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Gameplayer

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  1. I bypassed this simply by using a backported copy of 1.597 There are some automated means to do this on Nexus, https://www.nexusmods.com/skyrimspecialedition/mods/57618 Not sure if I used that specific one. Anyway there are plenty of mods that specifically work for 1.5.97 All the DD mods for example. I installed to dedicated SSD Then found the games STEAM ID, which has a file over here C:\SteamLibrary\steamapps Forget which "Appmanafest....." But marked it "READ ONLY" Now the game can never update. Very important because with how modding is, you could sit play for a couple weeks or a month an come back 2 years later an guess what game updated destroying your mods list. I dont want to update all mods or start over so this locked in approach is appealing to me.
  2. So finally got the piercings at 95.5 submission. But it happened.
  3. Well I typed it in and I see "GivePiercings 1" Over at Riverwood bandit camp area the one before the standing stones. Trying a few more how I may be of services. No dice, My Pack is heavy, Im bored, Check Colar,
  4. I just spammed a save file outside of whiterun, Got asked why do you think you serve me, even though previously in town had already been asked, Also got strip naked quickly and dance. Loaded up maybe 2 dozen times, not once given piercings and yes Devices subtab is correct. The priority must be quite low and there are more events than normal. I made sure the arousal was low.
  5. Oh I know it, In Whiterun. Walk in an out of the tavern with the timer set to 0.5 which should make parade a daily occurance.
  6. So 85 submission score is enough still no piercings. I've done this a few times on earlier versions. Also, come to think of it... No Parades after the first. Really thinking of going back to earlier version an just starting a new game.
  7. Yes, Use "Pandora" rather than "FNIS" to sort your Animations. You can use everything that was made for say Nemesis animation framework and FNIS animation framework together with no fuss an have it sort the animations in like 2 seconds flat out in one button click the days of banging your head into the wall or handling some of the files by hand have been over for more than a year now. I would suggest using DDNG framework for Devious Devices, and yes pretty much all DD submods work out of the box. Yes you can use MCO instead, yes you can use BFCO. NO you cannot use MCO, CGO and BFCO together because they all modify the same things in different ways, pick one. Again use Pandora for your animation sorting very powerful tool gets it done.
  8. I started a new game, Master never gives the jewelry or activates them. Not sure what the last version was when that worked maybe before woof update.
  9. If you are on any version of Skyrim Special Edition, you should consider moving on from FNIS to using Pandora, Pandora, https://www.nexusmods.com/skyrimspecialedition/mods/133232 This works with everything right now and you wont run into animation limits, Im well into 40,000 animations by now. By works with everything I really mean that it works with all the stuff that has required other animation frame works such as Nemesis. You can use all the Loverslabs animations alongside Nemesis animations without the issues that we would run into just 3 years ago. All of it works under Pandora and the best part is it only takes about 1.96 seconds to process a new set of animations when you change up your animations order, seen it take as little as 1.25 seconds that is a far cry difference from FNIS and Nemesis load orders I used to run taking several minutes to process each an then taking some end-user fiddly magic to make the two actually behave together.
  10. No idea, I rolled back to 1.63 version of the game. Trying to hammer out some sloppy outfit sliders I made from a month long bender years ago. Might start uploading them as their own outfit files here on Loverslab in a week or so. Finally got Easy Girl, TRS, and a few other mods completely free of problems. No idea how much time I put into these didnt keep track of all the edits. Think last night I fixed up my Deserter X conversions of Fetish Fashion 1 an 2, man I cant believe I left some obvious missed weight paints in there ouch. Pretty sure I did all of this a few years back but lost that PC to a flood >< Cause I remember getting AAF working because I isolated the IKAROS skeleton for the Atomic Beauty version so it would work alongside these AAF mods that require another skeleton. Funny thing was that skeleton is not actually required but I think it was used for the male body an of course the skeleton is shared between male/female for some weird reason in Fo4. I have not retraced my steps yet, its still a work in progress. Though half the time I think about jumping back over to Skyrim because its sexlab is so far along. edit, I really should just make some new mod pages an upload these as seperate outfit packs, probably start on that this week.
  11. No bleeding no sparks. You get black damage decals on character rather than the red blood splotches.
  12. I've been cleaning up my Mod Organizer and my Load Order. Question about the following mod, "Better NPC Support for Devious Devices" actual mod, found here, Well the question is, IS this compatible with DDNG? Really at this point I figure this mod should be redundant or even harmful having it installed with DDNG. Reading the last couple of pages of comments it would appear that over a year ago the mod author was writing a version of the mod for DDNG, and the last comment says it breaks NPC gag use that the mouth wont open properly to fit the gag. (from what I can see, the npc is properly gagged with mod installed) Well I have had installed probably for a while now perhaps ever since moving onto DDNG, and I keep looking at it thinking I should trim that from my LO. No, I dont use all its features, one of the features allows the NPC to attempt to struggle out of DD items on their own giving them 3 chances to break free, I dont use it an I imagine it could break some mods such as NPC's that are placed in DD on purpose. The main point of the mod was to correct NPC usage of some items such as armbinders, preventing bound NPCs from using weapons in combat, and traveling through loading screens with followers in DD. I imagine those issues were likely addressed in DDNG as it is. So again, Should I still be using this mod in my LO or remove it?
  13. Skyrim SE ver 1.5.9.7 If you read my previous two posts, I ended up tracking it down to the use of the following mods Latest version of "Immersive Wenches" version 2.02 This is not compatible with probably all of Corsecs Patches and there was no information to be found easily at least I found no info on exactly which version of IW to use with the patches. IT was that combination that was causing constant crashes with or without Player Captive mod installed. Explanation, first thing think about when its immersive wenches is Corsecs patches because it ties in neatly with many other Loverslab Devious Device themed mods and slavery. Saw some posts over there, Corsec is likely aware of the problem. I was able to remove IW Then using Archeon version 1.5, I could get Player Captive working. I did notice at least in my game it is best to set player captivity chance to 100% Made it through several captures without a crash, seemed reliable after addressing the above issue not related to the mod.
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