NightroModzz Posted June 19, 2018 Posted June 19, 2018 2 hours ago, MadMansGun said: there is a mod conflict, USLEP added extra scripts to that quest but the fix does not have them: WolfQuinF.esp Wait, so does that mod conflict with USLEEP? What I meant was, is that mod a possible fix that could be added to the USLEP Unpatcher, because I get an error in that quest shown in a Smash Patch, and USLEEP is shown in red. I have not used the mod "The Man Who Cried Wolf Bug Fix" yet.
tazipamchik Posted December 11, 2018 Posted December 11, 2018 Unfix this bug #22496 USLEP v3.0.11, please. Since, now all a conversation options with the bandits, ends in a fight… P.S. Sorry for my weak English...
MadMansGun Posted December 11, 2018 Author Posted December 11, 2018 46 minutes ago, tazipamchik said: Unfix this bug #22496 USLEP v3.0.11, please. Since, now all a conversation options with the bandits, ends in a fight… i have no clue what could have changed to cause that.
tazipamchik Posted December 11, 2018 Posted December 11, 2018 Just, some time after the conversation, if you don't get gone - bandits attacking. But, after this bugfix, they're attacking right away… ignoring the "wait timer", or something...
MadMansGun Posted July 13, 2019 Author Posted July 13, 2019 (bump to prevent archive lock) also it looks like uslep had some stealth updates.
GoldMembr Posted January 11, 2020 Posted January 11, 2020 I just installed this and now I'm getting this bug in the Riften Jail when I have never had it before. Maybe it has something to do with one of the 2 Riften patches you included? This one says it was added to USLEEP. Riften jail visual bugfix by Zaflis https://www.nexusmods.com/skyrim/mods/8560 This is what I now get in the Riften Jail.
GoldMembr Posted January 12, 2020 Posted January 12, 2020 For me this was the problem so I removed it from the esp since it's already a part of USLEEP anyway and now the visual bug above is gone for me. If anyone else also runs into this problem just overwrite original esp with this one. Riften jail visual bugfix by Zaflis https://www.nexusmods.com/skyrim/mods/8560 USLEP_UnPatch_V104_Fix.rar Update: USLEEP_UnPatch_V104_Fix2 Also had to remove this as it forces quest markers and NPC's through the Midden and I believe this has been fixed with USLEEP differently since I've never seen anyone go into the Archmage's Quarters. If that doesn't bother you continue to use the first fix. Archmage Privacy fix by maximluppov https://www.nexusmods.com/skyrim/mods/57238? USLEP unpatch_V104_Fix2.rar
GoldMembr Posted January 18, 2020 Posted January 18, 2020 @MadMansGun I've seen it mentioned in the Skyrim Wiki about being able to invest money at merchants in Orc Strongholds after you gain entry with "The Forgemaster's Fingers Quest" or friending and Orc in some way. I don't ever remember being able to invest at Orc Merchants. Was that also taken out by USLEEP or maybe a Skyrim Update? Maybe you could add it back in an update to this mod sometime because they barely have money either until late when you get the "Master Trader" perk and even then it's minimal?
MadMansGun Posted January 18, 2020 Author Posted January 18, 2020 53 minutes ago, GoldMembr said: . there's no dialogue for that in the skyrim.esm.
Angerer Posted September 22, 2020 Posted September 22, 2020 Late to the party but It would be great if the Giants Club exploit was un"fixed". It was the only Giant Club in the game that you could use and not only that, when you gave it to a follower they would automatically equip it because its a beast. Mjoll without a Giants Club is so wrong I have to find a mod and take up a spot in my load order just to give her one. Ya know, If someone had patched GTA3 to get rid of exploits, that game wouldve lost at least 50% of its fun.. no bulletproof helicopter, or Infernus... just sayin...
jpee1965 Posted January 8, 2021 Posted January 8, 2021 Hey MMG, Is it safe to install on an in progress game, as the patch evolves? Or is this strictly speaking a new game only deal?
wollboi Posted January 22, 2022 Posted January 22, 2022 Just came across this mod today. Reading the description had me laughing out loud and nodding in agreement the whole time. Keep fighting the good fight, MMG.
Smutt11 Posted January 23, 2023 Posted January 23, 2023 is this mod remove necrophase for vampire fix? if not will it be safe to install other fix mid game?
AnonAngelion Posted March 6 Posted March 6 Oo I'll keep an eye on this, thanks for adding a fresh take to this @MadMansGun, I've always heard things were a bit dicey with ol arthy haha 😂
MadMansGun Posted March 31 Author Posted March 31 small update, added/made the morrowind volcano smoke visible in skyrim. (not an original idea, as far as i know EmeraldReign did this first, but this is my try at it)
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