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About this blog

Greetings everyone! This page contains my various Bethesda blogs. At the time of this update, it contains my troubleshooting playthrough series, my Skyrim modding diary, my mod cleanup case study series, and my Shout Like a Virgin beta test blog. You can access all the entries from the sidebar on the right side of your screen.

 

Playthroughs

I've recently exceeded the 1000 mod threshold, and it's time to start periodically doing brief playthroughs to ferret out hidden conflicts and other bugs. In this series, we'll do shorter, more focused adventures where we try to tell an interesting story and also talk about what problems we ran into them and how we addressed them.

 

  • Charley's Story: Charlotte Ellison survived a nuclear war by spending more than two hundred years in stasis. Now she has to survive in a very new world, facing very new threats. A Fallout 4 playthrough.
  • The Spider's Web: Kirstia's search for answers has taken her to the island of Solstheim. Now she must uncover the secret of The Teacher - also known as Mephala - and continue the journey to master her powerful magical heritage. But can she survive as her enemies, new and old, close in? 
  • The Curious Case of Forrien Hlaalu: A year after she returned to Northpoint, Kirstia is back in Skyrim and looking for answers. The strange events that occured during her search for Sybil Fjotra continue to trouble her, as does the ongoing influence of the strange gods of the Forsworn. After a chance encounter over drinks, a wizard from the College of Winterhold sets her on the trail of a scholar who may have the answers she needs...
  • The Search for the Sybil: Exiled from Skyrim to the remote land of Northpoint, Kirstia Bjissen has fallen on hard times. Just as she hits rock bottom, a voice speaks to her and charges her with a sacred quest that will take her back to her native land - and likely into danger. Can Kirstia find the new Sybil of Dibella before her past catches up with her?
  • Shout Like a Virgin: Miraculously saved from death, Monilee of High Rock finds herself in Skyrim, a land riven by civil war and harboring dark secrets. While she tries to build a new life in this foreign land, she's haunted by half-remembered dreams, and in chasing them she discovers her role in the turning of the ages. However, Monilee has not gone unnoticed by powers outside the mortal realm. Used as a pawn in the struggle between Nocturnal and Dibella, it will take all her wits, endurance, bravery, and stubbornness to reclaim sovereignty over her body and her soul.

 

Modding Diary

This series tracks my modding projects in-between playthroughs and case studies. The main focus will be on the technical processes of cleaning, editing, and integrating mods into a large load order configuration, including managing emergent multi-mod interactions. 

 

Modding Case Studies

This blog reviews the tools and techniques that authors and end users can apply to make their mods as stable and compatible as possible, as well as how end users can integrate complicated mods into a large load order setup. In addition to coverage of well known techniques such as automatic mod cleaning, this blog delves into more complicated issues such as navmesh repair. 

 

Entries in this blog

Building the Fort Hagen mercenary camp for Charley's Story

If you've been following Charley's Story, then you know that Book 3 is building up to an assault on Fort Hagen by the Minutemen to take out Kellogg's mercenaries. In the vanilla game, Kellogg doesn't have this entourage, and so we'll need to build the mercenary camp ourselves and then turn it hostile using Hostile Workshops. Let's take a look at what we have in terms of terrain.   Here's the north part of the base:      I've already done a little bit of ground work

gregaaz

gregaaz in Miscellaneous

Interlude - A Patch On The Nexus

Hi folks, today was originally going to have a short blog post for the 1900 Mods Shakedown project (I had pretty limited time because of work commitments) but I got side tracked answering a question on one of my old blog posts which ended up sending me down a rabbit hole of the good kind. The end result was me publishing a "new" mod on the Nexus. I use quotes on 'new' because this is a cleaned up version of some of the work I did for the mod diary back in June.   Still, if you like tre

gregaaz

gregaaz in Miscellaneous

Settlement Update Tour - Part 3

Yesterday we visited the core of Concord's territory: Quarrytown, Concord, Abernathy Farm, and Ridge. Before we head south towards Red Tourette's territory, we have some business to do east of Concord. First we'll visit the Drumlin Diner and make sure it's not blocked in terms of progress. Then we need to set up the Minutemen base at Bedford Station. Finally, we'll check in with Graygarden to make sure the robots are doing OK.    After arriving at the Diner and fighting off a random gh

gregaaz

gregaaz in Miscellaneous

Settlement Update Tour - Part 2

Welcome back, everyone! Our tour got a little delayed by technical issues, but now we can continue visiting the settlements and getting them up to date. If you recall from last time, our next settlement is The Slog. It won't be getting any major updates except for defense, since we founded it relatively recently. The big development is that the prisoners were locked up here a while ago have reached 100 submission, so we can treat them like regular settlers as far as jobs go.    

gregaaz

gregaaz in Miscellaneous

It may be time to give Fallout 4 the 2023 AE treatment

I love my janky, crazy-quilt Fallout 4 built that I made for Charley's story. It contains tons of custom assets, lots of playthrough-specific details and tweaks, and it was a solid learning experience that directly informed the development of my highly stable 2023 AE build for Skyrim. And, no small detail, it gave me the platform for a 94-chapter fanfic that dwarfs any of the other stories I've written for this blog.    Unfortunately, it's also become super unstable. I booted it back u

gregaaz

gregaaz in Miscellaneous


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