would be]

33 Beautiful People 2ch-Ed Merged Hair Modules.esp

34 Beautiful People 2ch-Ed Merged Eye Modules.esp

35 Beautiful People 2ch-Ed Chocolate Elves.esp

36 Beautiful People 2ch-Ed Vanilla Race.esp

37 Beautiful People 2ch-Ed MS Elves - NoSc.esp

38 Beautiful People 2ch-Ed Cute Elves.esp

39 Beautiful People 2ch-Ed CustomRace.esp

3A Beautiful People 2ch-Ed Disable BandBlindMask.esp

3B Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

3C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

3D x117 Merged SKSRENs Hair Modules.esp

3E Beautiful People 2ch-Ed Sheogorath Eye.esp

3F Real_Mannequin.esp << this not actually MBP, but normally comes with the OMOD

[i very, very seldom ever place any mod of any kind here]

[it defeat's MBP's ability to fix the Look of the People in that mod]

40 Lovers with PK.esp [Version 96]

41 LoversCreature.esp

42 LoversMB2.esp

43 Lovers3dorgasmMB2.esp

44 LoversIdleAnimsPriority.esp

45 LoversAnimObjectsPriority.esp

46 Lovers3dorgasm.esp

nothing below here these 7 ESP always at bottom

 

That pretty much goes for any new to you lovers mod you are trying out. Putting a new mod up high in your load order is just asking for it to fuck up, putting it below the ones i told you to keep at the bottom is doing the same thing.

 

LoversPK extender is bad new's in my Mod, but try it if you want, but Don't say I did not warn you.

 

Joburg, LandE, are probably very bad too. Any mod that constantly looks for something that can rape you is likely to cause trouble.

 

Mods that damage you when having sex, probably very bad, as this is forced RPG action, I have the rape flag set on most everything to do with sex.

 

Rape flagged Motions the Jump button will not change, this is RPG I have to have motions in the right place.

 

Is why when Motion numbers are changed it makes thing seem screwy, like My dialog says your doing s BJ, and the Motion instead is missionary.

 

If you have Conservative setting on those Mods I mentioned you may be Okay. I never shut down My version of LoversRapeSGalgat.esp, but I keep the setting very Conservative. But some of the newer versions are taking some liberties that I have not looked at, I just don't know about them.

 

I never use Bash Patches, and I for sure do not use Boss. Those tool's and there use are up to you, but if you use them, and have trouble. I probably can not help you much. I prefer to make My own CTD, I don't need any help.

*********************SPOILER**************

 

1. Laboratory experiment.

After the experiment you will get a chance to look around, before being taken back to Kovak. You might for story line reasons want to check out Monroes Log.

 

2. after returning to Kovak base from laboratory experiment, The boss seems to have troubles, and has little time to fool with you. Looks around the base, for some sort of document, paper work, your looking for a clue that will led you to the finishing part of what I have done so far in 0.03 ver.

Hopefully this update will give you and Idea of the direction the story is to take.

 

******************Credits***************************

Much thanks to the people that made LoversPK

 

to Makers of Nifskope, Blender, and Gimp2, and OBMM, Wrye Bash these are wonderful tools, and not much would have ever happened with out them.

 

to thomthom for allowing me to take and abuse his Following scripts.

 

to Donkey for his wonderful additions to LoversPK animations, and Nusbie for his refining of many of them.

 

to Slof for her wonderful depictions of the male Genitilia.

 

for HGEC, the hands down best body for Oblivion, and now it appears ported to Skyrim.

 

GSBmodders; for giving me a template to use for the Black Horse Courier News paper.

 

MentleElf; for his Packaging program, I have grown so use to using it, I don't know what I would do with out it. It misses some thing's but if very good.

 

fejeena; Always a big help, spots my fat finger dirty edits all the time.

 

Great Big Thank you to Ashal. for giving us this location and ability to upload our fantasy's, for others to play.

 

Many others I will try and add latter, this is a very new mod.

 

If you use something here or I give you and Idea, a little credit to me would be nice, I get I think more cursing sometimes it seems that thumbs up.

But that is up to you.


What's New in Version 1.00

Released

  • *************Version 1.00****This Version for LAPF*****I Hope***********

    Main thing I have tried to update all animations to work with LAPF. I played from start to finish point I have in the mod, and received no Animation Error's playing with an LAPF installation.  There still not all matching the in game text, I could not find some of the animations I used in from the older LoversPK prior to this LAPF version some of them just either were not there or I did not see them, so in some instances I just placed what ever was close to what I had, and that was the best I could do.

  •  

     

    I may have some animation's that you do not, Donkey and I swapped files and exchanged Ideas all the time, and I also swapped Ideas and files with others, and in older times I modified Motions to create new motions.
  •  

     

    Thing is some of the Creature animations I have you may not have or they may be just numbered differently they will be above the 195 area I have from zero to 195 what ever Greg Placed in there, I think he is missing some animations that should be there, but I did not add them. ( and I may have just missed them ( Or Not seen them))
  •  

     

    If you find a motion error you are missing for this Mod.  Be sure to write the animation motion number down, and post it, when I am active I will hopefully see it, and try to post just those ones that you might be missing.

    But be sure the missing motion Errors are from this mod or I may not have them if they are from some one Else's mod.

  •  
  • I am just kind of getting interested in OB modding ( thanks to seeing what Akor is doing ) a little again I have not extended the quest, I will have to play for awhile, and study my scripting for some time before I even feel close to ready to start extending and maybe finishing the mod completely.   I just have not modded in OB in I know 3 years or better, and I tend to forget a lot of things if I am not using them.
  • **********additions of ver 0.09*************************
  •  
  • 1. Adds another quest that will move your heroine out of the shivering Isle's. I did shorten many things I wanted to do there, but such options can always be re opened at a latter date, if I decided that I want them. I just had to many quests opened there, and needed to conclude them for now.
  •  
  • Hopefully this will allow me to move on with the Tamrial part of the quest line. Which for now stops shortly after your return to Tamrial.
  •  
  • 2. Many have said that wearing clothing when accepting the Buckman quest. has caused them trouble. I personally have never had a problem with this, I allowed you to wear what ever clothing you wished on this one because the acts that you were forced to do, it did not matter if you wore clothing or not. [Unless you had motion 112 changed to some other motion. from its original]
  •  
  • There may be many reasons for the problem, (there are several versions of setbody floating around, some of them are not real stable) (some do not set there bodies to 0 weight, some just do odd stuff) this could be why some have the problem, and some do not. I use a very personal version of set Body that I have modified the .nif files to, ( adjusting the color balance, and setting for oily skin, and taking into blender all the lower body parts and improving them, adding B_hole, and re shaping the Vagina, and changing the textures to match, and such) It was a Set body mod that was made by a person that did not wish it to be shared with the general public, so I can not share it. Sorry.
  •  
  • The other reasons I can think of are the normal ones, load order, mod conflict, trying to move ahead in the story by using Setstage, installing something wrong, and so on.
  •  
  • [Fix for some I hope:] I have re done the dialog with Buckman, and if you are wearing clothing, he will ask you to remove it all, this includes rings, necklaces, and shield, It would be best to remove your weapon as well.
  •  
  • I hope this helps a lot of you that have had trouble with this part of the mod. Not being able to re create this problem on my system, makes it just impossible for me to understand the problem, and fix it for sure.

 

LoversGalgatBlackmail_1.00.7z




×
×
  • Create New...