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DarkFireTim

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  1. Age in Rimworld is iffy. The problem is that while pawns are humanlike they aren't humans they're baseliners so they have different age groupings than we do, and yes I know that sounds like a silly argument but it is what it is. If I remember correctly baseliners become adults at 13 in base game, and I'm pretty sure you can change that in either mod settings or the storyteller settings. So most times people mention child or adult they are referring to pawn types like baby, toddler, pre-adult, adult, ect. so you can largely ignore the numerical age value as far as RJW is concerned. Since pre-adults and younger pawns can't preform all work types an easy rule of thumb is if a pawn can do all work types it can have all sex types.
  2. While I tend to agree about the hat and organs thing the "Big Black Van" feels pretty strongly that they are different. Gotta be careful about upsetting the van.
  3. Until it gets patched, assuming it ever does considering how similar the broken parts are to what RJW all ready does, you can use Cherry picker to remove the "lovin need" from the lowmate gene type. Specifically you want to remove the "Lovin Dependency" and "Very High Libido" genes. If you like the idea of the lovin need you can replace it with the "fertilin" need from RJW genes. Specifically you'll want the "Fertilin", "Fertilin Absorber", and "Seduction" genes. If you want them horny on top of the fertilin need you can give them "Hypersexual" or any of the other high libido genes from pretty much any other mod that adds them. While its true a lowmate with this setup won't leave your colony for lack of lovin it will freak out the same way a starving sanguaphage would.
  4. Ahhhh, I think I see the problem. Looks like both my questions lead back to Wintersun being designed for its gods and only one god at a time. Thank you for the help Ed68.
  5. 1. I want to pray to two gods at the same time and have this mod work for both. Right now it only works for the god I worship in Wintersun. 2. Thank you for the help. Which activator script does it need? The study shrines all seem to have the "TempleBlessingScript" on their activator.
  6. Two questions for @Ed86, or anyone else who knows the answers. 1. I am playing with Wintersun and I would like to worship Dibella or Mephala as my main god while also praying to Julianos or Akatosh as a secondary god. Is it possible to set up the config so I can do this and get the sexlab effects for which ever one I pray to first once the cooldown is over? As it stands now I can only get the effect from whichever one I worship even though I've set the required favor to 0. 2. Is it possible to add the conjuration studies from "DTNecromancerCamp", "https://www.dracotorre.com/mods/necromancercamp/" to the list of shrines? They remove shrine blessings and then apply their own blessing when you use them so I think they're a type of shrine but I'm not sure. Looking at the config it appeared that the "name" used is the activator so I checked the DTNecromancerCamp.esp and set up the Config.json lines like this "necromancer's study":["488252|DTNecromancerCamp.esp","488252|DTNecromancerCamp.esp"], "daedric study":["1530306|DTNecromancerCamp.esp","1530306|DTNecromancerCamp.esp"] "necromancer's study":[1,-10,-100,-15,0,0], "daedric study":[1,-10,-100,-15,0,0] "necromancer's study":["Your time of intense necromantic study has cooled your mind"], "daedric study":["Your time of intense daedric study has cooled your mind"] but I'm not getting either the "Your time of intense study" response I put in the config or the "you've all ready prayed today" cooldown response from this mod. Did I set up the config wrong or is the problem with the study shrines themselves?
  7. @alphabetsoupdog1234 How does heart interact with other ways to permanently increase caps? The Altmer racials +50 magicka or the mods that let you trade dragon souls for stats as a few examples?
  8. Apologies if this has all ready been answered and I just missed it in my search. I'm running into the "to many masters" masters problem and was wondering if its possible to make multiple patches? As an example could I split my load order into two or three and make "skyfem npc patch 1" for the first 200 or so mods then "skyfem npc patch 2" for the next 200 or so? Or is it important for all the skyfem stuff to be in one esp?
  9. Oddly? I should have 80 magika from levels and roughly 75 magika from heart and my total max magika is 185, meanwhile I have 0 health from levels and 65 health from heart and my total max health is 175. Stamina is in a similar situation to health. All in all it does seem that both levels and heart are "working together" to set my max values but not in a 1+1 formula. Also heart still doesn't reflect your level ups on its status or heart levels page.
  10. A scene being stopped means it isn't currently running. If you wait for an npc to come talk to you and then "esc" out of the conversation and go to the MCM whatever scene the npc is trying to initiate will have a number telling you how far along the scene is. So everything should be stopped, or at 0, while nothing is happening and if something is happening that scene and that scene only should have a number greater than 0.
  11. @LenaLachrymosa SLEN and RDS don't conflict, I use them both, they just ignore each other, mostly. As an example, sex started by SLEN is still counted as cheating by RDS but only sex started by RDS will improve affection in RDS. I suggest setting SLEN to handle threesomes and orgies while leaving couple sex to RDS. As for changing the sexlab animation that is playing, I don't think SLEN does that. I know Defeat does, I use it with RDS, and base sexlab has a hotkey to change what position in the scene your in. @Guffel If/when you come back to this project could I ask for a MCM toggle to exclude active followers from the kidnapping event? While the whole follower betrayal thing is pretty story rich having them kidnap you, drop you some where random naked, and then walk up to you in your gear like nothings wrong is... odd. Not to mention if you have any of the succubus mods running so the follower you spent time finding, installing, and gearing kills them self on you. In the meantime while Guffel is not working on the mod does anyone know how to exclude active followers? I've looked through the quest and script but I'm not familiar enough with things to figure it out.
  12. Anyone have an idea as to what each of the personalities do? I've been treating them like their name implies but after looking through the dialogue tree and realizing I was WAY wrong about what I assumed some of the dialogue was and meant I'm kind of worried now.
  13. I just ran into a conflict between this mod and "FP-family planning" family planning has an option to let females impregnate females if this is set to ON than Futa-FEV won't recognize the player as female, luckily there is a pretty easy fix. Turn this setting off and you should get a message from Futa-FEV about you being female. Use the injector and make sure you both have the futa perk and a dick. Then go ahead and turn the female-female pregnancies in family planning back on and everything should work fine. Hopefully this helps someone out, and great mod DracoRaknar.
  14. No, Vyxenne is talking about the 80 bones per shape limit in SSE itself. You can have more than 80 bones in a mesh but each individual shape, like the skirt or boots in resplendent armor, can't have more than 80. If a shape has more than 80 bones it causes the stretch to infinity and beyond bug, which I now suggest we call the Buzz Lightyear bug. Also thanks @Vyxenne, @scipher99, and @DoubleTrouble999 but I'm using xpmse 4.2 and don't have racemenu, skee, or HudExtensions installed. I checked my interface folder to see if xmpse installed fhb but no luck.
  15. Hey guys I've been having a problem with something creating or editing a loose file in my SSE install that causes SSE to crash when I load a save or start a new game. I can fix it by having NMM purge all unmanaged files, and then putting things like SKSE back, but it keeps happening and is occurring faster and faster each time. So I'm really out of the loop and won't be much help till I get the cause locked down and this fixed, sorry to those of you that have messaged me or tagged me in posts. While I'm here tho I'll try to be at least a little helpful ?. @Vyxenne Unfortunately I don't think you'll be able to solve that particular bit of hair to floor clipping. Or to be more accurate you can but the solution will be worse than the problem. What you need to do is add an invisible shape to some part of your character where the floor would be so your wig has something to interact with. The problem is that shape has to be attached to your character and that means it will move and change orientation as your character does. This is why even long wigs, or tails, that come with a virtual ground will still clip through the floor in that or similar positions. The virtual ground is attached to her feet and thus isn't in position to block her hair at that angle. So you can either always have an invisible wall behind your character, that is roughly where the floor would be if she was lying down, or your wig can clip through the floor. It sucks but that's what were stuck with until someone figures out how to have SMP acknowledge and use all shapes in SSE with out killing itself. @Tooneyman23 I've never worked with an animal skeleton before so I can't say for sure what your problem is, but in my experience with wigs and tails the error your getting in your screen shot happens when your weight painting is off or when a bone is attached to a shape it shouldn't be. Unfortunately I am truly terrible with both weight painting and manually attaching bones so I can't help with fixing it if that is the problem.
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