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SexoutBreeder [v5.9.3] New Data Pack [v12] and experimental plugin


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Posted

Please add follower commands to Fenris. Does he at least have a "go home' command? I saw it once, bu it may seem to disappear.

 

Also, by walkthrough, I meant were the hell was his damn cave. How are you supposed to lead him to the back of Primm. Answer: coc a7fenriscave or something.

Posted

Maybe someone allready asked this question but I couldn't find it,

how do I escape from the new super mutant tribe?

 

edit: Well, I think I solved it because of a bug, at night the "I'm back" or what ever it says, dialoge apeared und after I selected "sure" the door was unlocked.

 

The Actual Escape is *Spoiler*

 

 

 

Inside the slave pen is a cave and inside the cave is a shovel. You use the shovel on a plank of wood inside the holding pen.  As for the resolve....I tested it to -130 resolve never got anything new...

Posted

Sorry guys, was crazy busy the last couple weeks. I promise I'll do some serious work on this over the weekend.

 

What's some high priority stuff you guys want to see done? I sorta forgot where I left off.

Personally I would like to see the Coyote Den and Fenris expanded. It's already very fun and well written, but it could use some improvements:

 

Coyote Den:

- More random events happening in the cave. I especially liked how the Wild Dog approaches you for mating. It just adds a lot to the atmosphere of the whole thing. (Example: The same dog approaches you again if gave in to him the first time. This time he is bolder though and doesn't accept "No" for an answer OR one of your pups has grown up and clumsily tries to mate with you, several possible reactions to this)

- Expanded options with the Alpha Coyote. Right now he only has 2 interactions and one of them is completely passive on the players part. (Example: Let him breed with one of your companions or add some more random text box popups to flesh his encounter out)

 

Fenris:

- Again, more random events are always welcome and you could add some text box popups to describe what is happening in more detail.

- Interaction with other companions. Either demanding to mate with them if Dom or whining for permission to do so if Sub.

- Different Sleep scenarios playing out

 

In general I honesly think that the Coyote Den/Fenrsi episode is the best one you have done so far. It adds to regular gameplay (Fenris as an interesting companion, having reoccuring duties as the alphas favorite bitch) and it is very atmospheric, because your character really integrates into the pack. It just needs more fleshing out as I said above and maybe a few additions (repeatable mini quests, companion interaction, etc.).

 

Again, I really enjoy the dialogue and text popups during this episode, especially because they were pretty long and detailed.

 

Thank you for the great mod. I already had hours of fun and I am sure there will be more.

Posted

Couldn't get the final mutation stage to trigger after riverside so, I thought I'll update everything and try it with a new game, I few odd things I noticed which were working with prev versions, the initial baby claws don't appear after hatching anymore, the full size ones appear fine after though, the deathclaws not attacking at the end of promontory which I think someone else mentioned and then this issue same as Baine's. I wanted to see what heppens im novac I guess I'll have to wait.

 

I've been having some issues with the Riverside quest as well. At this point, I'm at the part where the first meeting is supposed to take place (recruited 4 girls, Lucy said to be there after 2am). Nothing happens. I notice none of the recruited girls move from the spot they are at.

Posted

Sorry for the long post, but I don't knwo how to do those expanding section that are on some of the other posts.

 

SPOILER-ISHS

 

Ok, here are my suggestions


Coyote Den

  • I don’t think the coyote part needs much just a few encounters and hints to stick around until Fenris turns up.
  • I do think somekind of hint that you should stick around until Fenris shows up may be useful.  As I’d already continued onto a different adventure before he popped into existence.
  • Having an ‘encounter’ happen on the other two hunts, like you have with re-meeting the gang.  Maybe a group of NCR troops on the other long hunt direction.

 

Fenris Den

With the den so close to Primm, would be nice for some events to happen in prim

  • Some of the pups are stolen and the character needs to go get them back
  • More females are needed and Due to the pup’s mixed parents, human females need kidnapping
  • Fenris’s pack outgrows the cave and go on a raid to take over part of Primm
  • The Old coyote Den and Fenris’s Den end up fighting over territory
  • Make a deal with Powder Gangers (at prison or primm) to use grown pups as guard dogs or take out the NCR post, in exchange for mating the females in primm
  • Take Fenris to Primm or other places to put on a show, to earn some cash.
  • Make a deal with Primm to leave Fenris’s pack alone, but character has to perform and service the powder gangers running Primm
  • Another idea may be that if you go to Nipton and encounter the legion there after you’ve got Fenris as a companion, you end up in somekind of event there, either having to put on a show or being tied down and letting the legion dogs have a go, whilst Fenris is chained or put in a cage.  Than breaking free, and signalling
    the pack to come fight the legion.  Or the legion commander wants to skin Fenris for his pelt to wear (as he’s wearing a wolfskin helm and thinks Fenris’s coat would look better).  As a result of this fenris is captured, the character is abused and chained to a cross, or otherwise restrained.  As they are leaving you hear them mention cottonwood – and have to escape and chasing them to cottonwood to rescue
    Fenris.  Escaping the cross may involve ghouls that came due to the fires, or a band of bandits with a dog they make you perform with so they don’t kill you.

 

Riverside

  • Or conversations over the weeks of waiting for the deathclaws to hatch and grow
  • Set it up so there are 6 possible girls that can be used, but keep to only needing 4 of them
  • A welcome party in the Bighorn tavern on the 1st or 2nd night after arriving, the men spike her drink team up on her.  Maybe even after taking character outside to ‘milk’ a bighorn.
  • A bighorn has escaped the pen, and character is asked to help find it.  Find’s it
    cornered by Geckos and has to ‘distract’ them so the bighorn can get away back
    to the town.
  • At the moment there is not a lot to do each day, so adding a few conversations that change each day, or some encounters maybe in the mine or outside the town, up near that ranger station that has those ill looking people there.  Ideally, just something to do each day so it’s not just skipping day after day after day until the deathclaws hatch.

 

Supermutant Fort

  • Must admit I’d like to see a bit of a major change to this.  Instead of it being as
    it is.  The Fort is more of a temporary camp look, with the Supermutants on their way up the  mountain to the other group of supermutants in the mountain town (near the bighorn ranch).  It would still run where the pc is invited to join the camp for a meal
    and a bit of a party in the evening.  At the party she is offered drugs as it currently does, but if she declines, than things happen as they currently do if she says yes, but instead of it just being a message that she sneaks out, it should actually need her to sneak out in-game, with the chance of being caught if her stealth isn’t high enough or if she’s seen as she’s sneaking through camp.  If she takes the drugs than her capture is automatic after being passed around the party.
  • If she’s captured (or goes back to complain and is auto-captured), instead of being put in a pen, the character should wake up at another camp up in the mountain near the supermutant town.
  • At this point the adventure would provide two options, as the new supermutant boss is looking to take over, not just join the town.  So the character can either side
    with the newcomers or warn the town’s supermutants.  Than a series of mini-quests would be given her from one side or the other, the outcome of which would determines which mutant becomes in-charge.

 

McDonald Farm

  • Must admit I’m not a huge fan on the penises that the bighorns have been given, they look the most fake out of all the ones I’ve seen in Breeders.
  • Mating with a bighorn should be dangerous, as it appears they have a good 3ft penis or more, which would be most damaging if not deadly.  Though maybe the ones on the farm have been trained not to push fully.
  • Could have something to do with the other bighorns that are near the farm, maybe the farmer wants to capture them to add to his herd, and gets the character to smear the female scent gland on herself and then go and position herself near them, whilst the supermutant McDonald has working for him, shots them with a trank dart whilst they are distracted on top of the character.  If the character has annoyed the supermutant on the way to hunt them (maybe refusing to oral him), than he may be a little 'too late' with the shot, and the untrained bighorn puts it's full 3 to 4ft length penis inside the character.
  • Or the character has to take one of the bighorns down the mountain to sell to a merchant that comes every year to collect them.  Of course it won’t be as easy as just handing over the bighorns, the merchant will want proof the bighorns are eager to
    perform as studs.
     

Lurkers

These I think would be good for a new Breeder adventure about them.

 


Gecko

Again, this race seems to be another one that would do well in a breeder adventure.

 


Over-arching Plot

  • A reason why all this inter-breeding has become possible.
  • Someone in one of the labs/science bases (either one already in game or a new vault) has developed a serium that allows inter-breeding and mutation, in an attempt to create the ‘perfect’ race to take over from humanity in the post holocaust world. 
    But there was an accident and his test subjects escaped into the wild.
  • After an experiment on the character, he deems her DNA perfect for combining with the other races he’s modified, and wants her to go and become ‘infected with each of the other race’s DNA.
  • He may not tell the character that’s what he want’s instead he may tell her he just needs her to get a sample of the mutated creatures.
  • Once the character has completed each of the breeder quests, than she could return for a final adventure and to become the 1st of the new race or take the cure.

 

Posted

Yes, as i said a few pages back, halstrom changed the way deathclaw pregnancies work, so part of the deathclaw stuff is broken. I got side tracked this weekend, and never even opened the geck.

 

 

Sorry guys, was crazy busy the last couple weeks. I promise I'll do some serious work on this over the weekend.

 

What's some high priority stuff you guys want to see done? I sorta forgot where I left off.

Personally I would like to see the Coyote Den and Fenris expanded. It's already very fun and well written, but it could use some improvements:

 

Coyote Den:

- More random events happening in the cave. I especially liked how the Wild Dog approaches you for mating. It just adds a lot to the atmosphere of the whole thing. (Example: The same dog approaches you again if gave in to him the first time. This time he is bolder though and doesn't accept "No" for an answer OR one of your pups has grown up and clumsily tries to mate with you, several possible reactions to this)

- Expanded options with the Alpha Coyote. Right now he only has 2 interactions and one of them is completely passive on the players part. (Example: Let him breed with one of your companions or add some more random text box popups to flesh his encounter out)

 

Fenris:

- Again, more random events are always welcome and you could add some text box popups to describe what is happening in more detail.

- Interaction with other companions. Either demanding to mate with them if Dom or whining for permission to do so if Sub.

- Different Sleep scenarios playing out

 

In general I honesly think that the Coyote Den/Fenrsi episode is the best one you have done so far. It adds to regular gameplay (Fenris as an interesting companion, having reoccuring duties as the alphas favorite bitch) and it is very atmospheric, because your character really integrates into the pack. It just needs more fleshing out as I said above and maybe a few additions (repeatable mini quests, companion interaction, etc.).

 

Again, I really enjoy the dialogue and text popups during this episode, especially because they were pretty long and detailed.

 

Thank you for the great mod. I already had hours of fun and I am sure there will be more.

 

Yeah, The Fenris stuff really has a different feel to it than everything else. I'm not sure how I did it. I think loving might be the right word.

 

 


 

Supermutant Fort

  • Must admit I’d like to see a bit of a major change to this.  Instead of it being as
    it is.  The Fort is more of a temporary camp look, with the Supermutants on their way up the  mountain to the other group of supermutants in the mountain town (near the bighorn ranch).  It would still run where the pc is invited to join the camp for a meal
    and a bit of a party in the evening.  At the party she is offered drugs as it currently does, but if she declines, than things happen as they currently do if she says yes, but instead of it just being a message that she sneaks out, it should actually need her to sneak out in-game, with the chance of being caught if her stealth isn’t high enough or if she’s seen as she’s sneaking through camp.  If she takes the drugs than her capture is automatic after being passed around the party.
  • If she’s captured (or goes back to complain and is auto-captured), instead of being put in a pen, the character should wake up at another camp up in the mountain near the supermutant town.
  • At this point the adventure would provide two options, as the new supermutant boss is looking to take over, not just join the town.  So the character can either side
    with the newcomers or warn the town’s supermutants.  Than a series of mini-quests would be given her from one side or the other, the outcome of which would determines which mutant becomes in-charge.

 

The super mutant fort is so far from completion. It's really just a first draft. Though I'm wondering if you talked to Bert to get their back story? I thought that works nicely.

Posted

Yeah, The Fenris stuff really has a different feel to it than everything else. I'm not sure how I did it. I think loving might be the right word.

 

I know everyone has different priorities and interests, but I would really love for you to expand on the Den and Fenris episodes. It has so much potential and a great framework for additions already in place. Many of the things I mentioned could be done via dialogue options or text boxes. As they say: "Variety is the spice of life." and more random chat, mini quests or events would certainly add to the variety. :)

Posted

My character seems to have gotten stuck with a permanently pregnant-looking body, it started in the whole Deathclaw Promitory thing, It's more of an annoyance than anything, but still, is there a way to fix it?

Posted

My character seems to have gotten stuck with a permanently pregnant-looking body, it started in the whole Deathclaw Promitory thing, It's more of an annoyance than anything, but still, is there a way to fix it?

Have you tried restarting the game?

Posted

 

My character seems to have gotten stuck with a permanently pregnant-looking body, it started in the whole Deathclaw Promitory thing, It's more of an annoyance than anything, but still, is there a way to fix it?

Have you tried restarting the game?

Oh, derp, I thought something went wrong with the meshes but that fixed it. Thanks

Posted

I tried the bloatflies and when I get to birthing, my char just births the first one and then the animation goes on, anyone else have the same problem or any idea how to fix this? Also I hope there's more stuff involving Sam, for example, she can take part in taking over Riverside. And after taking over Riverside I got a dialogue with Lucy saying something about making Sam see things our way, I assume this is only supposed to happen in the DC cave and after the takeover Ashley's reactions to my char getting pregnant(She wants to do a check up) looks like it's something she should say when you're new to Riverside but I am not sure since she didn't do that to me when I am taking over Riverside.

Posted

I tried the bloatflies and when I get to birthing, my char just births the first one and then the animation goes on, anyone else have the same problem or any idea how to fix this? Also I hope there's more stuff involving Sam, for example, she can take part in taking over Riverside. And after taking over Riverside I got a dialogue with Lucy saying something about making Sam see things our way, I assume this is only supposed to happen in the DC cave and after the takeover Ashley's reactions to my char getting pregnant(She wants to do a check up) looks like it's something she should say when you're new to Riverside but I am not sure since she didn't do that to me when I am taking over Riverside.

There was a problem with bloatfly pregnancies that was fixed in one of the latest updates.

Posted (edited)

 

I tried the bloatflies and when I get to birthing, my char just births the first one and then the animation goes on, anyone else have the same problem or any idea how to fix this? Also I hope there's more stuff involving Sam, for example, she can take part in taking over Riverside. And after taking over Riverside I got a dialogue with Lucy saying something about making Sam see things our way, I assume this is only supposed to happen in the DC cave and after the takeover Ashley's reactions to my char getting pregnant(She wants to do a check up) looks like it's something she should say when you're new to Riverside but I am not sure since she didn't do that to me when I am taking over Riverside.

There was a problem with bloatfly pregnancies that was fixed in one of the latest updates.

 

The latest pregnancy update. So go over there and grab that. Breeder doesn't do anything related to the birthing.

Edited by user29
Posted

anyone else notice that the bighorn mating doesn't line up? I've noticed the penis seems to go underneath my character instead of inside her....



anyone else notice that the bighorn mating doesn't line up? I've noticed the penis seems to go underneath my character instead of inside her....

Posted

anyone else notice that the bighorn mating doesn't line up? I've noticed the penis seems to go underneath my character instead of inside her....

 

anyone else notice that the bighorn mating doesn't line up? I've noticed the penis seems to go underneath my character instead of inside her....

This can happen with a lot of other things and I don't think it's related to this specific mod.

Posted (edited)

I really don't have time to write for this mod right now. However, if anyone wants to add or design a situation/encounter/etc, including writing the lines of dialogue, I will code it in. But it could be a little while until I can write again myself. Basically, I'll take anything except an idea for an entirely new episode.

 

Dialogue needs to be submitted like this

 

T: A Topic (less than 100 characters)

R: A response or what the NPC says back to you. Can be any length.

 

That is a fully functional topic.

 

A more complex topic looks like this

 

T:

R:

 

C1: Choice 1 or a possible player's response to what the NPC said back to you.

R1: NPC response to choice 1

 

C2: Choice 2

R2: NPC Response to choice 2

etc

Edited by user29
Posted (edited)

So I ran through the post riverside deathclaw stuff and didn't run into any problems. A couple of you said you had issues turning in offspring to titus. That worked fine even with the pregnancy update. Its 7 days for the eggs to hatch, and 7 days for them to mature.

 

Dont think Deathclaw Sam is in the version in the OP. Though you might be able to find it a couple pages back. The group in the pic might be a little OP :P

post-14891-0-56341700-1360805262_thumb.jpg

Edited by user29
Posted

 

any chance of making the look of the deathclaw brood mother mutation optional or make it so you can turn it on or off?

 

If you talk to doctor adda in novac after the take over, she can remove the mutation for you.

 

is there going to be other dc hybrids like the player char? like when ncr kidnaps you and you say that you are the future, does it mean that hybrids are the future or dc that can talk?

 

I haven't really decided. I left if vague so you can imagine it to be however you want.

Posted

Please excuse the trouble, but how extensive will the coyote mutation be in the future?

 

It's actually in my dev version, just have to tweak a few things on it. Basically there's plants that grow in Fenris's Den, eating the peppers will give you a few wolf characteristics. First you gain a tail, then ears, then paws on your feet, and then a second pair of breasts.

 

It's all optional.

Posted

Posible Bug (or its just a problem I'm having)

 

Twice now, I have run through the taking of Riverton, and run into the same problem at roughly the same time.

 

I progress as far as recruiting the 4 women and getting them pregnant.  Than when I'm waiting for them to give birth, I continue to clean the sherrif's house.  during one of the cleanings, Miranda (I think that's her name) makes the character go down on her, and afterwards, she vanishes and doesn't show up for the birthing meeting below the house.

 

The game actually carries on working, but I've read after you took over the town you could punish her for the way she treated you, and I was looking forward to that.

 

Is there anyway to respawn her?

 

Oh, also Molly got killed during the 1st time I took over riverton, which ment I couldn't hand in the bighorn offspring.

 

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