MadMansGun Posted March 6 Author Posted March 6 26 minutes ago, labuser1234 said: INFO - [CF][Framework] Event OnUpdate (Already has CFArmorAroused Keyword) Horse the penis is equipped if it can see that keyword, so i think your horse is getting another object equipped over top of the same slot as the penis and hiding it.
labuser1234 Posted March 6 Posted March 6 (edited) 1 hour ago, MadMansGun said: the penis is equipped if it can see that keyword, so i think your horse is getting another object equipped over top of the same slot as the penis and hiding it. Odd, the only armor equiped when the schlong fails to apply has the soft armor from CF, so not sure what it would be detecting, anything else to check? One thing i did notice is that if i check the horse's armor before scene, it's none - ie. no armor equiped at all. I'm thinking the issue is with the SkinnedHorseBlackHideSoft armor potentially having the wrong keyword? All subsequent scenes: Spoiler Before any scene has ever triggered on the creature(no armor): Spoiler Edited March 6 by labuser1234
MadMansGun Posted March 6 Author Posted March 6 55 minutes ago, labuser1234 said: SkinnedHorseBlackHideSoft armor potentially having the wrong keyword? the fuck? when the hell did that happen? yes that's a massively stupid smeg up and its on my end. looks like MNC will be getting another update soon-ish.
FINALLY AWAKE. Posted March 6 Posted March 6 5 hours ago, MadMansGun said: oh that's not good, it means CF is not tracking the creature/adding it to the CFQuestDetectCreature quest's alias list. do you have a bunch of other creatures around you? No, character is alone in the house
Midnight_47 Posted March 6 Posted March 6 cannot for the life of me figure out whats causing the issues for the spiders and their invisible genitals.
MadMansGun Posted March 6 Author Posted March 6 48 minutes ago, Midnight_47 said: cannot for the life of me figure out whats causing the issues for the spiders and their invisible genitals. possible issue with ABC? i know the mammoth mesh in that mod was having issues.
elf-knight Posted March 6 Posted March 6 Genuine question, do you have any plans to implement Mihail's monsters to the framework?
Worm94 Posted March 6 Posted March 6 question, can you please add the last version of the mod to the page? my wabbajack requires 16_1 not 1A.
ebbluminous Posted March 6 Posted March 6 39 minutes ago, Worm94 said: question, can you please add the last version of the mod to the page? my wabbajack requires 16_1 not 1A. Ask Wankjack lister maker to update that... 1
labuser1234 Posted March 6 Posted March 6 13 hours ago, MadMansGun said: the fuck? when the hell did that happen? yes that's a massively stupid smeg up and its on my end. looks like MNC will be getting another update soon-ish. confirmed fixed with 16_1A, thanks! note: some patch notes on the main page would be lovely ❤️ 2
MadMansGun Posted March 6 Author Posted March 6 3 hours ago, labuser1234 said: note: some patch notes on the main page would be lovely i gave up on that years ago, every time the forum software gets updated that field is deleted the next time a mod gets updated. 1
safado Posted March 6 Posted March 6 5 hours ago, labuser1234 said: confirmed fixed with 16_1A, thanks! note: some patch notes on the main page would be lovely ❤️ You will see the change log if you open the Mod archive. Spoiler MoreNastyCritters v16.1A fixed wrong keyword on non-aroused horses. . MoreNastyCritters v16.1 added a small armor value to the penises so that they will (hopefully) stay equipped on creatures that are being stubborn. (technically this also means that any creatures in heat will be harder to kill, but that was not the intent) . MoreNastyCritters v16 removed old legacy canine meshes (nothing needs/uses them anymore). removed some of the older substandard animations (Billyy has better ones in his SLAL Pack anyways). added basic universal cum effects to some of the remaining animations, also SLAL Pack Creators can easly call the effects on there own animations: the "Constant" ones are a stable straight flow intended for slow animations. the "Turbulent" ones are a uneven flow intended for animations with more substantial movements. . MoreNastyCritters v15.6 fixed texture errors in dwarven meshes (things that bugthesda messed up but have gone unnoticed for years) gave the Dwarven Forgemaster a proper aroused mesh. . MoreNastyCritters v15.5 registered some more mod races fixed missing werewolf footstep sounds . MoreNastyCritters v15.4 registered some more mod races. . MoreNastyCritters v15.3 trying to improve the horse mod problems. . MoreNastyCritters v15.2 changed the dragon's json setup to try and reduce the invisible dead dragon problem. (the problem is being caused by CF switching meshes after the burning effect have started) . MoreNastyCritters v15.1A i forgot to remove the balls from the base male werewolf mesh. . MoreNastyCritters v15.1 added Flaming Familiar mesh. . MoreNastyCritters v15.0 moved HCOS meshes into MNC and changed how werewolf meshes work. . MoreNastyCritters v12.8B fixed the giant blue/white frost spiders not getting aroused. . MoreNastyCritters v12.8A registered crap club races for SE users. . MoreNastyCritters v12.8 added sexlab voices. edited vampirelord's skeleton.hkx file to fix camera problem. . MoreNastyCritters v12.7F edited female horse meshes. . MoreNastyCritters v12.7E edited Female Werewolf's body mesh & weight painting. . MoreNastyCritters v12.7D edited Female Werewolf UV to use KrittaKitty styled textures. . MoreNastyCritters v12.7C edited Skeever texture. updated Riekling's Tongue to match ABC. updated AshHopper mesh to match ABC. added female goat. . MoreNastyCritters v12.7B found and fixed the camera errors in my edited werewolf animations. . MoreNastyCritters v12.7A can't remember, i forgot to update this log. . HentaiCreatures v12.7 removed horse keyword from Hentai horses to avoid "mount when banishing" crash. . MoreNastyCritters v12.7 added edited horse idles with abc effects. added edited werewolf idles with abc effects. . MoreNastyCritters v12.6D removed the edited SLAL script so it won't mess with Swe-DivX's version. . MoreNastyCritters v12.6C added missing NiControllerManager to gargoyles. . MoreNastyCritters v12.6B added h311h0und1134's suggested edit to the horse addons to try and fix the Immersive Horses mod. . MoreNastyCritters v12.6A added nostrip keyword to the dragon's armor entrys. . MoreNastyCritters v12.6 reworked VampireLord meshes (bodys and armors) (hopefully) fixed the missing/damaged NiControllerManagers removed wing meshes from armors and added them to the bodys fixed gap in female's wing mesh fixed unnecessary seamline on the male's abdomen (front right) added cape to "femalequeen" armor (don't ask me how that cape works, i have no fucking clue) edited body template flags for the nude meshes (it should help force the armors to get unequipped) . MoreNastyCritters v12.5B registered more mod races. . MoreNastyCritters v12.5A can't remember . MoreNastyCritters v12.5 changed how the horse penises are added (remove & update any horse patches you have installed). . MoreNastyCritters v12.4 removed the integrated CreatureFramework again, too many people bitching about it. updated boars for ABC support. HentaiCreatures v12.4 updated arch demon penis (based on Andy1983's suggestion but i did not use there mesh) CreatureFramework V2.0.1A edited "ForceArousalUpdate" to be on by default. . MoreNastyCritters v12.3 updated male dragon priest mesh. did a cheap basic edit to the leveled actors lists to make the dragon priestess and giantess spawn (so there not exclusive to HC anymore). ModCompatibilityKitsForMNCv12.3 added a (still wip) patch/addon for Yiffy Age of Skyrim, it's mostly only the draugrs & priests covered at this time, and the 2 Dremoras from HC. . MoreNastyCritters v12.2 updated female werewolf mesh. registered some more mod races. . HentaiCreatures v12.1 added Female Dremora. edited some scripts and chaged some of the mod's wording. . MoreNastyCritters v12.1 Creature Framework has been updated by osmelmc: Hadvars horse at the beginning of the game should no longer get stuck on a house. new "Force Arousal Update" option to Force the creature arousal to update itself on each creature scan. new performance setting to limit the number of active creatures. and other script related edits i don't fully understand, Eg: (Added the events for ActorChange and change the events for Animation Start and End because the previous ones with the "Hook" in front don't work if the Hook have its own name like in some Mods sex scenes.) and (Added one "SOSFastErect" for more compatibility with "Animal SOS" because when the "AnimationStart" event happen SexLab have already executed the "SOSFastErect" for the actors and since the creature still don't suppose to have the Naked body the "Animal SOS" don't use to get the erection until refresh the Animation or change the stage. Now is fixed) note: the use of "bPreemptivelyUnloadCells=1" in the skyrim.ini is recommended. . MoreNastyCritters v12.08 / HentaiCreatures fixed a WispMother ArmorAddon error and flagged it as female in HC. . MoreNastyCritters v12.07 swapped the human actor slots in "Leito Canine MFC" animations because other mods keep wrongfully assuming that actor 1 is the female. . MoreNastyCritters v12.06 added extra debug traceing lines to CF's script. updated deer/elk penises. . MoreNastyCritters v12.05A fixed bad dragon priest skeleton (not sure how that happened). . MoreNastyCritters v12.05 removed FNIS spider fix because the FNIS creature pack was updated. . MoreNastyCritters v12.04 made new penis for skeletons. . MoreNastyCritters v12.03 fixed the missing ABC compatibly on the ash man race. registered some more mod races. . ModCompatibilityKitsForMNCv12.7z added missing skeletons to tumbajamba's mounts. . MoreNastyCritters v12.02 updated spider mesh for ABC compatibly. . MoreNastyCritters v12.01 Tasairis fixed the dwaven keyword problem, so they should be working now. fixed mounted riekling's missing keyword. updated werebear mesh for ABC compatibly. . MoreNastyCritters v12 basic support for "ABC" based animations. skeleton nif files have been edited to have the needed nodes for both ABC & ASOS mods. fixed BenthicLurker meshes (fixed the hole on it's hip.) replaced the mammoth penis with a new one (it's just a edited horse penis, but it still looks better than the old one) added/made a dragon priestess mesh (based on both meme supreme's & nikoli grimm's meshes) fixed the spider's "dropping dead from above" problem. added Osmelmc's fix for some things that i missed (the Frozen Vampire Falmers and a edited Wisp Mother mesh that is a bit more nude) removed unused/unnecessary vertex Colors from various meshes. fixed some missing tangents on some meshes (Eg: the BenthicLurker again). registered missing Immersive Creatures races. fixed not being able to ride the black male Hentai horse. added chloepricelis's fix for the hentai Ice Wraith & Dwarven Spiders banishing deaths. also.... Reintegrated Creature Framework, but NOT the original version, this one is based on the "russian edit" that has been floating around: the "russian edits": cloaking spells are no longer used to apply the meshes, they have been replaced by a quest based system. also the script count has been reduced and things seem to be more reliable. my additional edits: edited the default MCM settings (Debug logging = OFF, SLA ArousalThreshold = 35). deleted unnecessary/unused functionality for beast race registration (SOS takes care of that far better than CF ever could) also with help from Tasairis & Pfiffy i added the fixes from the CF SSE port. . Experimental SexLabCreaturesV1-62 To SLAL Conversion: this experimental file turns SexLab's stock creature animations into a SLAL Pack. WARNING: NOT FOR AVERAGE USERS, THIS EDITS SOME OF SEXLAB'S SCRIPTS & BEHAVIOR FILES. known side effects: "Rebuild Animation Registry" seems to take longer. . FOMODbyCGI_ModCompatibilityKitsForMNCv12.7z a FOMOD based version of the Compatibility Kit made by CG! Features: The patches for installed mods are auto-selected. For users this means that if checking an option manually the mod for it must be installed afterwards. The combined patches "Armored Gender Horses" and "immersive Armored Gender Horses" are selected automatically if the appropriate options are chosen so they are not selectable by the user. So if the user selects immersive Horses, Armored Horses and Gender Horses then the combined patch is installed automaticaly instead of the single patches. Each install option has a picture from the mod it's for. The description of each install option is the original readme with the install instructions removed. The installer supports MO2, Vortex and NMM so they show the version of the package. Bain folder structure for easier installation using Wrye Bash. . MoreNastyCritters v11.5 added Glenmoril witch meshes. . MoreNastyCritters v11.4D registered some mod races. . ModCompatibilityKitsForMNCv11_4C added patches for "True Meeko" and "Meeko Reborn" edit: added Vigilance Reborn edit2: (tried to) fix the Bestial Essence patch, and (hopefully) fixed one of the Vigilance Reborn meshes that was crashing the game. . MoreNastyCritters/HentaiCreatures/ModCompatibilityKits v11.4C added PaulGreen's edited icewraith skeleton files, so it's now possible to make new animations for them. re-added the wraith spell to HentaiCreatures. added a warning about Bash/Smash patches to the horse mods in the Mod Compatibility Kit. . MoreNastyCritters v11.4B second attempt at giving Arvak a flaming ghost penis. temporarily added PaulGreen's edited FNIS BehavioredObjects.txt to help animators deal with the spider's animation problem, but you should download both of these files as well: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ Paul has solved the problem with the other creatures (eg:bunnys), and the fix has been added into Ed86's werewolf/vampirelord fix. . MoreNastyCritters v11.4A edited some meshes to try and deal with SSE conversion problems (SLE users can ignore/skip this update) . MoreNastyCritters v11.4 new SLAnimGenerate.pyw edited by PaulGreen: features AnimObject per stage control, and FNIS list variable control (like AVbHumanoidFootIKDisable). higher poly Canine Penises from blipblap: comes with balls that will auto color match any basic texture mods you install. WARNING: reinstall any patch mods with Canines you have installed, textures may be missing if you don't. new fox body mesh based on "Better Foxes" by Camkitty. (note: meshes have been edited a bit) . MoreNastyCritters v11.3A more registered mod races. . MoreNastyCritters v11.3 fixed armored cave troll added Storm Atronach mesh added Ash Guardian mesh . MoreNastyCritters v11.2A testing out a override to stop Creature Framework from applying it's cloaking script onto human actors (reducing the papyrus workload a bit). . ModCompatibilityKitsForMNCv11.2 added a patch for "Zombies- Mihail Monsters and Animals" made by someone who wants to remain anonymous. edit: and they made another patch for "Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals" edit2: a error was fixed for the Zombie Dogs patch . MoreNastyCritters v11.2/HentaiCreatures v11.2/ModCompatibilityKitsForMNCv11.2 MNC: reorganized the MoreNastyCrittersFactory script a bit (it makes no difference to end users, so you can skip this update if you want) HC: made the Hentai Boar randomly spawn with or without a rider / edited the german shepherd mesh. MCK: removed the script fix for SexLab V1-62 sslCreatureAnimationSlots (the MoreNastyCrittersFactory script from the past few versions should take care of it now) . MoreNastyCritters v11.1G bla bla Mihail bla . MoreNastyCritters v11.1F registered the albino spiders from Dawnguard. registered some more mod races. . MoreNastyCritters v11.1E/ModCompatibilityKitsForMNCv11.1E registered some more mod races. made a patch for the "Bestial Essence" mod (but you would be much better off using "Animal Mansion Redux" instead) . MoreNastyCritters v11.1D/HentaiCreatures v11.1D fixed texture effect errors in Spriggan meshes. edited the Hentai Spriggan spell to be random spawn. . MoreNastyCritters v11.1C/HentaiCreatures v11.1C added blipblap's Ash Hopper mesh. did Bad Dog's script idea and removed all race edits from HentaiCreatures. edit: fixed Albino Gargoyle json error. . ModCompatibilityKitsForMNCv11.1B added a quickly made patch for Deadly Dragons to stop it from turning all dragons into common ones. . MoreNastyCritters v11.1B/HentaiCreatures v11.1B replaced Female Giant mesh with jacques00's mesh (Note: HDT is not enabled, get the original mod if you want that). registered more mod races. added more spells to Hentai Creatures. . MoreNastyCritters v11.1A/HentaiCreatures v11.1A fixed errors on nude female giant mesh that was causing crashes. fixed Hentai Female Falmer spell, it was trying to spawn the wrong actor (i have no clue in hell how that even happened, because i know for a fucking fact that it was right when i first made it) . MoreNastyCritters v11.1/HentaiCreatures v11.1 added "Canine" tag to Canine based animations. added "Hentai Skeleton" and "Hentai Hallowed Draugr" spells. edited the Hentai Draugrs to give them hair and weapons. . ModCompatibilityKitsForMNCv11H2 removed the "SexLab V1-62 Control Patch" because Ed86 has made a better one over here: https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ . MoreNastyCritters v11H2/HentaiCreatures v11H2 testing a new dick for Arvak. renamed "Judah" to "German Shepherd". made a new json file for HentaiCreatures (you should delete slnc-mnc-db.json and slnc-mnc-dg.json from the creatures.d folder) . ModCompatibilityKitsForMNCv11H added the Darkend mod...sort of, it has some creatures/things i don't know how to deal with. . MoreNastyCritters v11H/HentaiCreatures v11H blipblap edited the troll dicks: mid shaft was resized to be a bit more compatible with HDT collisions. the Hentai Giant spell will now randomly spawn 1 of 4 available Giants. added Hentai Spectral Warhound. . MoreNastyCritters v11G2 edited tags for female based Werewolf animations. . ModCompatibilityKitsForMNCv11G removed the patch for Bad Dogs Immersive Creatures, the mod was updated to V3. . HentaiCreatures v11G Einheit501 wanted the Hentai spiders to spawn with random colors...request granted. . MoreNastyCritters v11G registered a Immersive Creatures race that was missed. registered Mihail's pigeon mod (does he ever take a day off?). . MoreNastyCritters v11F small edits not worth noting. . MoreNastyCritters v11E added non aroused meshes for the Giants. copied the "ogre dick" from Bad Dog's Bruma Creatures patch and attached it to the frost giant. . MoreNastyCritters v11D registered a bunch of Mihail's race mods, everything up to 02/02/2018 (but actually getting skyrim to reload the script is a pain in the ass) . ModCompatibilityKits updated the patch for BDIC (i added the IC Rieklings) . MoreNastyCritters v11C2 added Chosen Clue/Bad Dog's Werewolf SOS double dick fix. . MoreNastyCritters v11C/HentaiCreatures v11C/ModCompatibilityKitsForMNCv11C edited wolf meshes to make them a bit more compatible with dog animations (eyes & mouth). swapped the standard and classic male werewolf meshes. registered races from the pets kingdom mod (no meshes for it, just registering races). added Hentai Slaughterfish spell (note: fish can't move on land). removed Hentai ice wraith spell (animations don't work on them). added edited female horse meshes that ppp sent to me for the Immersive Horses patch (allegedly they are more compatable with horse armor). copied the "More Creatures" mod fix that i already posted on that mod's support page into the ModCompatibilityKit (because people keep asking me to make a patch that i have already made). . MoreNastyCritters v11B fixed a json error that was stopping Uderfrykte from getting his aroused mesh applied. . MoreNastyCritters & HentaiCreatures v11A updated Dwarven Sphere mesh some more. made Hentai Creatures more aggressive in combat. . MoreNastyCritters v11 the 4 esp files have been made into one esp file. added rescale setting for Rabbits. added setting for classic bear meshes. added a alternative mesh for werewolves. . MoreNastyCritters & HentaiCreatures v10.4F updated Dwarven Sphere mesh (it looks much better but i'm still not satisfied with the arm toys) added a rescale setting for the rabbit + made it so any rescale settings used will be applyed to non-aroused creatures as well. removed no longer used keywords from nude armors. edited the Hentai wisp and wraith spells a bit. . MoreNastyCritters & HentaiCreatures v10.4E fixed Thirsk Riekling problems. added 3 new spells, added randomizers to other spells and removed 2 redundant spells: added Dwarven Sphere, Ice Wraith and the Wisp. added randomizers to Dragon, troll, armored troll and some others spells. removed frost dragon and frost troll (because they will now spawn randomly with the dragon and troll spells) edited Hentai Skeever to not be a coward. re-enabled the summoned creature color randomizers because i think it's fix now. . MoreNastyCritters v10.4D & ModCompatibilityKits fixed the lighting error on the bear's balls. added (untested) support for the tumbajamba's mounts mod. . MoreNastyCritters v10.4C i forgot to rescale the horkers. . fixed_sslCreatureAnimationSlots_script.7z it's a fix for the SexLab script that was causing the wrong sized insect animations to be played. if you have billyy's latest SLAL Packs installed you may want this file. . HentaiCreatures fixed another error: "Hentai Spider (Giant)" was using the wrong worn armor and was not getting the nude mesh applied. . HentaiCreatures fixed Hentai Chaurus Hunter voice error. . MoreNastyCritters v10.4B (hopefully) fixed the Leito M/F/D animation problems. . HentaiCreatures disabled the summoned creature color randomizers, it was causing random problems for some users. . HentaiCreatures ZarthonTheVanquished fixed some creature voice errors. . MoreNastyCritters v10.4 WARNING TO OTHER MODDERS: some meshes have been renamed or moved to other folders: the MNC dragonpriests meshes have been moved into the MNC draugr folder (because they look like draugrs of course). all MNC Dwarven meshes have been moved into one folder called Dwarven (it makes things less cluttered that way). the werewolfbeast folder has been renamed to werewolf (it was a stupid name for a folder). wolf, dog & death hound meshes have been renamed (i did not like there file names, and some meshes have been edited anyways). - - - - - - - - - - - - - - - - - - - - - added patch for the Dovahbear mod to ModCompatibilityKits (hopefully it works, that mod has some problems) added some temporary Argonian/khajiit tail animations to get there tails out of the way. added Lugburzum's Dremora Fix to Hentai Creatures. added Chosen Clue's Ash Spawn fix. edited the werewolves body mesh to remove some seam lines. edited the Death Hound's body mesh to (hopefully) make it look better. fixed a error with the dwarven forgemaster (i used the wrong file path) added a mesh for the Dwarven Ballista (no animations are available yet so i don't know if it's working) - - - - - - - - - - - - - - - - - - - - - in an attempt to standardize creature scaling some races are using rescailed skeletons to bypass SexLab's "even actor heights" system: Chicken 1.3 Frost Atronach 1.3 Fox 0.72 Chaurus 0.65 Chaurus Hunter 0.69 Frostbite Spiders 0.75/1.2/1.9 Ashhopper 0.5 other races have just been edited to be height 1.0: Deer/Elk Netch Werewolf Werebear Dwarven Forgemaster Bunny (i can't make up my mind on this one because of my own animations, 1.0 vs 1.3, i have a rescailed skeleton on standby) Wolf(and now Death Hound as well) (select "SLNC Legacy Meshes" in the CF MCM to make them 1.2 again for Billyy's SLAL Pack) just in case my plan to make all canines the same size is a failure, i have a rescailed wolf skeleton on standby for Plan B (Plan B = force the wolves to stay 1.2 at all times) - - - - - - - - - - - - - - - - - - - - - known problems: the "Event OnUpdate()" command for my wolf rescale script is not working so it's not bypassing "even actor heights", so for now i added the SetVehicleFixPlugin.dll made by h38fh2mf, i did add that NiOverride / NiStringExtraData thing to the wolves that everyone was suggesting but it's not doing jack shit for me, so if the legacy wolves suddenly become much bigger than they should be that's probably why. the HentaiCreatures spell randomizer (the Leveled NPC lists that make spells summon different colored wolves, horses and sabercats) sometimes summons invisible creatures, and i have no fucking clue why this happens. . More Nasty Critters v10.3E updated werewolf mesh. added Chosen Clue's Ash Spawn fix. . More Nasty Critters v10.3D fixed a problem with the frost atronach mesh. changed the angle of the Chaurus Hunter's ovipositor. . More Nasty Critters v10.3c added a temporary mesh for the Dwarven Sphere. edited a tag yuni wanted me to change. . More Nasty Critters v10.3B new Argonian/khajiit tail animations in the werewolf animations. . More Nasty Critters v10.3A re-added the tail animations . More Nasty Critters v10.3 edited sabercat balls. added a "Falmer Warmonger" nude mesh. fixed race support for "lost tribe" & "28 Days and a bit 5" mods. removed FunnyBiz animation "Riekling Rape 3way" because it's in there own SLAL Pack. removed all of billyy's animations because more up to date versions are in his own SLAL Packs. + Hentai Creatures for MNCv10.3 added/edited spells: Vampire Queen (Female Vampire Lord). Chaurus Reaper. Dragon Priest (and Necro Priest). all 3 Spider sizes. Female Falmer. Female Draugr. Female Horses (random spawn). Sabercat spell is now random spawn. but sadly "random bear spawn" and "random deer/elk spawn" failed to work. . MNC update v10.2D: blipblap fixed a small alpha property error in there meshes. . MNC update v10.2C: blipblap updated/edited the Hulking Draugr & Giant nude meshes. . Mod Compatibility Kit update: added a patch for "The Gray Cowl of Nocturnal" mod. . MNC update v10.2b: removed AnubiSs2167 animations. . MNC update v10.2a: assigned the Bruma mod races to use animations. . Mod Compatibility Kit update: added a patch for Convenient Horses V5. . MNC update v10.2: updated Frostbite Spider Mesh. added Chaurus Hunter Mesh. added Frost Atronach Mesh. added Rabbit Mesh. added a "Foxes" entry in SLAL so animators can make animations that are only for foxes. . MNC update v10.1A: enabled AlduinRace for animation use. . MNC update v10.1: added better "Canines" support for animators to use in SLAL. nicholas8 registered some races from other mods so they can use the animations. . MNC update v10C: script edit based on vpoteryaev's suggestion. . MNC update v10B: never uploaded (a failed test) . MNC update v10A: fixed deer error. fixed wrong actor slots in 3way dog/wolf animations. . heres whats different in MNC v10 vs v9.3: (note: i may have missed noting some things down because i can't remember everything i've done) removed the outdated versions of "Creature Framework" and "JContainers". animations now use SLAL. female creatures are now flagged as female. removed the unused "Horse (Cart)" entrys from the slnc.json. removed the MCM for "SexLab Nude Creatures". removed unused outdated meshes and textures. uninjected HentaiCreatures FormIDs from SexLabNudeCreatures. (i don't know why that was done in the first place) moved most of the meshes & textures into new folders for better clutter control. fixed Skeever's off center equipment and Specular Strength. fixed Giants so they now use there own meshes. fixed the left ear on the trolls (collaborative effort between MadMansGun and komotor). fixed MG07Dog (Ghost Dog), now using the right mesh. updated bears with a modified version of Leito86's Horse penis and Subject2Host's edited textures. updated Werebear with a modified version of Leito86's Horse penis and Subject2Host's edited textures. updated Sabrecat with "Bad Dog's Vanilla Critters" meshes. updated Deer and Elk with "Bad Dog's Vanilla Critters" meshes. updated Horses with a modified version of Leito86's Horse penis and "Bad Dog's Vanilla Critters" textures. updated Ashmen to use the flaccid penis from "Bad Dog's Vanilla Critters". updated Boars and Mounted Rieklings so that all of them use Vioxsis's Boar penis and Bad Dog's Riekling penis. updated Hulking Draugr to use the same dick as the other Draugr. added Dragon Priest from "Bad Dog's Vanilla Critters". added Dragon Priest animation made by llibsky. added Dwarven Spider animation made by llibsky. added Forgotten Vale deer, based on "Bad Dog's Vanilla Critters" meshes. added Forgotten Vale sabercat, based on "Bad Dog's Vanilla Critters" meshes. added WhiteStag, based on "Bad Dog's Vanilla Critters" meshes. added LurkerPierced as a Alternative Creature Framework MCM setting. added Falmer Vampire. added female Falmer, from Lost_Hawk's "Naked Female Falmer". added female VampierLord, AnTiWoMaAgNoT's mesh with Dr Fring's textures. added female Draugr, a copy of the stock skyrim mesh with the armor deleted and (i think) textures made by jacques00. added male Mammoth, made by Raflod. added female Dog and Husky from RavenKZP's "GenderDogs". added Arvak. added Frozen Chaurus. fixed/added/updated other Draugr & Skeleton meshes. replaced the "bone" on the black Skeletons with ghost Draugr dicks. enabled some more races so animators can make stuff for them.
Midnight_47 Posted March 7 Posted March 7 Question. whats with the allergic reaction to pandora and sexlab P+? they are all upgrades from prior versions, also pandora works just fine with MNC, i tried with both but i cant live without combat animation mods. so i tried pandora expecting it to break MNC but no issues at all, but whats wrong with sexlab P+. i kinda wanna try using it but if it royally breaks MNC then whatever. but isnt sexlab P+ backwards compatible with all normal sexlab mods?
FINALLY AWAKE. Posted March 7 Posted March 7 (edited) @MadMansGun so MNC schlong should appear immediately after shifting to werewolf form right? without delays? Edited March 7 by FINALLY AWAKE.
popnat Posted March 7 Posted March 7 I have an issue where my character does not transform into a female werewolf. Instead, the male werewolf model appears. The same problem also affects female NPCs like Aela, who transform into the male version as well. And the Creature Summoner for the female werewolf only spawns male werewolves.
MadMansGun Posted March 7 Author Posted March 7 On 3/5/2026 at 11:11 PM, Midnight_47 said: cannot for the life of me figure out whats causing the issues for the spiders and their invisible genitals. due to beths stupidity there is a bit of a mess up with frostspiders: spiders are split into 3 races and 4 armors for there body meshes....but in fact there are only 2 body meshes that are used for the 4 armors and only 3 of those armors are used. MNC changes it so only 2 armors are used for them, so any mods that edit there race, npc forms or adds new ones can bring the problem back. you may need to load everything into xedit and see if anything has been set to use SkinFrostbiteSpiderGiant [ARMO:0002C180] or SkinFrostbiteSpiderGiantCold [ARMO:0002C181] and change it to use the non "Giant" armor. 5 hours ago, FINALLY AWAKE. said: @MadMansGun so MNC schlong should appear immediately after shifting to werewolf form right? without delays? there will be some delay, first the transformation needs to complete before the game itself sees you as a werewolf (the unequip sound will play when the setrace command is done), then the CF update scan needs to run for it to see you as a creature and add the mesh. decreeing the "Cloak cooldown" will make it see you faster, but it can also cause issues (eg: causing paarthurnax to take off and then land endlessly, messing with creature warning behavior) 6 hours ago, Midnight_47 said: Question. whats with the allergic reaction to pandora and sexlab P+? they are all upgrades from prior versions, also pandora works just fine with MNC, i tried with both but i cant live without combat animation mods. so i tried pandora expecting it to break MNC but no issues at all, but whats wrong with sexlab P+. i kinda wanna try using it but if it royally breaks MNC then whatever. but isnt sexlab P+ backwards compatible with all normal sexlab mods? pandora has many bugs and each update seems to bring new ones (spaghetti draugr, dog/wolves/bunnys not animating, falmer not ending animations, and many other issues) and frankly i'm tired of it sending me on goose chases for problems that do not exist, i do not even use the fucking thing and it's giving me a headache. pandora is the problem not our SLAL packs, maybe later it will be fine but for now it belongs in the fucking trash along with nemisis, vortex, p- and USLEP/USSEP. p- is not compatible with anything and completely unnecessary, just use Papyrus Tweaks NG and you will have the faster LE script speeds again. there's no need to break every god dam fucking mod on the site just to start animations a little faster. i'm already supporting 2 versions of my mods for LE & SE/AE and i will NOT be supporting a 3rd for that crap.
MadMansGun Posted March 7 Author Posted March 7 1 hour ago, popnat said: I have an issue where my character does not transform into a female werewolf. Instead, the male werewolf model appears. The same problem also affects female NPCs like Aela, who transform into the male version as well. And the Creature Summoner for the female werewolf only spawns male werewolves. another mod is overriding your werewolves.
popnat Posted March 7 Posted March 7 2 hours ago, MadMansGun said: another mod is overriding your werewolves. got it to work. Bijin AIO was the culprit. Is there a compatibility patch for that mod or not?
MadMansGun Posted March 7 Author Posted March 7 12 minutes ago, popnat said: got it to work. Bijin AIO was the culprit. Is there a compatibility patch for that mod or not? i don't even know why that mod is editing the werewolf armoraddon load the esp before mnc's or delete the edit from the esp.
xMenar_ Posted March 8 Posted March 8 Since the last update, where some creature meshes were updated, the FluffWorks ABC patch for MoreNastyCritters no longer works correctly. https://www.mediafire.com/file/pbslultb4gge3cz/FluffWorks_BackUp.rar/file Is there any chance of getting a compatibility patch for this? I'd really hate to lose this mod.
beck11 Posted March 8 Posted March 8 Anybody have issues where sometimes the female creature model jaw is in odd positions? It happens more with falmer and femgiant, idk if something is wrong on my end.
safado Posted March 8 Posted March 8 (edited) 5 hours ago, beck11 said: Anybody have issues where sometimes the female creature model jaw is in odd positions? It happens more with falmer and femgiant, idk if something is wrong on my end. Guessing..... Maybe is the Margaret Qualley bug from one of the Creature face expression mods. Normally they are only for were beast but who knows what sh!!!t is around that does that to other creatures meshes. 🤪 Any expression mods requires tri files for the morph data and those require specific meshes, or it glitches. Also, physics-on-creature-meshes mods could cause similar bugs, it was\is a side effect of SoftBody mod dlls when combined with some patches for Fast-SMP that are also dlls. Spoiler Careful with creature mods from Nexus overwriting MNC without a patch. Also, careful with mods that overwrite MNC creatures animations skeletons. It may be likely the skeleton issue with a missing node used by the animations that move the head. I'm referring to these being replaced by another mod: Spoiler ***game****\meshes\actors\giant\character assets skeleton.hkx skeleton.nif Edited March 8 by safado
safado Posted March 8 Posted March 8 (edited) 14 hours ago, xMenar_ said: Since the last update, where some creature meshes were updated, the FluffWorks ABC patch for MoreNastyCritters no longer works correctly. https://www.mediafire.com/file/pbslultb4gge3cz/FluffWorks_BackUp.rar/file Is there any chance of getting a compatibility patch for this? I'd really hate to lose this mod. Why complain here about another mod issues? ABC follow MNC not the other way around. ABC has it own experimental Fluffworks patch integrated in it FOMOD. It targets Trolls, Skeevers, SAbrecat, Canine, and Bears. If you installed another ABC fluff patch that conflict with those creature assets, let ABC wins the conflicts and test again. Last version of ABC is 3.31, update to that first. Spoiler https://mega.nz/folder/YGwzCDYR#cZ686f1BwjmB4bErUzlOiw Change log Spoiler Change Log (3.10) - Added Hagraven ABC (with Fly, Big worm, Mini worm) - Bug Fix: Werewolf MNC compatible patch. Doesn't support the horse ones. - PSBoss Creature support (Hagraven, Spriggan) Change Log (3.12) - Creature Maximum Carnage Patch Change Log (3.13) - Accidentally I deleted some of the files. Please download it again. Change Log (3.15) - Replaced skeleton's dogbone dicks with ethereal ones. - Bug Fix: Hagraven's maggot skin weight Change Log (3.16) - Added AshAtronach from dlc02 - Bug Fix: No horse tongue for HDT - PE Change Log (3.20) - Added troll tongues. Change Log (3.30) - Added new Mammoth ABC support Change Log (3.31) - Bug Fix: Mammoth ABC can't be seen - PSBOSS ABC patches expanded(Thanks to Nuascura) Edited March 8 by safado
beck11 Posted March 9 Posted March 9 13 hours ago, safado said: Guessing..... Maybe is the Margaret Qualley bug from one of the Creature face expression mods. Normally they are only for were beast but who knows what sh!!!t is around that does that to other creatures meshes. 🤪 Any expression mods requires tri files for the morph data and those require specific meshes, or it glitches. Also, physics-on-creature-meshes mods could cause similar bugs, it was\is a side effect of SoftBody mod dlls when combined with some patches for Fast-SMP that are also dlls. Hide contents Yeah probably, Im using a creature physics mod for the body but Im not using anything for creature face expressions. Also using MNC with the PBoss replacers so there might be even more conflicts there. Guess I'll have to manage, only occurs with specific animations so I might just disable those.
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