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Skryim mods that add or replace various animations.

36 files

  1. Animator

    This is a mod that is meant for two things:
    Easy way to look through large number of "Simple Idle" type animations, this is for mod makers that plan to use custom idels in their mods but do not know what is available. Easy way to showcase animations for animation makers who may have limited scripting or CK skill.

    Forget about coins, rings, spells, tedious clicking in CK and other nonsense. Included animations are ready to play with one push of a button.
    Adding new animations is also easy: Batch treating folder full of hkx files with included tool. Sure this requires some actions in the magnitude of copying files, executing files, copypasting text from one place to another, but it is relatively imple and fast.
     

    In addition to this mod one requires FNIS for users,FNIS for modders, SKSE, StorageUtil, being able to compile a script file, and some hkx files.
     
    How to use (Adding new animations)
    Add .hkx files to \Animator\Meshes\actors\character\animations\Animator\Put your new hkx here first and look in\ Run AnimatorProject.exe Type in file prefix that makes all the copied files unique Type in Author name and category to separate animations to their own categories Copy the created text on the left to \Animator\Meshes\actors\character\animations\Animator\FNIS_Animator_List.txt Move the renamed hkx files up one level to \Animator\Meshes\actors\character\animations\Animator\ Use GenerateFNIS_for_Modders, do this outside Mod Organizer. Copy \Fores New Idles in Skyrim - FNIS\Meshes\actors\character\behaviors\FNIS_Animator_Behavior.hkx to \Animator\Meshes\actors\character\behaviors Open adcAnimatorMain.psc and navigate to SetAnimations() function Add the generated text from the right, lines such as: PushAnimation("aaa", "bbb", 1.5) where first parameter is the hkx file, second is description, and last is time it takes to play the animation in seconds Compile the script Run FINS for users

    Good reading also FNIS for Modders manual.
     

    This is so easy to use that I'm willing to add any .hkx to the default package that people post to this thread.
     
    How to use (Play animations)
    Go in game, use comma and dot to cycle through animations. Numpad-1 to cycle through categories. The actor in crosshair will play the idle, otherwise the PC

     
    Included animations
    Dance Animation Modder Resource by umpa (in 0.3) Crawl on fours animation by DarkAngel1265 (in 0.3) Halofarm's by Halofarm (in 0.31)

    Please send your own work if you want it added, or link me to orphan or permitted animations. You may also make animators aware of this mod so we can have more content in it. Someone with Japanese skills could also help since there are huge amounts of awesome animations but I have no idea what the files say.
     

    Known issues
    May not update new added animations on a savegame that have had this mod on previously.
     
    Permissions
    Do whatever you like with this mod, excluding the animation files which are subject to their authors as listed above.
     
    Alternative
    http://www.loverslab.com/files/file/2557-pose-picker/
     
    Well pose picker does not tell you the filename of the animation which is a big problem otherwise it's great.

    651 downloads

    Updated

  2. Combat Fatigue

    Ever wonder why, after being beaten to a slither of health, the residents of skyrim just keep on fighting unburdened, and then after taking that lst hit, collapse into a embarassing pile of failure? Well no more!
     
    Thanks to @Funnybizness and his Injured Animations I am happy to present
     
    COMBAT FATIGUE
     
    Description
     
    Combat Fatigue changes some animations for humanoid characters after their health passes a certain threshold. The character's movement speed will also be reduced as long as their health is below the threshold. The threshold and speed reduction are both MCM configurable.
     
    How To Use
    Install mod using your favorite mod manager or extract contents to your data Folder
    Activate the ESP in your load order to apply the effects to the PC and NPCs
    Open the MCM to configure Mod for the PC and NPCs
     
    Options
    Injury Threshold - Determines the health percentage the character has to hit before the animations trigger
    Injury Speed Reduction - Determines the movement speed reduction that will effect the injured character
    Randomize NPC Values (NPC Only) - Randomizes the threshold and speed reduction of every NPC character.
     
    Requirements
     
    In order for Combat Fatigue to work, you must have the following mods and all of their dependecies.
    SKYUI 4.0+ (for MCM)
    SKSE 1.7.3+
    FNIS 6.0+ (For Alternate Animations)
     
    Incompatibility
     
    Due to the nature of FNIS Alternate Animations, this mod is technically incompatible with any mod shares animation vraibles via FNIS AA, including Break Undies Plus and PCEA2. Do not fret, for I am working on a mod which acts as an intermediary between FNIS AA mods.
     
    Updates
     
    I am collaborating with FunnyBizness with this mod, and any additional updates will come out as he continues to improve and create animations.
     
    Questions/Comments/Concerns
     
    If you have any suggestions, bugs to reports, complaints about the mod, or whatnot, then let them be known!

    1,928 downloads

    Updated

  3. FunnyBizness Injured Animations RESOURCE

    Just a MODDERS RESOURCE. This is not a mod. Its just some injured animations I made to add immersion to my game and decided to share them. I hope everyone likes them and I used FNIS PCEA 2 to add them to my player character. I plan on making injured animations for all weapon types and magic. Stay Brutal! Here is a video I made to show some of the animations-->
     
    V.5 Youtube Vid

     
    V.6 Youtube Vid

    7,586 downloads

    Updated

  4. Pose-Picker

    ## What?
     
    This is a solution aimed for screen-archers (the ones struggling from pose -rings, -spells), to load poses from ESPs, apply poses on actors and PC, create collections of poses in-game. Collections are plain text files and are shared across all playthroughs
     
    ## Why?
     
    Because I can. Just for reference, there are more than 4K poses which were be added by various mods
     
    ## Concept
     
    There are two pose collection slots. Each slot may contain one pose collection, you can select and put any pose collection into the slot.
     
    - Edit slot - to edit its pose collection. (delete, copy, rename, add or remove poses from it & etc)
    - View slot - to browse its pose collection i.e. apply poses on actors, add (favorite) or remove current pose into Edit's collection.
     
    By 'current pose' here I mean the ONLY pose applied with Pose-Picker. Select NPC with cursor to be able to apply poses on them
     
    I have added bunch of hotkeys, everything must be pressed in conjunction with left Alt key. There is MCM to adjust keys, disable/enable the mod
     
    - L - load poses from selected ESP/ESM, create collection containing loaded poses, and put it into the View slot
    - O - select pose collection, put it into the View slot
    - Mouse wheel - iterate over View's collection poses, apply the poses on actors. You can move back and forth
     
    - Z - perform various actions on Edit's pose collection - delete, rename, copy etc
    - X - select pose collection, put it into the Edit slot
    - V - visit nearby poses - i.e. the ones from the same plugin, the ones having Idle ID close to current pose, the ones looking similar(?) to current pose. Questionable feature
     
    - G - favorite current pose. Add the pose into Edit's pose collection
    - U - un-favorite current pose. Remove the pose from the collection in the Edit slot
     
    ## Notes
     
    - The collections you created in-game located in "Data\PosePicker\PoseCollections" folder
    - The concept may change with time or the mod may stuck in its current state
    - Despite WIP state, it's safe to use this mod, and you can uninstall it anytime, just disable it in MCM first
     
    ## Requirements
     
    SkyUI
    SkyUILib
    JContainers
    SKSE
     
    And of course it requires some mod which adds poses. The mod comes with "Halo's Poses" collection, IF you want to use this collection you'll have to install Halo's poses
     
    ## Legal stuff
     
    Don't re-upload the mod without my permission

    2,170 downloads

    Updated

  5. Pinup Pose MCM Expansion

    Description
     
    An expansion file for Pinup Pose MCM, which let you use hotkeys to cycle the poses and store your favorite poses. The original Pose MCM already has Halo's Poser S 1.0 included and sorted, so you don't need to install original Halo's.
     
    Requirement
     
    Pinup Pose MCM, password: f045
    Check the box(PinupPoseMCM 3_3_1 English Version) and click the down arrow button. See here if you have download problem.
     
    At least one of the pose mods below:
    Aloe Poser Kinoko Pose Larmir Pose 4.0WIP GomaPero Poses 4.0

    SkyUI 3.1+
    SKSE 1.7.1+
    FNIS 5.1.1+
     

    Installation
     
    Do it step by step.
     
    Install requirements.
    Disable the esps and delete the scripts from the installed pose mods. Anything related to that ridiculous ring function is not needed.
    Run FNIS.
    Overwrite the file from Pinup Pose MCM by this mod.
    In game, wait for SkyUI register the MCM, and enable the player/NPC function.
     
    Everytime you change pose mod (add or delete), refreshing the pose list is needed. Enable "CustomPose" to 1 (CustomPose=1) in PinupPoseMCM.ini to do this. It will revert to 0 after done refreshing.
     
    FAQ
     
    Q: Only numbers when cycling. List is empty in MCM.
    A: You didn't install the original mod correctly.
     
    Q: There are names and numbers while cycling, but no action.
    A: Run FNIS. Set CustomPose=1 in PinupPoseMCM.ini
     
     
     
    Credit
     
    Pinup Pose MCM by Jianeddie

    2,850 downloads

    Updated

  6. Better Vampire Feed Animations

    Well I just started animating two days ago and figured I'd share my work with the community. When playing as a vampire i didnt feel like a vampire. I mean the main thing vampires are known for is DRINKING BLOOD and i just didnt like the animations in the game. (I'm not a pro like the animators at Bethesda but it couldn't hurt to try!) Hopefully everyone will enjoy these and if there are ANY bugs please let me know and I WILL fix them. I've got nothing but time. (old Army Vet so I get paid for sitting at home now.) lmao
     
    I think it requires FNIS bc you may need to run the FNIS Update tool thingy...BUT if I'm wrong let me know.
     
    PREVIEW: If you like what you see then great if not hey no harm done!
    https://www.youtube.com/watch?v=tbVm0KRf2Uw&feature=youtu.be

    3,935 downloads

    Updated

  7. Elegant Archers

    So this is apparently a version of Elegant Archers... What ever happened that that mod? I mean this stuff is great!

    1,640 downloads

    Updated

  8. Play Random Idle -

    REQUIRES A WORKING SKSE INSTALLATION OF AT LEAST V1.06.00 OR BETTER!
     
    REQUIRES FNIS!
     
    ANIMATIONS NOT INCLUDED!
     
    WHAT IT IS
     
    Based on True Player Idling this mod makes your character automatically pick various idle animations, that you have chosen, randomly. Allows for 20 different idles played at random.
     
    INSTALLATION
     
    Extract the contents of the archive into your data folder. Activate the esp. (You've done it a million times, at least! XD)
     
    IMPORTANT!
     
    Put your favourite idle animations (e.g. Pretty Female Idles) into "Meshes\Actors\Character\Animations\PlayRandomIdle" and name them "PRI001.hkx" to "PRI020.hkx". Run GenerateFNISforUsers.exe. Done.
     
    NOTE!
     
    It's best to activate the esp after Helgen.
     
    I haven't tested the mod with less than 20 idles/hkx files in the folder. I don't know what happens if there aren't enough files. Things might get weird, T-poses, Armageddon...
     
    UPGRADE/UNINSTALLATION
     
    Open the Play Random Idle menu and (IMPORTANT!) disable the mod. Save. Exit the game and
     
    - (Uninstallation) remove the esp and bsa files. Don't forget to remove the hkx files as well. (Just to clean up.)
    - (Upgrade) install new files.
     
    USAGE
     
    Go to the lesser power menu and equip then activate the lesser power "Play Random Idle Config". The menu(s) "should" be pretty self-explanatory.
     
    NOTE!
    When your character assumes a new idle pose they will be stuck in that pose even while moving until you jump or unsheathe your weapons/spells. RESOLVED! (Big thanks to Aleanne!)
     
    For ADDITIONAL INFORMATION please refer to True Player Idling.

    1,864 downloads

    Updated

  9. Animation Pack 6-23-14 removed

    File Name: Animation Pack 5-27-14 UPDATE
    File Submitter: emilio
    File Submitted: 19 Apr 2014
    File Category: Animation
    Requires: PCEA, FNIS
     
     
    OLD DESC
    Here's a compilation of animations for use with PCEA and FNIS. I've looked at nearly every animation mod released and drew from the best to make this. It includes some animations you've probably seen before, and others that should be completely new (see new strafing run left/right animations, and completely new 2-handed animation).
    I removed the attack animations responsible for causing actors to attack multiple times in one swing, but it still may be a tiny bit buggy. You can further reduce this by downloading a mod that slows combat speed (I know Ultimate Combat does this)
     
    Remember to run FNIS before starting and to tick all boxes excluding 'xp32 1hm' and 'mounted combat'.
     
    Update2
    - Bow animations for NPC's changed from preivious (I think?)
    - changed NPC* male and female run, sprint, & jump again
    - removed 1h power attack animations.
    - martial art attacks for custom race male & female
    - redid the female 2h animations
    - redid female sneak animations
    - removed red3113's idle for custom race PC, (it causes clipping on my char, you can reinstall it if you want)
    - ...and spent the whole afternoon doing some quality assurance to make sure every thing works as best that it can. double attacks might still occur but should be very rare,
     
    UPDATE1
    -Changed npc female run & sprint
    -removed animations which caused custom race female to attack multiple times with one swing.
     
    would be better to just remove entire animation folder (or backup), before installing.
     
    READ BEFORE INSTALLING
     
    5-27-14 NEW UPDATE
     
    Okay, no more funny business. I've play tested and tweaked this new version animations for hours and am pretty sure this is stable and has minimal bugs.
     
    I've learned that redirecting the animation path by way of FNIS or PCEA invites the possibility for buggy behavior. For example, you might encounter NPCs and PCs T posing/scarecrow-ing while trying to perform those loose animations in the female, male, or PCEA folder whenever the game is loading up new cells, meshes, papyrus stuff or whatever. Not to mention, the multiple-attack-in-one-swing bug that occurs with PCEA left me not even touching custom attack animations for awhile.
     
    Solution to all this: You've never noticed the default animations in the Skyrim - Animations.bsa skipping have you?! It's possible to pack/replace as many custom animations as you can in the Skyrim - Animations.bsa, have the game load from that, and use the FNIS female, male, and PCEA folders for those animations that absolutely need to be different.
     
    Note: THIS MOD CHANGES MOST/MANY/ALL ANIMATIONS.
     
    -1 handed, 2 handed, magic, staff and respective attack/cast animations
    - male and female and PCs idle, run, walk, jump, sprint
    - Some misc animations.
     
     
    Step-by-step Install Guide
     
    tl;dr any *loose animations remaining in the animations folder are going to override the ones coming from the BSA, so it's going to be necessary to delete, or move/backup those animations to make room for this mod.
     
    *5-28-14 This all may not be necessary when using Mod Organizer. see post
    To get the full extent of what this mod provides:
    1. Install FNIS
    2. Install PCEA
    3. Backup Skyrim - Animations.bsa and delete the original. Or if you trust NMM, or MO, to handle backup, this may not be necessary.
    3. Navigate to meshes/actors/character/animations folder
    4. Delete/move/backup PCEA, female, and male folders.
    5. delete/move/backup any loose animations remaining in the animations folder
    6. Install this mod.
    7. Run FNIS for Users. Tick boxes
    ----GENDER SPECIFIC ANIMATIONS
    ----SKELETON ARM FIX
    ----XP32 MOMO ACROBATIC JUMP
    8. Check them out in game. Take note of the animations you don't like. As most of the animations are in the BSA, you can piece-wise replace* them by simply dropping new animations in their respective path in the animations folder then re-running FNIS. Or if you're really feeling like getting your hands dirty (actually really not that hard), unpack my Skyrim - animations.BSA with a tool like BSAopt to your desktop, modify the folder to your desire, then *repack the folder as a BSA with the Archive.exe tool in your skyrim folder that comes with Creation Kit (I think?)
     
    *5-28-14 Not necessarily true when using Mod Organizer. BSAopt can also be used to repack meshes. see post
     
    Credits:
    -Unarmed Warfare - WarriorKeke
    -Pretty Combat Idles
    -Shaydow's animation pack
    -All of Xp32's work
    -Yukl for the YYAnimation Series
    -The modder who did Elegant Archers
    -Bergzore's Immersive Animations
    -Red3113's Idle Animation
    -...And everyone who has ever submitted an animation mod to the nexus.
     
    There are too many here to really credit. I've scoured all of the Nexus, and even foreign sites like 3DM (thanks google translate chrome extension) to find these animations. If you think your name should be mentioned in this list, let me know. OR, if you don't like that I've uploaded this pack with your animation, let me know about that too and I'll wholesale take this file down, no argument, no questions asked.
     
     
    removed

    2,628 downloads

    Updated

  10. vwr Idle Markers

    This mod adds a spell which must be obtained through the console. It's called Idle Markers, and it allows you to place markers that can be selected by NPC's and the player. These markers will cause the character to sit, lay, read, and pray. This is an early release, but I'm not sure when I'm gonna work on it more. Use it to command your followers into these poses, or just give them somewhere to relax in their 'Sandbox'.
     
    Open the console, type 'help "idle marker", then add it to your inventory using player.addspell (FormID) . Stand somewhere in Skyrim, cast the spell, then choose which type of marker you wish to place from the pop up menu (sit, lay, read, or pray). The marker will be invisible so just look down at your feet to select it. Now you can use the marker, tell your follower to use it, or just watch idle npc's randomly use it. If you want to delete the marker you created, just select it while sneaking.
     
    I'm working on adding Pinup Poser support, but I need help attaching Idle information to furniture meshes. If you can help, please PM me.

    753 downloads

    Updated

  11. Shaydow's Animation MASHUP v2

    Shaydow's Animation MASHUP v2


     
     

    https://www.youtube.com/watch?v=E1kfNT4rmmc&feature=youtu.be

     
     
    What is this? :
     
    This pack includes over 560 animation replacers picked by myself. Almost EVERY ANIMATION from vanilla Skyrim has been replaced. The above video only shows a small amount of the overall changes, as the video would be way to long if I tried to show off everything.
     
    The animations in this pack have been picked and set up for use with female characters / npc's. The mod includes a male folder for your male character / npcs, but know that it currently has VANILLA SKYRIM ANIMATIONS in it. I did not replace anything for males.
     
     
    F.A.Q :
     
     
     

    9,736 downloads

    Submitted


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