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Is there any way to check for changelogs for people who can't access patreon (because it's blocked)? And also, just curious, is it planned to make more "consensual" route as stated in tags? Last time I was able to play the mod properly (before headquarters were moved, after that I couldn't make it work), NPCs kept treating PC without a tiny hint of respect, even if player voluntarily joined them. Like I'm not saying everyone should be kind and sweet of course, but I feel like NPCs should treat PC differently if she's volunteer or if she's forced to join (e.g. from doing crime and rehabilitation way). Of course not forcing anything, just my thoughts after I've noticed "Consensual" tag
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Yay, glad to see an update! Working great without any issue~
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Hello. I've tried fresh installation (no updating, just downloaded most recent version), and can't manage to start mod's events. No carriage driver has any dialogues, and even after I talked to a guy at the headquarters, who accepted me on a job (and gave a key), still no one (including this guy too) has any dialogues to start deliveries. Am I missing some not-so-obvious requirement? i've double checked, have everything from requirements (have only SexLab Framework on the first requirement, but it specifically mentioned that it still can work) And tried both on existing (quite short time) save file and making completely fresh one, still no effect
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Hello. I just tried v3.2 on both LE and SE... and in both cases mod completely disappeared. No dialogues or "Headquarters" location, nothing found via "Help" command, mod is not present in AddItemMenu, no MCM. But *.esp is active and game does not crash. I've tried on the setup where I already used previous versions in (no other mods changed, both old saves or new game). Is there new hidden requirement that prevent mod from running or any idea how to fix it.? :c
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I don't think so, I don't have many mods installed, but not sure if AE's "creation club" content could change something that seriously
- 158 replies
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- devious devices
- bondage
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(and 1 more)
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I have same issue, my character walks towards walls\bookshelves, VERY slowly wiggling her way towards Urag, then after some time teleports to a middle of pathway and still turns to a wall. Even when eventually she's close to Urag, nothing seems to happen (once it actually did progress after like 5-7 minutes of random walking, but I had another issue with DD equipping, so I started anew after reinstalling) It's completely fresh save file (started LAL with scenario to begin as the apprentice at college). Also every mod is installed via Vortex, no manual installs this time, also it's SE\AE 1.6.640
- 158 replies
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- devious devices
- bondage
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(and 1 more)
Tagged with:
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Rubber Facility [LE / SE]
Xenoramos replied to Prime66's topic in Downloads - Skyrim Adult & Sex Mods
Sounds like you might have forgot to create meshes using Bodyslide. -
Thank you very much, tested it - works as described, no moan sounds on weapon swing (=^__^=)
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That's really awesome news, I wish you best of luck and of course no rush!
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Thank you (=^__^=)
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Alright, I will try to do it with a new save, will post my results later, when will be done with that tests with adding mods one by one on a new save. p.s. I've did some test on brand new save, at first I have started it with the most basic set of mods, (basically SL, SLA, 4 of DD's components, SkyUI and LAL). It was working by "vanilla" way, when I attack with dagger - regular breath\voice comes from the gagged character. Then I have added only Devious Lore - and then it already appears, when using dagger DD's gag-talk voice comes out with every hit. On that save no other mod have ever been installed, here's current load order which already gives that gag-talk voice on attack for me.
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That is odd, since only with that mod striking sounds are changed. No matter where in load order it is located. If I disable it - sounds come back to vanilla. That is very odd issue then, can't imagine how can mod conflict or anything else cause it, I was really sure it is a feature.. But yep, you are correct in putting my "testing" in such quote marks, as I really am a noob in that thing, sorry if I did sound somewhat too confident in it and\or if I offended you
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Hello! After some talk in the DD's support topic and then doing manual testing, I managed to find out that Devious Lore replaces vanilla weapon swing (when PC is gagged) breath\voice with DD's gag talk voice. So I am curious, is there any way to disable that feature? I'm currently playing with dagger as my weapon, so attack speed is very high, and hearing overlapping gagged voice every time I strike becomes a bit annoying. Furthermore, that sounds is NOT affected by "voice" or "gag" settings under Audio category. I've looked through MCM, but have not find the option to disable that change. Yes, I know it's kinda logical that gagged character should not have regular sounds when have a gag on, but it really become distracting very quickly, considering it's pretty loud too. Other than that I really love the mod, thank you for making it and have a good day!
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I don't have lore patch either, as I just got used to DD's naming and don't want to change it