Blake81 Posted August 7, 2023 Posted August 7, 2023 5 hours ago, MadMansGun said: if memory serves right that mod works by adding keywords to npcs that it can control, so copying it to the mnc female npcs should fix it (assuming this is the mod i'm thinking of)  It's this one https://www.nexusmods.com/skyrimspecialedition/mods/13343?tab=description  But, what do you mean by "Keywords" in this case, and how could I add those?
MadMansGun Posted August 7, 2023 Author Posted August 7, 2023 35 minutes ago, Blake81 said: It's this one https://www.nexusmods.com/skyrimspecialedition/mods/13343?tab=description that one is adding both factions & spells instead of just a keyword you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:0400388B] to the female werewolf's faction, and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:0404FBA9] to the female werewolf's actor effects. Â
George222 Posted August 7, 2023 Posted August 7, 2023 12 hours ago, Leae-chan said: Hi All,  I just finished installing all parts of this mod and their requirements. Upon starting a new game, I notice two things.  1, the tails of all Kajid characters (the cats) are sticks and don't move in any way. they just point outwards 2. all creatures are stuck in T pose (they are like frozen in neutral posture) Can someone point me in the right direction on where the error might be? Thanks a lot! "2. all creatures are stuck in T pose (they are like frozen in neutral posture) “ … just asking: after installing MNC did you run FNIS (before entering the game) ?
Leae-chan Posted August 7, 2023 Posted August 7, 2023 2 minutes ago, George222 said: "2. all creatures are stuck in T pose (they are like frozen in neutral posture) “ … just asking: after installing MNC did you run FNIS (before entering the game) ? Yes i did
Leae-chan Posted August 7, 2023 Posted August 7, 2023 I'm not very profound in modding or anything. I hope that when I do what the manual says it works, and if it doesn't I'm already lost.. xD For Fallout I used the AAF manual, which was very extensive. That way it was easy for me to follow the steps and get everything working. Now with Skyring, I feel like it's a web of dependencies and confusing things. (while it inspires me to see that most of you have all the things working perfectly fine) Is there a manual or link somewhere that explains a lot of the steps to take to get Sexlab and most of its additional mods working? Or am I lost in the woods, and have to trial and error my way through it? Also, knowing the mods around here, would you guys suggest me modding Skyrim or Skyrim SE AE?Â
Blake81 Posted August 7, 2023 Posted August 7, 2023 (edited) 8 hours ago, MadMansGun said: that one is adding both factions & spells instead of just a keyword you need to add OWNWerewolfFaction "OWN Werewolf Faction" [FACT:0400388B] to the female werewolf's faction, and OWNAbilityWerewolf "OWNAbilityWerewolf" [SPEL:0404FBA9] to the female werewolf's actor effects. Â Is that done with Console Commands or with CK in the MNC esp? Â EDIT: OK, I created a patch with CK where I added the OWNWerewolfFaction and OWNAbilityWerewolf to all Female/Herm Werewolves (who were indeed missing it), but can't seem to make it work in the game. They still attack me, and I checked them with the console (I have the More Informative Console which allows me to see detailed information of NPCs) and they're still missing it. Â EDIT2: Seems CK somehow duplicated every entry I modified instead of just modifying it. Not sure what I did wrong. How do you usually go making this kind of patches? It seems like it ain't picking the dependencies right. Edited August 7, 2023 by Blake81
MadMansGun Posted August 7, 2023 Author Posted August 7, 2023 5 hours ago, Blake81 said: Â Is that done with Console Commands or with CK in the MNC esp? Â EDIT: OK, I created a patch with CK where I added the OWNWerewolfFaction and OWNAbilityWerewolf to all Female/Herm Werewolves (who were indeed missing it), but can't seem to make it work in the game. They still attack me, and I checked them with the console (I have the More Informative Console which allows me to see detailed information of NPCs) and they're still missing it. Â EDIT2: Seems CK somehow duplicated every entry I modified instead of just modifying it. Not sure what I did wrong. How do you usually go making this kind of patches? It seems like it ain't picking the dependencies right. use xedit.
MadMansGun Posted August 7, 2023 Author Posted August 7, 2023 9 minutes ago, Madsimmer666 said: So I downloaded files1, 2 and 3, put everything into a folder and used 7zip to extract file 1. It seems to be working other than the creature penises. I was wondering if I did something wrong? first make sure the creature your using is not a mod creature (eg: immersive creatures)  Quote  Aroused mesh not getting/staying applied during animations (a list of things to try): A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. B. go to the Creature Framework MCM and click on "Clear Creatures" C. go to the Creature Framework MCM and disable "SexLab Aroused integration" D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) E. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file. NOTE: you may need to save & quit again after installing to get it's MCM menu to load.  also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better: [General] bPreemptivelyUnloadCells=1  Creature Framework not registering mods / is empty / stuck in a registering loop: try reinstalling JContainers or installing a older version of it. Warning1: like SKSE you need to pay attention to what version of Skyrim you have. Warning2: if it's SkyrimVR DO NOT USE JCon v1.13 only use the older v1.12 file. SE/AE/VR https://www.nexusmods.com/skyrimspecialedition/mods/16495 https://github.com/ryobg/JContainers/releases GOG (v1.6.659) https://github.com/ryobg/JContainers/pull/97 https://tworaz.net/downloads/skyrim/JContainers64-v4.2.3-GOG.7z  Â
Shade115 Posted August 7, 2023 Posted August 7, 2023 I noticed that the patch for Diverse Dragons Collection 3 wasn't working with the SE version of the mod and needed to be updated. So... I updated it. I haven't spawned in every instance of each dragon to en sure everything is working properly, but it is working with the Dragons I tested with and will assume it's fully functioning until proven otherwise.  Diverse Dragons Collection 3 SE - MNC CF Compatibility.zip
Blake81 Posted August 8, 2023 Posted August 8, 2023 (edited) 14 hours ago, MadMansGun said: use xedit. Â Oh boy, I only know of that one by name; never used it before. Is there some guide or similar on what to do? EDIT: Found a good guide and patched OWN as needed. Not only I fixed the FemWerewolves, but also the FemGiants who had the same issue before. I made a patch file for it... but sadly I couldn't figure out how to make it a separate file from the original OWN, so the whole thing is here. OWN's owner says she gives permissions for patches and the like, so here's the file in case you wanna include it in your big pack o' patches. Â And thanks again for the help. OneWithNature.esp Edited August 8, 2023 by Blake81
Alliminati Posted August 8, 2023 Posted August 8, 2023 Okay, this is the first time I am seeking support on any Skyrim mod, so I hope I can formulate my thoughts correctly. I had to re-install Skyrim for reasons and before I re-installed, MNC worked fine. (As a note, I had made sure to do a clean re-install) Â So everything works fine currently, but the only problem is that there is no aroused mesh. I was confused why, and then I checked the Creature Framework MCM, and found out it is in the loop of "initilazing" but never finishes doing it. I made sure to trouble shoot so I followed instructions on the MNC page. None of them worked, (I cannot use the Creature Framework to un-install mod either as all options for uninstall, or reload mods, are greyed out.) I have re-installed Jcontainers too so. Â I have tried cleaning with SSEdit, and when I checked in LOOT, it said the ESP for MoreNastyCritters and also HentaiCreatures is missing. I installed everything correctly, but I wonder why the ESP is missing and how am I supposed to get it to work? (I have no idea if this is sufficient enough info or if more context is needed.) (Oh, and I have tried googling and everything but nothing seems to tell me anything.)
UsernameTaken666 Posted August 8, 2023 Posted August 8, 2023 (edited) if the esp files are missing, they are not installed. use a mod manager. i use vortex with no issues. Edited August 8, 2023 by UsernameTaken666
Bubba1271 Posted August 9, 2023 Posted August 9, 2023 Hello! I had to ask due to being unsure if I am doing something wrong or if certain animations didn't exist, though whenever I was testing the creatures for this mod, certain species didn't have animations such as bears and skeevers, along with deer. Just wanted to ask if I could have been doing something wrong, or that they exist and I needed another mod to get them working, or if I was just assuming said animations did exist when in fact they did not?
MadMansGun Posted August 9, 2023 Author Posted August 9, 2023 2 hours ago, Bubba1271 said: Hello! I had to ask due to being unsure if I am doing something wrong or if certain animations didn't exist, though whenever I was testing the creatures for this mod, certain species didn't have animations such as bears and skeevers, along with deer. Just wanted to ask if I could have been doing something wrong, or that they exist and I needed another mod to get them working, or if I was just assuming said animations did exist when in fact they did not? mnc has 1 deer animation, and 2 bear animations, sexlab itself also has 1 bear animation. Â for more animations you will need to get some slal packs (eg: billyys, my own, sernibbles)
deadshift2010 Posted August 10, 2023 Posted August 10, 2023 Â So, something to check if you're having issues with the genitalia for some creatures not appearing and it saying "Skin: unknown status: no" in the cf. Check and see if the creature is from a modded leveled list. If possible check some other creatures added by that mod's leveled list just to make sure, but something may be causing that mod's creatures added by that level list to not get the proper meshes. I don't know exactly what might be causing it, but I noticed that, at least for me, all of the draugers added by populated skyrim hell edition were not properly receiving mnc genitalia. Hope that may somewhat help somebody ?
MrMcCream Posted August 10, 2023 Posted August 10, 2023 Every time I try to open the first file with winrar like the video instructed, it say "Archive Corrupt". Anyone know how to fix this?
UsernameTaken666 Posted August 10, 2023 Posted August 10, 2023 (edited) 5 minutes ago, MrMcCream said: Every time I try to open the first file with winrar like the video instructed, it say "Archive Corrupt". Anyone know how to fix this? Download 7-zip. Do not use winrar. You should use 7-zip for all archived files. Winrar is outdated. Edited August 10, 2023 by UsernameTaken666 words
MadMansGun Posted August 10, 2023 Author Posted August 10, 2023 video shows 7zip opening 7zip files, not fucking loserrar.
Aycelist Posted August 11, 2023 Posted August 11, 2023 Tried reinstalling all the mods in order on the list, made sure overwrite order was correct, and tried all the debug troubleshooting that was recommended (reregistering mods, etc.). but certain creatures still missing erect schlongs. Creature Framework can't find them for some reason, and even on a save where no creatures are added (basically just MNC and its requirements) only certain creatures (like wolves, falmer, trolls) have schlongs while others like bears and sabrecats don't. Checking puppeteer showed that creature framework was able to find the erect meshes for the creatures that worked, but bears, sabrecats etc. apparently don't have the mesh or CF was unable to find them. I made sure to install MNC properly, and even on opening the mod folder, I was able to find the meshes for the creatures in there. So why aren't the erect meshes showing up? I tried almost everything at this point and nothing's worked. Really wanna get this mod to work, any ideas?
MadMansGun Posted August 11, 2023 Author Posted August 11, 2023 28 minutes ago, Aycelist said: any ideas? you likely have immersive creatures or something like it installed, non-stock creatures will need patches to work.
Aycelist Posted August 11, 2023 Posted August 11, 2023 (edited) 12 minutes ago, MadMansGun said: you likely have immersive creatures or something like it installed, non-stock creatures will need patches to work. No immersive creatures installed, when I tried starting a new game with *ONLY* MNC and its requirements (CF, SexLab Framework, SkyUI, etc.). There was nothing messing around with creatures. If it helps I don't even have immersive creatures or any other mod that changes anything about creatures besides maybe Baka ABC, but erect meshes were "unknown" even when I disabled that. Only mod that edits anything about the base form for the creatures is USSEP when I have full modlist going, but there's no difference between when I have it turned on or just the MNC necessities. Edited August 11, 2023 by Aycelist
BlitzIV Posted August 11, 2023 Posted August 11, 2023 (edited) (Using Vortex) So I recently got MNC, FNIS reads the creature pack and I have animation packs including animals, but animals are all tpose/default pose and don't seem to react to any interactions, also HentaiCreatures 'works' but attempting to mate states that it's not loaded and banishes it. I've updated the animations in SLAL and reinstalled FNIS Creature Pack but still not sure what's up with it. (also, sorry if it's obvious i messed stuff up, I'm fairly new to modding.) Edit: I hit 'De-Install Creatures' on FNIS and went back ingame and the animations are back, so it was something to do with them? Edited August 11, 2023 by BlitzIV
Aycelist Posted August 11, 2023 Posted August 11, 2023 (edited) 9 hours ago, MadMansGun said: you likely have immersive creatures or something like it installed, non-stock creatures will need patches to work. would the skyrim downgrade patcher affect the mod at all? literally nothing else I have messes with base creatures or adds any new ones  Edit: just compared two creatures that had/didn't have schlongs with more informative console; the wolf that had the schlong was being affected by MNC under wolfrace, but the bear (no schlong) wasn't affected by the mod. I checked SSEdit and there doesn't seem to be anything affected bears at all? not sure if this has anything to do with it  Edited August 11, 2023 by Aycelist
MadMansGun Posted August 11, 2023 Author Posted August 11, 2023 4 hours ago, BlitzIV said: Edit: I hit 'De-Install Creatures' on FNIS and went back ingame and the animations are back, so it was something to do with them? sounds like you may have a LE mod installed. 58 minutes ago, Aycelist said: not sure if this has anything to do with it no, i don't know whats wrong with your game, hit "Re-register all mods" until it starts working i guess.
Aycelist Posted August 11, 2023 Posted August 11, 2023 11 minutes ago, MadMansGun said: no, i don't know whats wrong with your game, hit "Re-register all mods" until it starts working i guess. only thing i can think of is that i'm using baka's version of sl aroused, think this could cause it? if not i'll just make do i guess
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