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SexiS - Sex in Skyrim [Alpha] [Updated Feb 23]

FNIS SKSE SexiS Sex WIP

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#1
Cmod

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THIS THREAD HAS BEEN ARCHIVED DUE TO SIZE, PLEASE USE NEW THREAD AT http://www.loverslab...updated-feb-23/

 

 

 

 

Required

 

ESM Pack (Feb 22, 2013)
[Download]

Data Pack (Feb 23, 2013)
[Download]


Optional

 

Cupid Plugin (Feb 22, 2013)
[Download]

Defeated Plugin (Feb 22, 2013)
[Download]

How to Safely Update      <----------- I M P O R T A N T
==================

Spoiler

Previous Version
==============
Spoiler

Description
==========
The goal of this project is to make a fully featured sex engine. Other mods can use this as a master file allowing them the ability to easily create sex scenes.

For those familiar with Oblivion, this is similar to the core of Lovers with PK.


ESM Pack + Data Pack
These are the resources and framework for SexiS. They don't add anything to you game by themselves, they are just resources for plugins to use.

Cupid Plugin
This is a simple plugin so that the core framework is actually testable / useable. It gives the player spells to target actors and put them into a sex scene. If you cast the spells while standing on a bed, the bed will be used.

Defeated Plugin
This plugin adds a 'Bad End' to combat. If you get heavily wounded during combat, your opponents may knock you down and have their way with you. Be aware that there is a good chance they will kill you afterwards as well. By default only men will use you, but a configuration option allows females to as well. If you enable females, you'll want a strapon mod, which you can register to use with this mod.


Status
======
Alpha.

What does that mean?
- Keep a backup save from before SexiS.*
- The API is not finalized, there are some missing features and the API may change.
- Development focus is on expanding and finalizing the API.

When will it be Beta?
- When the API has all the important features.
- Once in Beta, development focus will shift to stability.

*For people not aware, unlike Oblivion and Fallout, you cannot 'clean save' by removing a plugin and saving. Some data is never removed from save files. So having a backup save is important.


Requirements
============
- SKSE http://skse.silverlock.org/
- FNIS http://skyrim.nexusmods.com/mods/11811

Recommended:
- CBBE http://skyrim.nexusmods.com/mods/2666
- FavoredSoul - Erect Version http://skyrim.nexusmods.com/mods/2488
- Supported Strapon mod StrapOn, Horker-Tusk Strapon, Futa Equippable, Cozy & Rebels Equippable TG Mod


Installation
==========
- Install the above requirements
- Install the files from the Data Pack (SexiS Data.zip)
- Install the files from the ESM Pack (SexiS Core.zip)
- Install the files from the Cupid Pack (SexiS Cupid.zip)
- Install the files from the Defeated Pack (SexiS Defeated.zip)
- Run GenerateFNIS_for_Users, click 'Update FNIS Behavior'


Common Problems
================
Spoiler



Incompatibilities
===============
Many people have had trouble and CTDs when using PC Exclusive Animation path. However, it is possible to make them work together, see post 411.


Features
========
- Simple call to have two actors have sex
- Supports callbacks via custom events
- Supports global callbacks via custom events
- Includes semi-intelligent animation selection
- Simple sound effects
- Female voice (default voice from Lovers with PK)
- Ability for mods to add their own animations, without conflicts
- Ability to easily add new voices
- Align actors during animations using the number keys 1 and 2
- Advance or reverse animation with number keys 3 and 4
- Change animations with the number keys 5 and 6
--- Note: Under certain circumstances, the above two features are disabled
- Bukkake and creampie effects
- Includes 20 animations
- Sex on ground or bed
- Sex is based on RL time


Bugs
=====
- If sex finishes on actors which aren't loaded, they will continue to play the sex animation even after the system has finished with them.
- Sometimes actors will be stuck halfway into walls / objects.
- Actor scale size is not taken into account for positioning.
- If you use TFC during sex, your controls wont be re-enabled after it finishes. Turn off TFC and type 'enableplayercontrols' to fix.
- Bed alignment is broken on 80% of the animations
- Need unique textures for nude suits
- Actors move around some when using the AP animations
- Torches
- If updated with in-progress sex acts, it could break things horribly
- For an unknown reason, a few people have found the mouse buttons do not work after sex finishes
- Possible clipping issue with RoughMissionary
- Some people have a problem if sex starts while weapons are drawn
Defeated
- Actor may get stuck on the ground if hunter is killed too quickly
- Camera doesn't get released for some people when their weapons are drawn
Cupid
- Investigate this
- Bug where bed is used after actors leave an area
- Bug where bed is used is subsequent sex scenes even though not selected

Fixed:
Spoiler



Future Plans
===========
Spoiler



Credits
======
Audio Files:
- Lovers with PK

Animation Files:
- Minilovers
- TDA
- Blac945's up03850.7z from skup.dip.jp
- JoshNZ's Animated Prostitution
- Arrok

Texture Files:
- oli3d - Bukkake effect


Version History
=============
Spoiler



Files
====
SexiS Data.zip - Contains data files for SexiS (animations, meshes, sounds, textures).
SexiS Core.zip - Contains SexiS.esm and its scripts.
SexiS Cupid.zip - Contains the Cupid plugin and needed resources.
SexiS Defeated.zip - Contains the Defeated plugin and needed resources.



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#2
Dallas-Arbiter

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Well, it works. Works pretty well. It's a good idea to make sure you're on a flat level surface, and not around any obstacles, like walls, tables, chairs and the like. My timescale is set to 10, and the sex scenes didn't seem too long. The only real problem I saw is the 1 and 2 keys don't seem to work.

#3
deathparade

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Sounds great keep it up!

#4
Cmod

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Thanks for giving it a try!

Well, it works. Works pretty well. It's a good idea to make sure you're on a flat level surface, and not around any obstacles, like walls, tables, chairs and the like. My timescale is set to 10, and the sex scenes didn't seem too long. The only real problem I saw is the 1 and 2 keys don't seem to work.

I've been trying to find a way to turn off collisions on the actors somehow, but I haven't managed to figure anything out yet. Until then, I'm not sure what can be done about poor alignment on sloped surfaces.

Repositioning only works if the player is involved, did you try that?

Also, positioning data is stored individually for each animation file. Since 4 files are used to make a sequence, all 4 will have to manually updated (so if you move during the slow phase, it will 'revert' when it gets to the fast phase). Yeah, that needs to be fixed.


Since your timescale is half the normal, instead of lasting for 1 minute, animations probably lasted about 30 second. I haven't looked into if I can take timescales into account in the scripting, its probably possible. If not, I'll probably have to change to using an realtime based timer instead of gametime based one.

#5
WaxenFigure

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Have you used RegisterForSingleUpdate instead of RegisterForUpdate? Using the latter is the way to make an unstable mod but switching to the former is not hard.

You may have written what I want, a callable animation mod. Don't limit it to sex though, think in terms of the whole adult actions (hugging, kissing, pat on the ass, fondling genitals and breasts etc). A really good adult mod will run couples through many of those before sex so it will help to have them. Without those we are limited to the world of wham-bam-thank-you-mam style sex only prostitution and rape scenarios, only with a good complete set of adult animations will we be able to write a proper immersive build to sex scenario into a mod.

Seriously, I would love to have an animation where two actors could just walk hand in hand which could be used in non adult mods as well.

#6
GodSmack

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i wish you best of luck sir

#7
Cmod

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Have you used RegisterForSingleUpdate instead of RegisterForUpdate? Using the latter is the way to make an unstable mod but switching to the former is not hard.

You may have written what I want, a callable animation mod. Don't limit it to sex though, think in terms of the whole adult actions (hugging, kissing, pat on the ass, fondling genitals and breasts etc). A really good adult mod will run couples through many of those before sex so it will help to have them. Without those we are limited to the world of wham-bam-thank-you-mam style sex only prostitution and rape scenarios, only with a good complete set of adult animations will we be able to write a proper immersive build to sex scenario into a mod.

Seriously, I would love to have an animation where two actors could just walk hand in hand which could be used in non adult mods as well.

Yeah, I've only used the SingleUpdate calls.

It isn't inherently limited to actual sex. Ex: One of the animations is a boobjob. If there were animations for hugging, kissing, etc, they could be included in this. At that point it would be up to mod makers to use them how they want. The idea being they'd do a call on two actors for a foreplay animation. Upon completion, a second call for penetration.

It wouldn't be perfect - the animations wouldn't flow directly into each other. I was considering a feature where in a single request a list of animations could be given, and it would go through them sequentially. However, it is not implemented and is only an idea at the moment.

Part of what's going into this is a sort of tagging system for animations. So each animation can be tagged one of many things. For example, currently the missionary animation is tagged: MF, MM, Aggressive, Bed, Vaginal, Anal. Meaning it can take on any of those characteristics. If the animations are ever made, it would be simple to add a new tag for foreplay. While this isn't really exposed yet, its purpose is to make it easy for a modder to request a random animation of a certain category. Of course, modders can always directly request certain animations as well.

I rambled a bit, sorry. Hopefully something in there was useful, lol.


In terms of the walking hand-in-hand animation, that would be very difficult. To my knowledge, the game just isn't designed to have two actors stick together like that while walking. Most likely this mod will stay focused on stationary animations.

#8
NicoleDragoness

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Found, downloaded, tested.
WOW! Great mod! For me, it works fine.

Some reports:
1. If you have multiple followers and activate the spell on them, try to make them on "relax" state before. If not and you walk a bit too far, they will try to join you making the animations scattering.
2. Never activate one NPC who is sitting on a chair because the animations will be confused "inside" the chair itself. Almost the same rules for other sandbox objects like grindstones, smelters, forge and so on.
3. Could be a good idea to "kill" the sandbox autonomous dialogues that NPCs involved still maintain during actions. It's a bit weird hearing the female "aaahh -aahhh -ah" while the man says "Evrything inside this dungeons remember me death".

Suggestions:
1. Sounds are good but I wish to suggest to use an accelerated "tempo" for the stage 3 (the one before climax) because the animation accelerates too and the sound seems a bit slow. BTW, I don't think there is the need for male sounds.

I could have a lot of other ideas but ... next time.

THANK YOU cmod for this excellent work!

#9
Dallas-Arbiter

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Thanks for giving it a try!


Well, it works. Works pretty well. It's a good idea to make sure you're on a flat level surface, and not around any obstacles, like walls, tables, chairs and the like. My timescale is set to 10, and the sex scenes didn't seem too long. The only real problem I saw is the 1 and 2 keys don't seem to work.

I've been trying to find a way to turn off collisions on the actors somehow, but I haven't managed to figure anything out yet. Until then, I'm not sure what can be done about poor alignment on sloped surfaces.

Repositioning only works if the player is involved, did you try that?

Also, positioning data is stored individually for each animation file. Since 4 files are used to make a sequence, all 4 will have to manually updated (so if you move during the slow phase, it will 'revert' when it gets to the fast phase). Yeah, that needs to be fixed.


Since your timescale is half the normal, instead of lasting for 1 minute, animations probably lasted about 30 second. I haven't looked into if I can take timescales into account in the scripting, its probably possible. If not, I'll probably have to change to using an realtime based timer instead of gametime based one.


I was not holding the 1 and 2 keys down, I was just pressing them normally as if I was typing. Tried it again, and they do work. My bad. About the timescale, the entire sex act from start to finish lasts about a couple minutes, but to me the length seemed right.

I did get a double sex scene though. My character was with Isran, first it was doggie style, then as soon as it was over, it began playing the boobjob animation. (Wasn't necessarily a bad thing)

Oh, and I did attempt saving the game. No save file bloat that I can see, My current playthrough is about 15 hours long. I saved with SexiS active around the 12 hour mark and saved several times, and my save file is 7.01 mb. I haven't noticed any ill effects yet. But if I do run into something, I will post it.

#10
Beliar

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how do i get the spells in spell menu?

#11
NicoleDragoness

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I often found out that if some custom spells or some custom dialogues don't appear at your first game load, it's due to the infamous bug that Bethesda introduced since the 1.7 patch. (Another one of ten million bugs! Idiots! And never solved!).

You can solve doing a quicksave and immediately after reloading the quicksave itself. After few seconds you should have everything available. (The spells are under "Illusion" category).

#12
NicoleDragoness

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After a ... lot of tests with followers, various NPCs, myself, I can say that this mod is very well done.

By my point of view there are only two things that could be better:
1. This mod doesn't "kill" the NPCs' sandboxes at all. Expecially the one related to the stupid bards (like applause, drunk moves and so on). Even if they are having sex, they stand up to do those silly things. (New rule: KILL THE BARDS!).

2. There is no way to move the actors even using the console command "tc". This is possible with some other mods that use MiniLovers animations and I always found that it's a good thing to be able to move them out from clutters.

My two cents.

#13
Cmod

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Thanks again everyone for the continued feedback.

I was not holding the 1 and 2 keys down, I was just pressing them normally as if I was typing. Tried it again, and they do work. My bad. About the timescale, the entire sex act from start to finish lasts about a couple minutes, but to me the length seemed right.

I did get a double sex scene though. My character was with Isran, first it was doggie style, then as soon as it was over, it began playing the boobjob animation. (Wasn't necessarily a bad thing)

Oh, and I did attempt saving the game. No save file bloat that I can see, My current playthrough is about 15 hours long. I saved with SexiS active around the 12 hour mark and saved several times, and my save file is 7.01 mb. I haven't noticed any ill effects yet. But if I do run into something, I will post it.

Realized I did the timescale thing backwards, so yeah, yours should be almost exactly 2 minutes.

What happened to you was actually a result of the Cupid plugin. Theres a 25% chance that any time sex ends, it will restart it with a message something like "Cupid's love hands in the air. and go at it again!" However, force moving the player (which happens at the start of sex) causes notification text to be hidden. So, it was probably only on your screen for a fraction of a second.

My primary concern about savegames is if the scripts can be updated properly. I put in a little effort to design them that way, but I wasn't overly focused on it (mostly just trying to get them to work).



About the sandboxing issues:
It's a partly a design decision, and partly something I haven't taken the time to try and fix. The simple fix is to set the actors as unconscious - this will suspend all their AI processing. However, I tried Sexrim when it first came out and thought it was really nice to be able to interact during sex still, which requires actors to still be conscious. So, I'm hoping there will be some other way to fix this problem.

Most likely I'll have to use AI packages, but I haven't figured those out yet, they seem more complicated than in Oblivion. I looked at them a little bit and couldn't figure out how to apply one to an NPC, haha. But from what I saw I can use them to make them stop walking around and stop using small chat.

Wont deny the chair issue. But for the moment you can get around it by targeting them first. The cupid plugin will center the sex act on whoever was selected last. Well, it's supposed to anyway. If that's not happening for you let me know.

In regards to male voices, it will definitely be have an on/off option attached to it, if/when I get around to adding them.

Also, the frequency of voice clips (and the sound fx) actually does increase each stage from 1 to 4. (and drops significantly in the last stage). Could you tell the sound fx were more frequent? I thought it was noticeable, but perhaps I should increase it more.

If you're curious, this is the current delay between voice samples (in seconds):
1: 0.5 - 1
2: 0.3 - 0.8
3: 0.2 - 0.6
4: 0 - 0.1
5: 2.0
The voice clips themselves are anywhere from 0.7 - 1.4 seconds

FX delays:
1: 0.2 - 0.4
2: 0.1 - 0.3
3: 0 - 0.2
4: 0 - 0.1
5: 0 <- actually don't think I meant for that. But I'm missing a climax fx sound clip anyway.
FX clip lengths: 0.6 - 4.7 seconds

Additionally, due to waiting for OnUpdate to fire again, all the delay values could be up to 0.1 higher, or longer if the game is lagging.



I haven't figured out a nice way to let actors be repositioned. The script forces them to stay together, since otherwise they can get pushed apart (or 'walk' apart). When on the ground, they are simply forced to stay wherever the script started them at. However, it behaves a bit differently on beds. If one of the actors moves away, it will average the two actor's positions and update that as the new spot. Perhaps it would be better to make it always work that way? Although until sandboxing is fixed, that might be a bit amusing at times.



/endnovel

#14
WaxenFigure

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AI packages are attached to quests. You can make a simple "Do Nothing" AI package and attach it to a quest giving it a high enough priority to override almost every other package. The problem lies in the fact that you have to have a unique quest alias then for every single actor participating in a sex act at the same time and be able to portion out those aliases and reuse them.

Alternative is to use the story system (see Sanguines Debauchery mod) which also works but I can't describe that well.

#15
NicoleDragoness

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Thank you.
I like a lot the random repeat of action (the two enjoyed it a lot, yeah) and I saw the text on topleft of screen almost immediately. (Cupid's Love hangs in the air ... etc.).

About timing of sounds and fx effects, I must admit that the differences are hardly noticeable. It's this that leaded me to write that they are the same.
It's just me, probably, but I would hear a more "synchro" female voice on the male's pump action. Action 3, the latest before climax, it's already fast the right as animation and a bit too slow as sound. I repeat, It's just me.

I wish also to have, maybe, the climax a bit longer. After all, it's the ... climax, so the "arrive" point and the female's voice should increase her loud fast and furious. :D

The overall timing of all sex actions is, for me, PERFECT.

As WaxenFigure wrote, I will wait with great hope about "pre-sex" actions like, in sequence:
kissing - making out - boobs touch/ ass pat / cock caress ---> naked ---> start of sex. About one hugging animation, there is one include into the BathingBeautyLuxurySuite, on nexus. You can talk with a resident NPC : "someone needs a hug?" and then start the little scene. (three random).
I don't know if it is "only" a scene or a real animation, sorry.

Thank you again and sorry for my bad english.

#16
Cmod

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I updated the OP with a new plugin See Edit. Adds extremely simplified pregnancy - basically to show that such a thing would be possible with this system. I know in the past there have been requests for pregnancy mods on these forums.

It's pretty simple, any female who has sex with a male will get pregnant afterwards. 3 trimesters later, they become a proud new parent. Will add save bloat. Default trimester length is just 20 ingame minutes (~1 min RL), just to show it can be done. But if someone actually wants to play around with it in a more realistic sense, I included an 'OPTIONAL' folder which you can install modified scripts from to change the trimesters to 3 days or 14 days. You could also edit the script yourself.

I highly recommend against using this in your savegame though.

Edit: Not adding to OP, since this is more of a demo plugin than whats up there. I added a lesser power which can be used to cleanup all children and excess data caused by this plugin, which should make it safer to use.

Additionally, the optional plugins reduce pregnancy to 50% chance, with a 10% chance of miscarriage. Also, once there are 128 babies, all future pregnancies will be miscarriages (cause the array for storing them will be full)

Edit Again: removed plugin since it was outdated. See page 6 for new version.



AI packages are attached to quests. You can make a simple "Do Nothing" AI package and attach it to a quest giving it a high enough priority to override almost every other package. The problem lies in the fact that you have to have a unique quest alias then for every single actor participating in a sex act at the same time and be able to portion out those aliases and reuse them.

Alternative is to use the story system (see Sanguines Debauchery mod) which also works but I can't describe that well.

Thanks for the info, I'll take a look into that next time I'm working on this.


Thank you.
I like a lot the random repeat of action (the two enjoyed it a lot, yeah) and I saw the text on topleft of screen almost immediately. (Cupid's Love hangs in the air ... etc.).

About timing of sounds and fx effects, I must admit that the differences are hardly noticeable. It's this that leaded me to write that they are the same.
It's just me, probably, but I would hear a more "synchro" female voice on the male's pump action. Action 3, the latest before climax, it's already fast the right as animation and a bit too slow as sound. I repeat, It's just me.

I wish also to have, maybe, the climax a bit longer. After all, it's the ... climax, so the "arrive" point and the female's voice should increase her loud fast and furious. :D

The overall timing of all sex actions is, for me, PERFECT.

As WaxenFigure wrote, I will wait with great hope about "pre-sex" actions like, in sequence:
kissing - making out - boobs touch/ ass pat / cock caress ---> naked ---> start of sex. About one hugging animation, there is one include into the BathingBeautyLuxurySuite, on nexus. You can talk with a resident NPC : "someone needs a hug?" and then start the little scene. (three random).
I don't know if it is "only" a scene or a real animation, sorry.

Thank you again and sorry for my bad english.

I'll certainly look into readjusting the times a bit.

I made the climax short to match the animations, they're also pretty short. To me, they look really weird when they loop, so I just made that phase short to match them.

I had forgotten about that hug animation in BBLS. It's not high on the priority list currently, but I will look into it.

#17
Daguy

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Are the lesbian animations from ASX included? Because they are my beloveds. Not that 'd have to lose ASX to use this. Just wondering. Ideally a sex framework, as this seems to wonderfully be, will have a broad range of animatiosn to work with. :D

Could this be the true start of Skyrim... I hope so. :D

(Edit: Oh, and is there a BJ anmation? I need one atm for a screenshot, and could just install the alpha to take it if its there.)

#18
OMGYourMom

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Are the lesbian animations from ASX included? Because they are my beloveds. Not that 'd have to lose ASX to use this. Just wondering. Ideally a sex framework, as this seems to wonderfully be, will have a broad range of animatiosn to work with. :D

Could this be the true start of Skyrim... I hope so. :D

(Edit: Oh, and is there a BJ anmation? I need one atm for a screenshot, and could just install the alpha to take it if its there.)

Animated Prostituion has it if u want to download that.

#19
Cmod

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how do i get the spells in spell menu?

Sorry, overlooked your post earlier. Be sure you installed both SexiS and SexiSCupid. SexiS by itself does absolutely nothing. I notice in the OP that SexiS.zip has over 100 more downloads than SexiSCupid.zip, so if you're one of the people who only downloaded SexiS.zip, go get the other one too.

If you have both installed, SexiSCupid will add two spells two your character as soon as you load your game, they're under illusion magic. If they're still not showing up, try NicoleDragoness's suggestion.


Are the lesbian animations from ASX included? Because they are my beloveds. Not that 'd have to lose ASX to use this. Just wondering. Ideally a sex framework, as this seems to wonderfully be, will have a broad range of animatiosn to work with. :D

Could this be the true start of Skyrim... I hope so. :D

(Edit: Oh, and is there a BJ anmation? I need one atm for a screenshot, and could just install the alpha to take it if its there.)

Unfortunately, it currently has neither. Not sure if/when ASX animations will be included, checked their nexus page and they're pretty clear they don't want other mods including any of their resources. Admit I don't really understand that mentality (as long as credit is given), but I try to respect it.

If this takes off and gets its major bugs fixed, hopefully we can get similar animations from somewhere. Or perhaps they'll allow us to include them. But until the major problems are gone, I'm not going to bug them about it.

#20
Daguy

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Understandable. :)