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Skyrim crashes and glitches


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Posted

My game has been having random crashes, lag/stuttering, going non-responsive during every loading screen, and recently has been having odd glitches, too (ex. mouths moving much faster than normal and going on after dialogue ends, problems dismissing followers and animations not playing, visual glitches like invisible bodies and images splitting up, follower mods not working). Sometimes the game won't open, or gets stuck loading up from the menu. I have sorted load order with LOOT, so I don't think it's a load order issue.

 

I tried starting a new game, but the lag, glitches, crashes and non responsiveness continued. I have cleaned my current save with Save Cleaner, which helped slightly with the crashing. I have tried restarting my computer. When I check for errors with TES5, it comes up with a lot, but I don't understand what it means. I have also used the "undelete" and "remove identical to masters" functions which helped to slightly lower the number of crashes as well, but didn't fix anything fully. I have sorted load order with LOOT, so I don't think it's a load order issue.

 

I use SKSE version 1.7.3, LOOT version 0.12.5, TES5 version 3.1.2, ModOrganizer version 1.3.11, FNIS 7_4_4, and Save Cleaner version 2.06. I have Unofficial Skyrim Legendary Patch installed.

 

I'm not sure if I'm doing something wrong so people can't help, if it's too complicated to be helped, or what. I tried posting in sexlab help, since it seemed like installing spouses enhanced caused more crashing, but now it loads with it, so it must be some other issue with other mods or the game itself, or both. If I'm doing something wrong, please tell me. I'm open to any help with this I can get.

 

My Load order is here:

[spoiler]    0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     SexLab.esm
  7  7     ApachiiHair.esm
  8  8     ApachiiHairMales.esm
  9  9     ApachiiHairFemales.esm
 10  a     SGHairPackBase.esm
 11  b     Schlongs of Skyrim - Core.esm
 12  c     SexLabAroused.esm
 13  d     EFFCore.esm
 14  e     ZaZAnimationPack.esm
 15  f     dD - Realistic Ragdoll Force - Realistic.esp
 16 10     SOSRaceMenu.esp
 17 11     XPMSE.esp
 18 12     Hothtrooper44_Armor_Ecksstra.esp
 19 13     UnreadBooksGlow.esp
 20 14     BarenziahQuestMarkers.esp
 21 15     DragonCarvedArmorSet.esp
 22 16     KS Hairdo's.esp
 23 17     LovelyHairstylesCE.esp
 24 18     SGHairPackAIO.esp
 25 19     FCO - Follower Commentary Overhaul.esp
 26 1a     EnhancedLightsandFX.esp
 27 1b     ELFX - Exteriors.esp
 28 1c     CollegeOfWinterholdImmersive.esp
 29 1d     TheEyesOfBeauty.esp
 30 1e     Ultimate NPC Overhaul II.esp
 31 1f     NPC_Overhaul_V_1_.esp
 32 20     ethereal_elven_overhaul.esp
 33 21     RealisticWaterTwo.esp
 34 22     Skyrim Immersive Creatures.esp
 35 23     RealShelter.esp
 36 24     AnnaNPCs.esp
 37 25     Skyrim Immersive Creatures - DLC2.esp
 38 26     ELFX - Weathers.esp
 39 27     Holidays.esp
 40 28     Hothtrooper44_ArmorCompilation.esp
 41 29     SPTConsistentOlderPeople.esp
 42 2a     CWIELnFXPatch.esp
 43 2b     Sacrosanct - Vampires of Skyrim.esp
 44 2c     OpulentOutfits_AIO-2017.esp
 45 2d     EMCompViljaSkyrim.esp
 46 2e     Campsite.esp
 47 2f     Dr_Bandolier.esp
 48 30     Inigo.esp
 49 31     AmazingFollowerTweaks.esp
 50 32     Immersive Weapons.esp
 51 33     LeftHandRings - Dawnguard.esp
 52 34     LeftHandRings.esp
 53 35     SkyUI.esp
 54 36     FNIS.esp
 55 37     RaceMenu.esp
 56 38     RaceMenuPlugin.esp
 57 39     Inconsequential NPCs.esp
 58 3a     Schlongs of Skyrim.esp
 59 3b     SLAnimLoader.esp
 60 3c     SOS - Smurf Average Addon.esp
 61 3d     SOS - VectorPlexus Regular Addon.esp
 62 3e     NibblesAnimObjects.esp
 63 3f     SexLab Submit.esp
 64 40     SexLab Attraction.esm
 65 41     Disparity.esp
 66 42     SMIM-Merged-All.esp
 67 43     RealisticWaterTwo - Legendary.esp
 68 44     Run For Your Lives.esp
 69 45     Cloaks.esp
 70 46     Immersive Patrols II.esp
 71 47     EFFDialogue.esp
 72 48     Atvir.esp
 73 49     Random Vampire Attacks in Towns Disabled.esp
 74 4a     Beards.esp
 75 4b     InigoPerkPointGiver.esp
 76 4c     UIExtensions.esp
 77 4d     SexLab Cumshot.esp
 78 4e     Convenient Horses.esp
 79 4f     XavierNecromancerFollower.esp
 80 50     SexLab Approach.esp
 81 51     MF_SpectatorCrowds.esp
 82 52     SlaveTats.esp
 83 53     SexLabMatchMaker.esp
 84 54     KFollowers.esp
 85 55     Aeonbarr V2.1.esp
 86 56     SOS - Shop.esp
 87 57     SexLab Romance.esp
 88 58     BlackSacramentArmor.esp
 89 59     My Home Is Your Home.esp
 90 5a     Apocalypse - The Spell Package.esp
 91 5b     PeeAndFart.esp
 92 5c     WetandCold.esp
 93 5d     WetandCold - Ashes.esp
 94 5e     ArmorOfIntrigue.esp
 95 5f     DiamondArmor.esp
 96 60     FamilyJewels.esp
 97 61     GQJ_DG_vampireamuletfix.esp
 98 62     Better Vampires.esp
 99 63     BVandSacrosanct_Patch.esp
100 64     AcquisitiveSoulGemMultithreaded.esp
101 65     BlackSacramentDBReplacer.esp
102 66     Alternate Start - Live Another Life.esp
103 67     ELFXEnhancer.esp
104 68     RSPatch.esp  [/spoiler]

My papyrus log and TES5 error report are here:

TES5 Error Log.txt

Papyrus.3.log

Posted

Thanks for the suggestion. I tried what you said and then started up the game, but unfortunately it's still going unresponsive, so the problem isn't fixed.

Posted

Let's start at the beginning.

Did you follow the S.T.E.P. guide or similar when you set up your Skyrim? If not highly recommended that you do. Much better than following random advice about your graphics card from a guy on a forum.

 

Does LOOT report any errors?



LOOT2.thumb.jpg.89a5f76e7c77cddac8fcf6f9dc4d8e24.jpg

 

Assuming you are using the save cleaner as me.

How many Scripts, ScriptInstances and ActiveScripts does it report in the L-H pane?



Savetool.thumb.jpg.09f18e9654c05f122b64aa6bb86dc8c8.jpg

Another utility to try would be NetImmmerse Override Cleaner although this wont help fix your current problems.

 

Plenty of space left on your HDD?

 

 

Posted

I checked on LOOT, and there was one warning but no errors. Save Cleaner is reporting 6162 scripts, 95981 scriptinstances, and 4 activescripts. 

 

I do remember following a guide which is what directed me to mod organizer and whatnot, but it was a long time ago and I don't remember which guide it was. I don't think it was STEP. If that's the issue, would I have to reinstall everything?

Posted
1 minute ago, Chester81 said:

I checked on LOOT, and there was one warning but no errors. Save Cleaner is reporting 6162 scripts, 95981 scriptinstances, and 4 activescripts. 

 

I do remember following a guide which is what directed me to mod organizer and whatnot, but it was a long time ago and I don't remember which guide it was. I don't think it was STEP. If that's the issue, would I have to reinstall everything?

No warnings in LOOT is good.

The number of scripts etc looks good. The numbers in my screenshot were from about 150 plug-ins.

S.T.E.P wouldn't involve reinstalling it's more about tweaking settings. Well written and easy to follow and gives you a stable game to work with. Skyrim is actually a lot more stable than people make out.

 

Just noticed that you are running EFF and AFT. One or the other would be best.

Posted

hi, here some suggestions, because every load order is pretty individual they might not be the cause of your issue:

 

- loot helps for the basic sorting of mods, but often/always you have to fine tune the load order yourself

- try to use ENboost if you havent already

- try crash fixes if you havent already

- the ELFX enchanter/or the harcore version need to be above LAL, i get crazy light glitches if not

- Immersive Partols II is realy heavy on the engine - if you get heavy lag close to IP II  battles/or grafic glitches - you might want to look for a performance friendlier alternative

- best to move EFFdialog.esp below all your follower mods, that might slove your issue with not being able to dismiss them

- steam mods can be troublesome, maybe test to remove them (see only one)

- move water modi mods at the bottom of your load order " All plugins must be placed after any mod that modifies a cell near a body of water. Therefore I recommend placing this mod VERY low in your mod list. => best right above LAL. I use "pure waters" and i had some CTD and lag close to waters if it wasnt at the buttom of my load order.

...

EFFdialog.esp

...

ELFX - Hardcore.esp=1
Purewaters.esp=1
Alternate Start - Live Another Life.esp=1

 

- weapon and armor replacer on a global scale work best with a bashed patch (immersive armor, weapons and compareable mods), Wrye Bash is also good to sort your load order manually after loot and to check for issues (last part is only for NMM i guess, MO is great to manualy sort your load order already)

- check this: Mini Guide

- and you might use this: Immersive creature patch

- dD - Realistic Ragdoll Force - Realistic.esp => is already incl in XPMSE, no need to install it anymore (check here XPMSE )

- move XMPSE lower in your load order, switch off the XMSE cloak in MCM to save some performance, might help with the mass spawns of Immersive patrols II too

- it seems you use AFT AND EFF => use only one follower control mod! (it hurts a little to see bouth in one setup, and i am sure they hurt each other too^^)

- i have those mods rigth below my ESM files (even loot put them there...after a while)

...ESM...

SkyUI.esp=1
UIExtensions.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
RaceMenuOverlays.esp=1
RaceMenuMorphsUUNP.esp=1

 

 

what i would do first, maybe that helps already:

- remove AFT or EFF, dont use both at the same time

- move water mod at the bottom of the load order

- create a bashed patch

- remove realistic ragdoll force

- remove steam mods

 

what body replace do you use? CBBE or UNP related ones?

 

what helped too with CTD thro immersive creatures: switch off in MCM additional spawn: ore golem and water spawns

 

FNIS animations need to be created after every load order change, FNIS and MO have a special relation, might want to read into this

 

modify load order or remove mods during a running game is a bad idea, works best if the mods you remove/add are at the end of the load order

 

hope you didnt install skyrim into C:\program files, windows dont like mods in this protected folder

 

give FNIS administrator rights, only needed if you think that FNIS dosent write animtion registering files

 

 

even more EDITs:

i had some issues with left hand rings, but i just saw this: LHR modi

maybe that helps (myself too^^), the mod just got updated

 

check a lot for patches, there are not always easy to find from the mod main page.

Ethereal Elven Overhaul Patches

 

Contentent Cosumer wrote some nice advice how to start a moded skyrim in LAL: content-consumers-alternate-starts

check: "This is the sequence of events I generally follow when starting a new game"

 

 

Posted
16 minutes ago, donttouchmethere said:

hey thx

looks like a hidden gem of a mod

I must insist on some self-restraint here. Eight rings with 2 enchants each = seriously OP'ed. :smile: Handy (geddit) if you want to play naked though. :smile: :smile:

Only problem I found was that you can't use two (or more) of the same ring, e.g. 2 gold emerald rings or (I think) a gold emerald and a silver emerald ring.

Posted
1 hour ago, Grey Cloud said:

I must insist on some self-restraint here. Eight rings with 2 enchants each = seriously OP'ed. :smile: Handy (geddit) if you want to play naked though. :smile: :smile:

Only problem I found was that you can't use two (or more) of the same ring, e.g. 2 gold emerald rings or (I think) a gold emerald and a silver emerald ring.

sounds fair to have different rings to archive a cheat ^^

 

well i found out i am bad at fighting in skyrim with everything on max difficulty settings

i blame LL mods, after bound and raped a lot where was just not much time for fighting xD

now my followers have all arrows in ... well different body parts, guess i am on myself again

 

but i have a goody in exchange for your ring mod suggestion, would even go great with your ringpowa:

recipe for detecting Sloot Ninjas:

+ More Looooooot

+ Enchantment Swapper

+ Flying Dwemer Thingys

 

=> "Dwemer Farie of Detect Life"

 

careful tho, everything is glowing after that, ask my followers about consequences ^^

 

but like that you could make your rings even more imba

i could even manage to transfer the damage reducing abilitys of the DCL legendary rubber collar onto a dwemer farie

dwemer faries are great as alternative for torches too, just enchant swap them with the illuminating rings of More Interesting Loot

 

 

we are not hijacking the topic, are we :classic_rolleyes:

Posted
18 hours ago, donttouchmethere said:

hi, here some suggestions, because every load order is pretty individual they might not be the cause of your issue:

 

- loot helps for the basic sorting of mods, but often/always you have to fine tune the load order yourself

- try to use ENboost if you havent already

- try crash fixes if you havent already

- the ELFX enchanter/or the harcore version need to be above LAL, i get crazy light glitches if not

- Immersive Partols II is realy heavy on the engine - if you get heavy lag close to IP II  battles/or grafic glitches - you might want to look for a performance friendlier alternative

- best to move EFFdialog.esp below all your follower mods, that might slove your issue with not being able to dismiss them

- steam mods can be troublesome, maybe test to remove them (see only one)

- move water modi mods at the bottom of your load order " All plugins must be placed after any mod that modifies a cell near a body of water. Therefore I recommend placing this mod VERY low in your mod list. => best right above LAL. I use "pure waters" and i had some CTD and lag close to waters if it wasnt at the buttom of my load order.

...

EFFdialog.esp

...

ELFX - Hardcore.esp=1
Purewaters.esp=1
Alternate Start - Live Another Life.esp=1

 

I rearranged my load order according to what you said, including xpmse below. That by itself hasn't stopped the unresponsiveness problem with loading screens, either in loading a new save or starting a new game.

18 hours ago, donttouchmethere said:

- weapon and armor replacer on a global scale work best with a bashed patch (immersive armor, weapons and compareable mods), Wrye Bash is also good to sort your load order manually after loot and to check for issues (last part is only for NMM i guess, MO is great to manualy sort your load order already)

- check this: Mini Guide

- and you might use this: Immersive creature patch

- dD - Realistic Ragdoll Force - Realistic.esp => is already incl in XPMSE, no need to install it anymore (check here XPMSE )

- move XMPSE lower in your load order, switch off the XMSE cloak in MCM to save some performance, might help with the mass spawns of Immersive patrols II too

- it seems you use AFT AND EFF => use only one follower control mod! (it hurts a little to see bouth in one setup, and i am sure they hurt each other too^^)

- i have those mods rigth below my ESM files (even loot put them there...after a while)

...ESM...

SkyUI.esp=1
UIExtensions.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
RaceMenuOverlays.esp=1
RaceMenuMorphsUUNP.esp=1

 

 

what i would do first, maybe that helps already:

- remove AFT or EFF, dont use both at the same time

- move water mod at the bottom of the load order

- create a bashed patch

- remove realistic ragdoll force

- remove steam mods

I removed AFT and realistic ragdoll. When I tried to download immersive creature patch through mo, I got an error: "Failed to retrieve update information: invalid response." I don't think I have problems with immersive patrols spawning lag, far as I can tell. I use CBBE, and I recently switched from UNP to that, but I was having the same issues before then, so I don't think it's that. Also, when I switched, I reinstalled a few things to make sure they were patched for CBBE instead.

 

I'm not sure what you mean by bashed patches and steam mods. I checked, and besides saves, logs, skyrim prefs files, and utilities like SKSE and MO, Steam and Skyrim are in C drive in program files 86x. Should all of that be moved to download or documents, or elsewhere? 

 

I do run FNIS after adding anim mods, and will now run it after any change, and have done so since I made these changes. With STEP, I'm kind of not sure where to start, even.

 

I never edit anything to do with MO or try to install or remove mods during a running game--always seemed like guaranteed trouble to me.

 

Update Edit: I also added ENBoost. I tried starting a new game to check if that would help, but I'm getting new glitches instead (sliders affecting the wrong parts of my character, like a lip slider affecting the ears instead), plus the old problems.

 

New Load Order:

Load Order 2.txt

Posted
3 hours ago, Chester81 said:

I removed AFT and realistic ragdoll

and you added even more mods instead of reducing^^

a good practice is to remove mods - one by one - till you find the one/or the combinations of mods that kill your game

so before adding more you should get a working base setup

adding new mods might add new conflicts, new patches are needed, and new rquiremnts are needed

the idea for now is to find out what messes up your game as it is, although it might be a good idea to start from scratch with a minimal load order

that way you can see if you skyrim in its core function still works and prepare it for a new mod onslaught

 

3 hours ago, Chester81 said:

I got an error: "Failed to retrieve update information: invalid response."

yes nexus changed to a new NMM version and older ones arent supported anymore

for now you can use the manual download and after that add it to MO

 

3 hours ago, Chester81 said:

don't think I have problems with immersive patrols spawning lag

atm it sounds you have all the time CTD, lag, and endless loading screens

 

3 hours ago, Chester81 said:

I use CBBE, and I recently switched from UNP to that, but I was having the same issues before then, so I don't think it's that

you wanted to be sure that the basics are installed, i cant see that from the load order

3 hours ago, Chester81 said:

I'm not sure what you mean by bashed patches and steam mods

Family Jewels, thought you can get it only from steam, i might be totaly wrong there

 

Wyre Bash for MO here is a good you tube video about it from GamerPoet, its worth to see alone for how he says "Bash Patch"

 

3 hours ago, Chester81 said:

I checked, and besides saves, logs, skyrim prefs files, and utilities like SKSE and MO, Steam and Skyrim are in C drive in program files 86x. Should all of that be moved to download or documents, or elsewhere?

if you have 2 HDDs just move them to another drive

if you dont move your steam installation just outside of the from windows protected core folders like C:program files

this will make writing/overwriting/reading files for 3rd party programs easier, and you can be sure that what you have installed is REALY iinstalled, like that you can reduce sources of error.

that is what you should try now, reduce error sources in your basic setup, so you can at the end blame the mods =D

 

all steam files that are already in documents stay there, or - if you install from scratch - will be reinstalled by steam

 

3 hours ago, Chester81 said:

With STEP, I'm kind of not sure where to start, even.

 

me too, thats why i used the try and error approach => takes longer, more tears, more stepping in the dark and lots of facepalms - besides of crashes & lag

but still if you have questions about certain fields of skyrim modding its great to read those infos there

 

for example how to install skyrim right: STEP Install => thats a good start right there

not only do they say what to do, they even explain it!!!

and there are a lot of good videos too (gamerpoets ftw)

 

4 hours ago, Chester81 said:

I never edit anything to do with MO or try to install or remove mods during a running game--always seemed like guaranteed trouble to me.

sure? spouses and their orphans

 

4 hours ago, Chester81 said:

Update Edit: I also added ENBoost. I tried starting a new game to check if that would help, but I'm getting new glitches instead (sliders affecting the wrong parts of my character, like a lip slider affecting the ears instead), plus the old problems.

enboost isnt a fire and forget grafic support install

a realy good video about that helped me A LOOT: enBOOST by Slothability

and more details about it: iiik STEP again

ENboost will give your skyrim more vram, that way you can again remove a possible issue in your game on the long journey to find the source of your lag/CTDs

if ENboost isnt installed/configured right you will have more glitches than before

 

 

Posted
21 hours ago, Chester81 said:

and recently has been having odd glitches, too (ex. mouths moving much faster than normal and going on after dialogue ends

that sounds like an issue with Fuz Ro D-oh

you can try and install it again

" Just pop it in and run the game through the SKSE launcher. The INI file will generated after first run, in the same folder as the plugin. "

you have to install it manually directly into your skrim folder

 

21 hours ago, Chester81 said:

visual glitches like invisible bodies and images splitting up,

that might be a vram problem, enboost can help with that

or its a HDT issue than this will help: by dgrx

 

22 hours ago, Chester81 said:

going non-responsive during every loading screen

its hard to load a modded skyrim directly from main menu

1. if you start a new game in LAL => wait for your mods to load, configure your MCMs => save => keep the save, give it a name you can remember

2. if you want to load a game you played a few hours already => load your LAL save first => than load the save you want to play from there

(thats what i do, works always, unless the save you want to load is borked anyways)

or

alternative qasmoke

start with console: "coc qasmoke" and load your game from there

or

alternative: LOAD GAME

 

Posted
22 hours ago, Chester81 said:

have cleaned my current save with Save Cleaner, which helped slightly with the crashing.

if you have a lot of borken/orphan scripts in your save game => its a clear sign that mods arent compatible or the load order isnt right

this happend often if you have two mods that do the same thing or mod versions arent compatible anymore or patches missin or papyrus gave up stack dumps?)^^

 

LL mods with NPC force greets that get triggered all at the same time can produce something like that (just a example, if they dont recognizes each other, handshacke?)

if its only orphs and only one or two that even dont show up regulary its save to remove them, but careful what you delet, some are artefakts that just vanish over time (bad save timing?) or in worse case if you delet them you kill one of your working mods

if you have many of orphs/broken scripts and regulary,  than its time to overwork your load order or remove conflicting mods or old mods that didnt get upgraded in the last few years

 

for example:

22 hours ago, Chester81 said:

SexLab Approach.esp

+

22 hours ago, Chester81 said:

SexLab Attraction.esm

remove those and use ADVENTURES!

or

KIDNAPPED!

Posted

also this helps a lot if you did not change anything on your skrim.ini: LAZY

=> "This includes the memory patch setting included in the SKSE 1.7.2 or higher "

that is something you can use right away if you dont use the SKSE memory patch already

 

and check is you done everything right via: SEXLAB!

thats what made me able to use sexlab and related mods the first time i ever tried to install something from LL

(i found out later, its not all sex what keeps skyrim running, crash fix and enboost and skse memory patch are what you need for saver skyrim modding)

Posted
22 hours ago, Chester81 said:

I'm not sure if I'm doing something wrong so people can't help, if it's too complicated to be helped, or what. I tried posting in sexlab help, since it seemed like installing spouses enhanced caused more crashing, but now it loads with it, so it must be some other issue with other mods or the game itself, or both. If I'm doing something wrong, please tell me. I'm open to any help with this I can get.

skyrim modding is a minigame of itself, and the more mods you install the more complex and individuell it gets.

if the basics arent known its hard to help.

atm its like you have a mess of a modded game without a stable foundation => there are so many possible sources of errors

 

best you can do:

- build a stable foundation with:

+ skse memory patch

+ enboost

+ crash fixes

+ install your skyrim outside of c:program files

=> thats the boring part, but will save you a looot of face palms and broken keyboards later

 

later on:

- get sexlab running!

- install only one mod of any kind* (incl requirements) and see if it works

(* any kind means: one weapon replacer, one water mod, one world overhaul, one armor replacer, one combat mod, one NPC overhaul, one follower control mod, body replacer and textures..... => if that works start with combining mods that do the same thing or just fill the rest with LL MODS yehaaa)

Posted
1 hour ago, donttouchmethere said:

if you have 2 HDDs just move them to another drive

You can't just move programs like these to another drive. They wont work because they make entries in Windows registry when they are installed.

 

1 hour ago, donttouchmethere said:

With STEP, I'm kind of not sure where to start, even.

If you find S.T.E.P. difficult then you will never know enough to get a stable modded Skyrim. You need to do a lot of reading and/or watching vids to learn about modding Skyrim. There is no getting away from that.

 

My advice would be to do the research then install Skyrim from fresh. Once you've done that you can think of adding mods. I would also suggest that you do a lot of reading about the mods you plan on using.

Posted
3 hours ago, Grey Cloud said:

You can't just move programs like these to another drive. They wont work because they make entries in Windows registry when they are installed.

you got that right! i should go more into details i guess:

 

here is how to do it:

+ make backups of your config files (if you have changed/added lines in those files and you want to keep them/if you have them):

- skyrim.ini             (document folder)

- skyrimpref.ini       (document folder)

- CrashFixPlugin.ini (data/skse/plugins)

- nioverride.ini        (data/skse/plugins)

- SKSE.ini               (data/skse)

- enblocal.ini           (skyrim)

- skse/plugins/CharGen (if you have presets for your PC saved)

- and if you have modfied a lot of mod MCMs and they have a option to save the settings: you find those files in skse/plugins folder (or just copy the whole pluginfolder^^)

+ deinstall skyrim

+ reinstall it onto another folder

+ add config files back to where they belong

 

same goes for MO:

+ make a backup from all your mods from the MO folder MO keeps the zip files doesnt it?)

+ deinstall MO

+ reinstall it to another folder

+ move the mod files back into the mo folder

=> i am sure you can even save the categories you sorted your mods in from mo (works for NMM) and transfer them over

 

=> before you reinstall skyrim/mo and friends you can even check the windows registry with "CCleaner" (or any other program with same functions) for left over entrys after deinstall

 

=> you have to do all this de/reinstall only once, than your ready for years of modmadness, because MO only virtualy installs mod files + your sure that windows file rights wont mess with your modding adventures

 

 

Posted

Hi. . .

I'm updating on what's going on with this, since I reached the point of basically tearing my hair out in exasperation because things kept getting worse trying to do this piecemeal. I've actually started reinstalling skyrim, after reinstalling steam into C:Games instead of program files, and I'll be following STEP properly this time.

I'm going to redownload and install mods as well, more carefully this time, because I think one or a few didn't install correctly and caused further issues, and I still need to make sure skyrim loads up, first without skse, then with, then I can try adding a mod to see how it goes. Outside of a few big mods, putting them back in won't take too long anyway, and I still have my mod order document to tell me what I had and where.

I am going to use Enboost as well (I still have the configured files from my last attempt), the video link provided made it much easier. Along with adding all of STEPs suggested applications, I'll make absolutely certain everything is installed correctly there. I might have goofed installing an application and it didn't cause problems until a lot later, or something.

Looking back, I think I may have had an issue with Ultimate NPC Overhaul II, especially because it required so many really big downloads, so maybe you can suggest a less intensive one? Not sure if any others overhaul the look of all npcs, instead of just unique ones. I'm also not sure if the Immersive College of Winterhold was causing issues, but I really hope not, because that one is so, so amazing and I would really hate to give it up.

I think there was a bit of a miscommunication, too: when donttouchmethere said not to mess with mods on a running game, did you mean not to try to mess with MO while the game was literally running, or not to change with what mods I'm using without starting a new character over? Cause I added and removed mods a lot while still using the same character save. 

Is there a list of conflicting mods, sexlab or otherwise? There were plenty of times where a mod author didn't mention any conflicts with any other mods, and I thought I could trust that. Also, does that mean I can't use old mods like Attraction at all? Is there any way to know which are safe without compromising my game?

I hope all that sounds ok? All of this is kinda alien to me, I'm trying to learn quickly.

 

. . .Bleh. My poor dunmer character. She was the thieves guild leader for like a day before my game quit working. Must have pissed off some meta-daedra or something. :confused:

 

Also, thanks for putting up with my skyrim/mod-illiterate-ness, I really do appreciate it. I'm going to try to get better about that.

 

Finally, I don't suppose if all this works it'll be safe to cheat with a new character to get it up to level my old one was at before my game became unplayable? I used to use a perk point cheat mod, but if it isn't safe for my game to use things like that, or to start using command codes, I'll just deal with starting over.

Posted

IMHO you are doing the right thing. It's a ball-acher now but it will, hopefully, result in less grief down the line.

 

Use the ENBoost from the dev site not the one from Nexus. Configure it as STEP says not anyone else. (At least until you know more about this stuff).

 

I have never used NPC Overhaul II or IC of Winterhold. For males I use the SOS body and skin along with Better Faces and for females Dames of Skyrim and Fair Skin Complexion. They cover everyone (human, elf and orc). I use a couple of others for Argonians and Khajiits.

 

What donttouchmethere meant was not to chop and change mods during a playthrough. This is the general rule as things get left in the save file and can screw the save(s) to the extent that you can't load the game. To me the threat is over-rated. Either make a back up save so you can role back or as I generally do wait until the play has run its course before messing about. If it goes tits then so what? I was due to start another game anyway. I also think it make more sense to test a new (to me) mod on a mature game rather than on a fresh game. Virtually anything runs and looks good on a new game.

 

Be careful when you are downloading mods - make sure you are getting the 32-bit version and not the 64-bit SE version. (Been there, done that. :classic_blush: )

 

Get to know the mod 'scene'. Keep an eye on Nexus and LL to see new mods and which mods are being updated. Look at the support threads for the mods you fancy. Are there lots of problems? It takes a bit of time but you will eventually build up a knowledge base which will help in your decision making. Skyrim is actually a lot more stable than a lot of people make out. Granted it takes a fair amount of jumping through hoops to get it that way but the people who slag off Skyrim are generally too lazy to do the initial spade-work.

 

There are console commands for giving your PC perks, stats etc. In fact there are commands for virtually anything so getting your PC where you want it shouldn't be a problem.

 

Gopher and GamerPoets (among others) provide good videos on virtually everything to do with modding Skyrim.

 

Good luck.

 

 

Posted

its all confusing if you just started modifing skyrim (sometimes later too^^, well still is)

skyrim is old and has some limitations that prevent it to use the technical adventages of new PC systems, this get obvious if you start modding it

basic limitations of skyrim for mod(users):

- RAM

- VRAM

- String count limit (maximum of 65535 strings ?)

- papyrus (Introduction)

- FNIS max registred animations

- max plugins (*.esp/*.esm) of 255 (?installed mods of esp/esm type)

- ...

 

and more issues can caused by:

- HDT

- HD textures and how they are packed

- mod compability

- mod stability/dirty edits

- load order

- patches (missing or old or not needed anymore)

- windows file protection

- missing requiremts for mods

- forgotten manualy installed mods/patches/modifications

- Modmanager messes up install without feedback

- dirty download of modfiles

- stack dumps

- ...

 

here is some more basic info about why ENboost & Co are helpful to make a (heavy) modded skyrim more stable or even playable (for longer an 5-15 RL minutes):

 

skyrim memory patch (SKSE ini lazy)

patches how skyrim uses memory blocks, to prevent CDT and endless loading screens

more info here: Skyrim Stability Guide

there are useful hints how to modify your skyrim.ini too

 

ENboost (dont get confused with ENB but its close related)

gives skyrim more VideoRAM and saves skyrim usable RAM

basicly:  "Separates Skyrim’s Video RAM usage into a separate process with its own 64 bit memory allocation, allowing Skyrim to use focus its 3.1GB RAM limit on System RAM and thus allowing ENBoost to use virtually unlimited VRAM." [firefreak111]

more info here: Skyrim Stability Guide

install it with the help of: The ultimate ENboost video

and: ENBoost S.T.E.P.

direkt link to ENboost skyrim download because the side is pretty confusing, the version numbers are downloads

 

Crash fixes (and SKSE Plugin Preloader)

deals with the string count limit

mods add to the string count and the more you add the faster you get a high string count, passing the limits of skyrim engine

more info: couldnt find something better so quick^^

on the crash fix download side there are useful hints how to modify your skyrim.ini too

you will need resaver tool instead of save cleaner tool to open your saves if you use crash fixes, to clean them

 

 

 

why do i get the feeling i start to confuse even more?^^

 

Posted
10 minutes ago, donttouchmethere said:

why do i get the feeling i start to confuse even more?^^

 

KISS?

 

When you see it all set out like that it puts into perspective my statement that " it takes a fair amount of jumping through hoops".

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