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Redflyingmonkey

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  • Literal Bookworm
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  1. Three, do get the stuttering on UBE too.
  2. Heya boss. So I'm not getting a crash on AVX but it's not working (obviously, I have an Nvidia GPU). It's not using my 9800x3d more than it used to either. FLEX works, but it somehow uses 99% of my GPU on a clean install, so I'm wondering if the problem isn't coming from my hardware. PC is new though, nice rig with a 5070ti. Maybe drivers ? I have no clue.
  3. Yup, nuked my mod list last week so all my mods have the newest version since I've reinstalled them one by one. I'm checking some combinations but no dice so far, only works if Hook stays at 0. Any combo with any of my SKSE plugin on Hook;2 = instant crash. I'll try and actually play for a few hours on a new save with logging enabled to check if my modlist is stable before asking you more info about this, don't want to waste your time if it's something I've fucked up.
  4. The log is in the spoiler below your quote, easy to miss. I'm trying without the Hook and it works fine. Just have to tweak settings a bit, trying to make it work with UBE SMP lips. It's incredible that it just... works...
  5. Hello. Nice work man. Would like to try and help with the testing if possible but I'm getting a consistent crash (at startup, after OAR animation calculation etc), with your mod enabled on the Hook;2 option for SMP. Weirdly, the error that comes up is not an HDT-SMP Violation but this one : "EXCEPTION_ACCESS_VIOLATION" at 0x7FFCEBB88883 ConsoleUtilSSE.dll+0008883 mov [rcx+rdx*8], rax | C:\Users\Falco\Documents\GitHub\ConsoleUtilSSE\build\release-msvc\vcpkg_installed\x64-windows-skse\include\RE\B\BSTArray.h:541 void RE::BSTArray<RE::BSTEventSink<RE::MenuOpenCloseEvent>. With a bunch of ConsoleUtil "openmenu" functions calls being canceled. Best guess is that the late hook into FSMP is conflicting with some other mod depending on ConsoleUtil, but after disabling all of them (except ConsoleUtil), it still happens.
  6. Heya @MadMansGun, thanks for the work as always. I'm trying to run one of the compatibility patches (that were not made by you, but if you'd be nice enough to share pointers with me, I'm sure that'd help others who encounter the same issue). The Zombie mod especially. It needs the LE version from Mikhail's mod, that I understand, but the file path in Nifskope points to a mikhail animals and monsters/zombies/body.dds in the texture path, and it does not exist. Not in the LE version, not in the SE version. I've tried linking it myself, and they are definitely not the correct textures for the patch here (there are gazillions of zombies in the patch version, vs only like, 4 in both Mihail SE and LE, and it does not fit the zombies on Mihail's LE and SE zombies). So my question is, first, wtf, and then, is there a version of Mihail's zombies with these textures paths somewhere ? Thanks a bunch !
  7. Can't believe I used to help with HDT development back in the day and now I'm stuck with a dumb noob problem on simple collisions being too strong...
  8. I dunno if the problem is XML, animation, chargen, tri files or what. My guess is that somehow my 9800x3d is fucking up the physics calculation because of the shit ton amount of cores, maybe I need to use more than one. That or SoS is too low poly. I'll try with TRX for SoS if I can find it. Do you know if TRX + HIMBO work well together for your mod?
  9. Yo ! I'm still trying to make it work with this or with the ube head but i'm kind of stuck. The collision is enormous with both heads, and makes everything clip hard. It's on my end 100% looking at your gifs and JGon's, so I'm trying to understand. I got SoS>Baka>Himbo>Your head, just like Baka advised. I built the head without morphs, and didn't touch the SMP files. What could have gone wrong if the lips go crazy, fall , 1 meter away from a dick ? Do you think 3ba or CBPC is conflicting ? Should I find SoS high poly rather than the low poly one ?
  10. WHAT ? I've been on it for ages and didn't see !!! DID I SPEND AN ALL NIGHTER FOR SHITS ? Lol
  11. Man I love you Predator. I'm trying to get your SMP configs to work with UBE but this is messed up. The head is almost just the same mesh all over, no way to rig it to a mouth part or anything...
  12. Hello all. I'm in a pinch. Getting multiple CTDS with these callstacks : I'm pretty sure it comes from OAR trying to launch an idle animation at the same time as Ostim/Sexlab... Is there some way to have it shut the fuck up when a scene is starting ? Animation queue fix is NOT doing it's job here. Maybe a patch I've missed in the 6 years I was away from modding ? Thanks, if you know something don't hesitate
  13. LMAO !!! I think the author of OSL Aroused hid a Horrible Harassment compatibility fix ? It works perfectly. Too perfectly. Did he post a hidden sexlab mod on nexus ??
  14. Yes to both questions. I followed your advice (I was disabling mods one by one to figure out the error, it was smarter to change my mindset and, as you said, go the other way). All the mods now work, SOS SMP Patch by Baka OBody etc. I zeroed the error on JK mods (I have the full fucking suite, of course it was one of these). I don't know if they make NPC record changes or something in one of the mods or one of the patches, since this seems to be the main issue. So I'm still not done looking for whatever is causing this bullshit but hey, stuff now works without JK's stuff at least. Thanks you all, you're good people.
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