-
Posts
3376 -
Joined
-
Last visited
Recent Profile Visitors
8556 profile views
-
Two new significant issues with MCMs and slavetat textures
Andy14 replied to Aki K's topic in Skyrim Technical Support
Yes, try to fix the errors anyway. Most of them aren't from ZAZ/ZAP or Estrus, but rather "Cannot open store for class dfm_..." I have no idea what dfm stands for. -
Two new significant issues with MCMs and slavetat textures
Andy14 replied to Aki K's topic in Skyrim Technical Support
Far more important than the warnings are the errors caused by missing scripts (Connot open store... etc). Loot only checks mod dependencies at the Master->ESP level. No internal check is performed at the script level. Therefore, my advice is to try to find out which mods are trying to call these scripts and can't find them. I'm not familiar with many of these mods, so you'll need to thoroughly read all the mod descriptions to find out which software dependencies are listed. This also applies to these additional mods—they may have further dependencies as well. Once the scripts are in place, not only will the errors disappear, but many of the warnings will also disappear. -
Two new significant issues with MCMs and slavetat textures
Andy14 replied to Aki K's topic in Skyrim Technical Support
What does the Papyrus.log say? Especially after you entered "ski_configmanagerinstance 1" in the console. That command should cause MCN to reload all mods. -
Two new significant issues with MCMs and slavetat textures
Andy14 replied to Aki K's topic in Skyrim Technical Support
Did you have your load order checked with Loot? -
To display windowed programs in full screen, I use the program linked below. I use it for The Sims 3 because otherwise, with my AMD graphics card, the full screen is far too dark and overly saturated. But I'm sure there's another way to solve this problem. I hope Steam/Skyrim isn't installed in C:/Program Files. Link
-
The script should generally work if you include a gender query.
-
Let Loot sort your mods. Loot also checks if all required mods (i.e., prerequisites for mods) are met. https://loot.github.io/
-
For the old DirectX Version (Skyrim LE) is GIMP fine.
-
GIMP is not suitable for BC7 compression of FO4 textures. However, you don't need Photoshop for this; PaintDotNet can handle the DDS files in the current DirectX version of FO4. The textures can be found in the 9 Texture BA2 archives, not in Materials.
-
I certainly hope this amputee garbage doesn't become part of the mod. Sorry for being so blunt, but it's sick.
-
AAF Nuka Ride: A Porn Studio Mod
Andy14 replied to JB.'s topic in Downloads - Fallout 4 Adult & Sex Mods
I mean the Nuka World Patch that woodrealmelf mentioned. -
AAF Nuka Ride: A Porn Studio Mod
Andy14 replied to JB.'s topic in Downloads - Fallout 4 Adult & Sex Mods
Move Nuka Ride and everything related to it to the very bottom of your list and, most importantly, disable the patch. While the patch works for some, it causes problems for most (myself included). You can also use Loot to sort your loot. -
I have no idea what's wrong on your end. Everything should work out of the box. 1. Uninstall AAF Framework. 2. Install NAF. 3. Install NAF Bridge. 4. Install Naficator. 5. Adjust the Naficator INI file (paths for the AAF and NAF directories, and set bNaficatorEnable to 1). 6. Then start Fallout 4 and wait until Naficator reports that the XML files have been processed. Then exit Fallout 4 with Alt+F4 and set bNaficatorEnable back to 0. Don't start Fallout 4 yet. 7. Instead, save (or rename) the Naficator.log file in the Data\NAFicator directory. There you'll see which XML files were processed correctly and where there are problems.
-
You usually don't need to manually edit the XML. In your case, it seems to me that you don't have any compatible meshes installed. If the mesh doesn't have the corresponding skin, it doesn't matter what's in the XML – it won't work.
-
Read the comments in den ini. 😉 ; Info: Completely disable Skyrim's memory allocator and use regular C malloc. That means memory blocks will not exist anymore ; and game will not crash at some arbitrary limit. Theoretically it should also be faster (especially loading screens) ; and eliminate most ILS or freezing issues. ; IMPORTANT!!: You NEED custom plugin loader to run this so CrashFixPlugin.dll gets loaded before the game initializes! ; Here is the link to "SKSE Plugin Preloader": http://www.nexusmods.com/skyrim/mods/75795/? ; When this is enabled then Safety Load and SSME/SKSE memory patch are not needed, but they don't cause any trouble if you do have them.