Jump to content

psikochik

Members
  • Posts

    40
  • Joined

  • Last visited

Recent Profile Visitors

714 profile views
  1. Once again gooser, thanks for the great work! And Decauk thank you too for that wicked database!
  2. Estelles add-on does work nicely, here's a link to it for those who want to try..estelles-apropos-utility. It will work in windowed mode either full-screen or smaller. It does add F-F- support, but I added set of basic synonyms for {Strapon} to have something pop up since the support isn't there yet for determining what's worn. Otherwise, we'll just have to wait for Gooser's update.
  3. This is very promising. It is a little mood killing to see my male player being treated as the agressor during sex scenes. Is this a limitation of how Apropos treats the male in a scene? If not it would be lovely to see them treated as the recipient. This is the same thing I ran across in putting together the F-F dialog files. Link In looking at the M-F scenes there is a similar marker in the apropos log file here's the breakdown: Consensual straight scenes initiated by either are the same: Actors >> [0]: bandit, female [1]: PC, male For aggressive straight scenes there is an ending tag of (Victim): Actors >> [0]: bandit, female [1]: PC, male (Victim) Actors >> [0]: bandit, female (Victim) [1]: PC, male And for aggressive strap-on scenes: Actors >> [0]: PC, male (Victim) [1]: bandit, female So whoever gets the [0] is on the receiving end of the cock, while whoever gets the (Victim) designation is on the receiving end of the abuse. Only in consensual acts there is no designated initiator. That's why I split dialogs into two folders depending on who was the initiator/aggressor. This basically doubled the text files.
  4. I thought about something similar to this. The idea I had was to make the number of eggs you are carrying increase over time, so how many you give birth too would be decided by the duration you set. They would grow at some set rate. The longer you have things set to last, the bigger you will become and the more eggs you will lay. I don't think it would be too hard to implement, but I haven't done any work towards it. From what I've seen that's how its always worked. The longer you carry the eggs, the longer the birthing cycle, the more you produce. This of course leads to the near if not endless birthing cycle for any days set over about 9. It also raises the question of where those extra eggs came from. What I suggest is an alternate. A specific number are laid, plus or minus say 3 for variety. But now if they incubate say a day they are ping pong ball size to say two weeks and they are volley ball size each. Which would hatch those little bugs to something the size of a chicken. The advantages are limiting the birthing cycle time, not producing so many that gravity is distorted and everything starts sliding to a back wall then falling into Skyrim space, and there wont be so many that it slows or crashes a save game. Anyway, it's just a suggestion. Not knowing anything about scripting I have no idea what I'm asking.
  5. I downloaded it opened it up and yes it looks like a mash-up of several Succubi mods, but apparently not PSQ. I took a test run of it, using MO and enabling all the optional esp files this is what I got... - You can play a Succubus, basically the Succubus Lite mod, with the associated spells, outfits, etc. - I went to a vampire hangout and - It slowed my game to a crawl. - Yes, some of the vampires were succubi and some stayed vampires, and no they did not get along. - The succubi were not hostile unless attacked by me, but they didn't try to seduce me either. Maybe some dialog options were missing or they just have the Succubus Lite spell complement and attack you with those. - I did not try the "summon succubus twins" or other features, as my game was sooo sloooow. You can basically take out everyone else's mods. Then you just have your alternate enemy race mod tweaks and a nice long list of required mods with load order. It's a fun idea.
  6. Would it be possible, instead of the sometimes endless birthing loop, to set a specific size clutch for internal incubation, adjustable in the MCM plus or minus a few. Then depending on how long they incubate the egg size grows, similar to the soul gem pregnancy of the PSQ mod. Thus hatching a larger more mischievous chaurus?
  7. If you want a Chaurus Plague try this addon. But be warned.....SLChaurus-Expansion
  8. Just messed around with various FF animations and it looks like there is a marker for the passive or (Victim) role. I pulled these from my apropos logs. In the first instance my PC (Svylanya) was attacked and the victim, in the second it was mutual, but I took the dominant role. Actors >> [0]: Svylanya, female (Victim) [1]: Forsworn Forager, female Actors >> [0]: bandit, female [1]: Svylanya, female I went thru a few variations on each and consistently got [0] for the passive role and [1] for the dominant.
  9. Any chance the Chaurus hunter will be added? Or does it need to be modeled first?
  10. What about the actor(0) & (1) designations? I thought that was how the {PRIMARY} and {ACTIVE} were distinguished. But I'm just guessing. Thanks though, most of it is actually your earlier Male-Female stuff just reworded to kinda make sense. Actually was laughing at some of the lines, I mean strap-on's working like water pistols? but it was just a little twisted logic, I mean if women can apparently get each other pregnant...I'm not sure I'd even put one of those things on if the strap-on is sucking your insides out...
  11. I've put together a small db file of just FF messages. Going thru the animations I noticed that there are only 3 specifically tagged FF w/o toys. So here's my logic: All the FemaleActor_Female_... files use toys The FemaleActor_Female_FF_... files don't I also split them into two folders: FemaleActor_Female ... for the female PC in the submissive role FemaleActor_Female_Dom ...for the female PC in the dominant role For the db files I went with the following: Decauk's tag of {CREAM} vs {PUSSY_JUICE} <- that one just cracks me up everytime I read it. I think its a new drink for my cat.. {STRAPON} vs {WORNSTRAPON} <- I can't see a reason for the "WORN" here and the other is already in the code. I added two adjective tags: {SO_ADJ} <- Non-rape Strap-on adjectives {SOR_ADJ} <- Rape Strap-on adjectives. Anyway take a look, I set it up so it shouldn't overwrite anything. It's just to preview possibilities. These are predominately 1st person w/ a skeleton 2nd person & a voyeur 3rd person. .. Just wanted to add that within an act grouping I set the stages like this: 1st name file - get ready/undress .._Stage2 - set start of the scene, .._Stage3 - go at it .._Stage4 - finishing .._Orgasm - finishing / aftermath This way the stage messages display in a logical progression. There is some overlap in stages 2 & 3 and stages 4 & O in some instances. Sorry for the hole in the wall topic...I'm lost with just attacing a file. .... ok I think I have it...Apropos 06.18_Custom.zip *yea!*
  12. Do we have another description author/editor in our midst? http://www.loverslab.com/files/file/563-jcontainers/ (Just drag and drop files or folders on top of the executable) Yes, maybe, hopefully, I've been working on the FF files using Decauk's custom db as a start. I do have a question about the {STRAPON} tag, is it picking up the type from the animation? I can't see how putting the list in the "Synonyms" file will get it to match up. And they should definitely be separated into aggressive & non-aggressive types. I've also split the db file into two separate file groups, toys or no toys. Otherwise it just doesn't make sense.
  13. Found it! thanks, Here's a link for anyone interested. json_validator.zip
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use