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Vader666

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  1. Generating fully textured 3D models out of a single image is not only very much possible, there are models out there which quite frankly do a "decent enough" job at it. I dont think so. Mostly because modding in games comes down mostly to scripting in the engine- / game- specific language instead of stuff like Python or C++. Since those languages have a much more narrow scope and are pretty much tied to a given engine or even a specific engine version, creating an LLM that is capable of generating code in those languages just isnt worth the hassle.
  2. Black Sabbath - Die Young
  3. Its because i totally fucked up the collision/havok physics when doing these. Not much you could do about that besides maybe trying to change some havok settings inside the .nif file using nifscope. The issue might be solved by changing the collision group from animated static to static, however that might fuck around with its animation...
  4. CTD on startup with TD active has been reported occasionally, but afaik no one really got to why it happens for some people.
  5. Just a wild guess but, Windows 11 ? and Vortex as mod manager ? If thats the case you could try wether a manual install still causes CTD.
  6. LLMs are the worst possible choice of technology for that kind of work. It will make it look like it works but when it actually doesnt. All you do is "train" an LLM to sort Plugins by name, not by what they are doing.
  7. Meshes and textures don't grow on trees... They are made (mostly) by humans, just like any other assets as well. Derivative works of any asset need proper license, otherwise its IP fraud / "theft" no matter if its an outfit, an animation, or a sound effect. The only difference with animations is that its quite a lot harder to distiguish derivates from original creations. A possible remedy for that could be adding data to the generated files that state that the file was generated by this tool alongside some information about the original file used to do the conversion. Obviously not a bullet proof way to prevent anything, but given that we are pretty much talking about the issue of people who want to grab cash with the least amount of effort possible are going to use the tool to convert somone else's stuff, it might work well enough. Without any insight to the tool, im 99.9% sure its capable of converting any animations since its just orientation data within a given reference frame for a list of bones. > Retargeting Implementation of the generated .hkx files is a different story.
  8. If you've got a GPU with 12GB VRAM (maybe even 8 are enough) you could try the NSFW version of this. Works quite well, based on the limited time i've played around with it so far.
  9. It shouldn't be, by default it should open with the "home" key ( Pos1 if you're on a qwertz keyboard ) Don't bother with that, it's just the legacy of a time when MCM wasn't a thing yet.
  10. You can't start AAF animations on furnitures that are currently in use. Unless AAF has changed that at some point in time. Try to get both actors close to the device but don't tie anyone to it, then open the AAF wizzard select the actors and you should be able to select the device to start a scene there. If you don't want to do that by hand everytime, you need a mod that supports starting AAF animations in TD furniture.
  11. I don't know very much about computers or math but calculating with -infinity seems to be rather hard for papyrus... Had the issue that the mod suddendly stopped working, even it's MCM was completely frozen. Got a bunch of suspended stacks from its scripts and found the cause in a thread stuck running GetFromWeight(). Fortunatly i was able to fix it by just overwriting those 2 floats with 1.0 This happend with version 2.4.2, just updated to latest version now, hoping this got fixed at some point in time.
  12. Would it be possible to add a notification / confirmation when the "download this file" button on a file page redirects to an external site ?
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