Jump to content

SexyTop69

Members
  • Posts

    269
  • Joined

  • Last visited

4 Followers

About SexyTop69

  • Birthday 09/09/1986

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That happens sometimes, the virtual drive didn't load everything correctly I guess.
  2. I'm tryin to deduce what is going on from my own experiences, did you check the version of Skyrim you are running along with the SMP setup that you have? I think you aren't running the right version of skyrim and the smp setup you have is not working right due to some incompatibilities. You should probably stick to 1.5.97 and make sure you run everything right in bodyslide. I'd use MO over vortex too.
  3. I'm still unable to figure out that program, is there an way you can walk me through it or show me an video that does?
  4. Okay I'm trying to figure out how to do all of this, never used Process monitor before.
  5. Unhandled native exception occurred at 0x7FFBFAF05292 (skee64.dll+75292) on thread 18024! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 05 Sep 2023 02:29:50.442 Possible relevant objects (2) { [ 319] TESObjectWEAP(Name: FFRiften16HarraldSword `Steel Sword`, FormId: 000557F5, File: `Skyrim.esm`) [ 319] TESObjectREFR(FormId: FF00242F, BaseForm: TESObjectWEAP(Name: FFRiften16HarraldSword `Steel Sword`, FormId: 000557F5, File: `Skyrim.esm`)) } Probable callstack (old method) { [0] 0x7FFBFAF05292 (skee64.dll+75292) [1] 0x7FFBFAF8E193 (skee64.dll+FE193) [2] 0x7FFBFAE9470C (skee64.dll+470C) [3] 0x7FFBFAF0BB00 (skee64.dll+7BB00) [4] 0x7FFBFAF05882 (skee64.dll+75882) [5] 0x7FFBFAF0B60B (skee64.dll+7B60B) [6] 0x7FFBFAF8E301 (skee64.dll+FE301) [7] 0x7FFBFAF0553D (skee64.dll+7553D) [8] 0x7FFC0DB7631B (skse64_1_5_97.dll+8631B) [9] 0x7FFBFAEDE4F5 (skee64.dll+4E4F5) [10] 0x7FFC63ABAEB3 (KERNELBASE.dll+2AEB3) [11] 0x7FFC0DB79861 (skse64_1_5_97.dll+89861) [12] 0x7FFC0DB768BB (skse64_1_5_97.dll+868BB) [13] 0x7FFC0DAFF734 (skse64_1_5_97.dll+F734) [14] 0x7FF6E473F21B (SkyrimSE.exe+92F21B) SkyrimVM::unk_92F030+1EB [15] 0x7FFC21264CAB (EngineFixes.dll+44CAB) [16] 0x7FFC211C3911 (tbbmalloc.dll+13911) [17] 0x7FFC211C372E (tbbmalloc.dll+1372E) [18] 0x7FF6E4A14E90 (SkyrimSE.exe+C04E90) unk_C04D40+150 [19] 0x7FF6E4A14C80 (SkyrimSE.exe+C04C80) unk_C04C10+70 [20] 0x7FFC211C3911 (tbbmalloc.dll+13911) [21] 0x7FF6E44F1F00 (SkyrimSE.exe+6E1F00) unk_6E1E80+80 [22] 0x7FF6E4A14EFE (SkyrimSE.exe+C04EFE) unk_C04EC0+3E [23] 0x7FF6E44EFAD5 (SkyrimSE.exe+6DFAD5) unk_6DF560+575 [24] 0x7FFC211C9251 (tbbmalloc.dll+19251) [25] 0x7FF6E515221E (SkyrimSE.exe+134221E) unk_13421C0+5E [26] 0x7FF6E473B822 (SkyrimSE.exe+92B822) SkyrimVM::unk_92B800+22 [27] 0x7FF6E4390FCE (SkyrimSE.exe+580FCE) anonymous_namespace::Win32FileType::unk_580EE0+EE [28] 0x7FF6E438DADE (SkyrimSE.exe+57DADE) unk_57D1A0+93E [29] 0x7FFC0DBABBCF (skse64_1_5_97.dll+BBBCF) [30] 0x7FFC0DBA5CC3 (skse64_1_5_97.dll+B5CC3) [31] 0x7FFC0DBA5D11 (skse64_1_5_97.dll+B5D11) [32] 0x7FFC0DBA5C0B (skse64_1_5_97.dll+B5C0B) [33] 0x7FFC0DBA5DA9 (skse64_1_5_97.dll+B5DA9) [34] 0x7FFC0DB790BA (skse64_1_5_97.dll+890BA) [35] 0x7FFC0DB71E1A (skse64_1_5_97.dll+81E1A) [36] 0x7FFC0DB711A2 (skse64_1_5_97.dll+811A2) [37] 0x7FFC0DB0051B (skse64_1_5_97.dll+1051B) [38] 0x7FF6E439B0A1 (SkyrimSE.exe+58B0A1) BGSSaveLoadManager::unk_58AE30+271 [39] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [40] 0x7FFC37594E95 (clr.dll+4E95) [41] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [42] 0x7FFC37594E95 (clr.dll+4E95) [43] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [44] 0x7FFC20041B6D (NetScriptFramework.Runtime.dll+1B6D) [45] 0x7FFC37594E95 (clr.dll+4E95) [46] 0x7FFBD9837B01 [47] 0x7FFBD99FD3E3 [48] 0x7FFBD99FE11C } Yeah, mine is different. I had some better luck yesterday when I took off some presets for OBody. I was able to have the game run for 2 hours before it CTD after loading an save in riften. I'm going to try again soon and see if I have the same problem. UPDATE: It CTD again after a few saves. I went back to an previous save that I could get to load and I am trying to see if OBody .json being reset helps at all. I'm guessing something is going on the skee.dll doesn't like or that is overwhelming it and I'm not sure exactly what it is or even if it is that.
  6. I'm having issues with loading saved games involving skee.dll too. Does this change with AE? Is race menu any better on there?
  7. UPDATE: I used the setting above in the top left corner of the edit expressions menu and increased the strength of open mouth to the least which was 20 and then the faces started to move as intended!
  8. Thank you for mentioning this as I was unaware of how your .dll was. I'm currently trying to diagnose an sexlab expressions issue where the expressions will not work for sexlab on any NPC or Player. Tongues for aheago expresstions won't load ether. The author of Conditional Expression Extended releases new versions on nexus now, do you know if those versions are patched on nexus because I'm kind of confused.
  9. Thank you very much! Nexus is being pretty shitty of late, they called an bodyslide for an flame atronach an infringement and pulled it from the site.
  10. Thanks, I was aware of this already but unaware that perma123 had added the smp fix in dirt blood cum which that mod added also.
  11. The best way to figure out what happened with your game is to uncheck and undo everything you recently installed before the problem accord. That way hopefully you can figure it out. it could even be an skse plugin you used that conflicted could be anything.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use