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Version 0.1
114 downloads
This mod adds a deviant lifestyle and the toys needed for it to the game. Once the deviant lifestyle is added to your Para during character creation or by using a mirror they will have the need and a skill for these activities. Interacting with the devices will relief the need and advance the skill. In addition to that a new Outfit type is added to the game which gets equipped when interacting with the devices. In its current state (V 0.1) the mod adds : - Pillory, furniture - Xcross, furniture - Paddle, decorative item - Crop, decorative item - Bodysuit, equipment - Collar, equipment Since this is a quite early WIP the need and skill balancing might not be quite right for now. In addition to that there are some clipping issues since i haven't got the ingame animation adjustments working yet. -
View File ParaDeviant This mod adds a deviant lifestyle and the toys needed for it to the game. Once the deviant lifestyle is added to your Para during character creation or by using a mirror they will have the need and a skill for these activities. Interacting with the devices will relief the need and advance the skill. In addition to that a new Outfit type is added to the game which gets equipped when interacting with the devices. In its current state (V 0.1) the mod adds : - Pillory, furniture - Xcross, furniture - Paddle, decorative item - Crop, decorative item - Bodysuit, equipment - Collar, equipment Since this is a quite early WIP the need and skill balancing might not be quite right for now. In addition to that there are some clipping issues since i haven't got the ingame animation adjustments working yet. Submitter Vader666 Submitted 07/11/26 Category Paralives Requirements Install Instructions - Unpack the .rar and place the folder named ParaDeviant_1859544149340013271.mod into : C:\Users\>your username<\AppData\LocalLow\Paralives\Paralives - Activate the mod in the "my mods" menu
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Well no, since we already got all of that. Custom animations work, all the stuff that is in the game now can be extendend / changed and with BepinEx you can load dll's and run custom c++ code alongside the game playing around in the games memory. As for the "political" stuff, they are aware of adult modding and the fact they cant really do anything about it even if they wanted to, which they dont.
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what are those full mod tools going to look like ?
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Has anyone figured out how to get multiple characters to use the same furniture ? Despite having multiple slots my furniture only allows interaction of 1 character at a time...
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Because its not a (game) mod, its much more an engine extension for Unity. Its pretty much what the script extender is for BGS games.
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Paralives has a quite extensive build in condition system which, paired with its actions and interactions, is capable of doing a sort of clunky WW-like right now. In additon to that there is BepinEx which allows access to the engines memory, which means you can do anything you want. The animation converter is kind of a pain in the butt tho... On a technical level, there is nothing that prevents a WW-like right now, it is just a matter of time. With that said, the game has been out there for only 3 weeks and it is the middle of june, most people have better things to do then spending their free time in front of a computer right now.
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Generating fully textured 3D models out of a single image is not only very much possible, there are models out there which quite frankly do a "decent enough" job at it. I dont think so. Mostly because modding in games comes down mostly to scripting in the engine- / game- specific language instead of stuff like Python or C++. Since those languages have a much more narrow scope and are pretty much tied to a given engine or even a specific engine version, creating an LLM that is capable of generating code in those languages just isnt worth the hassle.
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Black Sabbath - Die Young
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Its because i totally fucked up the collision/havok physics when doing these. Not much you could do about that besides maybe trying to change some havok settings inside the .nif file using nifscope. The issue might be solved by changing the collision group from animated static to static, however that might fuck around with its animation...
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CTD on startup with TD active has been reported occasionally, but afaik no one really got to why it happens for some people.
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Just a wild guess but, Windows 11 ? and Vortex as mod manager ? If thats the case you could try wether a manual install still causes CTD.
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LLMs are the worst possible choice of technology for that kind of work. It will make it look like it works but when it actually doesnt. All you do is "train" an LLM to sort Plugins by name, not by what they are doing.
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