Jump to content

Player Slave Encounters Version 0.63 (Updated 10 Mar 13)


Recommended Posts

Posted

I just visited weye where the stockades are supposed to be. Saw a bunch of missing meshes icons with this:

 

 

 

216.jpg

 

 

 

I got the files from the OP and from the ZAZstocks page but that particular mesh and path are not in those downloads.

 

Can anyone point to where it came from?

 

Thanks

Posted

I just visited weye where the stockades are supposed to be. Saw a bunch of missing meshes icons with this:

 

 

 

216.jpg

 

 

 

I got the files from the OP and from the ZAZstocks page but that particular mesh and path are not in those downloads.

 

Can anyone point to where it came from?

 

Thanks

 

&& DogOnPorch

 

Second link under MediaFire on the OP- AddOns

not in ZaZStocks OP.

Should be able to just reinstall that AddOn bundle.

Same as meshes.7z under Attached Files, but be sure to grab the textures1, textures2, and sounds.

 

Mem

Posted

 

&& DogOnPorch

 

Second link under MediaFire on the OP- AddOns

not in ZaZStocks OP.

Should be able to just reinstall that AddOn bundle.

Same as meshes.7z under Attached Files' date=' but be sure to grab the textures1, textures2, and sounds.

 

Mem

[/quote']

 

Ah...much thanks. I seem to have had an earlier version.

Posted

Anarchy: Normally when enslaved your master may zone (particularly the slave trader) and you will rapidly zone after him (MoveTo). Does this happen OK with you?

 

Sorry for answering so later. So when I follow him it take some seconds to follow him, because i walk a bit faster than him so when I am right behind him, my character stop to walk and wait some meters to walk to him again. That's the only strange think i see.

Posted

I haven't had the chance to look through all the pages, but does the Encounter two (Continued) -I believe it's called "A guest for dinner"- work? If so, what are the requirements to actually enable that encounter?

Posted

I haven't had the chance to look through all the pages' date=' but does the Encounter two (Continued) -I believe it's called "A guest for dinner"- work? If so, what are the requirements to actually enable that encounter?

[/quote']

Encounter Two (continued) is "Lord Pellham's Tea Party" and has a small chance (5%) of occurring when you re-enter Lord Pellham's estate after completing "A Reluctant Housemaid".

 

"A Guest for Dinner" is another encounter at Namira's shrine. Anytime after accepting the quest at Namira's shrine attempt to contact the Daedric prince while your Personality is 80 or higher.

Posted

I haven't had the chance to look through all the pages' date=' but does the Encounter two (Continued) -I believe it's called "A guest for dinner"- work? If so, what are the requirements to actually enable that encounter?

[/quote']

Encounter Two (continued) is "Lord Pellham's Tea Party" and has a small chance (5%) of occurring when you re-enter Lord Pellham's estate after completing "A Reluctant Housemaid".

 

"A Guest for Dinner" is another encounter at Namira's shrine. Anytime after accepting the quest at Namira's shrine attempt to contact the Daedric prince while your Personality is 80 or higher.

 

Oh! That makes sense now...But re-entering Pellham's estate? I'm inside his house as his "Maid". Is the only way to exit and actually activate that encounter is to cheat? As in console command -unlock- on the door? I mean, I can open my inventory, but unfortunately I can't open the door...or maybe I'll pickpocket him. I'll try that first.

 

I always thought A guest for dinner was this one haha, well now I know better.

 

edit: Darn, I couldn't find a way to actually pickpocket, since I can't crouch...

Oh well. Thanks for the info!

Posted

Just played thru Encounter Six and Two (incl. tea party) and came across some quirks.

 

Encounter Four: Was talking to Ganredhel at a pretty late time and instead of going into the basement, she continued her normal package. Used MoveTo Player while in the basement to start the quest. While being pound she tryed to crawl away (pretty fast) but was luckily put back in place by the breeding script so i could finish the quest.

Btw: NOT compatible with LoversBitch, as disabling wild companions doesn't work (actually never did for me) and turning one of Ganredhel's dog's into a companion crashes the game (for me).

 

Encounter One: No way i get enslaved in the cave. They just try to kill me ... they actually do kill me if i don't kill them first. Tried with and without companions, but no luck. What's the trigger, that start's the quest? Couldn't find it in the CK, maybe i'm blind.

 

Encounter Six: Would be nice if the initial torture room and the final room (where the quest's last stage is happening) would be own cells. i got the terrible problem that Oblivion start's stuttering badly if to many actors are in front of the camera (doesn't matter if behind walls or not).

For the last room, i couldn't read the conversation, the three had, as all the chatter from the main room overlapped it heavily. And stuttering again.

 

Btw: Nice touch to include companions. Seeing them being tortured in their own cells was just the needed touch most other mod's are missing. Just perfect.

Not so perfect (sorry :( ): if the player is send to trick the sister into the inn, the companions are transported with the player to Bruma. Maybe work with copies and disable the originals for the time being?

 

After finishing Encounter Two part 1, there's the option to let the master punish the player. Not working as he resumes is package and wanders off. Should be happening in the basement as there's the correct equipment for the chosen pose.

 

Besides the mentioned stuff: Awesome mod. Good immersion, nice ideas and well done (love the scripting, was so easy to add an MessageEx counter for Pellham, so i know when i reached favour 50 ^^). Was really needed. Btw: Nice that Skyrim now has something similiar. Maybe add the death thingy to your mod too? Someone who finds the player, badly wounded, and decides to keep her/him? Maybe even the attacker himself, before he decides to sell the player?

 

P.s.: For everyone who didn't notice yet: in Encounter Two part 1 you can ask your master if he want's to fuck you, at least after each meal. Speeds up the process.

 

 

Sorry, if some of these questions have already been answered, but this thread became way to long for me, to read thru all of it.

Posted

Encounter One: No way i get enslaved in the cave. They just try to kill me ... they actually do kill me if i don't kill them first. Tried with and without companions' date=' but no luck. What's the trigger, that start's the quest? Couldn't find it in the CK, maybe i'm blind.

[/quote']

Nearly all of the goblins in the cave are granted paralyze poisons. If your enslave chance is set to 100 they are guaranteed to enslave you on paralyze and start this encounter. If it's lower they could fail the enslave roll and just beat you to death. You could also use the 'Enslave Me' ability on the first goblin you come across in the cave.

Posted
Nearly all of the goblins in the cave are granted paralyze poisons. If your enslave chance is set to 100 they are guaranteed to enslave you on paralyze and start this encounter. If it's lower they could fail the enslave roll and just beat you to death. You could also use the 'Enslave Me' ability on the first goblin you come across in the cave.

The paralyze succeeds most of the time and i let them beat me to pieces (took about 3 minutes real time with the whole cave beating the crap out of my character). Nothing. Tryed "Enslave me", but my character just stay's there, bound to her new master and no quest kicks in. -.-

Wth?

 

P.s.: Enslave chance 75% and i even enabled Animal Owner, just in case. Will try later again with 100%, but as "Enslave Me" didn't work i don't think this will make a difference, as the routine is the same.

Posted
Nearly all of the goblins in the cave are granted paralyze poisons. If your enslave chance is set to 100 they are guaranteed to enslave you on paralyze and start this encounter. If it's lower they could fail the enslave roll and just beat you to death. You could also use the 'Enslave Me' ability on the first goblin you come across in the cave.

The paralyze succeeds most of the time and i let them beat me to pieces (took about 3 minutes real time with the whole cave beating the crap out of my character). Nothing. Tryed "Enslave me"' date=' but my character just stay's there, bound to her new master and no quest kicks in. -.-

Wth?

 

P.s.: Enslave chance 75% and i even enabled Animal Owner, just in case. Will try later again with 100%, but as "Enslave Me" didn't work i don't think this will make a difference, as the routine is the same.

[/quote']

 

As far as the goblin encounter goes, it takes a while for the goblin slave master to get to you. So you might just stand there for about 5 minutes max. AFTER that you get the encounter

Posted

How can I lower the required fatigue for enslavement chance? I think the minimum is 25%. I would like to get it lowered to 5 percent. Which script should I edit? :)

Posted
As far as the goblin encounter goes' date=' it takes a while for the goblin slave master to get to you. So you might just stand there for about 5 minutes max. AFTER that you get the encounter

[/quote']

i found the Goblin Slave Master marker in the cave, using the CK.

But as far as i understand the script, it's only handled after reaching at least quest stage 10.

Seeing there comes a GetDead handler, must mean it's spawned before the quest started. But where's the spawning code or is this actually a spawning marker?

i'm confused. To much FO modding.

 

Not to mention: New game, my char lasts max 3 minutes. :(

Will try later with 100% capture chance and some fresh made cheat equip.

But the way the author thought this up to happen, is more what i want to experience.

Only things i edited so far are added status messages for quest progress and shortening some loops (10 times with the thug? My pc lags in her sex dungeon. :/).

 

How can I lower the required fatigue for enslavement chance? I think the minimum is 25%. I would like to get it lowered to 5 percent. Which script should I edit? :)

Loking at the IchEnslave script and seeing those 2 lines:

set FatigueValue to player.GetAV fatigue
if FatigueValue <= 0

means that the required fatique loss is already smaller then what you want.

 

Good chance i'm wrong, so don't take my word for it.

Posted

How can I lower the required fatigue for enslavement chance? I think the minimum is 25%. I would like to get it lowered to 5 percent. Which script should I edit? :)

Fatigue requirement for enslavement is actually < 0% so you have to be fatigue damaged into the negatives for it to happen. Something else should be causing your enslavement.

 

Enslavement triggers are: Fatigue < 0, knocked down, unconscious (which includes having sex), restrained, or paralyzed.

 

The relevant bit of code is in script IchPlayerSlaveQuestScript lines 186-188:

	set TargetFatigue to player.GetAV fatigue

if (TargetFatigue <= 0 || player.getknockedstate != 0 || player.getunconscious != 0 || player.getrestrained != 0 || player.getav paralysis != 0) && EnslaveChance <= EnslaveChoice ;&& PlayerOffence == 0

Posted
Enslavement triggers are: Fatigue < 0' date=' knocked down, unconscious (which includes having sex), restrained, or paralyzed.[/quote']

Reminds me that i yielded to as much goblins as possible before i died, as fatique never went below 10%. Sex happend, saw enslave chains once, heard lot's of item euipping sounds and crash (armor wasn't taken off, bondage eq was equipped). Sex never helped me getting enslaved again.

Always loaded a way-back Streamline savegame at the camp and no reload, always game quit and then load.

Really strange...

Posted

Work progressing on bug fixing and new stuff. :)

 

Nepro: If you are looking at the 25/50/75/100 in the settings spell, that is the chance they will enslave you. Need to set that to 100 for maximum chance. When your fatigue hits zero that will kick it off. You could set that higher in the code CG! mentions if you wanted to make it even easier.

 

CG!: The goblin encounter should kick off a couple of minutes after enslaved in Cracked Wood cave as GaggedGirl says. That marker is the spawn point for the SlaveMaster who spawns when the quest kicks off. If they are not enslaving you with 100%, animal owners on and your fatigue below zero then the main quest is not running properly. Do you get enslaved normally elsewhere? The packages can get a bit dodgy at the very edges of Cracked Wood. Enslavement in the first open cave beyond the kitchen one should definitely work.

 

Setting combat rape up to be easy is a good way to find yourself enslaved.

Posted

Got the Goblin problem sorted out.

Companions left at home (the goblins started killing themself due to friendly fire :/), enslave chance at 100% (normally running at 75%, as i'm an archer with very protective companions who needs time in case an enemy closes up to me), animal owner off again.

All it needed was a ring to boost my HP by 250. Was near death but then they finally decided to enslave me after paralyzing. Paralyzing before did do nothing and my stamina never went below 10%. Engaging them in sex didn't fire up the enslavement too (only worked one time and ended in a ctd).

The problem with being enslaved still exists (what was my initial problem, not the encounter itself), as it takes way to long before enslavement happens. Maybe combine the goblin spell with stamina drain, so at least 1 of the 5 possible conditions kicks in?

 

(i was somehow hoping the shaman is a smart ass with some kind of protection magic, so as soon as the player comes to close/hit's him, get's knocked out and becomes enslaved. Would combine perfectly [imho] with the sidequest.)

 

Strange fact: The goblin's from the other cave enslaved my char on sight. Right the first one at the entrance and then brought me into the cave together with my companions (thanks to auto enslave for them ^^).

 

Mind to integrate your little idea into the side quest that's running in the same place (can't remember those damn names -.-), as 3rd solution (of that the player will be informed as soon as he's enslaved, while trying to kill the shaman). Like breeding the player (and his companions) and then offer to set him free and freedom for the people if he brings more fem's for breeding purpose.

Posted

For all those using this PSE, I highly recommend this mod which handles fatigue in a much more realistic manner while tying hunger, thirst and sleep together. Changed the way I play TES. A 25% chance of enslavement works all too well...lol.

 

http://oblivion.nexusmods.com/mods/24079

 

Make sure you run your TES at x10 speed or less...default is x30. The console code is:

 

set timescale to 10

 

...if you don't have COBL installed. Otherwise, you'll get hungry. thirsty tired at too fast a rate. At x30 the days fly by.

Posted

Ichabod...upon updating to the proper resources, this is what the Weye junction looks like. The one far guard bumps into the wall...and the door to the cottage is blocked somewhat. Perhaps just slide it down a bit rather than out a bit.

 

 

ScreenShot154_zpsd6a33d79.jpg

 

 

Hmmmm...I wonder what that does to that poor fellow's property value.

:D

Posted

CG!: Odd. Normal goblins enslave you fine but the Cracked Wood ones take their sweet time. All handled with the same scripting so that is very bizarre. Glad you got it working mind.

Tried to give the goblins an advantage with the paralysis poisons (plus shaman gets it at the right level).

 

I like the third way idea. :D

I am trying to avoid playing with vanilla quests as I am bound to make a pig's ear of it.

 

 

I may install that mod myself DoP.

 

I could move the gallows down a touch or I could perhaps shift it and avoid the house front. Anyone think of any mods which have any items in that area behind the two guards in the pic?

Posted

I'm doing the quests for the lad in bruma castle, I'm in the quest where I need to get this Akaviri amulet for her from the countess of Leyawiin.

She wasn't in Leyawiin... I got to her in Chorrol where her mother lives and I accepted to be her slave for 2 days but nothing ever happens. She simply abuses me from time to time but 2 days have passed and she won't let me go. Obviously, I can't talk to her, I cant do anything as a slave. Perhaps I should have waited for her at Leyawiin ?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...