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Karlov Manor 3.0 - Hammerfell Expansion; Mod Release (LE/SE)


Alter Native

53,608 views

 

Short Description

This mod adds a medium sized vampire castle to Skyrim. It is located in north west of Solitude. 
Even though normal house usage and gameplay is already possible, this particular version is intended for taking screenshots. 
All included screenshot locations are reachable with the carriage in the courtyard.

 

Version:             3.0 LE/SE
Release date:     29.09.19 V1.0

Release date:     24.05.20 V2.0

Release date:     23.01.21 V3.0
Author:              Alter Native
Language:         English
Dependencies:  Skyrim LE/SE, Dawnguard, Dragonborn

 

 

 

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Long Description

Are you a millennia old vampire and tired of living in Harkon's dreg heap of a castle? Are you looking for class and luxury and a place to live your devious, bloody vampire fantasies? 
Fortunately Baroness Nora Karlov had to leave Skyrim on urgent business of the realm, and she was kind enough to grant you living rights in Karlov Manor during her absent. 

This mod adds a medium size manor to Skyrim. It is kept in a dark fantasy baroque style fitting for a vampire character or similar. The castle is located west of Solitude lighthouse, or accessible via the console ("coc ACCastleEx").


The castle features a large living area with various rooms in a dark baroque style. In an underground area you'll find thrall dungeons for your bloody needs, as well as crafting and storage areas. Furthermore, this mod adds a gothic church/chapel dedicated to Molag Bal and various locations used in my story blog "Of Blood and Pleasure" accessible via the main hall and a secret area. 

 

Furthermore various screenshot locations in other parts of Tamriel are included, reachable via the carriage in the courtyard.
 

In more detail the main manor features:

  • An entrance hall
  • Kitchen
  • Dining/ballroom
  • Master bedroom including bathroom
  • Trophy & weapon room
  • Church dedicated to Molag Bal 
  • Parlor
  • Various guest rooms
  • Gallery
  • Crypt 
  • Basement storage area
  • Alchemy & enchantment room (kind of)
  • Smithing area
  • Prison
  • Thrall area 
  • Torture room
  • Wine/Blood cellar 
  • Attic
  • A courtyard (Exterior)

 

The High Rock Expansion recently added various new locations:

 

  • Villa Adraa, a large, Renaissance style villa in it's own worldspace
  • Villa Valek, a medium sized abandoned villa.
  • A Noble house located in High Rock
  • The existing Manor has been reworked
  • A new fast travel system accessible in the exterior courtyard

 

The Hammerfell Expansion recently added the following new locations:

 

  • A new Hammerfell worldspace
  • City of Al Mahan
  • Palace of Al Mahan with private Quarters
  • Palace Garden and Bath
  • Temple of Salomne
  • Sanctuary, a destroyed church in the High Rock Worldspace
  • Various other smaller locations intended for screenshots

 

Some of these features will be disabled for the screenshot version such as mannequins. I hate mannequins when taking screenshots.
Let me know if you have ideas for features and or additional content you'd like to see.
 

 

Trailer

 

 

 

 

 

Spoiler

 

 

 

 

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Permission

This plugin must not be shared commercially.
The rights to the game, all official plugins, additional files and the Creation Kit are property of Bethesda Softworks.
Used external resources (listed below) in form of textures, models, sound effects etc. are property of the original authors.
Please do not distribute or offer this mod for download without my permission to do so. Any upload to the Steam Workshop, Bethesda.net, ModDrop and any form of console ports are prohibited.
For any kind of permission please contact me first.

 


Credits

Special thanks to:
Collygon for creating custom models and textures for this mod, as well as creating animations
Antistar for Clockwork castle and making it a modders resource, which - in a way - kicked this project off as I had a solid asset base to start from (mostly textures in the style I liked).
Collygon for alpha testing.
Marmotte for beta testing and valuable feedback on lightning and general advice.
Tirloque for beta testing.
devious-Drunna for beta testing
Lord Inquisitor for beta testing
Crw0 for beta testing
Tinaa Slobodnik for beta testing
2xGHoSTx2 for beta testing the SE version
Artsick for improving various meshes and general advice.
Everybody who provided feedback and bug reports after release
All readers of my Skyrim Story Blog "Of Blood and Pleasure".

 

Everyone who created modders resources and allows the use of their assets.

You'll find a detailed list of those in the readme, as well as further credits, installation instructions and details about incompatibilities and bugs (No bugs and incompatibilities known as of yet).

 

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V3.0 Links for LE & SE: Download 

 

 

 

 

 

 

Thanks for reading and downloading, have fun!

- Alter Native

 

 

 

Additional Screenshots:

 


 

Spoiler

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Changelog

 

Spoiler

 

Version 3.01:

- Changed the Pool in the High Rock Sanctuary to be better usable for screenshots
- Fixed a broken mesh in the main manor potentially causing CTD
- Fixed two columns in the master bedroom not showing up correctly
- Fixed the library framerate by making the shadow caster an optional enable


SE only:
- Fixed broken LODs in the High Rock Worldspace at the Sanctuary
- Fixed the bedframe not appearing on SE

 

 

Version 3.0:
Hammerfell Section
- Added City of Al Mahan
- Added Temple of Salomne
- Added Bathhouse
- Added Palace of Al Mahan with private Quarters
- Added Palace Garden and Bath
- Added a separate palace room
- Added Destroyed Temple
- Added 'Hammerfell Studio' screenshot location
- The Hallway and private quarters have interior versions in case the shadow casters are not working for you

 

High Rock Section

- Added a Sanctuary to the High Rock Worldspace
- Reworked the Noble House

 

Karlov Manor

- Added a new dressing room including a storage area for gameplay
- Added an attic 
- Added a new room to the library
- Reworked the Bathroom
- Added a new 'Blood Room' accessible via the location access room

 

Anor Londor
- Added a new dining room
- Added a sunny version of the ballroom


Bugfixes and smaller changes

- The weapon plagues are now usable
- Cleaned all used assets to reduce disk space usage
- Added gameplay functionality to the church of Bal, you are now able to get 'Blood of the Ancients' by praying at the Molag Bal shrine
- Added a cleaned up version of the dark room in the first floor
- Removed the night version of the library (it's now part of the main library)
- Expanded the travel system
- Fixed the clipping leaves on SE in the Courtyard
- Fixed the Bathroom sink
- Fixed the not activatable gargoyles in the Guest Bedroom
- Fixed various clipping errors
- Fixed various chairs and furniture to be usuable now
- Fixed various floating objects
- Fixed smaller navmesh issues
- Fixed various .nif issues
 

 

Version 2.0:

 

- Reworked the Church of Karlov Manor
  -> The old version of the Manor was a very popular screenshot location so an unaltered copy of it was kept and is still accessible via the location selection menu
- Reworked parts of the Palor
- Reworked parts of the Master Bedroom, especially the oriel
- Reworked parts of the Dining/Ball Room 
- Reworked 'Valentina's room' 
- Reworked the 'Golden Room' and it's tileset completely, including furniture
- Reworked parts of the entrance hall
- Reworked the exterior area of Karlov Manor
- Added a Gallery to the main building
- Added many new furniture pieces throughout the castle
- Added several screenshot locations with switchable furniture
- Added a carriage to the court for fast travel
- Reworked the "Location access room" with different areas for the different locations

- Several doors to various rooms changed
- Removed the Gargoyle Balcony from the main building, it is only accessible via the location selection area.
- Reduced overhaul red/orangeness of the light
- Further optimization in terms of the amount of candles used which should increase the draw distance

- Fixed Nora Portrait as Door in the story location area
- Fixed a missing texture in the bathroom mirror
- Fixed the collisions of several furniture pieces
- Fixed a room bound problem in the church
- Fixed several glitches in the exterior area
- Fixed the visual bugs at the entrance to Amelia's room

 

 

 

 

 

Version 1.0.1:
Made Karlov Manor it's own location 
Redone/Improved textures for the golden room, Amelie's room and Valentina's room
Redone textures for the knight armors in the west wing
Redone/changed textures for the golden mirrors
Various Bookcases are now containers and can be used for storing items
The Molag Bal seats in the church are now useable. Watch your neck!
Reduced the total number of candles a bit 
Tied many candles to the light enable/disable system in order to increase the draw distance of the candle flames in the main hall
Adjusted Erics death year to no longer be in the future
Various room bound optimizations

Fixed an issue where some god rays would appear green to some players
Fixed a bugged texture of a knight armor that could cause a crash
Fixed a missing blood texture that was used by some of the blood glasses
Fixed a texture bug of an unsupported L8 format 
Fixed a room bound problem regarding the entrance of Amelie's room
Fixed the collision for the cellar load door.
Fixed a deleted navmesh in the exterior cell
Removed identical to master records
Various smaller cosmetic bugfixes

 

 

 

 

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Edited by Alter Native

151 Comments


Recommended Comments



I was gonna say no mannequins. :sweat_smile: People tend to have issues with them and I don't use them myself either they get buggy. But I'm really liking this mod and maybe I'll include this location in my story. We'll see :wink:?:mrgreen: 

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Gods, you really release it! So great! 

When you talked about it first time, I was so hyped, that I decide to make my own location(and cos I don't find exactly what I want). Well, now I guess I know what a significant amount of time and patient required to make this. 

I'll definitely check it to learn some stuff I was interested in, if you don't mind ^_^

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Thanks a lot for this lovely house. I've converted it to SSE and the only issue I ran into is candle flames not showing up until being relatively close to them. I certainly hope for an official SSE port too!

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1 hour ago, Azzhat said:

I sincerely hope you'll be willing to make a version for Special Edition. 

Apparently there is already one out, hope we get some links.

1 hour ago, Jayomms said:

I was gonna say no mannequins. :sweat_smile: People tend to have issues with them and I don't use them myself either they get buggy. But I'm really liking this mod and maybe I'll include this location in my story. We'll see :wink:?:mrgreen: 

Thanks!  :wink:?:mrgreen: 

1 hour ago, Crw said:

Gods, you really release it! So great! 

When you talked about it first time, I was so hyped, that I decide to make my own location(and cos I don't find exactly what I want). Well, now I guess I know what a significant amount of time and patient required to make this. 

I'll definitely check it to learn some stuff I was interested in, if you don't mind ^_^

 

Thank you very much! 

 

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52 minutes ago, marmotte said:

thank you a lot

Thank you! If you look closely at the screenshots of the dining hall and the church you see the added shadow casters ;)  thanks for testing and your feedback.

15 minutes ago, mobius48 said:

Thanks a lot for this lovely house. I've converted it to SSE and the only issue I ran into is candle flames not showing up until being relatively close to them. I certainly hope for an official SSE port too!

Thank you. 

Apparently it is a lot less work then I initially assumed to port this to SSE. Might want to share a link to the SSE version until I have time to do an 'official' one? 

The candle issue also happens on LE edition. I'm not sure what is causing that, it seems to be an issue of the .nif, but I don't know how to fix it.

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1 hour ago, Alter Native said:

Thank you! If you look closely at the screenshots of the dining hall and the church you see the added shadow casters ;)  thanks for testing and your feedback.

Thank you. 

Apparently it is a lot less work then I initially assumed to port this to SSE. Might want to share a link to the SSE version until I have time to do an 'official' one? 

The candle issue also happens on LE edition. I'm not sure what is causing that, it seems to be an issue of the .nif, but I don't know how to fix it.

It was five minutes work to get a fast convert, but I guess there are more detailed ways to do it, which may also fix the candle issue. It only affects the red ones around the house, maybe switching them with vanialla candles will solve it already.

Uploading now, will send you a message once complete.

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And so it is out ! Good news for Malicia, she was afraid someone would check under Amelie's bed in case she had to stay there for too long. :classic_biggrin:

 

Anyway, I can vouch for this castle mod, the textures and lights placements are top quality and will certainly allow for interesting scenes. Good job once again, Alter ! :thumbsup:

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5 hours ago, Resdayn said:

Ohhhh fun, looks awesome ?

Thanks!

2 hours ago, lordrahl said:

Finally, I have watched this in your stories and couldn't wait for the release. Thank you for your hard work!

Thank you very much, hope you'll enjoy the mod.

1 hour ago, Tirloque said:

And so it is out ! Good news for Malicia, she was afraid someone would check under Amelie's bed in case she had to stay there for too long. :classic_biggrin:

 

Anyway, I can vouch for this castle mod, the textures and lights placements are top quality and will certainly allow for interesting scenes. Good job once again, Alter ! :thumbsup:

Thank you very much Tirloque!

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wow - I did not expect such a big mod. Really a masterpiece! I played the it with Special Edition (NIF-optimized, Form 44). So far it was stable. For CK64-CellView some DDS have to be converted. But I had no problems ingame with SE (only CTD with the book of blood and pleasure) - but that is ok. Thanks for your great work!

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43 minutes ago, Gargolon said:

It looks really really really Awesomeeee !!!!!! 

Thanks for share it.

Thank you!

14 minutes ago, innaNyx said:

wow - I did not expect such a big mod. Really a masterpiece! I played the it with Special Edition (NIF-optimized, Form 44). So far it was stable. For CK64-CellView some DDS have to be converted. But I had no problems ingame with SE (only CTD with the book of blood and pleasure) - but that is ok. Thanks for your great work!

Thanks!

Somebody already reported that book problem. The book is actually a door that leads to a second part of the castle. I'm going to have a look at what is causing the problem. It might be a broken mesh or so. 

What do you mean with  CK64-CellView? How do I convert these .dds? 

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I tried to open cell in Creation Kit Render Window.  CK64 gives an error message and had to restart.  From Z to A:

ok:  ACValentinasRoom *ACTestRoom *ACTestCell *ACNobleGuestBedRoom *ACLibrary *ACGoldenRoom *ACGargoyleCell *ACEntrance *ACCrypt *ACBPWhiteRoom *ACBPWarmRoom *ACBPStensiaVasilLenoraBedroom *ACBPStensiaPrison *ACBPRuin *  ---- ACBPLibNight *ACBPHighRockVilla *ACBPBlackRoom * ---- (I did not check the other cells)

Error with ACBPMain * and ACBPAnorLondorMain * - the same dds:  zinc02.dds from \mb\kanone - maybe there are others under \mb\. DDS-conversion with blender dds plugin - I guess

 

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On 9/29/2019 at 8:49 PM, innaNyx said:

I tried to open cell in Creation Kit Render Window.  CK64 gives an error message and had to restart.  From Z to A:

ok:  ACValentinasRoom *ACTestRoom *ACTestCell *ACNobleGuestBedRoom *ACLibrary *ACGoldenRoom *ACGargoyleCell *ACEntrance *ACCrypt *ACBPWhiteRoom *ACBPWarmRoom *ACBPStensiaVasilLenoraBedroom *ACBPStensiaPrison *ACBPRuin *  ---- ACBPLibNight *ACBPHighRockVilla *ACBPBlackRoom * ---- (I did not check the other cells)

Error with ACBPMain * and ACBPAnorLondorMain * - the same dds:  zinc02.dds from \mb\kanone - maybe there are others under \mb\. DDS-conversion with blender dds plugin - I guess

ck64.jpg

Thanks! That's actually very valuable feedback! I think this is what's causing the crash as the texture is of size 374x374 for some reason.... I don't under stand how that happend, it's from a modders resource. I've attached a fixed file to this reply... 

replace.7z

 

Edit: For everyone interested in this replacer. Please download the latest version 1.0.1 as this bug and some others are fixed there.

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By the Nine, Alter! Being this talented should be a crime. :classic_ph34r:

Thank you for sharing this mod with everyone.

I'm just sitting here, drooling over the screenshots and secretly hoping for SE version. ?

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3 hours ago, Devianna said:

By the Nine, Alter! Being this talented should be a crime. :classic_ph34r:

Thank you for sharing this mod with everyone.

I'm just sitting here, drooling over the screenshots and secretly hoping for SE version. ?

Thank you! A SE version is coming soon. I got a couple of bug reports I want to take care of first, but I think it'll come within a week.

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Excellent pictures. Love the manor, but if Nora doesn't go with it and if I can't redecorate basement, I will think about to buy it. ;)

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The level design, and most of all the promo/showcase screenshots are really excellent. Like they're from a proper full-fledged serious indie game project. Congrats on the release and well done on the excellent product!

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21 hours ago, Alter Native said:

Thanks! That's actually very valuable feedback! I think this is what's causing the crash as the texture is of size 374x374 for some reason.... I don't under stand how that happend, it's from a modders resource. I've attached a fixed file to this reply... 

replace.7z 224.46 kB · 6 downloads

 

In the CK64 render window all cells are ok now. I scanned the textures with NIF Optimizer v3.0.10. Only 1 file:  weapons\swashrapier\steelrapier_m.dds "Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead." I do not know if that causes a problem (performance or otherwise). For example, if you scan [Sinius] Modern Town, you'll get an endless bug list - but I did not see any impact ingame.
I like your solution of the entrance. The second floor is a nice surprise. Opening the cells in the Creation Kit is also an aesthetic pleasure.

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16 hours ago, Artsick said:

So cool! Thanks for sharing!! :O 

Thank you!

10 hours ago, Elf Prince said:

Excellent pictures. Love the manor, but if Nora doesn't go with it and if I can't redecorate basement, I will think about to buy it. ;)

Not sure if I understand you correctly. Nora is not included and the current version of the mod is not very customizeable in terms of furniture.

7 hours ago, Rattlesnark said:

The level design, and most of all the promo/showcase screenshots are really excellent. Like they're from a proper full-fledged serious indie game project. Congrats on the release and well done on the excellent product!

:open_mouth: Thanks!

That's quite a compliment! Much appreciate it, but don't call it 'level' design :PeepoWeird: 

 

3 hours ago, innaNyx said:

In the CK64 render window all cells are ok now. I scanned the textures with NIF Optimizer v3.0.10. Only 1 file:  weapons\swashrapier\steelrapier_m.dds "Unsupported L8 format (one channel with luminance flag). Use R8 or a compressed format instead." I do not know if that causes a problem (performance or otherwise). For example, if you scan [Sinius] Modern Town, you'll get an endless bug list - but I did not see any impact ingame.
I like your solution of the entrance. The second floor is a nice surprise.

Thank you! I have a look at that texture as well. It's from one of the weapon mods on the nexus that allow usage of their assets in mods. Worst thing that typically happens with textures is that it looks a bit weird or buggy, but nothing major. 

3 hours ago, innaNyx said:

Opening the cells in the Creation Kit is also an aesthetic pleasure.

That's one of the nicest things I've heard about this mod ;)...  never thought somebody would actually look into that. 

 

 

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6 hours ago, Alter Native said:

Thank you!

Not sure if I understand you correctly. Nora is not included and the current version of the mod is not very customizeable in terms of furniture.

 

My apologies. it suppose to be a joke. In our country when we see advertisement that involves beautiful girl, we always say: I won't buy it if she is not included with a product. :) I wanted to joke about the cellar too, but it looks like my joke didn't work. :)

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