Gonzeh Posted Saturday at 07:25 AM Posted Saturday at 07:25 AM This is my patch for Garm. This patch was made for the Canidae Garm Replacer that makes him a Wolf. The patch will add Wolf genitals. Thanks MadMansGun for the JSON help. The ESP basically adds the Garm race to the addons and that's it. Let it overwrite NMC. Doing this made me learn how to add new races quickly and easily. As long as the JSON is correct and you have a small ESP to add the race to the addons it's quite a simple process. Will require people knowing how to use xEdit if they make other patches as the custom races need to be added to overwrite NMCs esp. Garm - Canidae - MNC.rar 1
MadMansGun Posted Saturday at 08:29 AM Author Posted Saturday at 08:29 AM (edited) On 9/19/2026 at 12:25 AM, Gonzeh said: This is my patch for Garm. This patch was made for the Canidae Garm Replacer that makes him a Wolf. The patch will add Wolf genitals. Thanks MadMansGun for the JSON help. The ESP basically adds the Garm race to the addons and that's it. Let it overwrite NMC. Doing this made me learn how to add new races quickly and easily. As long as the JSON is correct and you have a small ESP to add the race to the addons it's quite a simple process. Will require people knowing how to use xEdit if they make other patches as the custom races need to be added to overwrite NMCs esp. you should edit the race not the addons, if more than one mod does that they will start overriding each other. scroll down to the bottom of the race and fill in the line at the vary bottom, that line allows the race to use armors made for other races, Eg: put the wolf race in that line and anything made for wolves should be deemed valid for Garm. Edited 21 hours ago by MadMansGun 1
Gonzeh Posted Saturday at 11:27 AM Posted Saturday at 11:27 AM 2 hours ago, MadMansGun said: you should edit the race not the addons, if more than one mod does that they will start overriding each other. scroll down to the bottom of the race and fill in the line at the vary bottom, that line allows the race to use armors made for other races, Eg: put the wolf race in that line and anything made for wolves will be deemed valid for Garm When I intially tried that way it didn't work. I'll try again.
fmilluminatus Posted 6 hours ago Posted 6 hours ago (edited) I don't know if it's actually the fault of MNC, but I don't have anywhere else to start for troubleshooting, so I will try here. I have MNC installed, along with BakaFactory ABC and the PB Boss patch for futa Falmer and Drauger. However, whenever a sex scene initiates with one of these creatures, it switches from the PB boss model to the default model. When the scene is over, it switches back. What is causing this?? Obviously this is super ugly and annoying, and I have no idea even where to start to troubleshoot it. Please help if anyone knows or can figure it out. What mod is switching the models by default? Edited 6 hours ago by fmilluminatus
MadMansGun Posted 5 hours ago Author Posted 5 hours ago 36 minutes ago, fmilluminatus said: BakaFactory ABC make sure your NOT using MNC v17 with that, ABC and its patches are made for MNC v16.
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