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VVilly

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  1. Many thanks for the replies! Everything is clear, except this point: Do you mean a patch for "Radiant Prostitution - RMCW Edition" (that could be created by you or by someone else) or a patch for "Paradise Halls - And You Get a Slave" (that could be created by @Musje or by someone else)?
  2. @Bratty Cheeks - RMCW, first of all, many thanks for taking on the mod. I was really glad to bump up against this topic a day ago and to find out that the mod is still supported. I compared MCM menu of the mod version I have (5.0 for LE) and the latest version published by you (8.1.1 LE as of today) and have the following questions: (1) Radiant Prostitution > PC Settings > Stripping sub-menu disappeared with all its options (Player Minimal Stripping, Client Minimal Stripping, Use Beds). Am I right that from now on these options are defined as per Sexlab settings only? (2) Radiant Prostitution > PC Settings > Player Detection sub-menu disappeared with all its options (Aggro Distance, Scan Interval, Overall probability etc.) I saw your reply on the reason of its removal: I wouldn't say that I will miss it too much as in its present state it works a bit... strange, let's call it that. Nevertheless, am I right that you are not planning to fix it in the future (even in the far future)? (3) Radiant Prostitution > PC Settings > Reward Setting > Sex Duration for full Reward option disappeared. I saw your reply on the reason of its removal: Am I right that you are not planning to use sex duration as an option anymore? I would suggest to use it as a reward modifier: the longer is the period spent with the PC in animations, the higher will be the reward. (4) Radiant Prostitution > PC Settings > Reward Setting > Female PC Gold Bonus option disappeared. Not an issue for me but just a matter of interest: why did you removed them? (5) Radiant Prostitution > PC Settings > Reward Setting > Female PC Gold Bonus option disappeared. See the Question # 4. (6) Radiant Prostitution > PC Settings > Reward Setting > Tip modifier option appeared. What is it for? (7) Radiant Prostitution > PC settings > Indebted Settings sub-menu appeared. Am I right that the debt will not be the same as a fine for offenses (i. e. a debt will not trigger arrest by guards)? (8) Radiant Prostitution > Quest Settings > Utility > Panic buttons option disappeared. However, Radiant Prostitution > Quest Settings > Utility > Release Freeroam Client option appeared. Is it just renaming or something new? If the latter, what situation is this option intended for? (9) Radiant Prostitution > Quest Settings > Free Roaming Prostitution sub-menu now consists only of one option ()Restrict to current Innkeepers town). From the previous posts in this topic I understood that something was wrong with Multiple Bonus and Max Repetitions. What was wrong with Guards can solicit player? This option also disappeared from the sub-menu. (10) Radiant Prostitution > Quest Settings > Home Delivery Quest > Home Delivery Guest option appeared. Am I right that with [number]% chance an additional NPC will appear in the destination cell? Or is it a chance for triggering of Guest of Honor variant instead of ordinary Home Delivery? (11) Radiant Prostitution > Quest Settings > Home Delivery Quest > Clients male option appeared. As I understand from the description of this option in MCM, depending on the checkbox selected or not all client will me male or all clients will be female. So, mixed sets of clients are not supposed? (12) Radiant Prostitution > NPC Events > Utility > Panic button option appeared. This option is for NPCs only, isn't it? (13) Radiant Prostitution >Working clothes page has the following notifications: "Ignore this page, I disabled it (RM)", "It's no longer required as the approach mode ha" "Has been removed", I guess. Why didn't you removed this page completely then? Note: maybe you've already answered this question (wholly or partially) answering the Question #2. And one more question. I have the following issue with the version of the mod I've had until today. I didn't have enough time to check how it works in the version you published, but didn't find any mention abut this problem in the topic, so the issue probably still exists. This issue is that slaves from Paradise Halls - And You Get a Slave can also order Home Delivery. However: (1) it breaks immersion (I guess that by the logic of the mod this type of NPCs isn't allowed to take such decisions), (2) it's not possible to complete the quest as the slaves don't have the proper dialogue. Could you remove this type of NPC from the list of potential customers for Home Delivery but make it possible for them to participate in action if the delivery was ordered by their owner?
  3. Better later that never. Accidentally I found out that forgot to reply about the cause of the problem. Maybe someone will find it useful. The cause was that Devious Devices Integration in my setup used the same slot for item hiding as SexLab Utility Plus - for equipping of tongues. When I changed the slot in DDI settings to another one the sound or item (re)dressing disappeared.
  4. Hi @factoryclose, I have some questions regarding the following phrases on the mod page: Meanwhile, the description for Baka Motion Data Pack says: So, is Dynamic Animation Replacer an option or a hard requirement for LE version of the mod? Are these issues similar to the original SL Defeat or specific for your edition of the mod?
  5. My deepest apologies, for some reason I didn't notice the description. The sound I have is definitely unlike a sound of a mushroom (be it gathered or eaten), it's exactly or almost the same as a sound for equipping or torso piece of clothing (e. g. Blue Robes). At a glance the only overhauls I have are Alternative Crafting System and Wintermyst. Anyway, thanks for the hint. will try to sort it out. Thanks a lot for supporting and developing of your excellent set of mod tweaks.
  6. SexLab Utility Plus v20220319 (LE). I'm not 100% sure that the problem I have is caused by the mod, but I have a suspicion that it is. The problem exists both in a save game of a 10th level PC and in a brand new game and is revealed in continuously repeating sounds of item (re)dressing during SexLab animations. For testing purposes I disabled "Use Face Items" option in the SexLab menu but nothing changed (the sounds keep playing). I executed "player.inv" command then and noticed that even with disabled face items the following appeared in the inventory during an animation: Also, taking an opportunity I'd also like to ask: what is the difference between "No'", "Here is fine" and "Let them watch" options in "Ask for Hidden Place" menu?
  7. Yes, I'd like to decrease the number of ESPs and I'm using LE. Personal use only, for the purpose mentioned above. Indeed, But I'm still using ZAZ, DD, SLA, SL, SlavTats as I have other mods for which the said frameworks are required. So for me it changed from 4 frameworks to 4+1 framework Until today I used only SLaVe but now I see a number of tempting mods and I want to try 3 of them in addition to SLaVE. OK, I will inspect the mods I currently have and see if I can remove something I don't need or something that can be safely merged. Now I got your point. many thanks for the comprehensive explanation! Well, it looks like one day I will finally have to check which of 250+ mods I have on LE are available on SE as and to decide whether the mods not available for SE worth staying on LE
  8. Hi @VirginMarie, I wanted to migrate to the actual version of "Shout Like a Virgin" from an old one and in surprise found that it's not a single mod anymore but a content mod for Toys&Love Framework. I would not attach importance to it if each mod didn't have its own ESP file (the problem is I have too much of them already). The questions I have: 1) Is it safe to merge all ESPs (or some) from your mods into a single one? 2) Do you plan to release all-in-one version of Toys&Love and its content mods? 3) Why did you choose to split content into separate mods instead of making a single mod with possibility to activate the required components through MCM? Thanks in advance for your reply.
  9. 0.98e LE Unfortunately, the problem with registration of PAHE remains (tested on existing save and on a new game). Anyway, I'd like to know what I would get if the mod was registered by SBC. Am I right that: 1) it would be an additional dialogue line (something like "Let's enslave you completely" as far as I remember from SBC v. 0.972)? 2) I can reach the same result by using of PAHE interaction menu (which becomes available under a certain condition like <50% HP)?
  10. So I run the game with the following list and order of plugins: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm paradise_halls.esm paradise_halls_SLExtension.esp SkyUI.esp SexLab TDF Aggressive Prostitution.esp pahe-tdf-patch.esp Alternate Start - Live Another Life.esp SexyBanditCaptives.esp Comments: 1) SexLab TDF Aggressive Prostitution.esp was enabled to check SBC capability to register a at least one mod. 2) Alternate Start - Live Another Life.esp was enabled to skip intro. The problem persists: SBC successfully registered TDF AP, but didn't register PAHE. Done.
  11. One more detail (maybe it could be a clue).At the commentary field (at the bottom of MCM menu) I see a name of a resource file for each entry (regardless of I have this mod installed or not), for instance: For each except PAHE: Tomorrow I will run the game with only SBC, PAHE and their dependencies and see if it will change something in the mod behavior.
  12. Thanks a lot, I saw it right after I posted my question. Really fast and amazing support I did the fresh start, waited until all mods were registered in MCM and had a look in SBC menu. The checkbox for "Paradise Halls" was empty (checkboxes for other mods I have were filled). I saved the game, then loaded the save file and had a look in SBC menu again. The checkbox was still empty. This is how PAHE looks in my list of plugins in Mod Organizer 2: And here is what I have in Sexy Bandit Captives\SKSE\Plugins\SexyBanditCaptives.json: For me both the names look the same, Thus I assume I have nothing to edit in JSON to fix the issue.
  13. 0.98d LE Hi @Blackbird Wanderer. First of all thanks for the great job you've done, Can't wait to see all the features added in the period when the mod wasn't available for download. A small hiccup happened after I removed the previous version, cleaned the save file and installed the actual version, namely the checkbox next to "Paradise Halls" item (... -> Information -> Detected Mods (Automatically Refreshes)) is empty despite I have PAHE 8.1.1 installed and paradise_halls.esm activated in the list of plugins. I tried to restart PAHE through its MCM menu but with no avail. All other plugins I had were detected correctly at once. What could be the reason and how to fix it? Is it mandatory to start a new game to update from 0.972 to 0.98d?
  14. UPD: the problem was in auction medallions - instead of buying them from Pardo, I used ones that I found on slaves bought before. Hope, this will help others no to repeat my mistake: buy only genuine medallions, buy from Pardo.
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