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greenmango12

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  1. OK I just hoped to confirm it thanks.
  2. I see. thanks you take time to guide me !
  3. Yes (why I do not mention about follow me, the author had described not make creature sex thing, so I avoid it ^^;) I feel most of mod may show werewolf sex of current user installed... (I may test if default defeat can show werewolf animation correctly or not... when my follower sleep in bed ^^;)
  4. So now I test it,, then find some interesting thing.. even though I use some dialogue mod which may start human sex (author intend so), sexlab may notice, Actor = werewolf, then it seems auto-overwrite current animations. I feel. but can not confirm it work for all case.... (so when werewolf, we usually never use dialogue,, so there is no dialog start sex mod for werewolf ^^;) or I do not know if there are mod which made for it.. (sex as werewolf with dialogue etc ) As you can see, (I use my handmade silly mod), it actually try to use Human animation which user set in MCM, but when start animation, so there is no animation for werewolf, then sexlab auto serch it and choose one of werewolf animation. (without the mod author avoid not start other animation, sexlab may auto change with actor, and start it)
  5. https://www.nexusmods.com/skyrimspecialedition/mods/16747 Then it show me dialogue, but I can not confirm even though it forgive you dialogue, it can start sexlab werewolf animation correctly for you.. so usually with werewolf form I simply use Sex lab werewolves with some personal edit.. do not know recent version though.. (it could not show all animation for me before..) btw if you are CBPC user, you may need to self edit setting files to it work for werwolf / human correctly.
  6. Hi I now serching topic about Dynamic Defeat ..

    (aka Andrew LRG patch)

    do you have any original link which describe what for and how to etc?   ?

     

    (I suppose if it relate with Dinamic animation relacer) though..

    as same as baka verison... (though about his version, I could not self replace animation easy,, they seems hidden in his scripts or esp)

    1. AndrewLRG

      AndrewLRG

      HI! Dynamic Defeat doesn't have a separate topic on Loverslab since it was meant to be an unofficial patch for original version of Defeat. Despite the name it has nothing to do with DAR and is incompatible with Baka version. Patch had several updates and full description got lost along the way. Here are the posts with descriptions.

       

      (More under the spoiler in the end)

      and

       

  7. Thnks, I do not konw why I could not find it ,,, I seems serched in diffrent defeat topic ^^; actually there are described about it,, though I hope to know more detail,, (current status, and how Andrew LRG work,,, I could not find topic about AndrewLRG
  8. Is there link, which describe detai about Bane version? (and AndrewLRG) I could not understand, so what is improved or added about Bane version and with AndrewLRG^^; at that time, I could not ask about those though.... (I use another mod eg,, baka edition and Yamete for specific purpose) OK now I understand (the link is what Bane describe fix), then AndrewLRG was to use DAR then may user swap animation as they need? or someone know the original topic about AndrewLRG?
  9. Thanks ^^; Yes I remember the Banes name... and there seems add on which work with Banes version... About Follower male will be raped by NPC,,, I may not worry.. , because I seldom use Male Follower.. ^^; , though I afraid some quest follower male, will be raped by creature or male NPC. , (I often see these issue,, Quest male follower getting raped,,, so often,, even though female follower not ..)
  10. So I now planning to start new game, or make new profile,, with test up-dated mods, then I have seen, someone up-loaded Defeat custom version, with add on before,, in sexlab se (some where ^^;) It is not baka edition, or it is not Naked defeat SE, but it was pure custom version, which seems offer more stability for NPC vs NPC etc.. I remember. at that time I did not test it (only because I had used another mod which may conflict,, eg Yamete or Baka edtion ) So now I hope to test someones custom version (with offered add on) Do someone know link ? (it had been in somewhere of se forum ^^;)
  11. So I still have used Yamete (your obsolete version), for NPC vs Follower (victim), with PC free battle.?, At current, Does Yamete kudasai have options for such role as same as Yamete? (PC >> excluded from Yamete Kudasai, so he can battle free or can run-away as he need,, but Follower or team mate, (with my selected sex, (M or F or etc) can be victim in battle even though player still fighting (or hide /run)
  12. So I finally see this annoying issue and actually turn off real time check (Defender) worked for me^^; I set up MO2 and skyrim game dir my custom directory (no default app dir), and install FNIS in MO2 mod dir , and I actually have set Fnis.ini (though I set path as MO2 overwrite path) FNIS seems try to serch the DebugData.txt in my user default app data directory...(of course there is no such file, but actually it have been generated in my mod over-write dir ^^;) I changed my PC, then at same time I removed anti viurs soft , , then now I need to use Defender Only. Do not know how I can exclude MO2 mod directories from Defender... (so I can keep run defender real time) ===== OK now I could manage it,, From Windoes setting >> update and security >> there was esclude setting to stop serch directory or file. Then I set, these 2 directory (it seems exclude sub-dir too) 1 is my mo2 mod install dir 2 is my skyrim SE game dir (I think, 1 seems actually work to solve this problem, but I just add both as exclude) After that now I can keep run Defender, but these 2 folda seems excluded >> so FNIS can find the DebugData.txt (though do not know detail ...)
  13. I got new PC then I could transfer all skyrim data , so I can play skyrim SE as same as before with many mods. (though I needed to re-install direct X files) But SE CK render window now keep flickering and can not load any cell .. (or I can not see anything,,)? I update recent NVIDA Driver,, and can play game without problem.. so CK only show this problem about render window.. Does someone know same CK issue? I transfer CK ini setting file, it not work. next I temporally hide ENB files,, form skyrim SE directory, but it not work... === OK the annoying flickering and black render window only remain, untill I load cell.. (though there seems no way to hide render window in CK , Then I just set render window temporally , but after I load cell,, CK render window work correctly... I do not know if my new video card and driver cause issue or not,, but at least I can load cell and move around in render window, so it not severe problem for me..
  14. Thanks advices? , New PC will come 10 to 14 days later, so I am now trying to make back up in another HD. So I follow your advices... maybe I will ask again in this topic when I start transfer..^^; I get nervous to transfer app data correctly...
  15. Hi I am happy, because I finally change my old PC (bought in 2013) to new one with BTO.? but at same time I really be anxious to transfer all skyrim SE data, app with steam to my new PC As my taste, I still try to use SE 1.5.97 with MO2. (I customized mod download directory, mod directory, and save data profile etc) About mo2 data, I feel I can safe transfer, to new PC . (setting is easy) But I do not know how I can keep my steam game directory (which stop to up-date for 1.5.97) in my main C drive, without break my current game,.. I keep to clean steam skyrim SE directory clean... but some skyrim offer app (like old version CK etc) are remain there. how yours up-date PC, and transfer skyrim SE?
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