DoctorZ Posted May 9, 2018 Posted May 9, 2018 13 hours ago, Flashy (JoeR) said: Hey Doc, do you have video capture capability? If so, any chance of capturing a complete combat/CSA scenario? Â I only ask as I have not installed AAF for one very good reason - as a developer, I want to keep a pristine developing environment and right now, I have the most pristine fourplay install Ive ever had - no hickups, no issues with any mods. Id hate to uninstall it all to test AAF and then find I cant get my dev environment back to where it is... Â EDIT: Further to the question of CSA expressing issues of hostility, can anyone confirm if the exact same thing happens during Abduction 'visitations'? Reason I ask is because they are both using the same mechanisms to populate a pacified hostile and make them do their thing with you and if one is working and the other not, well, perhaps there is something in CSAScript that is in need of tweaking too... I will record a screen cap asap. I will also see whats happening during abduction.
Sagebrush61 Posted May 9, 2018 Posted May 9, 2018 On 5/8/2018 at 4:33 AM, Flashy (JoeR) said: Since I can share this for people willing to test it, find attached my v48 edit of AAF.  This is ONLY meant for people running v48!!!  Simply download it and extract it to your Fallout 4 folder and allow windows to overwrite ALL files it indicates. The changes to the mod are simply related to the player move packages and setdrivenAI scripting. Im hoping this alleviates the CSA issues. I look forward to any feedback, as I am sure @dagobaking is as well.  AAF_v48_JOER_Edit.zip Used this on a just out of the vault savegame where no AAF or Fourplay mods had been activated. Went over the hill and picked a fight with a gang of Raiders. Killed their dog and then manual surrendered. Went to my hands and knees, saw the raider strip and start walking towards me, then got the blackscreen you normally see right before animation starts, then black screen froze and Fallout 4 stopped working. Other Raiders were non-hostile at the time things stopped working. I'm attaching Papyrus log because there are a number of RSE errors which shouldn't be there and the AAF mainquest stops working right before the end of the log. (just ignore all the DLC and birdcritter warnings, those are always there in Fallout 4 and don't seem to affect anything. Papyrus.0.log
DoctorZ Posted May 9, 2018 Posted May 9, 2018 20 minutes ago, Sagebrush61 said: Used this on a just out of the vault savegame where no AAF or Fourplay mods had been activated. Went over the hill and picked a fight with a gang of Raiders. Killed their dog and then manual surrendered. Went to my hands and knees, saw the raider strip and start walking towards me, then got the blackscreen you normally see right before animation starts, then black screen froze and Fallout 4 stopped working. Other Raiders were non-hostile at the time things stopped working. I'm attaching Papyrus log because there are a number of RSE errors which shouldn't be there and the AAF mainquest stops working right before the end of the log. (just ignore all the DLC and birdcritter warnings, those are always there in Fallout 4 and don't seem to affect anything. Papyrus.0.log It does exactly the same except that my Fallout didnt crash. My character and NPC undress and start the animation maybe for 0.5 secs then the others npcs just open fire until my character surrender again and etc.  Does your Fallout4 ctd every time?
Sagebrush61 Posted May 9, 2018 Posted May 9, 2018 20 minutes ago, DoctorZ said: It does exactly the same except that my Fallout didnt crash. My character and NPC undress and start the animation maybe for 0.5 secs then the others npcs just open fire until my character surrender again and etc.  Does your Fallout4 ctd every time? No, I loaded up a save I made just before going over the hill, had sex using SEU with a settler who wanted a drink of water (it worked fine except for heavy jittering), then attacked the raiders. This time when I surrendered 3 of them started walking towards me and a message on screen said "no rapist found - combat will resume in 10 seconds". Then one raider stripped, I stripped and went to black screen, scene loaded in and then everyone went hostile and opened fire at point blank range, no CTD.
Nuggholio Posted May 10, 2018 Posted May 10, 2018 so will i be able to use this instead of four play eventually?Â
RohZima Posted May 10, 2018 Posted May 10, 2018 43 minutes ago, Nuggholio said: so will i be able to use this instead of four play eventually? You can now dude
Nuggholio Posted May 10, 2018 Posted May 10, 2018 24 minutes ago, RohZima said: You can now dude teach me in your magical ways. also will RSE / other mods work with it? Or will they need to make a patch or something for it?
RohZima Posted May 10, 2018 Posted May 10, 2018 9 minutes ago, Nuggholio said: teach me in your magical ways. also will RSE / other mods work with it? Or will they need to make a patch or something for it? That is what this mod does, the main feature, it is acting as a proxy so those other mods which used to work through 4p now work through this. But you need to read the thread or the instructions. I actually don't use fourplay or those other types of mods cause I just like triggering animations manually
Nuggholio Posted May 10, 2018 Posted May 10, 2018 12 minutes ago, RohZima said: That is what this mod does, the main feature, it is acting as a proxy so those other mods which used to work through 4p now work through this. But you need to read the thread or the instructions. I actually don't use fourplay or those other types of mods cause I just like triggering animations manually alright, even though i just got bloody fourplay to work as well as it ever will with 280 mods. Â Â
Nuggholio Posted May 10, 2018 Posted May 10, 2018 last question, where should this go on the load order? the damn thing is too confusing for me, i just assumed loot would be fine but everyone says its hot garbage. Â edit* where should this and the compatibility patch go on the load order?
RohZima Posted May 10, 2018 Posted May 10, 2018 Yeah loot doesn't seem to do that much for me, umm well I guess the lower the better? I recommend you read everything dago wrote on the mod page, and if you can handle it, read the thread as well
RohZima Posted May 10, 2018 Posted May 10, 2018 21 hours ago, SamBooka said: Anyone know animation pack that has female masturbation in it that works with AAF? I just did these simple ones just for you and whoever else, I'll add another 4 soon.. They are nothing special, I am a blender boy but just learning 3ds thats why I made this mod  The last three animations from this mod >>> https://www.nexusmods.com/fallout4/mods/31455   3
SamBooka Posted May 10, 2018 Posted May 10, 2018 56 minutes ago, RohZima said: I just did these simple ones just for you and whoever else, I'll add another 4 soon.. They are nothing special, I am a blender boy but just learning 3ds thats why I made this mod  The last three animations from this mod >>> https://www.nexusmods.com/fallout4/mods/31455   Nice thx.  Using 4p SEU, it works but you dont undress, and it picks any pose from that pack.  Still it does the trick
Sagebrush61 Posted May 10, 2018 Posted May 10, 2018 9 hours ago, moddyguy said: just curious is pack attack mod in your load order?  I removed it and my game is more stable, perhaps the npc ai scripts can conflict with RSE  Not saying I tested with AAF without it yet. No. Tried Pack attack a long time ago but experienced CTD's so uninstalled it. Crashes are very rare for me in Fallout 4 so if I see any increase after installing a mod it gets removed.
JughandleJones Posted May 10, 2018 Posted May 10, 2018 On 5/9/2018 at 9:40 AM, SamBooka said: Anyone know animation pack that has female masturbation in it that works with AAF?  On 4/29/2018 at 2:23 PM, Polistiro said: Thanks, good idea for patch... No offset attribute problems, it use sames as leito. If there is some problems with this, you can report. I repeat, it is the GUN VERSION (xml point to crazy gun esp) AAF Crazy Gun PATCH.7z  Maybe some missing animations (bed version are removed). I will looking if missing anims. Crazy's gun animations have a 1 masturbation animation for each male and female.
Xper000 Posted May 10, 2018 Posted May 10, 2018 Is anyone else noticing npc's getting stuck in place after using the 4play proxy and random shenanigans from RSE? Â I have to resurrect at least one of the two npcs every time. I am curious if this a unique behaviour to my load out.
thesimpsonsguy Posted May 10, 2018 Posted May 10, 2018 12 minutes ago, Xper000 said: Is anyone else noticing npc's getting stuck in place after using the 4play proxy and random shenanigans from RSE? Â I have to resurrect at least one of the two npcs every time. I am curious if this a unique behaviour to my load out. I just reported something like this on the RSE page a couple of hours ago. For me, it usually only happens after sex acts between male and female, but never when it's two females. Commands don't work for me. I usually have to go back to a save before it happened.
RohZima Posted May 10, 2018 Posted May 10, 2018 8 hours ago, SamBooka said: Nice thx. Â Using 4p SEU, it works but you dont undress, and it picks any pose from that pack. Â Still it does the trick I just use AAFÂ to manual trigger
RitualClarity Posted May 10, 2018 Posted May 10, 2018 Hello, Sorry if this was mentioned before... Your F4SE link is pointing to a Redit page. is this intended? Is there some reason?  Spoiler  It is pointed here.  Spoiler  Shouldn't it be pointing to here? http://f4se.silverlock.org/   Â
Guest Posted May 11, 2018 Posted May 11, 2018 Cant speak to what may be causing this. Shenanigans has not been touched / modified / updated in months...
RitualClarity Posted May 11, 2018 Posted May 11, 2018 When installing this... using the compatibility patch... don't forget the Four Play Proxy As simple as it seems I missed it ... Don't be me.
Xper000 Posted May 11, 2018 Posted May 11, 2018 @Flashy (JoeR) Â Cant speak to what may be causing this. Shenanigans has not been touched / modified / updated in months... Â Â It is not shenanigans, per se, but the 4play proxy that seems to be the problem. Shenanigans works exactly as advertised with 4play as the framework. At least for me anyway.
Badtanker Posted May 11, 2018 Posted May 11, 2018 have installed with the latest updates. The only fp mods i'm using now is FP_Attributes1.2.1, RSE,  FP_MagnoCUMgaudio v 1.6.17, FP_FamilyPlanningEnhancedV1.11, (FP_Prostitution__2_7_1. I had overlooked uninstalling this) and the cp to start Prostitution. Animations are FO4 Animations By Leito v 1.4b and Rufgt's Animations v1.5. I did have AAF patch for Four-Play Animations by Crazy6987 1.3 but from what I understood was it was messing up so I uninstalled it. I have animations working so far but no CP/Home button. I installed FP CP just before I wrote this and going to check it out in game.
thesimpsonsguy Posted May 11, 2018 Posted May 11, 2018 3 hours ago, Xper000 said: @Flashy (JoeR)      It is not shenanigans, per se, but the 4play proxy that seems to be the problem. Shenanigans works exactly as advertised with 4play as the framework. At least for me anyway. So it's the proxy causing my settlers to stay stuck in place after having sex ? I'm guessing I should probably disable both Shenanigans and prostitution until a workaround or a fix comes up. Going to miss the Shenanigans, brothels and prostitution. Some of my favorite features Â
flutie Posted May 11, 2018 Posted May 11, 2018 2 hours ago, euph said: I don't know if I'm the only one, but the timers for leito's animations are still not working for me on v49. AAF does not support timed stages yet, use leitos gun
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