BruceWayne Posted October 22, 2012 Author Posted October 22, 2012 Inga should be in the V&V before you clean out the gangers. If she's not, I'd have to check her packages again. As to the "barren" V&V: I've looked up the quest that is ultimately responsible for reopening it. It's the one, where you have to fight/convince/pay off the deserters. The reopening is handled pretty weird (at least in my noobish eyes). There's no easy "hook", where I can check, if it's open or not. I have made one, that hopefully works, but only testing will show that. I also added a status update to the OP.
KainsChylde Posted October 22, 2012 Posted October 22, 2012 Oh, she's there. I've seen her in the background while talking to Nash a few times. I meant if you talk to her. Just because she's in the room doesn't mean you met her yet. What about checking quest completion? It takes roughly 3 game days between hiring a new sherrif for the town (completing My Kind of Town) and Layla and her band showing up (Band of Moronic Mercenaries I think?). And another 3 days from dealing with them and the casino reopening. Any way to use those landmarks?
BruceWayne Posted October 22, 2012 Author Posted October 22, 2012 Ah okay, now I get it. I can look into that. Maybe she even could give some comments on your progress in the Primm quest. She has already a check on your reputation in Primm, but I recently read somewhere, that Primm-rep never gets set anywhere so it's always neutral, even if you wipe out the town. The whole setup of the V&V quests is a little weird. The casino gets reopened by disabling a x-marker, which is linked to all the stuff in the casino, which in turn gets enabled, when the x-marker is disabled... As I already have a condition checking for that I might be able to do something with this. The countdown for the deserters starts when Primm has a new sheriff, I believe. Maybe there is room for something there. Would be a nice addition anyway.
zippy57 Posted October 22, 2012 Posted October 22, 2012 The Primm reputation is unused in the vanilla game, although there are some mods that patch it back in.
BruceWayne Posted October 23, 2012 Author Posted October 23, 2012 The Primm reputation is unused in the vanilla game' date=' although there are some mods that patch it back in. [/quote'] Yeah that's what I found out. The only way to check your standing is in the general Primm quest with three different possible states in vanilla I think. (nothing, town freed and town wiped out) Not counting the different outcomes for who is sheriff of course, but that doesn't influence anything besides some dialogue with Nash and some comments of the commoners.
BruceWayne Posted October 25, 2012 Author Posted October 25, 2012 I've added some screenshots to the OP to show some of the new features for the next release.
ChancellorKremlin Posted October 25, 2012 Posted October 25, 2012 Wow, up for 3 minutes, and already taken down because of violations to ToS. Still, Inga gets me hot, what a cutie!
BruceWayne Posted October 25, 2012 Author Posted October 25, 2012 Wow' date=' up for 3 minutes, and already taken down because of violations to ToS. Still, Inga gets me hot, what a cutie! [/quote'] I haven't even finished pasting the link... Edit: Pics reuploaded and set to private...
ChancellorKremlin Posted October 25, 2012 Posted October 25, 2012 Your PC is unnaturally smiley lol. Good to see the links back up. And cheers to KS for the nice room.
astymma Posted October 25, 2012 Posted October 25, 2012 Ah okay' date=' now I get it. I can look into that. Maybe she even could give some comments on your progress in the Primm quest. She has already a check on your reputation in Primm, but I recently read somewhere, that Primm-rep never gets set anywhere so it's always neutral, even if you wipe out the town. The whole setup of the V&V quests is a little weird. The casino gets reopened by disabling a x-marker, which is linked to all the stuff in the casino, which in turn gets enabled, when the x-marker is disabled... As I already have a condition checking for that I might be able to do something with this. The countdown for the deserters starts when Primm has a new sheriff, I believe. Maybe there is room for something there. Would be a nice addition anyway. [/quote'] The interior changes are set as "Set Enable State to Opposite of Parent" with the parent being that marker. In order to check if the casino has been rebuilt, just check "MarkerREF.GetDisabled == 1" or "SomethingInTheCasinoAddedWhenRebuiltREF.GetDisabled == 0".
BruceWayne Posted October 25, 2012 Author Posted October 25, 2012 Ah okay' date=' now I get it. I can look into that. Maybe she even could give some comments on your progress in the Primm quest. She has already a check on your reputation in Primm, but I recently read somewhere, that Primm-rep never gets set anywhere so it's always neutral, even if you wipe out the town. The whole setup of the V&V quests is a little weird. The casino gets reopened by disabling a x-marker, which is linked to all the stuff in the casino, which in turn gets enabled, when the x-marker is disabled... As I already have a condition checking for that I might be able to do something with this. The countdown for the deserters starts when Primm has a new sheriff, I believe. Maybe there is room for something there. Would be a nice addition anyway. [/quote'] The interior changes are set as "Set Enable State to Opposite of Parent" with the parent being that marker. In order to check if the casino has been rebuilt, just check "MarkerREF.GetDisabled == 1" or "SomethingInTheCasinoAddedWhenRebuiltREF.GetDisabled == 0". It took me longer than I care to admit to figure that out, but when I did, I did exactly what you said... I was expecting something different, like CasinoOpen == 1 in some script. Your PC is unnaturally smiley lol. I have no clue which mod is responsible for that. No matter what I do, he's smiling like a coked up markerrat...
astymma Posted October 25, 2012 Posted October 25, 2012 It took me longer than I care to admit to figure that out' date=' but when I did, I did exactly what you said... I was expecting something different, like CasinoOpen == 1 in some script. [/quote'] Heh yeah, it's a common technique for making sweeping changes to a ton of refs, either enable state same as parent or opposite of parent. Allows you to enable, disable entire buildings and their contents. Also swap doors which is really useful. Have two versions of an NPC (like one wounded laying on a stretcher needing healing and one healed for example). Tons of ways to use to your advantage.
yosecretsquirrel Posted October 28, 2012 Posted October 28, 2012 Well then' date=' that's fine. Speech is always the first skill I max out. In fact, as long as you check non-SPECIAL stats I'm fine; my Courier is Level 14 and hasn't left Goodsprings yet. I'm going to have to find one of those mods that lets you put over 100 points in skills or I'm going to get stuck on the Level Up screen... [/quote'] or you could just consol down the skills/specials using player.modav
KainsChylde Posted October 28, 2012 Posted October 28, 2012 Skill points don't halt level up. It'll either give you reduced points or just skip it. You only have to worry if you're low on perks. Not being able to pick a perk will freeze your game.
BruceWayne Posted October 29, 2012 Author Posted October 29, 2012 Using the console should always be the last resort. As Kainschilde says, it's only going to be a problem if you're out of perks.
BruceWayne Posted October 29, 2012 Author Posted October 29, 2012 Updated OP. Due to internet-related issues, I couldn't work on the plugin over the weekend as much as I wanted. New features are implemented, but the plugin is still very buggy in its current state. As soon as it's stabilized, I will release it. I can't say, when it's done, but I will keep you updated on the progress.
zippy57 Posted October 29, 2012 Posted October 29, 2012 Just popping in to note that the post of mine that everybody is suddenly responding to is over a month old now. So please stop responding to it.
BruceWayne Posted November 5, 2012 Author Posted November 5, 2012 Just a short update on the update: It's nearly 95% done. Features are complete and a big chunk of the most glaring bugs are fixed. I'm currently determining wether or not it is necessary to do a clean save or not, for those who want to update their older versions. I'd hate it, to have everybody start over. But some changes seem not to apply, otherwise. Expect the update to come out this week. I want to include some songs for the dance scene. I headed over to the Internet Archive and found some really nice ones. The question I have is now, wether or not it is allowed to redistribute them. There is a big article about Creative Commons, but most of the songs (mostly 50s, 60s songs) aren't labeled with the pictograms. I know that Wave Radio, over at the Nexus got its songs there, but I want to be sure. I don't want to get in trouble with Sinatra's heirs...
KainsChylde Posted November 5, 2012 Posted November 5, 2012 Any mod that redistributes music along with the file is fair game for you to cherrypick music from. You know Nexus, if it wasn't ok to share they'd be in moderation with the mod owner banned. The only exceptions would be custom music recorded by the mod owner or friends of theirs.
BruceWayne Posted November 5, 2012 Author Posted November 5, 2012 I think that won't be a problem, unless Chuck Berry did Fallout mods back in the day...
DoctaSax Posted November 5, 2012 Posted November 5, 2012 I want to include some songs for the dance scene. I headed over to the Internet Archive and found some really nice ones. The question I have is now' date=' wether or not it is allowed to redistribute them. There is a big article about Creative Commons, but most of the songs (mostly 50s, 60s songs) aren't labeled with the pictograms. I know that Wave Radio, over at the Nexus got its songs there, but I want to be sure. I don't want to get in trouble with Sinatra's heirs... [/quote'] I've looked into this before, and it's tricky. There are no guarantees that just because you got something off Nexus or IA it's free for grabs. Any tunes at the Internet Archive are only there because they haven't had a complaint about them yet. The Nexus is UK-based, where different rules apply than those that would for LL. The CC license on an mp3 doesn't necessarily apply to the original recording or the song, but to the re-recording from the original to digital that the uploader placed on IA. Sound recordings hardly ever enter the public domain in the US, so chances are the rights to the song as well as the original recording can still be claimed by somebody. Even 1940s stuff or earlier is usually still covered by copyright. Which is why the vanilla radio stations have such a limited track selection: Beth/Obsidian still have to pay for using them. I'm not saying this to bring ya down. If it's just a couple of tracks tucked away in your archive file, chances are nothing will come of it. But I do think it's worth pointing out that there are no guarantees.
BruceWayne Posted November 5, 2012 Author Posted November 5, 2012 That's what I was afraid of... I was checking out some other radio station on the Nexus, which has a link to this disclaimer: http://creativecommons.org/licenses/publicdomain/ But apparently it's expired or retired and they recommend not to use it anymore. One of those popular radio extenders (Secret Stash something) I still have from way back isn't even available anymore on the Nexus... I think I'm going with vanilla for this one or maybe I find something appropriate here. http://freemusicarchive.org/ Anyway, thanks for the info, much appreciated.
ChancellorKremlin Posted November 5, 2012 Posted November 5, 2012 I hate that copyright crap so much. The songs are ancient, and if I want to listen to them for free, I can just go to youtube. So what difference does it make if it goes into a plugin for a game? I'm not encouraging you to do anything Bruce, I'm just venting. We live in a world where common sense has taken a backseat, and I hate our times for allowing that.
BruceWayne Posted November 5, 2012 Author Posted November 5, 2012 I hate that copyright crap so much. The songs are ancient' date=' and if I want to listen to them for free, I can just go to youtube. So what difference does it make if it goes into a plugin for a game? I'm not encouraging you to do anything Bruce, I'm just venting. We live in a world where common sense has taken a backseat, and I hate our times for allowing that. [/quote'] I'm pissed about that too. Where I live, youtube is not an option most of the time, because of copyright issues as well. The central institution that maintains all licenses, etc. demands royalty for each clicked video that contains music they protect, so Youtube just IP-filters those videos and they are not viewable from my location anymore.
DoctaSax Posted November 5, 2012 Posted November 5, 2012 I'm pissed about that too. Where I live' date=' youtube is not an option most of the time, because of copyright issues as well. The central institution that maintains all licenses, etc. demands royalty for each clicked video that contains music they protect, so Youtube just IP-filters those videos and they are not viewable from my location anymore. [/quote'] Ouch. That's a bit much. Well, I'm with you on the ridiculousness of copyright law as it is worldwide. It's come to a point where an average person is treated as a criminal by default. And the big companies hang on to copyright like Gollum to the precious... renewing it as they see fit, because the politicians only ever listen to them, not us. That said, another option besides using tracks you're absolutely sure are problem-free is to let users place tracks of their own in the folder structure. That's what I've been considering for SOFO's soundtrack: - provide correctly named & placed 2-sec silent mp3s to guide with the naming/organization - suggest people download the radioNVextended generator, which comes with easy conversion bat files, and have them run that on tracks of their own. It's a bit clunky, but at least it relieves you of any legal responsibilities.
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