Caco Demon Posted April 27, 2018 Posted April 27, 2018 Hello. I have a concept for a mod, or add-on for one or more existing mods that are currently yet to be ported officially to Skyrim SE. I'm probably getting a bit ahead of myself - both given the current state of mod ports and the fact that I have minimal scripting experience. Historically, with my Oldrim setup, I made use of and very much enjoyed a combination of the following mods: Srende's Fill Her Up - Cum Inflation Ed86's Separate Orgasm darkconsole's Soulgem Oven III qotsafan's Inflation Framework DD99's Defeat I always felt like there were a few elements to the above combination that were missing, or could be expanded upon somewhat. The concept I have in mind is something I've been toying with over the years through erotic RP on certain online games and adult forums. Realism isn't really the focus here, as you'll soon find. I'll try to map out what it is I'm seeking to accomplish below, along with potential tie-ins with some of the aforementioned mods and what role they might play. Depending on interest, and how/if development proceeds - the addon could potentially be entwined with other pregnancy/inflation mods found here on Loverslab. The concept is roughly as follows: Orgasm Induced Ovulation (OIO) Separate Orgasm - When orgasm is triggered on the player/target, they receive an egg/ova counter increase (number of ova could ideally be tweaked via MCM). Fill Her Up/Inflation Framework - Depending on the volume of cum stuffed into the character's belly (vaginally, if any anatomical sense is to be made of this) an indicator on the player's HUD (MCM toggle-able) will slowly fill. The amount the indicator fills will roughly determine the amount of time it will take for any already-present or soon-to-be released ova to be fertilized - whereupon a pregnancy event triggers. The pregnancy event itself could be routed to any compatible pregnancy mods. The idea behind the fertilization timer/cum volume/hud indicator would likely be specific to the player in that they'll have a chance to either push out the cum using FHU's "expel cum" function, or perhaps make use of some form of contraceptive to either afford themselves more time - or eliminate the risk of pregnancy all together. (I'm kind of assuming that getting female NPCs/followers to take the timer into account or make use of FHU's "expel cum" would prove difficult or just be plain unfeasible.) I'm aware that the mod BeeingFemale has a vaguely similar sort of "seed count" function that contributes to the likelihood of pregnancy, but I'm not all that interested in the crushing realism enforced by the mod. This sort of compliments the functions of Separate Orgasm in that the player/character has more incentive to specifically avoid succumbing to orgasm across one or multiple Sexlab scenes - lest they find themselves risking pregnancy during their adventures and various mishaps with bandits/creatures/whatever. It would also compliment the FHU mod in providing more reason to expel cum aside from reducing slow-down effects on the character's movement speed etc. The inflation/cum volume HUD indicator itself would reference FHU's vaginal cum amount, and display whether or not any compatible pregnancy mods have detected pregnancy. It should be noted that I'm not familiar with the limitations of adding HUD elements to the game, or the complexity involved in actually scripting such a thing. The HUD Indicators display the following: Current vaginal cum inflation level (the more white, the more cum - all white when maximum inflation level is reached) Ova alert [!!!] (presence of ova in the womb) Pregnancy indicator []. Active contraceptives [radial cross] Aside from the obvious advantage of some visual feedback on the player's current state, this also provides for some flexibility in that it accommodates multiple pregnancies - or the risk thereof. Bear in mind, the indicator itself is purely conceptual at this stage - plenty of room for further alterations. Possible MCM Settings: Minimum Ova Release Maximum Ova Release (Min/Max can be set to the same value to ensure a specific number of ova released on orgasm. Different numbers for each could randomize ova drop count) Fertilization Timer Multiplier (While the time frame for fertilization itself might be governed by the volume of cum present through FHU's vaginal inflation, the time taken could be multiplied to suit preference. Ranges from negative through to positive multiplication) HUD Indicator On/Off Contraceptive Timer (How long a contraceptive might last) Ova Release On/Off (Effectively disables/enables resulting pregnancy event - for if you just want the HUD indicator/cum inflation feedback without the pregnancy) Again, I'm probably getting ahead of myself with these ideas. So far I've only gotten to the point where I've set up Notepad ++ with Papyrus syntax etc. Much to learn. If you have any interest in the project, input on how further to expand upon it, or any desire to contribute - please feel free to discuss below. Feedback is greatly appreciated. Cheers.
KravisGile Posted April 27, 2018 Posted April 27, 2018 I'm sure I'm not the only one who misses those kinds of mods. I never really liked the "Aroused" needs kinda mods, so I lacked any real lasting effect from my female partner after intercourse. In Flowergirls, you get a "Wow, thank you!" and they walk off. Nice, but I would like a slightly more lasting effect. Inflation is a fetish, no doubt, but it also gives that "cause and effect" contribution to sexual content in the game. I look forward to your progress and am willing to be a tester for any alpha releases when the time comes.
TheCrow1983 Posted April 27, 2018 Posted April 27, 2018 Sounds like a great idea. And just to let it be known sadly this would only work with unp bodies and similar ones to unp. CBBE has no belly node in this Skyrim's version.
Caco Demon Posted April 28, 2018 Author Posted April 28, 2018 Adding new HUD elements appears to be a long and tedious process involving the use of flash, and possibly scaleform. At first I thought I might need to resort to a menu interface, like the UIExtensions wheel/radial menu used by Soulgem Oven III - but I can see that milzschnitte has some custom HUD elements on their BeeingFemale mod (i.e: the animated baby health indicator). With this in mind, I think the interface concept I have is perfectly feasible. Just a matter of putting the pieces together. Frankly, I feel more confident in starting there than the scripting side of things.
Caco Demon Posted April 28, 2018 Author Posted April 28, 2018 7 hours ago, TheCrow1983 said: Sounds like a great idea. And just to let it be known sadly this would only work with unp bodies and similar ones to unp. CBBE has no belly node in this Skyrim's version. I'm not sure what you mean there. I can see in bodyslide that CBBE still appears to have working pregnancy and general belly sliders. Unless they somehow don't register in-game or the format has changed, I don't see how pregnancy/inflation mods would no longer support CBBE.
TheCrow1983 Posted April 28, 2018 Posted April 28, 2018 5 hours ago, Caco Demon said: I'm not sure what you mean there. I can see in bodyslide that CBBE still appears to have working pregnancy and general belly sliders. Unless they somehow don't register in-game or the format has changed, I don't see how pregnancy/inflation mods would no longer support CBBE. The sliders are fine for making a body slide for a pregnancy shaped body which will show up permanently on your character in Skyrim. As for the actual pregnancy/inflation. The UNP body mods have a built-in belly node for just that which shows off the pregnancy/inflation. CBBE for SSE does not have the built-in belly node they removed it from this version of CBBE. Hope this explains a little better.
Caco Demon Posted April 28, 2018 Author Posted April 28, 2018 2 hours ago, TheCrow1983 said: The sliders are fine for making a body slide for a pregnancy shaped body which will show up permanently on your character in Skyrim. As for the actual pregnancy/inflation. The UNP body mods have a built-in belly node for just that which shows off the pregnancy/inflation. CBBE for SSE does not have the built-in belly node they removed it from this version of CBBE. Hope this explains a little better. Oh... Well, that does explain things a bit better. Disappointing. Why would they remove functionality instead of add to it? Seems a bit counter-intuitive :\
TheCrow1983 Posted April 28, 2018 Posted April 28, 2018 1 hour ago, Caco Demon said: Oh... Well, that does explain things a bit better. Disappointing. Why would they remove functionality instead of add to it? Seems a bit counter-intuitive :\ Not really sure to be honest. All I have heard is waiting for racemenu to arrive so we can use the morphs from that.
Blaze69 Posted April 28, 2018 Posted April 28, 2018 1 hour ago, Caco Demon said: Why would they remove functionality instead of add to it? Seems a bit counter-intuitive :\ Skyrim's engine (both original and SE) has a hardcoded limit of (IIRC) 4 different bone weights per vertex, so having a belly bone forces you to lose on 1 potential different weight for the belly vertices. On parts of the body where you have a dozen bone weights in action, not being able to add an extra weight to some vertices can be the difference between something deforming horribly and looking fine ingame, so the CBBE team decided having a belly bone wasn't worth the hassle. Belly bone scaling looks pretty bad anyway, so it's not much of a loss IMO. The alternative would be to dynamicaly apply the "PregnancyBelly" Bodyslide slider to the body ingame, which can actually be done in the original Skyrim and looks pretty good all things considered; but for some reason seems like it's not possible to do it in SSE so it's unfortunately not an option.
Ensom Posted April 29, 2018 Posted April 29, 2018 Great Idea! Hope a mod dev picks it up sometime in the future.
Caco Demon Posted April 29, 2018 Author Posted April 29, 2018 16 hours ago, Blaze69 said: Skyrim's engine (both original and SE) has a hardcoded limit of (IIRC) 4 different bone weights per vertex, so having a belly bone forces you to lose on 1 potential different weight for the belly vertices. On parts of the body where you have a dozen bone weights in action, not being able to add an extra weight to some vertices can be the difference between something deforming horribly and looking fine ingame, so the CBBE team decided having a belly bone wasn't worth the hassle. Belly bone scaling looks pretty bad anyway, so it's not much of a loss IMO. The alternative would be to dynamicaly apply the "PregnancyBelly" Bodyslide slider to the body ingame, which can actually be done in the original Skyrim and looks pretty good all things considered; but for some reason seems like it's not possible to do it in SSE so it's unfortunately not an option. Most unfortunate. Though, my Oldrim setup had relied on COSIO in the past for... Reasons >.,> Hopefully COSIO retains some form of belly node if/when it makes use of HDT-SMP. I suppose only time will tell.
Caco Demon Posted April 29, 2018 Author Posted April 29, 2018 4 hours ago, Ensom said: Great Idea! Hope a mod dev picks it up sometime in the future. I kind of hope so. I honestly don't have a lot of patience or motivation for scripting. I have, however, been tinkering a bit with the HUD element side of things (currently looks a bit better than the concept pieces I've posted above). If anyone does have any interest in picking up the scripting aspect, I'll still hopefully be able to contribute something other than the initial idea. Just need to play around a bit with flash to get the animation done. I've meanwhile been looking through milzschnitte's BeeingFemale mod for some idea of how they pieced it together.
Bluegunk Posted April 30, 2018 Posted April 30, 2018 I think you should also take a look at https://www.nexusmods.com/skyrimspecialedition/mods/13068 . Narue's mod is really good. When you progress yours having compatibility between yours and his would be cool. Sadly, as mentioned by The Crow above, CBBE SE does not have a belly node, so that's been a real spanner in the works for SE pregnancy for those using CBBE. I'm hoping someone can get an alternative belly system working for it. Racemenu is in Alpha 6 and I'm using it in Skyrim. Good luck!
duylinh Posted May 8, 2018 Posted May 8, 2018 I miss Tamago and Hiyoko. Generating children that look like their parents? It was outrageous, insane. The game is so complicated now it is impossible but sometime I still got back to Oblivion to see the children.
Ed86 Posted May 24, 2018 Posted May 24, 2018 well..... Orgasm Induced Ovulation (OIO) doesnt make sense since human female orgasm have almost no effect on pregnancy, only cycle or drugs matter i think widget, if you have finished flash part, can be added fairly easy to mods - FHU or preg mod that have cum/inflation accounting but making it into framework is going to be hard, since all preg mods needs to be patched and i doubt that going to happen
Caco Demon Posted May 24, 2018 Author Posted May 24, 2018 No, realistically, the orgasm induced ovulation aspect doesn't make a lot of sense for humans. Though, I believe there's some kind of scientific basis for orgasm increasing the chances of conception in real life. However, as I mentioned in the initial concept outline - realism is not the focus here. To try and explain things a bit better, the "edging" function in your Separate Orgasms mod could be interpreted as a minigame of sorts during bleedout sex events in mods such as Sexlab Defeat, or in any sex scene in general. OIO could give players more reason to edge during such events so as to try and avoid immediate pregnancy despite the assailant inevitably reaching their own climax. As a step by step example: Player character is knocked down by a bandit. Bandit proceeds to force a sex scene upon the player (for the sake of example, the scene has vaginal tags in Sexlab). The player can edge so as to try to avoid climax, with difficulty interpreted by MCM settings or their arousal or whatever. Bandit reaches climax. Provided the Player managed to edge and avoid their own climax, they are somewhat safe - though their seed count has gone up, along with risk of pregnancy from any other source of climax (eg: the player character masturbating later on, with seed still present). If they fail to edge, and reach climax - ovulation is triggered, and if seed is present - they get pregnant. From there, pregnancy and any associated penalties to movement or whatever makes the player's adventures increasingly more difficult. I understand that it would probably need to be a framework of sorts if it is to interact with, and/or intercept pregnancy events for other mods - along with orgasm events from mods such as your own, which does make it harder to develop and perhaps a lot less likely to go forward. As a concept, however, I felt it might be worth putting forward for the sake of making sex events that little bit more interactive and challenging. I do appreciate the feedback, though. ?
Ed86 Posted May 24, 2018 Posted May 24, 2018 59 minutes ago, Caco Demon said: No, realistically, the orgasm induced ovulation aspect doesn't make a lot of sense for humans. Though, I believe there's some kind of scientific basis for orgasm increasing the chances of conception in real life. However, as I mentioned in the initial concept outline - realism is not the focus here. To try and explain things a bit better, the "edging" function in your Separate Orgasms mod could be interpreted as a minigame of sorts during bleedout sex events in mods such as Sexlab Defeat, or in any sex scene in general. OIO could give players more reason to edge during such events so as to try and avoid immediate pregnancy despite the assailant inevitably reaching their own climax. As a step by step example: Player character is knocked down by a bandit. Bandit proceeds to force a sex scene upon the player (for the sake of example, the scene has vaginal tags in Sexlab). The player can edge so as to try to avoid climax, with difficulty interpreted by MCM settings or their arousal or whatever. Bandit reaches climax. Provided the Player managed to edge and avoid their own climax, they are somewhat safe - though their seed count has gone up, along with risk of pregnancy from any other source of climax (eg: the player character masturbating later on, with seed still present). If they fail to edge, and reach climax - ovulation is triggered, and if seed is present - they get pregnant. From there, pregnancy and any associated penalties to movement or whatever makes the player's adventures increasingly more difficult. I understand that it would probably need to be a framework of sorts if it is to interact with, and/or intercept pregnancy events for other mods - along with orgasm events from mods such as your own, which does make it harder to develop and perhaps a lot less likely to go forward. As a concept, however, I felt it might be worth putting forward for the sake of making sex events that little bit more interactive and challenging. I do appreciate the feedback, though. ? you cant intercept events you'll need to make patches i think it would be easier to just make new preg mod with features you describe than convince authors to jump in bandwagon
killustr8 Posted May 14, 2021 Posted May 14, 2021 On 4/28/2018 at 3:20 AM, TheCrow1983 said: The sliders are fine for making a body slide for a pregnancy shaped body which will show up permanently on your character in Skyrim. As for the actual pregnancy/inflation. The UNP body mods have a built-in belly node for just that which shows off the pregnancy/inflation. CBBE for SSE does not have the built-in belly node they removed it from this version of CBBE. Hope this explains a little better. Pregnancy works just fine with CBBE SE, even though there is no 'belly node'. It utilizes body morphs. When bodies or outfits are built in Bodyslide, checking the 'build morphs' box will generate the pregnancy morphs. Then, I use Fertility Mode to handle the pregnancies. Use the 'Body Morphs' function in Fertility Mode.
Stiffon Posted May 15, 2021 Posted May 15, 2021 21 hours ago, killustr8 said: Pregnancy works just fine with CBBE SE, even though there is no 'belly node'. It utilizes body morphs. When bodies or outfits are built in Bodyslide, checking the 'build morphs' box will generate the pregnancy morphs. Then, I use Fertility Mode to handle the pregnancies. Use the 'Body Morphs' function in Fertility Mode. Soulgem Oven 4 also works great in SE. I'm using 3BA body, which is a derivative of CBBE. What we really need is a pregnancy mod that works for SE with the creature births! Start an army and take over Nirn lol.
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