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How the hell do I mod my Skyrim LE? Series 4


Ma Ri

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Moving On to the Amateur Level, Skyrim LE

Episode Four - It's Time for Sex!

 

 

 

 

From the last episode of this particular blog ( How the hell do I mod my Skyrim LE? Series 3 ), we installed some of the important mods to be used in the Skyrim LE game. One of those are the Physics mods that will enable some of the body parts/clothing parts/object parts to move. Another one is the body type I am going to use in this tutorial which is also considered one of the body types which is hard to use - the CBBE 3BA for Skyrim LE. I will have another tutorial for other body types like the BHUNP 3BA for Skyrim LE so that you  will see the difference between this popular body types in Skyrim wether it is LE or SE. Another thing we did from the  last episode is how to corecctly install FNIS so that it will work in the game. In that particular part of the tutorial, we are able to make XPMSE to work finally because this was also it's requirement. When all of these are done then we can finally able to install animation and poses mods, and even the explicit Sexlab mod. We will do that here so maybe everyone will be excited about this. And lastly from the previous episode NPC Beautification mods that will make male, female and even children to have a decent appearance in your game. So now let us do this and begin...

 

I already installed the Facelight Plus which is another version of Facelight. This version is brighter than the facelight that came from the NiniNoblePack so that is why I was forced to use this instead. The game itself got a very dark environment so I needed a brighter lighting especially on the head parts of the character/NPCs/followers. This is quite easy to install by using MO2 so I didn't elaborate it any further.

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I placed the Facelight Plus mod just below the previous Facelight mod we are using, then I deactivated the previous one. They have the same use so I didn't need another one of this same mod. Also Facelight Plus can be used even without the original Facelight mod. We need to move the FacelightPlus.esp plugin from the previous Facelight plugin I am using before.

 

So if anyone wants to use this version of Facelight Plus mod, I shared the direct link below...

https://www.nexusmods.com/skyrim/mods/71063

 

Then I also installed the FNIS Sexy Move so that we can have a more girly/female-like walk and run in the game. I am not against the vanilla walk and run animation of the game, I installed this just to have a new set of animations in the game. 

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It is also very easy to install using MO2 so I didn't need to discuss it any further. Just place the FNIS Sexy Move mod under the FNIS Behaviour mod in the Mods List at the left panel of MO2. We will do this same procedure at the right panel of MO2 for plugins.

3.png

 

If you want to use this FNIS Sexy Move mod as well then you can download it from the link below,

https://www.nexusmods.com/skyrim/mods/54521

 

Then I Run the Skyrim LE game to see these two mods are working in the game. I first tested the Facelight Plus mod and it is working.

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Then I tested the FNIS Sexy Move, I set it to the very sexy walk.

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Now it is time to install the SexLab Framework mod in the game. We already met all the required mods of Sexlab Framework to be able for it to work. In my case base on experience if you install Sexlab Framework mod, it should always comes with SexLab Animations Loader (SLAL). The use of SLAL is to add more SLAL based animations on SexLab mod. The requirement of SLAL for it to work well in your game is for you to install the JContainers mod. I will no longer describe the technical descriptions of these three mods because that was already discuss on the descriptions from the link I will provide later on whre you can download them. Instead I will only describe how each of them works and how to use them in the game, in a simplified form for even the newbies in modding the Skyrim LE will understand these.

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In case some modders there also want to install these three, the direct download links were provided below.

 

SexLab Framework v1.62 LE

 

 

SexLab Animation Loader 1.5 LE

 

JContainers 3.2 LE

 

I already downloaded it before from my Personal Cloud Drives so we just need to install these normally using MO2. You can see below that the three were installed in the MO2.

2.png

 

First activate the JContainers mod and place it together with the bug/patch fixes mods. Anywhere there on the Mods list at the left panel of MO2. This mod will not produce any plugin because the use of this mod has something to do with the programming. It should look just like below,

3.png

 

And then select both SexLab and SLAL mods together, and just place them under the FNIS mod or any animation mods you installed in the left panel of MO2. While on the right panel of MO2, the Sexlab.esm plugin should be place together with the other .esm plugins just like what we can see below.

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While the produced SLAnimLoader.esp plugin must also place under the FNIS plugin, just like what we did in the screenshot below.

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When you are done with these steps, just run the FNIS by clicking the F icon on the right panel of MO2. If the update notification tells you that it cannot find the skeleton then just close that window and open the FNIS icon once again. This time the FNIS update will proceed and tells you the informations about the number of bones for each gender, the number of animations and the mods managed by FNIS. We do this step so that the animations on the FNIS will update since you installed Sexlab which comes with a built-in sex animations. This time, you will notice that you have more than 1k+ animations are installed and the same warning that you encountered previously at the end of the update. Don't worry and ignore it because it is just a warning that you didn't install the FNIS Creature Pack. Just close the FNIS window afterwards and then Run the game.

 

The SexLab mod will not work right away unless you installed it manually in the game. While playing just press ESC key, then you will see the System Menu just like below. Select and tap MOD CONFIGURATION.

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Then the menu will change into something like what we can see below. Select and tap Sexlab mod there.

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The tab will change and Select the Install button there.

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Once the pointer on the left side of the Install appears, you can now finally Select and tap the INSTALL/UPDATE SEXLAB 1.62.

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After tapping INSTALL/UPDATE SEXLAB 1.62, the words will change into WORKING. This means that Sexlab is insatlling while you are playing so you need some time before it finishes. 

5.png

 

The Sexlab mod is successfully installed in the game and will work fine when you go back and check when the installation is done. It is installed successfully when you see just like what we can see below.

6.png

 

Let us set some basic settings of Sexlab mod first. Just go back to MOD CONFIGURATION and tap Sexlab there.

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You can see just like on the screenshot below that there are a lot of options to set on the Sexlab mod. Well basically, we are just going to set some basic settings and I will leave everything else to you on how to operate this options. You also need some experiences on using this Sexlab mod, for not making it spoil with you. I also want you guys to have fun using this mod so in operating this, I will not further explain each and eveery options there. Remember that I am just after the basic settings so first on the Animation Settings, enable the Play Ending Effects so that the cum texture will appearatthe end of your sex scenes. I leave other option in your discretion and preferences so for you to know what each of those options do in the sex scenes.

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When you go to Player Hotkeys Menu, you can see there that you are allowed to set your own hotkeys for every actions or effects there. What you can see below is the initial or the default settings of keys. This is important because it will make you familiarize yourself on how to use the Sexlab mod - selecting your sex partner/s or actor beside the character you are using, starting/ ending the sex scenes/animations, switching between sex stages, swapping positions, aligning the actors in the sex scenes and lastly to switch/toggle into Toggle Free Camera Mode also know as tfc in ~showracemenu. 

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Normally by default I just leave the N key for the Target Actor/Sex Partner. This will be usable when you want to view a certain or particular Sex Animation. The Toggle Free Camera Mode, in my case I turn it into B key so that I don't type anymore when I want to be on the free camera mode. This hotkey is up to you to set, and it doesn't neccessarily need to be B key as well just like what I did on my case. 

4.png

 

When you exit the Menu, try to find a particular sex partner you want. To choose him/her particularly, just see to it that the game crosshair was pointing directly to him or her and then press N key. You will notice that there will be a spell appearing around him/her. In my case for example, I choose Belrand as my sex partner in particular and when I see to it that the game crosshairs is pointing on the most part of his body, I press N key on my keyboard to select him as my partner.

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You will see if you successfully chosen your sex partner if he/she (his/her name particularly) will appear on your Sex Diary. In there you will see the Statistics on Sex of your chosen partner. 

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You will also your current Sex Partner when you go to the Strip Item Editor. His/her worn equipment will appear there.

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There are two ways to start a sex animations, one is by using the Sexlab Menu and the other one is by spell. First let us learn how to start a sex animations using the Sexlab Menu.  On the Sexlab Menu select Animation Editor, there are plenty of options to select and to adjust. Select the Animation Option to choose which sex animations you want to view. In this particular way, you can only view/start one sex animations set at a time. So every time you want to start a sex animation by this method you will need to do this steps repeatedly as well.

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On the Animation Menu, a new tab will appear where all the sex animations that was installed in your game. You can select one sex animation set at a time by scrolling the list up or down. And if there are a lot of of sex animations installed in your game, you can tap the NEXT PAGE there for another list of sex animations available to use.

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For example we select ROUGH MISSIONARY in the list, then see to it that the Position was set correctly. If you have a male character, the Position should be set in MALE POSITION 1/2 and when you have a female character then the Position should be set to FEMALE POSITION 1/2. When done then you can tap the CLICK HERE of the Play Animation option. A new tab will apear on your screen, a notification if you want to continue to play/test the animation you just have selected previously. Tap Yes there and a new tab will appear once again

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The selected sex animation will load and a notification will ask you if you want to Accept it. Just tap the ENTER button or press ENTER key to play the sex animation.

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Your character and your partner will automatically undress and face each other. There are also cases that your character and your partner will appear on the same spot/place so don't worry about this because the sex animation was only loading in this case.

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And then the First Stage of the selected sex animation will start automatically.

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While the sex animation is playing, you can check/test the set hotkeys you did previously.

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The hotkey for selecting between your character or your partner is K key. You can see that it is working when you see the spell switching back and forth on your character and on your partner. The selected character or partner is the one that will be active and his/her positionings can be adjusted after this selection.

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I chose my character as an active actor to adjust the position during the sex animations. To move my character positions forward, tap L key and to move backward is by tapping SHIFT and L keys together.

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To move my character positions upward, tap ; key and to move downward is by tapping SHIFT and ; keys together.

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To move my character positions to the left, tap ' key and to move to the right is by tapping SHIFT and ' keys together.

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To go to the next stage of the sex animation, tap SPACE key and to go backward  is by tapping SHIFT and SPACE keys together. If you want to go to the next sex animation set, just tap letter O (ow) key and not the number 0 (zero) key. Adding SHIFT key together with this O key will bring you to the previous sex animation set. 

6.gif

 

To toggle/switch into Toggle Free Camera Mode (tfc) is just pressing the B key on my case only. And to go back to the default third person camera mode is by pressing the B key once again on my case. This hotkey depends on what you set for the tfc.

7.gif

There are no emotions yet while having sex because I didn't set it on the Sexlab. I am just after the basic options of Sexlab that is why I don't elaborate any further. I want you to enjoy discovering the usages of the options on your own in the Sexlab mod.

 

After the sex animations is over, you and your partner will be on dress again. But this idiot husband of mine cum inside me, I might get pregnant if he do this every time. ?

6.png

 

The other way to start a sex animation is by spell. Here you can freely choose anyone or any NPC you want to have sex with. It is not set by N key but instead who ever the NPC/creature which your spell has fallen/vested then you and that NPC/creature will have sex automatically. The very first sex animation is chosen randomly by the system and when you switch to another sex animation, it is just on the next or the previous sex animation on the list. I just leave it to your imaginations on how you will figure these out. I already shown the basic use of the hotkeys so everything else is up to you.

 

If you already have chosen a sex partner for example in my case, I chose Belrand once again. (Because I don't want a NTR here!?I see to it that if I ever cast a spell unto him, I should be facing him.

7.png

 

To activate the sex spell, press the TAB key. And then select and tap MAGIC.

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The Menu will show you ALL your available magic spells. The spell for sex are the Sexlab Debug spells there which can either be for Self or Target. We don't usually use the Sexlab Debug (Self) because it will require another mod or conditions for it to work and so we will only choose the Sexlab Debug (Target Spell). When I selected it, I press F key so that it will go to my Favorites Menu. Favorites Menu is an easy to access menu you can use right away by tapping Q key.

9.png

 

When you are done setting your magic spell menu, just press ESC key to exit. Now press Q key to see all your stored favorite Spells/Equipments/Objects there. Since I place the Sexlab Debug (Target) on my Favorite List, I just tap it to make it become an active spell.

10.png

 

 

You will see that a spell will be active when there is an R arrow icon in the left besides that spell. This means that particular spell can be casted by using the right hand of your character. R means right and L means left so your character may have two spells that can be actively use at once.

11.png

 

 

To start using the Sexlab Debug (Target) spell, just tap R key so that your character or followers will be in combat mode. You can see below that the spell is working because there is magic spell on the right hand of my character. Just cast it to the NPC in front and he/she will be surrounded by a spell. From there a sex animations will begin so it is time to have sex. Goodluck!

12.png

 

 

Have fun.

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Before we proceed further more on downloading other mods that I will have to introduce on this tutorials and also before the blog becomes sexually explicit content ?, I would like to introduce first some of the applications I used (maybe some of the modders also use these) in order to enjoy modding the Skyrim LE game. Always remember that this blog is for tutorials and not for your sexual enjoyment, Hahaha!!! ?

 

I will first introduce these two applications that let's you edit the textures of the mods, GIMP and Paint.Net. There are other applications out there like the Photoshop but they require other patches or applications just to make it work like what the GIMP and Paint.Net is doing. So it is really up to you wether you would like to use them or not, I am only sharing this for you to have a very basic idea on how to use them in your game. It has no direct effect in your Skyrim LE game but somehow it can change the skin textures of the mods you are using if ever you are not satisfied with the looks or appearances of the skin/textures. Skyrim LE is well known to have a very dark environment so that is also one of the reason why I recommend these for you to use. It will somehow make a colorful game for you. ?

 

I already downloaded them earlier because I might use them later on if ever I will play Skyrim LE/SE again. So you can see them below.

2.png

I provided the links below so that you can also download them directly.

 

GIMP - https://www.gimp.org/

Paint.NET - https://www.getpaint.net/

 

I install GIMP (GNU Image Manipulation Program) first,

3.png

 

When you tap the Install for all users (recommended), a new window will appear just like below. Tap OK there,

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Then the installation of GIMP will really begin, tap Install there but if you want to install this on another folder/place then tap Customize instead.

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Then the installation will load just like below,

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When it is done, it will look just like below. Then tap Finish there.

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We will not open this program yet but place it to where it is very accessible for you later on. Go to the MO2 Application, then on the right panel where you see the set of executable programs - drop it down and then tap the <Edit...> there.

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A window will open where you can modify the executables, tap the + (plus) icon on the upper left part. Drop it down then select and tap the Add from file... there.

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A new window will appear again but this time it will ask you to find what executable or application you want to add on the list. Find where the GIMP program was installed, find the application and then Open it.

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You can move it or adjust it's placement on the list and when you are done, just tap Apply and OK afterwards.

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Just go back to the MO2 program and then on the right panel where you can find the executables or applications, select the GIMP to make it an active file there.

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Then click the Shortcut option on the right side to drop it down and choose the Toolbar and Menu. It is just like what we did on the FNIS application before.

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Now you can see that the GIMP icon has appeared on the right side of MO2. Now it is very accessible for you whenever you want to use it every time.

15.png

 

And then I also installed the Paint.NET,

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Just select the Express there if you want this program to be installed by default but you can also choose the Custom, if you want to change the destination path. Then tap Next afterwards,

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Then select I Agree then tap Next,

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It will load a bit before the installation will start...

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When it is done, don't let it tick the Start paint.net or when you close this window the Paint.Net program will start right away. Just tap Finish below when done.

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Just like what we did previously on the GIMP, we also place the icon of Paint.NET on the MO2 where it will be very accessible for you to use later on.

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Okay before we use them, I will first give you an idea on how to use the BodySlide and Outfit Studio mod and also the GIMP application. I have an Outfit or Clothing mod made by JackGa. I don't know where in the world I got this mod and it is in Russian Translation I think. I already have this saved on my Cloud Storage and I am going to use this as an example clothing mod that can be edited by using the GIMP or Paint.Net program. See below that I have already downloaded it before.

1.png

 

After the installation using MO2, I placed the JackGa mod just above the BodySlide and Outfit Studio mod. I also place the produced Jackga plugin just above the plugins which use are for tools and functions in-game. You can just see what I did below.

2.png

 

Then I run the game to see this outfit mod. I used the Add Item Menu mod to access this JackGa Outfit and select which equipment I would be wearing in the game.

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As you can see below this is the JackGa Kasumi School Uniform we are going to edit on the tutorial. White, Blue and Red colors are use on this particular outfit.

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In the left panel of MO2, right click the BodySlide and Outfit Studio mod and then select the Open in Explorer

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Select and open the CalienteTools folder.

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Then select amd open the BodySlide folder this time.

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Then select either the OutfitStudiox64 or OutfitStudio application.

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OutfitStudio x64 application will look like below

9.png

 

Select the File option in the upper left corner of the Outfit Studio, there select the Import and then From NIF... option.

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Then find the MO2 folder so that we can find the mods folder. We are looking for the JackGa Kasumi School Uniform folder because that is the outfit mod that we are going to edit or modify. When you found it, open the meshes folder.

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In the meshes folder of the JackGa Kasumi School Uniform, we can find plenty of nif files we that can modify. We are particularly looking for the upper outfit that you have seen previously on the game screenshot. The name of that particular file is cuirass_1.nif so just select it.

12.png

 

As you can see below, the school uniform out fit that we are going to modife or edit later on the tutorial. This is the first use of the Outfit Studio, to view the actual appearance of the outfit even without opening your Skyrim LE game. And after viewing the outfit, we can just close the Outfit Studio afterwards.

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Go back and find the JackGa Kasumi School Uniform folderagain on the mods folder of MO2. This time we will select textures and open it.

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You can see below that the oufits in this mod was made of different texture parts. One texture there represents one texture part of the school uniform. For example we will recolor or change the color of the collar of the school uniform so we will select the kasSh02.dds file.

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Right click it and then Open with GIMP program.

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The GIMP program will load and direct you to what you can see below. You will be ask if you want to load DDS, just press OK there.

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The file that we selected earlier will open in the GIMP program. You can see the collartexture of the school uniform below.

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Just remember to always make a Backup folder and a copy of the file we are going to modify. Always do this every time, you will edit/modify the textures of the mod.

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Then if we go back to the opened GIMP program we are editing, just for the test let us right click the selected texture. Select Colors and then choose Colorize to directly change the color of the whole texture or the collar part.

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You can see at the default settings of the slider, the color of the collar has automatically changed into  light blue green. But if we scroll all the three sliders at the very left, the whole texture will turn into black. The white part of the collar will also turn into black so it is not recommended to chnage the color of the texture this way.

21.png

 

Just press Cancel button to turn it back to it's previous color. To change the color of the collar in the upper right side, there is an icon which looks like a wand with a head of the star. This icon is called Fuzzy Select, just drop it down and select the other icon which is represented by three circles named Select by Color. Choose this option to change the active icon there.

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Press anywhere on the texture part which is on color blue, you will notice that the white part of the collar was not selected.

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Then right click the blue colored part of the texture once again, select Colors and then the Colorize option.

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Scroll all the three sliders named Hue, Saturation and Lightness to the very left of the option. Then press OK afterwards.

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Then when done, select the File option in the upper right part of the program. Drop it down and then select the Export As... there.

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A new tab will open just what we can see below, just leave the file name as is and then select Export afterwards.

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There will be a notification telling you that the files was already existed and if you want to replace that file. Select the Replace button to overwrite the file.

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Then a new tab will appear again that will ask you to export that file as a .dds file. Just press Export to save that file you have modifed previously.

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Open the meshes for the JackGa Kasumi School Uniform particularly the top part in the Outfit Studio, there you can see that the color of the collar part has changed into black. We use the Outfit Studio to view the outfit/clothing/armor we are editing without the need to run the Skyrim LE game.

1.png

 

If you follow my every steps to change the color of the texture then you can also come up with something like what we can see below. Overall I changed the color texture of the entire school uniform. Don't worry about this, I will have another separate tutorial for coloring the textures of the mod. My only point here is for you even those new modders to have a very basic idea on how to use the applications I introduced earlier. It looks beautiful now right? ?

2.png

 

Then I run the game and equip this particular school uniform and you can see the outcome below. Very Pretty!!! ?

3.png

 

To remove the doubts of editing the color of the screenshot by using Photoshop or other applications, I also made a GIF. It will be harder to edit the color of the school uniform on a video.  What you can see below is the school uniform before I edit it using GIMP.

1.gif

 

And below is the color of the school uniform after I used GIMP on it. Impressive, right? ?

2.gif

 

 

 

 

 

To be continued...

 

 

 

 

 

 

 

 

Edited by Ma Ri

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