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Entrails: Where am I here? - My location mods


worik

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TLDR: Which location mods do I play,  which locations do I modify, which locations do I add, player homes, villages, etc...

 

  1. big mods (my elephants)
  2. modified locations
  3. added locations
  4. my own patches to mods (home brew)
  5. merging location mods
  6. my load order
  7. (I am) on the look out for ... and NOT looking for
  8. Gallery
  9. References

 

Many quest mods add their own additional locations, build houses, etc... (e.g. Angrims Apprentice)

I skip these in this list here (mostly) and don't mention them.

 

 

Big Mods (my elephants)

 

 

Modified locations

Basically these are existing single vanilla locations that get a new touch:

Spoiler

 

 

Added locations

These mods add houses and other stuff to previously empty spaces:

Spoiler

 

 

My own patches (home brew)

None publicly noteworthy, yet. I need to get a better understanding of the CK first.

But it will be some basements to vanilla houses :classic_wink:

 

 

Merging location mods

Location mods are usually a good victim for your merging urge.

 

My first merge is all those various smaller spots:

Spoiler
  • Apple garden
  • Corners Of Skyrim
  • Explorer Dungeon Pack
  • all of Inns and Taverns
  • Mainland Stalhrim (not really a location thing, but I've put it in here)
  • Places: Amber Guard
  • Places: Granitehall
  • Places: Oakwood -Hearthfire Edition-
  • Provincial Courier Service
  • Salt Mines of Skyrim
  • Skyrim Wilderness Merchants
  • The Crossroads In
  • Unique Border Gates

 

Next are the ones dedicated to inner cities:

Spoiler
  • Bannered Mare Inn Rooms
  • Locations from SL Maria Eden Prostitution
  • Solitude Public Bathhouse
  • Showers in Inns

 

.. and the ones dedicated to the surrounding area of cities:

Spoiler
  • Skyrim Sewers
  • Alternative City Access
  • Carriage and Ferry Travel Overhaul (not a location, but needed in here for me to avoid conflicts)
  • Riften Fish Market
  • Settlements Expanded
  • Solitude Docks District
  • Whiterun Expansion: Alternative Entrance
  • Mule in skyrim

 

And last is the Cidhna Mine mod, that I merged with the SL mod "Devious Cidhna" https://www.loverslab.com/files/file/1052-devious-cidhna-may-5-2018/. It was just inviting itself.

 

 

My load order

Mod Priority order (Mod Organizer, left pane)

Spoiler
  • my small spot merge
  • Solitude Reborn
  • JKs Skyrim major cities
  • ETaC complete
  • ETac patches
    • ETaC DragonBridge south
    • immersive Orc Stronghods
    • Immersive Solstheim
    • Immersive Whiterun
    • ETaC patches
  • my inner city merge
  • my outer city merge
  • Breezehome fuly upgradable
  • Katixas Ciderhouse Restaurant
  • Riverside Lodge, Buildable
  • ..
  • further down are quest associated locations, e.g. from SexLab mods

 

 

Mod Index Order (Mod Organizer, right pane), It follows the priority order

Spoiler
  • my small spot merge
  • Solitude Reborn
  • JKs Skyrim major cities
  • ETaC complete
  • ETac patches
    • ETaC DragonBridge south
    • immersive Orc Stronghods
    • Immersive Solstheim
    • Immersive Whiterun
    • ETaC patches
  • my inner city merge
  • my outer city merge
  • Breezehome fuly upgradable
  • Katixas Ciderhouse Restaurant
  • Riverside Lodge, Buildable
  • ..
  • further down are quest associated locations, e.g. from SexLab mods

 

 

on the look out for ... and NOT looking for

I'm still looking for a replacement of Oakwood. Because? Because I want to get rid of any steam-crap in my game.

 

 

Gallery

Most mods have their own good picture galleries. So I don't think another one is needed.

But I may add them here, if they are interesting for anyone.

 

 

References

(please see the links in the lists)

 

55 Comments


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Ah, Herfies. I stopped quite a few of them from going sour a long time ago.

Hammersmith Barracks - a.k.a Hammerschmidt Kaserne in Herford.

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2 hours ago, Grey Cloud said:

Ah, Herfies. I stopped quite a few of them from going sour a long time ago.

Hammersmith Barracks - a.k.a Hammerschmidt Kaserne in Herford.

Close to Bielefeld!

The city that doesn't exists!

No wonder you had to get drunk =D

 

Hey, that means you where close to the Teutoburger Wald.

The first strong defense for a hypothetical Russian attack after they run down the East German Tank Highway.

I think that's another good reason to drink!

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7 minutes ago, donttouchmethere said:

? :classic_ph34r:???

Go on :classic_laugh: put them in - turn the valve - and hope all goes well

 

See you in Sovngarde :classic_angel:

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