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  1. If you are on any version of Skyrim Special Edition, you should consider moving on from FNIS to using Pandora, Pandora, https://www.nexusmods.com/skyrimspecialedition/mods/133232 This works with everything right now and you wont run into animation limits, Im well into 40,000 animations by now. By works with everything I really mean that it works with all the stuff that has required other animation frame works such as Nemesis. You can use all the Loverslabs animations alongside Nemesis animations without the issues that we would run into just 3 years ago. All of it works under Pandora and the best part is it only takes about 1.96 seconds to process a new set of animations when you change up your animations order, seen it take as little as 1.25 seconds that is a far cry difference from FNIS and Nemesis load orders I used to run taking several minutes to process each an then taking some end-user fiddly magic to make the two actually behave together.
  2. No idea, I rolled back to 1.63 version of the game. Trying to hammer out some sloppy outfit sliders I made from a month long bender years ago. Might start uploading them as their own outfit files here on Loverslab in a week or so. Finally got Easy Girl, TRS, and a few other mods completely free of problems. No idea how much time I put into these didnt keep track of all the edits. Think last night I fixed up my Deserter X conversions of Fetish Fashion 1 an 2, man I cant believe I left some obvious missed weight paints in there ouch. Pretty sure I did all of this a few years back but lost that PC to a flood >< Cause I remember getting AAF working because I isolated the IKAROS skeleton for the Atomic Beauty version so it would work alongside these AAF mods that require another skeleton. Funny thing was that skeleton is not actually required but I think it was used for the male body an of course the skeleton is shared between male/female for some weird reason in Fo4. I have not retraced my steps yet, its still a work in progress. Though half the time I think about jumping back over to Skyrim because its sexlab is so far along. edit, I really should just make some new mod pages an upload these as seperate outfit packs, probably start on that this week.
  3. No bleeding no sparks. You get black damage decals on character rather than the red blood splotches.
  4. I've been cleaning up my Mod Organizer and my Load Order. Question about the following mod, "Better NPC Support for Devious Devices" actual mod, found here, Well the question is, IS this compatible with DDNG? Really at this point I figure this mod should be redundant or even harmful having it installed with DDNG. Reading the last couple of pages of comments it would appear that over a year ago the mod author was writing a version of the mod for DDNG, and the last comment says it breaks NPC gag use that the mouth wont open properly to fit the gag. (from what I can see, the npc is properly gagged with mod installed) Well I have had installed probably for a while now perhaps ever since moving onto DDNG, and I keep looking at it thinking I should trim that from my LO. No, I dont use all its features, one of the features allows the NPC to attempt to struggle out of DD items on their own giving them 3 chances to break free, I dont use it an I imagine it could break some mods such as NPC's that are placed in DD on purpose. The main point of the mod was to correct NPC usage of some items such as armbinders, preventing bound NPCs from using weapons in combat, and traveling through loading screens with followers in DD. I imagine those issues were likely addressed in DDNG as it is. So again, Should I still be using this mod in my LO or remove it?
  5. Skyrim SE ver 1.5.9.7 If you read my previous two posts, I ended up tracking it down to the use of the following mods Latest version of "Immersive Wenches" version 2.02 This is not compatible with probably all of Corsecs Patches and there was no information to be found easily at least I found no info on exactly which version of IW to use with the patches. IT was that combination that was causing constant crashes with or without Player Captive mod installed. Explanation, first thing think about when its immersive wenches is Corsecs patches because it ties in neatly with many other Loverslab Devious Device themed mods and slavery. Saw some posts over there, Corsec is likely aware of the problem. I was able to remove IW Then using Archeon version 1.5, I could get Player Captive working. I did notice at least in my game it is best to set player captivity chance to 100% Made it through several captures without a crash, seemed reliable after addressing the above issue not related to the mod.
  6. Which version of Immersive Wenches? Im concerned about compatibility.
  7. I have really odd colored furniture. Like its purple but not throughout. See how its brown an purple back there? Where can I get a fixed mesh/texture for that? I think this one is 8+ from main page.
  8. I figured out the fix. So in Racemenu there is a SKSE64.ini file. Normally we have to change settings in here to adjust how many tattoo's the player can have and of course turn on Face Tatts. There is this setting here, [Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0] sDefaultTexture=textures\actors\character\overlays\default.dds This effects Overlay transparency an is known to be useful for making overlays that dont disappear in water or under a transparent outfit. Well for some reason the settings I used which were 4844 and 128 for some reason it just made overlays stop working at all, there may be some other mod interaction such as Beach Body effecting that not sure as 4845 an 128 should work BUT I set it too the default for its transparency layer and now all overlays appear correct. Thanks for response HexBolt
  9. I have noticed at some point that Tears are not being applied after punishment. Perhaps it was not in my last playthrough, not sure when the last time I saw them was to be honest though I recall at some point these worked. Never got around to addressing the issue. Skyrim SE ver 1.5.9.7 Mod Organizer 2 ZAZ Animation Pack+ CBBE HDT V.8.0+ ZAZ 8.0 CBBE SE Rev2 I have both of those available in Mod Organizer, and only one of them installed the V8.0+ at the moment. Using SlaveTats, I applied Tears1 to player characters face and there is nothing. Checked the texture folder there are certainly tears files there. And then I applied SlaveTats face overlay "slave", which appeared on player characters face. I did this to rule out that there was something wrong with the Head Overlay and to rule out that something might be wrong with slavetats.esp itself. So slavetats is working and the nioverride for the head appears working. C:\Modding\MO2\mods\Devices - ZaZ Animation Pack+ CBBE HDT V.8.0+\Textures\actors\character\SlaveTats\drool Address pathway seems correct tears1.dds tears2.dds tears3.dds Are the texture files named correctly? Is the pathway correctly named? Im running out of ideas on how to address the issue... Derp Think I did an entire run without the tears last time just didnt want to take the time to address it, recently been on a lets get it organized binge.
  10. So I went an checked the papyrus mods. Wow I was really back around 2023 or so with most of those preload mods, updated. Didnt change the outcome though. Well this time I ran up to the bandits and character never entered defeat or bleedout stance, just kept getting back up and captive player didnt fire off. Started mashing V button. Guess that worked but really if I have to hit V it sort of defeats the point of the mod. Probably will just remove all the archeon mods, could be its not really developed for Skyrim version 1.5.9.7 anyway. Which is a shame because at some point people will get tired of getting a Bethesda update again, again, again for the however manyiff time. Which is why players opt to stay at a certain version number because it is not the first time that we get borked by an update, but I guess the mindless masses will keep asking why some players opt to not stay on the most current version even though it is a stupid question.
  11. I just tried this out yesterday night. Didnt see Captive Player register in Acheron. (Might have been why I was crashing so much) I went right over to Bandits near Riverwood to test. Got captured a few scenes would run, at some point the game would just CTD happened most of the time, and rarely would make it too completion. A couple times got to Simple Slavery from Captive Player module but the game crashed once upon arriving at SS and the other time completed however like I said only managed to get to SS two times. Most of the time while in Captive Player event the game would crash. Also oddly enough I had an issue with High Heels displacement during sex scenes for player only, meanwhile female NPC no issue with HH displacement in sexlab sex scenes. Female Player would retain this displacement of HH and thus be sunk into the ground even with heels after a sex scene and I couldnt really find a reason for why on trouble shooting. Never saw that issue before and this load order had been fine for a 50 hour playthrough prior with no HH displacement of player. Spent a lot of time last night trying to find the reason for that got nothing. Tried figuring out why newer versions of Archeon would not work on 1.5.9.7 WHY? Well over on the github of the mod it is very clear that it should actually work for 1.5.9.7 Pft its in the github description, but upon loading up the most recent version of Archeon each time it would say missing DLL or some such. There is not much on Nexus about that issue so no idea how to procede with that. ----------------------------------------------------------------------------------------------- Im on Skyrim 1.5.9.7 I really dont want to spend a lot of hours updating my game an mods list to whatever the current Skyrim AE version is, could be a whole weekend of work right there got a lot of mods that work really well right now when I get this Archeon stuff out of my load order can just fire up a game an play. Anyway, I am probably not going to work on getting Captive Player, Captured Follower to work is what I am seeing. It is a shame, As I understand it these mods Defeat player and followers Massive grape orgy follows Players followers are dismissed and enslaved Player is sent to Simple Slavery, sold to a slavery mod such as Submissive Lola Followers can then be found in random dungeons. Sounds like an improvement on how things have been handled.
  12. Submissive Lola has been updated since the last version of CIRI DBVO
  13. Pandora works with everything. Everything that needed Nemesis works with Pandora. All of DAR and OAR animations all of it works with Pandora. Have not run into anything yet that wont work with Pandora. Only need to run Pandora.
  14. What would be really cool is to have some events that are a lot like a certain game called Harem Hotel. In that game the player inherits a slave, There is a love bdsm path, Anyway at some point he is challenged by a key figure in the area that he does not understand how to properly manage slaves and must prove his worth by displaying his handling of his slave. In Lola terms, So Im thinking something along the lines of a random encounter with another Master an Slave. The two Masters get talking about their techniques, Meanwhile Lola and the other slave talk about their Masters and how they are treated. Perfect for all sorts of hijinks there perhaps The meeting concludes with the two Masters displaying their sexual techniques Perhaps this could randomly happen in any major hold. Later Master receives a letter of challenge, Master an Lola must show up to a Major hold in X days. Upon arriving there are now 3 Masters and several slaves. Perhaps some Masters have brought brand new slaves, leading to all sorts of dialogue. The meeting leads to a massive orgy, with each Master scoring points. If Lola embarrasses her Master she is whipped. Repeating event would be fun perhaps every 30 days or so. Slave Dialogue ideas, Perhaps Lola learns that some Masters are not able to sexually satisfy their slaves. Keep them locked in belts all the time. Or are rebellious and disobient, get whipped all the time. Lola might be shocked at how brainwashed some slaves are, because Lola herself is not far along the submission path.
  15. Use Makeup overlays, there are several of them now adays on Nexus, though depends on what model you are using now that there is a high poly face. Overlays made for high poly face dont fit the default face. There are make ups for both high poly and non-high poly faces though not all authors support both. Also you can get all the original warpaints to work in the same set of layers by mods aka other overlay mods. Most of the ones I use simply typed overlay into nexus search engine. Here is an example of makeup overlay, https://www.nexusmods.com/skyrimspecialedition/mods/145679 High Resolution warpaints overlays, https://www.nexusmods.com/skyrimspecialedition/mods/20751 You might have to increase the number of face slots in the Racemenu.ini file, cause its only like 6 by default but you could use much higher like 24 or more slots if you wanted, just depends on memory limits. Typically, I turn off a lot of the default game makeup, this also saves on number of face slots yes these are counted, another reason to increase your limits in the ini file. Then I use a warpaint an some makeup to create a character.
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