Jump to content

Blogs

Entry 79: Death Uncarnate

Hey, this is Destana.  I think I'm going to compile stories I'm not there for again today. We finished our victory party (the army was also celebrating down in Haven with the locals).  And I addressed the command group in the morning.    "Good morning.  I can see you're all pretty tired after two battles and partying all night. Anyway, good job everybody.  I'm not one for big speeches like Ulfric.  We're going to meet off the coast of Alinor in about a week.  See you on the fifth of Ra

(Mini) Chapter Thirty Six: Holy Curse

Reading direction: Left > Right   This one is pretty short and simple. I wouldn't consider it a chapter, maybe just a pre-introduction of the next character I'm working on. I will leave it here until I know what to do with these.   Since some of you won't understand the context, I will explain it below ("Laid to Rest" spoiler):     ~ I hope you enjoy this chapter.  

Anuketh

Anuketh in Chapters

The Great Escape

Continues on from:       Aerina has been captured and imprisoned at the bandit camp after her defeat at the cabin. We rejoin her just as she awakens.                 Thanks for reading guys! Been a while since the last entry!   I mentioned on my non-canon blog about a few updates I'm making to Aerina, mainly some facial changes. So the next entry will have those changes applied. The changes shouldn't be too

WhatTheElf

WhatTheElf in Solstheim Ark

Furry NPC Patcher

This patcher makes a patch for NPCs that reflects your entire load order: NPCs added by mods will be furrified Vanilla NCPs altered by other mods will have their changes carried forward. So, for example, if you're running with an AI Overhaul mod it makes changes to the NPCs; then YA changes them again, and you lose all the AI changes. This patch consolidates the appearance changes from YA with the other changes from earlier in your load order. Any changes to races are merge

Bad Dog

Bad Dog in Tutorials

Yiffy Age Gear Patcher

This patcher creates armor overrides for your entire load order ensuring that (1) all furry races use the Khajiit variant of headgear (except for Cervids and Equines) and that any changes made to vanilla armor are not overwritten by Yiffy Age itself.    Tools required xEdit. This is straightforward. Just make sure you can run it from within MO, if you use MO. the STEP project has good instructions on the setup.   How to use Copy the BD_Furry_Armor_Fixup.pas 

Bad Dog

Bad Dog in Tutorials

Problemas con la lengua

Un par de usuarios me han reportado un problema (aparece desplazada fuera de la boca) con la lengua que incluyo en mis sims despues de actualizar el juego a la version 1.89.     Me he actualizado el juego para comprobar si era por la actualización y confirmo que no. El problema es alguna incompatibiliadad con algún CC o Mod que utilizan. Podeís quitarle esta lengua al Sim en el CAS. Yo solo la utilizo para las capturas de pantalla de mis Sims. Si utilizaís Wicked Whims, este

Pepe Sim

Pepe Sim in Avisos

Cyber Club 2.0 - Mod Release (LE/SE)

Description This mod adds a small Cyberpunk City with several locations to the game, intended to take screenshots. In detail, there are two nightclubs, one apartment, two screenshot studios, a server room and a city main street.       How to get there The location is only reachable via ingame console. Open your ingame console and type: coc ANCyber or via the poster in Whiterun. Version:   2.0  Release date 2.0:    25.06.22 Release date 1.0:    26.11.20 Aut

Alter Native

Alter Native in Mod Release

Concord Hymn (Charley's Story, Chapter 41)

In the end, taking over Concord was an anticlimax. A week had passed since we seized the quarry, and our outposts did their job well: they intercepted several raider groups of different sizes, all making their way towards the city. I'm told that nowadays the historians call it Operation Concord Hymn and make it sound like a well-oiled military operation, but the reality is we just walked in and set up shop. True, Preston and his folks had to go through some of the buildings to clear out feral Gh

gregaaz

gregaaz in Charley's Story II

Bethesda Modding Diary - 23 June 2022

Welcome back, folks. Today we'll be installing a couple of Fallout 4 mods that will soon be needed for Charley's story. I've also got a few Skyrim mods, including some monsters, that I need to get up and running. We're starting out with the following mod counts:   Skyrim Mods installed: 1709 Plugins active: 1658 Last load order index: E7 Fallout Mods installed: 488 Plugins active: 547 Last load
×
×
  • Create New...