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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") 2023


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Posted (edited)
1 hour ago, Pfiffy said:

For a horny tester i have new .esp... I need every feed back I can get. My hope is that I can get the merged version to work as the old 2 esp version, so it is worth the work on expanding it.  So recruit all girls or men you can and keep them customers satisfied...

 

Loading up the new .esp now... spread, and ready for duty, chief :)  "She's goin' down.  Down, down, down.  Got her head on the pillow, and her legs up in the air.  Goin' down!"  { modified lyrics from an old Jeff Beck song } 

Edited by HardRaine
Posted (edited)

Initial Observations on the Base Mod (before recruiting new working males/females)

A. the "Are You Ready for Me?" follow-up on a rejected solicitation never comes up, and the initial solicitation option, "Looking for some company?", seems to reset, and be available immediately following the rejection (which should not happen after the rejection).  However, the second solicitation, following a rejection, has been a guaranteed 100% rejection rate so far.

B. of the 10 successful solicitations, all clients have asked for blowjobs.  No vaginal or anal requests (or others).  Odds for the different types are all set at 1, as I normally would set it up.  If anything, given I'm in Whiterun, where anal seems to be a heavy favorite amongst the local males, was expecting more anal requests (those also tend to pay better).  Not sure if it was programmed that way, but that has always been the #1 request on my profiles since back in LE days, especially for Whiterun and surrounding area.  Nords, ha!   UPDATE:  saved and restarted the game, and now it's all anal, all the time. UPDATE 2: turned on Aroused Creatures and got nailed by a dog. Turned it off fast.  Now, more sexual variety present with solicitations.  Thanks poochie!

C. The outright rejection rate seems higher than normal, as my harlot has propositioned 25 men so far, and only 10 have taken her up on it.  Seems higher than usual.  Will try doing SLEN aphrodisiacs next, and see if that impacts the odds.  If I can get the TDF Sexual Trigger to fire, they should start soliciting her then, which should improve the odds versus "colding" them for paid sex.  After that, will test lesbian solicitations, checking if the issue is on the male branch.

D. seems to be a short pause, after a successful solicitation, where both parties stand around idle for 10-15 seconds before clothing starts coming off.  Once the animation begins, the act is performed flawlessly with no pauses, stutters, or odd hiccups (positional resets).  By all accounts, a quite immersive fuck, as it were, lololol.

E. not sure the culmination is being registered fully as an orgasm;  I have Sexual Triggers running, which should give additional feedback that the client had an orgasm (and turns on the TDF dance buff), but it's not firing.  However, SLACS is spraying cum all over my harlot's face and tits, and that happens at orgasm also, so something odd is happening.  Feels like something is "eating" the Sexlab orgasm event notice, preventing downstream mods from tying onto the O event.  UPDATE: after saving/reloading, Sexual Triggers are firing now.


That's what I've seen so far.  Overall, its fairly solid, as it runs smoothly with no apparent structural issues.  Just the nits and gnats I saw above. 

Current Configuration: 

Spoiler


1.  TDF All in One, with the replacement .esp in the main folder (original stored in backup folder)
     a. made a new profile for test purposes; Harlots of Babylon!
     b. re-ran LOOT on the new profile
     c. ran off a clean FNIS behavior file for the profile 

     d. added about 1000 new animations with SL Loader

2.  SLACS, active  (w/4 cum layers in each target zone.  Normal cum textures used)
3. Sexual Triggers, active (with an active TDF trigger to turn on the TDF dance buff)
4. Scent of Sex, enabled, but currently inactive
5. Aroused Creatures, enabled but inactive

6. Spectator Crowds Ultra (no masturbation, but yes to orgies, w/low probability)

NOTICE:  not running a Bashed Patch yet, as I intend to keep this simple for base testing.  Once things seem ok, will Bash the profile, and re-test for my emerging harems.

 

ScreenShot1835.png.6657e92acfc3ae09475909ad028b84ff.png

                     "Hey baby!  Looking for a good time? Wanna see what's cookin' in Big Mama's kitchen today?  Got a hot muffin with your name on it!"

                               { need to fix bodyslide outputs, to slow down that huge sag.  Although she's a cock whore, so guess the girls are tired }

 

Edited by HardRaine
Posted
19 minutes ago, HardRaine said:

Initial Observations on the Base Mod (before recruiting new working males/females)

A. the "Are You Ready for Me?" follow-up on a rejected solicitation never comes up, and the initial solicitation option, "Looking for some company?", seems to reset, and be available immediately following the rejection (which should not happen after the rejection).  However, the second solicitation, following a rejection, has been a guaranteed 100% rejection rate so far.

B. of the 10 successful solicitations, all clients have asked for blowjobs.  No vaginal or anal requests (or others).  Odds for the different types are all set at 1, as I normally would set it up.  If anything, given I'm in Whiterun, where anal seems to be a heavy favorite amongst the local males, was expecting more anal requests (those also tend to pay better).  Not sure if it was programmed that way, but that has always been the #1 request on my profiles since back in LE days, especially for Whiterun and surrounding area.  Nords, ha!

C. The outright rejection rate seems higher than normal, as my harlot has propositioned 25 men so far, and only 10 have taken her up on it.  Seems higher than usual.  Will try doing SLEN aphrodisiacs next, and see if that impacts the odds.  If I can get the TDF Sexual Trigger to fire, they should start soliciting her then, which should improve the odds versus "colding" them for paid sex.  After that, will test lesbian solicitations, checking if the issue is on the male branch.

D. seems to be a short pause, after a successful solicitation, where both parties stand around idle for 10-15 seconds before clothing starts coming off.  Once the animation begins, the act is performed flawlessly with no pauses, stutters, or odd hiccups (positional resets).  By all accounts, a quite immersive fuck, as it were, lololol.

E. not sure the culmination is being registered fully as an orgasm, as I have Sexual Triggers running, which should give additional feedback that the client had an orgasm (and turns on the TDF dance buff).  However, SLACS is spraying cum all over my harlot's face and tits, and that happens at orgasm also, so something odd is happening.  Feels like something is "eating" the Sexlab orgasm event notice, preventing downstream mods from tying onto the O event.

 

That's what I've seen so far.  Overall, its fairly solid, as it runs smoothly with no apparent structural issues.  Just the nits and gnats I saw above. 

Ok... the rejection stuff was one of the issues I had when I merged the add-on into the mod.  It might be that some of the values have changed in the process. I will check it against the old version for things like that, same for the sex options. 

 

Well, at least something works... In fact that is more qualified feed back in one post then I got on the legendary version before... thank you!

 

Posted (edited)
15 hours ago, Pfiffy said:

Ok... the rejection stuff was one of the issues I had when I merged the add-on into the mod.  It might be that some of the values have changed in the process. I will check it against the old version for things like that, same for the sex options. 

 

Well, at least something works... In fact that is more qualified feed back in one post then I got on the legendary version before... thank you!

 

You're welcome!  Thanks for all the hard work you do for us, keeping these oldy, but goody mods alive! 

Currently, have sexed over 100 males (phew!), with rejection rates running around 25% now (better, but still high), since I saved/reloaded.  Will keep on fucking testing as long as the feedback proves useful.  It's in all of our interests to help you as much as we can, as TDF Pro has been a staple in my profiles for as long as I can remember.  If there are any particular areas you want more focused testing on, let me know.  I re-arranged my schedule, and can do this for several hours a day over the next 3 days.  Definitely need to get a harem going in at least one city (Whiterun is the fastest path for that), and drop in as many independents as possible, and all over the vanilla map.

--ooo--
 

Current Locational Plan for Independents (all in modded areas, chosen because they provide high client traffic from the Adventurers and Travelers + NPCs Travel mods.  Added a 3rd focus location in the Reach, plus an Akaviri-flavored village in place of Angi's Mill Reborn):

1.  Angi's MIll Reborn   Song of Parkan-San - in the Reach { more clients + added humor + oriental theme.  Won't do the quests, just sex the guests }

2.  The Crossroads Inn - half way between Whiterun and Rorickstead  { quaint little Inn with interesting NPCs, at a major crossroad w/high traffic }

3.  ClefJ's Half Moon Mill - north of Falkreath   { best stage in Skyrim.  need to recruit a vampire hooker though.  What's shaking Alba? }

4.  The Great Village of Old Hroldan - east of Markarth  { adds cultural interest to a basic dead zone }
5.  ClefJ's Karthwasten - east of Markarth  (also in the Reach.  Completes a travel circuit (1+4+5) for managing Independents in the Reach)

Test Approach  will start with 1 in each location, then add more to each village as time allows.  Currently rebalancing my load order to accommodate the newly added mods (and removed several others to cut down overhead), and will bake this in with a Wyre Bashed Patch.  Also, given this will be a heavily sexual profile, switched to the Sun Jeong Body #2 Bodyslide preset (for 3BA), and rebuilt all clothing/armor mods.  Then, will start a new game to ensure the best possible test results.  ( already deleted the initial save game, as lots of changes were made with load order already)


Note:  added Pandorable's Viora vampire follower mod as our Half Moon Mill independent sex care worker.  See below...
 

Spoiler


105604-1633802034-1002167952.jpeg


 

Edited by HardRaine
Posted
10 hours ago, HardRaine said:



1.  Angi's MIll Reborn - west of Windhelm  { may switch this one for a mod with a proper tavern.  looking for candidates }

2.  The Crossroads Inn - half way between Whiterun and Rorickstead  { quaint little Inn with interesting NPCs }

3.  Chef's Half Moon Mill - north of Falkreath   { best stage in Skyrim.  need to recruit a vampire hooker though.  What's shaking Alba? }

4.  The Great Village of Old Hroldan - east of Markarth  { adds cultural interest to a basic dead zone }

Will start with 1 in each location, then add more to each village as time allows.

Thank you for those. They sent me off on a hunt for "more like that" and I managed Karthwasten & Shors Stone as well but found Stonehills, Darkwater crossing and Whistling mine unavailable for SE (?thx to Nexus greed) unless you are multilingual. I was going to add Kynesgrove as well then looked more carefully and realized that the mod maker added far too much complexity (dungeon, quest, player home FGS!) and then looked at the others I Dl'd and found the same overdone and IMO unnecessary material as an Inn is all that I and most others need. But 1,2 & 3 of yours seem acceptable as II already have a very lonely hooker in old Hrodan . I wonder if that ghost needs "relief" as someone is paying her?

 

I do not know why someone could have just added an inn to Karthwsten, Darkwater crossing, Stonehill and Shors stone without all the unnecessary extras .

 

Posted

So you are testing the independents... I need to know if all 20 work properly. I also need someone to go to Ravenrock and test the regular Hookers for that City.... 

I started working on Dragon Bridge, Ivarstead, Rorikstead, Riverwood, Old Hroldan, Kynesgrove, Nightgate Inn and the Skaal Village. Have to find some quests for them, It shouldn't be too easy. Clifton found some spare time to have a look at the scripts: I hope i get the files soon. My CK still refuses to compile...

 

I'm at 78 Slots for Hookers now. 

 

 

Posted (edited)
6 hours ago, Will55 said:

Thank you for those. They sent me off on a hunt for "more like that" and I managed Karthwasten & Shors Stone as well but found Stonehills, Darkwater crossing and Whistling mine unavailable for SE (?thx to Nexus greed) unless you are multilingual. I was going to add Kynesgrove as well then looked more carefully and realized that the mod maker added far too much complexity (dungeon, quest, player home FGS!) and then looked at the others I Dl'd and found the same overdone and IMO unnecessary material as an Inn is all that I and most others need. But 1,2 & 3 of yours seem acceptable as II already have a very lonely hooker in old Hrodan . I wonder if that ghost needs "relief" as someone is paying her?

 

I do not know why someone could have just added an inn to Karthwsten, Darkwater crossing, Stonehill and Shors stone without all the unnecessary extras .

 

Updated my independents list.  Check out ClefJ's Karthwasten, as it's a small, discrete fixer upper for the area, and adds a novel outdoor tavern.  Small footprint, too.  But in general, I agree that most village touchup mods are too over-tuned with extras, which are just added baggage at this point.  There are some neat "other lands" mods out there, but that could add additional complexity to the testing, so I avoided all of them also.  Solstheim will add enough of that element as is.  Still cannot find a simple Old Hroldan solution, so sticking with the great village version for now (though its too much baggage also) :(  

The Song of Parkan-San is interesting, even though it's an older mod.  Has a unique samurai village with lots of potential clients, and a decent oriental feel to the village.  It's built up higher in the mountains too, so random drive-by assailants should be a minimal distraction, given the business at hand.  Fits in with the general theme I've been working on lately centered on wuxia style combat with katanas.  So no brainer for me.  "Samarai Joe!  Hey baby, wanna tumble and roll after a hard day of doing samurai stuffs?  Bargain rates!  Only 1000 septims, and we can kung fu pow all night long.  Bring a friend, and we'll discount double check the rates.  1500 for 2!  Deal or no deal, baby?"  hehehe

 

UPDATE:  did find this mod, but the Inns look too small, and not sure where the clients would come from at this point.  Might work though, if we add NPCs to the mix.    https://www.nexusmods.com/skyrimspecialedition/mods/12223  Maybe make a little helper mod; The TDF Home Companion for Inns and Taverns SE, which adds some clients to each new Inn, say 4-6 at each location with a fair mix of males and females.  Would be a perfect solution for this, given the varied locations where the Inns are located, IF, each had a fair amount of clients.  Immersive, fits in well, discrete, and could be a good thing for TDF in the long run.  { note: I DLed it for a closer look }

I also tend to use this mod to train all of my independents, as its the fast path to getting them ready.  Found here:  

 

Edited by HardRaine
Posted
5 hours ago, Pfiffy said:

So you are testing the independents... I need to know if all 20 work properly. I also need someone to go to Ravenrock and test the regular Hookers for that City.... 

I started working on Dragon Bridge, Ivarstead, Rorikstead, Riverwood, Old Hroldan, Kynesgrove, Nightgate Inn and the Skaal Village. Have to find some quests for them, It shouldn't be too easy. Clifton found some spare time to have a look at the scripts: I hope i get the files soon. My CK still refuses to compile...

 

I'm at 78 Slots for Hookers now. 

 

 


I'll start scattering Independents all over the place this afternoon, as I'm finalizing the Test modlist and load order now (plus, will bake a bashed patch before starting).  In fact, will make a unique test of getting all 20 down, and see what happens, with a view to throw away the saves produced.  Might take some time to reach Thanedom in Raven Rock, but I'll gun for that later tonight, or in the morning, as well.  

Posted (edited)
1 hour ago, HardRaine said:

Updated my independents list.  Check out ClefJ's Karthwasten, as it's a small, discrete fixer upper for the area, and adds a novel outdoor tavern.  Small footprint, too.  But in general, I agree that most village touchup mods are too over-tuned with extras, which are just added baggage at this point.  There are some neat "other lands" mods out there, but that could add additional complexity to the testing, so I avoided all of them also.  Solstheim will add enough of that element as is.  Still cannot find a simple Old Hroldan solution, so sticking with the great village version for now (though its too much baggage also) :(  

The Song of Parkan-San is interesting, even though it's an older mod.  Has a unique samurai village with lots of potential clients, and a decent oriental feel to the village.  It's built up higher in the mountains too, so random drive-by assailants should be a minimal distraction, given the business at hand.  Fits in with the general theme I've been working on lately centered on wuxia style combat with katanas.  So no brainer for me.  "Samarai Joe!  Hey baby, wanna tumble and roll after a hard day of doing samurai stuffs?  Bargain rates!  Only 1000 septims, and we can kung fu pow all night long.  Bring a friend, and we'll discount double check the rates.  1500 for 2!  Deal or no deal, baby?"  hehehe

 

UPDATE:  did find this mod, but the Inns look too small, and not sure where the clients would come from at this point.  Might work though, if we add NPCs to the mix.    https://www.nexusmods.com/skyrimspecialedition/mods/12223

 

Thank you for that!

I might go with it and add only certain of the others as it places an inn at karthwasten and I can use others only to fill any gaps

 

We can always just recruit some NPCs as followers and home them in the isolated inns and as immersive wenches seems to replace the ones I grabbed for hookers then there could be a good supply there as 90% of my hooker business is female whether this is due to me setting them as "both" or the fact that my mods seem to make females more common I do not know and care even less. Looks like my pimp job is not just expanding but explosively so. The dragons must be wondering WTH is going on )

 

BTW  Vampires willing to work, recruitable as followers and hence hookers and often seen in towns at night are common in my Skyrim but I cannot remember which mod allows this. I must check MCM to see. Sassy teens also has a vampire teen found in the Ratway and all of those teenagers need no pushing to work.

 

Addendum: it is Immersive Wenches that adds wandering vampire wenches. My game is mod choking so I am not sure that I can add any more. Will try and see if I can prune the list.

Edited by Will55
Posted (edited)

From what I'm seeing, just needs some polishing and tuning in the variables a bit better.  Mechanically, it's safe to say this is working as advertised, as I've seen no structural flaws to this point (and I've been trying to break it intentionally by overwhelming the game engine).  Will know more after late night tonight, when I get some heavier, more focused functional testing done.  Will shoot for getting lots of TDF hookers and myself sexing up places to see if we can break Skyrim.  I would bet it can handle it with ease based on what I've been putting it through so far.  *winks*

Current Sexual Environment for Testing TDF All in One (will tone this shit way down for functional testing on the new load order)
a. Immersive Wenches doing their flower girl stuffs. 
b. My toon banging everything in sight; both paid and free, if they say no to paid sex.
c. Spectator Crowds Ultra throwing out multiple orgies all around the center focus area (with up to 128 folks sexing concurrently). 
d. Aroused Creatures sending out the juggling bears to entertain the masses, by dicking down everything in sight (with no consent required). 

e. SSX causing everybody to get sexed, even if they weren't looking for it.  Lots of nude triggers in effect, so SSX feeds off the other sex mods

f. Demonic Creatures invading towns, carrying big "meat sticks" with bad intentions.  "Wanna party with 4 enraged minotaur?  Prepare yourselves, here they come!"

{ mods highlighted in lilac, will be turned off for the next test(s).  Still trying to decide on leaving Flower Girls running in parallel.  My gut says turn it off... }

Have had what looks like an old Felini movie rolling almost nonstop, lol.   Have not had a single failure to launch event yet with TDF solicitations.  Lots of rejections, just no functional failures.  Zero.  None.  Nada.  Zilch.  Zippo.

Edited by HardRaine
Posted

Hey, just want to say that I found a small issue.

 

I have Sex lab Eager NPCs with TDF Prostitution, but I've noticed that TDF isn't detecting SLEN. I'm not sure that if this was intended or not, but just wanted to report it in case that this is a bug.

Posted
20 hours ago, Pfiffy said:

.

 

I'm at 78 Slots for Hookers now. 

 

 

Could you please run down the subdivision of that 78 as in ? City, Town, Inn, Independent, Roaming etc. so that I know what to expect if I do a clean save to test it?

When I do so, usually I copy/paste the MO user files for the current mods onto a back-up drive so as to stop disasters. I have tried running two SSEs but MO and Steam freak out when I do try. I have had to trim my esps and now have a stable game and as it is so advanced and took a lot of work to do so (hooker and slavery wise as well as bard wise...every inn well over 7x) That I am terrified of losing it. Past experience scars talking here.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

While HardRaine posted: I also tend to use this mod to train all of my independents, as its the fast path to getting them ready. 

 

Thank you for that file. My char can never walk past a Stormcloak guard or camp without him trying to sample the females (occasionally there is an absolutely scrumptious one) there and increased numbers would make everyone happy, seeing as the relatively few males there are soon overwhelmed by my girlie gaggle and it provides a reason to actually visit the imperial camps. Did you have any problems with stormcloak hypocrisy WRT slavery as did I?

 

I normally use my followers to train up to 25 as they and the slaves seem always eager and while I do use an inn and those in it, if I am in one, the houses all have 16+ beds and are full of eager women (Teens at lakeview, Nymphs at Windstadt, ex follower/ex slaves at Heljarchen and loads of slaves in all the cellars). in fact, they do a lot better than does my char : (  "come here my lovely and earn your keep"; "OK Only this once"  ...said many times to the same person, and even the stewards and housecarls join in. Like rabbits there is always someone at it and I do not even need to turn on any mod encouragement

Posted (edited)

3 City prostitutes for 18 predefined locations, plus 20 independent to place where yo want. and the 3 following you. and youself...

 

I'm not sure about the conditions for the new locations....   I haven't set up the dialogues jet... 

 

Updating should be save from the old AIO. 

Edited by Pfiffy
Posted (edited)
42 minutes ago, Pfiffy said:

3 City prostitutes for 18 predefined locations, plus 20 independent to place where yo want. and the 3 following you. and youself...

 

I'm not sure about the conditions for the new locations....   I haven't set up the dialogues jet... 

 

Updating should be save from the old AIO. 

Thank you.

Now you have me curious about the "defined locations"?

5 Cities. 5 towns,  + DBr, RW, RS, IS, OHI, NGI, BI, ?college

You guessed that this was coming, didn't you?  :  )

Edited by Will55
Posted

the old 10, and new: 

 

All towns with Inns: Ivarstead, Riverwood, Rorikstead, Old Hroldan, Dragon Bridge Kynesgrove, Nightgate Inn and the Skaal Village.

 

I still think about the conditions: becoming thane of the Hold they belong to, or a seperate quest in the city like doing 'the golden Claw' for Riverwood

Posted
8 minutes ago, Pfiffy said:

the old 10, and new: 

 

All towns with Inns: Ivarstead, Riverwood, Rorikstead, Old Hroldan, Dragon Bridge Kynesgrove, Nightgate Inn and the Skaal Village.

 

I still think about the conditions: becoming thane of the Hold they belong to, or a seperate quest in the city like doing 'the golden Claw' for Riverwood

Well, I am not thane in Winterhold and my girl is in the Jarl's quarters already. It just popped up when I talked to her so off she went. She was one of the 15 Indy's originally. I am yet to try and place another in the inn as I just have not been back there since. Level 105 and I have not yet done the "golden claw" *blushes*

Posted (edited)

Testing on Hold Pending Error Resolution  have run into a series of profile "build" stonewalls.  Been debugging the issues for hours now.  First, redid my modlist to simplify things for testing by trimming down my total mod count to under 300 total for the first time in years.  Prepped everything like usual; Loot, FNIS, Wyre Bash, etc.  Deleted all existing saves on the test profile.  Fired up a new game on the leaner profile, and started configuring the mods.  Walked right into a nightmare...

Big issue #1:  FNIS PCEA2 failed to start due to error.  NO description of what the error was, but I removed any "new" mods needing FNIS, and restarted and it still failed.  Reinstalled clean versions of FNIS and FNIS PCEA2, then started a new game.  PCEA2 loaded properly, so continued configuring mods.  Required several rebuild/restarts before it finally worked.

Big Issue #2:  SL Animation Loader fails to load my SLAL animations, and fails with the console line; "Warning: inaccessible object at xxxxxx".  Upgraded Address Library for SE and Papyrus Extender for SSE, and reloaded the save game, as that error is typically associated with an out of date Papyrus Extender (with data intended for jContainers).  Started back on SL Animation Loader detail, and it began loading my animations, but eventually hit the wall again with the same error listed in the console, but with a different address.  About to attempt making my 8th new save to see if that clears the console error blocking SL Animation Loader. 

Fallback Position:  the only "new" thing I have left in my load order is the unofficial TDF ALL in One .esp.   If a "new game" fails again, will fallback on the 2.2.5SSE version to see if it clears up that way.  Pending

 

UPDATE: new hooker coming out!  The new save did the trick, as apparently the old Papyrus Extender code was baked into the save.  Why now?  The only real difference was working with a leaner modlist, with a much lighter script load.  This is the 3rd profile I've built since the AE fiasco, and none of this surfaced earlier.

Steps Taken:  a. upgraded Papyrus Extender for SE to the newest version;  b. re-downloaded and re-installed Address Library for SE, now marked version 2 for non-AE applications, given the recent changes due to the release of AE (still running Special Edition, not AE, so I'm on Sexlab version 1.63.beta9);  c. did a clean install/replace of FNIS;  d. did a clean install/replace of PCEA2, then rebuilt the custom animation sets I use; and, e. generated a fresh behavior file with FNIS.

Edited by HardRaine
Posted
8 hours ago, Will55 said:

Well, I am not thane in Winterhold and my girl is in the Jarl's quarters already. It just popped up when I talked to her so off she went. She was one of the 15 Indy's originally. I am yet to try and place another in the inn as I just have not been back there since. Level 105 and I have not yet done the "golden claw" *blushes*

There is no thane Quest for Winterhold, so I made The Mage guild ques as requirement.... 

Posted (edited)

More Test Results

 

a. SLEN Integration, both variations, work extremely well, and the Pimping strain was long overdue, as typically folks would have an improved relationship with their pimps if they take good care of their needs.  And brother, have they been taken good care of this morning!  A+ for the new features.

b. Kauket, my new vampire callgirl intended to work Half Moon Mill (the mod-added NPCs are vampires), has accepted more dicks than the Global Almanac of Richard this morning.  She is recruited in Windhelm at the Candlehearth Inn, and began flatbacking upon first recruitment.  She's already doing her own solicitations, and is running all over Windhelm scoring big.  She moves effortlessly in and out of buildings tracking down clients, and has negotiated the tricky stairs in Candlehearth with no issues.  She will go for any NPC too, male or female, especially the mod-added ones from the Adventurers and Travelers mod.  { note: I'm running the full set of city overhauls for Dawn of Skyrim }

She is going to nail Ulfric too, before we start the long journey to Half Moon Mill.  Bank on it!  { she doesn't know it yet, but Ulfric and his boys are planning a little sex dustup for her too.  She's already been swept into 3 4P gangbangs via SSX events, so what's one more?  Or even a dozen?  hehehe }

c. have worked out the finite state machine for the traditional TDF solicitation, and another for what appears to be happening now.  The differences between the two are minor, because of the loss of the "Are you ready for me?" follow up dialogue, but given that the reset solicitation request now sometimes succeeds, they are functionally equivalent (even though "Are you ready for me?" was a 100% hit, if the price check was passed successfully). Would still be nice to have if the FSMs were exact though.

 

d. Speaking of price checks, it now seems like it takes more "activity" before we can successfully raise the price.  NO big thing, as it was probably too easy before to make top dollar, so not a hot button issue.  Still a noticeable difference though.

e. after starting a new game, the Solicitation dialogue was not appearing with NPCs.  The old save/reload game trick set things right though.  Reminded me of the first time I used TDF Pro years ago, as I had to do a similar thing to get the dialogue working back then.  Not a high priority, IMO.

f. NOTE: upon starting a new game, the first thing done was to activate SL Sexual Triggers, with the TDF Dance Buff extension in the #1 event (any sex act, fire!), and enabled that.  IF she had sex once with anybody, it would instantly start a stream of solicitors flocking to her, lining up for service.  As the trigger is designed to be self-feeding (any sex act resets the buff), it put her in a nonstop hooker frenzy, UNTIL she declined to sex a solicitor, which let the buff drop, and quiet ensued until she performed another sex act.  Then, rinse and repeat.  TDF All in One handled the scenario perfectly, as it kept up with the transactions without lag or delay, and doled out SLEN experience as needed.  Impressive, actually, as setting the trigger probability to 0 turns off the sex frenzy completely, when she wants to focus on the Pimp side of the business, or do normal quests and stuff.  PLAN:  design a similar trigger for use by the city hookers/independents.

More results later...

Edited by HardRaine
Posted
On 11/29/2021 at 7:18 AM, HardRaine said:

(still running Special Edition, not AE, so I'm on Sexlab version 1.63.beta9)

Just to be sure, you do know that the version you are on is NOT the latest version of SexLab Framework (and possibly not even of PapyrusUtil aka SexLabUtil) for non-AE Skyrim Special Edition, right? And so of course you know that many 1.63 Beta 9 bugs were squashed to produce the new official release for non-AE SSE v1.5.97, version 1.63 (non-beta) right? Which means that you are going through all of this to get an obsolete and known-buggy version of SexLab to work... ?

 

Which brings up the obvious question: as you go through all of these needless agonies, how are you able to discriminate between a Beta 9 bug and an installation issue? :classic_wacko: ? :classic_heart:

Posted (edited)

@Vyxenne I upgraded to the latest available nonAE framework on 11/21, just after midnight (EST).  At the time, it was simply listed as 1.63 with no other nomenclature, and no changelog had been put in place yet, only a warning that this was pretty much it for the SE version (and checking just now, that notice has now been taken down).  Checked my current download tank, also, and the one I'm running matches the one currently listed as 1.63.7z.  And the only nomenclature mentioned at the time talked about Beta 9.  In fact, the version number for the one I installed in MO2 was tagged as 11/21/2021, not as 1.63.  Sorry for any confusion I may have caused.  Guess I'm not all that emotionally invested anymore, as I was more interested in testing this mod than keeping up with the churn caused by AE.
 

As far as agony goes...what?  I was trying to help test this merged version, plain and simple.  I'm not under any duress at all, lol.  I'm having fun actually.  Besides, I'm not trying to debug it for my own playthrough, I'm trying to break it's ass if I can, as I'm using a version of destructive testing to see where any weakness may lie along the boundary conditions.  My yucky little install had over 100 people involved in sex events around my sexcare worker at one point during these tests (in the main Whiterun market area), and All In One handled it surprisingly well (no lag, stutter, or positional resets, and all transactions were completed as expected other than a change in the rejection functional flow), and she kept right on doing her thing, and AIO kept serving up clients for her.  And the beat goes on! 

The issues I've mainly seen so far are related to the functional flow of the old version versus what is happening now (and this is being done on the test only version linked above).  It's not for me to decide if that's acceptable or not, and none of the flow seems related to the framework version number, to be perfectly honest.   And even though different, the two are pretty much functionally equivalent, so it's not even that big of a deal.  I also worked up finite state automata diagrams of the two flows for further analysis if its needed, as the mechanic for solicitation used originally by TDF, is basically a discrete finite state machine, with a decent amount of states and transitions, including several wait states.  It's actually fairly impressive work from a computability perspective, IMO.

Overall though, Pfiffy nailed this merger, as it expands the number of sexcare workers we can employ by a wide margin (78 total last I heard), and spreads the functionality to most of the key cities, towns, and villages in Skyrim and Solstheim (harem establishment requirements are still being settled for the smaller places).  Overall, this is a very positive development for TDF Pro, and we should all be kicking in trying to help as much as possible, as Pfiffy breathes new life into this oldie, but goodie mod.  And it's looking very good so far! 

What do I get out of this?
  Not agony, was hoping down the road to propose some possible scenarios for the future.  "Evening madam.  Me and my brother Daryl, and my other brother Daryl, was just wondering if you might be able to help us with a little something-something..."   hehehe, basically, more dynamic solicitation to cover a variety of things, like; bachelorette parties, girls night out. bachelor parties, stag parties, getting the 35 year old virgin laid while his buddies cheer him on, lap dancing+strip club support (hello Kinky Princess), et al.  Most of which could be modeled after the "formal party" setup currently used by SLEN (invite a bunch of people to a location for a more regal style orgy, starting in formal dress for cocktail hour, and then it's on after drinks and chit chat), only with different flavors tuned more to modern tastes.  Doesn't hurt to ask, right?

 

If reporting on test runs is a bother, or leads to more confusion, I can switch to sending the results in on private messages, if that would be better for everyone.  Let me know, as I can also take down the previous findings, and move those into private channels also.  Sorry for any inconvenience I may have caused.

Edited by HardRaine
Posted (edited)
5 hours ago, HardRaine said:

I'm having fun actually.

Yes, I can tell! Your last 3-4 posts have been gigglemakers for sure! :classic_heart:

 

 

5 hours ago, HardRaine said:

none of the flow seems related to the framework version number

No, of course not, that wasn't my point. But I think you knew that... :classic_biggrin:

 

5 hours ago, HardRaine said:

If reporting on test runs is a bother, or leads to more confusion, I can switch to sending the results in on private messages, if that would be better for everyone.  Let me know, as I can also take down the previous findings, and move those into private channels also.  Sorry for any inconvenience I may have caused.

What the actual Todd! I was sincerely trying to help you avoid extra "work" is all... I think I'll just STFU and go away now. I don't understand how my intent can be so easily missed!

Edited by Vyxenne
Posted
6 hours ago, HardRaine said:

If reporting on test runs is a bother, or leads to more confusion, I can switch to sending the results in on private messages, if that would be better for everyone.  Let me know, as I can also take down the previous findings, and move those into private channels also.  Sorry for any inconvenience I may have caused.

No, No, No... Your reports are quite entertaining....

 

 

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