MadMansGun Posted April 5, 2018 Posted April 5, 2018 Slightly Less Crappy Swimming Animations View File i made new swimming animations (including the tail's animation) to replace the stock animations. note: this mod was made in a day. demo video: https://www.youtube.com/watch?v=5ZW6gHwKZF4 ---------------------------------------------------------- .___. {0,0} _______________________________ /)__)> |creative commons, No One May Profit| -"-"- """""""""""""""""""""""""""""""""""""""""""https://creativecommons.org/licenses/by-nc/4.0/https://creativecommons.org/licenses/by-nc/4.0/legalcode Submitter MadMansGun Submitted 04/04/2018 Category Animation Requires N/A Special Edition Compatible Yes 7
user9120975435 Posted April 5, 2018 Posted April 5, 2018 10 hours ago, pepertje said: Any chance you could post a video for comparison? Agreed. A video sample would help me (and prolly others) decide whether this mod is worth the bother of installing yet another anim (I have way too many xD). EDIT: thanks for the video!
mild96 Posted April 6, 2018 Posted April 6, 2018 Holy shit. 7 years. I've waited 7 years for someone to make this. Thank you.
GuruSR Posted April 6, 2018 Posted April 6, 2018 Slightly Less Crappy is a bad name! I agree with Mild96 totally, thank you, the animations are far better than what was original, damn straight those are never being replaced. GuruSR.
MadMansGun Posted April 6, 2018 Author Posted April 6, 2018 10 hours ago, mild96 said: Holy shit. 7 years. I've waited 7 years for someone to make this. Thank you. 5 hours ago, GuruSR said: Slightly Less Crappy is a bad name! I agree with Mild96 totally, thank you, the animations are far better than what was original, damn straight those are never being replaced. there was a mod called "advanced animations" that replaced them too, but it got taken down years ago (around the first pad mod fiasco). but mine comes with a matching tail animation so that automatically makes it 20% better
GuruSR Posted April 7, 2018 Posted April 7, 2018 8 hours ago, MadMansGun said: there was a mod called "advanced animations" that replaced them too, but it got taken down years ago (around the first pad mod fiasco). but mine comes with a matching tail animation so that automatically makes it 20% better I most likely missed that one. Paid mod fiasco, not Unholy Darkness, that wasn't my doing but wow, did that upheaval cause a lot of grief. I told him, "They won't like this idea" and he didn't listen, guess I missed the recent one. Though, would really love to see shark animations for swimming for the Selachii possibly using the current fish animations, would be cool to swim fin up in the air (cue Jaws theme). But your swimming animations are far better and I agree, backstroke is very well done. GuruSR.
Blaze69 Posted April 7, 2018 Posted April 7, 2018 9 hours ago, GuruSR said: Though, would really love to see shark animations for swimming for the Selachii possibly using the current fish animations, would be cool to swim fin up in the air (cue Jaws theme). Due to the bipedal stance of the race, making a proper "shark" anim with an upright back fin would probably be impossible, since you can't have the head facing forward (and thus seeing where you are going) without bending the neck in an impossible way. I guess it would be possible to create an alternate swimming anim that would put more emphasis on the tail providing thrust and had the legs either sticking "glued" to the tail to reduce drag and enhance hydrodynamics (is that a thing?) or providing thrust as well but not being the main source of it. Should also be able to have a straighter back with the fin pointed upwards then, though only at an angle and never in a full horizontal position as per the reason above.
GuruSR Posted April 7, 2018 Posted April 7, 2018 1 hour ago, Blaze69 said: Due to the bipedal stance of the race, making a proper "shark" anim with an upright back fin would probably be impossible, since you can't have the head facing forward (and thus seeing where you are going) without bending the neck in an impossible way. I guess it would be possible to create an alternate swimming anim that would put more emphasis on the tail providing thrust and had the legs either sticking "glued" to the tail to reduce drag and enhance hydrodynamics (is that a thing?) or providing thrust as well but not being the main source of it. Should also be able to have a straighter back with the fin pointed upwards then, though only at an angle and never in a full horizontal position as per the reason above. Sounds like the mermaids are also running into that trouble, was just a thought, since fish should swim like fish, down the road thing, wasn't expecting it to happen, just would be an addition to see something like that happen. Still cool these anims are around though, swimming is so much nicer. GuruSR.
gizmo1206 Posted April 8, 2018 Posted April 8, 2018 wow i really like this remember how oblivion had backward swimming animations and then skyrim didnt,always found that really dumb
Mrs Bittters Posted April 8, 2019 Posted April 8, 2019 You got on MXR: https://youtu.be/t0vm_5FEI8o?t=199
MadMansGun Posted April 9, 2019 Author Posted April 9, 2019 4 hours ago, Mrs Bittters said: You got on MXR: https://youtu.be/t0vm_5FEI8o?t=199 already saw it, and the jackass is trying to pass off the backwards + sideways error in v1 as the normal sideways animation: https://www.youtube.com/watch?v=t0vm_5FEI8o&t=223s vs https://www.youtube.com/watch?v=5ZW6gHwKZF4&t=42 1
Terrafide Posted April 28, 2019 Posted April 28, 2019 Think maybe I did something incorrect... D/l V 1.1 Swim backwards anim is still swimming towards the camera forward anim.. EDIT: I noticed that the V1 file was a bit larger so I D/L and installed that one. The reverse swim animation is correct now "Swims backwards" on back.
MadMansGun Posted April 28, 2019 Author Posted April 28, 2019 4 hours ago, Terrafide said: V 1.1 Swim backwards anim is still swimming towards the camera forward anim. then it's working as intended, because that's NOT what Bethesda's is doing: https://www.youtube.com/watch?v=5ZW6gHwKZF4&t=13 Quote What's New in Version V1.1 Released March 16 v1.1 different swim backwards animation, it makes swimming back left and back right look better.
Terrafide Posted April 28, 2019 Posted April 28, 2019 13 hours ago, MadMansGun said: then it's working as intended, because that's NOT what Bethesda's is doing: https://www.youtube.com/watch?v=5ZW6gHwKZF4&t=13 Ahhh... My apologies.. and your right, the swim towards the camera IS much better looking. Thanks for this mod, and all of your Hard work on all of your mods.
Vyxenne Posted November 11, 2019 Posted November 11, 2019 Maybe I missed this somewhere, but is this SSE-compatible or do I need to convert the anims usng HKconvertHavocOhYesGarbaginUmbrageGibberishNameOfBethesdaAnimationConverter.exe? Asking because: There are two almost-identical games named Skyrim and both have Argonians as depicted in the showoff gifs above; and @Ashalin his infinite wisdom has chosen NOT to make the separate mod sections for SLE and SSE visible in the url, such that this mod's url is "htt ps:/ /ww w.loverslab. com/topic/97017-slightly-less-crappy-swimming-animations/" without any "SE" or "LE" in the url (or even "Skyrim" - so this could easily be for FNV... if only there were Argonians in New Vegas... OK never mind about New Vegas); and Some mod authors assume we'll "just know" when our game crashes if we guess wrong so they don't bother mentioning it- after all, it's not like it's their game that will be crashing... I still love you, though, MMG
MadMansGun Posted November 11, 2019 Author Posted November 11, 2019 1 hour ago, Vyxenne said: Maybe I missed this somewhere, but is this SSE-compatible or do I need to convert the anims usng they seem to work in both without porting, my animations are directly exported as hkx files with havok 2010 X64, everyone else exports kf files and uses hkxcmd. my theory is that i'm not losing some sort of extra data to the kf file format....that or i have somehow created a "48bit" abomination that works in both.
Blastradius1217 Posted September 25, 2022 Posted September 25, 2022 How would I go about converting the animations to Fallout 4 to overwrite the swim animations? Sorry to necro
MadMansGun Posted September 26, 2022 Author Posted September 26, 2022 i don't think that's possible....but i have seen skyrim to oblivion done. 1
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