The Butler Posted March 21, 2020 Author Posted March 21, 2020 On 3/16/2020 at 7:54 AM, nothingworksfuck said: how in the world did they do this? edit the body scaling based off the outfit. is this hex editing? or did they mess with the file in CTE? i just wanna learn how they made this happen Metasequoia probably. 17 hours ago, HolyMacherony said: I'm stupid and can't get the nude mod to work, qhere do i put the files? Make sure to follow the isntructions.
setyroth Posted March 21, 2020 Posted March 21, 2020 10 hours ago, The Butler said: Make sure to follow the isntructions. Are the comando and lightcensor mods compatible with 1.08 even though they dont mention it? Also I assume you mean they're required for the others to work.
nothingworksfuck Posted March 23, 2020 Posted March 23, 2020 @Talented_Butler, have you tried to manipulate files from any of the senran series with this program? im about to dive head first into it>.<
nothingworksfuck Posted March 23, 2020 Posted March 23, 2020 I have no idea how to go from a .cat file to something i can edit in on of the 3d programs. Did the creator export all those files from the 09_00.cat file and edit them in some 3D editor? part of that download is also a plbodyscl.bin that i think had something to do with it as well, but when I compare it to my backup with hex editor there is no way they hand jammed that many lines of hex. It would make more sense that it was done with plbodyscl.bin but how in the hell do you even export the file back to that in the event i could find a way to open it with a 3D editor EDIT: tried to convert/export/burn/mount the .bin file with no success. This is bugging me. I just wanna know how this was done. I got Metasequoia, none of those extracted images from 09_00.cat can be opened with it. nothing i convert it to with GIMP can be opened in Meta or blender. This stuff is way above my head. I just with I could emulate the amount of booty added to this model. And the body scale wont add booty without belly. The body model above is a mystery to me.
The Butler Posted March 24, 2020 Author Posted March 24, 2020 On 3/23/2020 at 4:37 PM, nothingworksfuck said: I have no idea how to go from a .cat file to something i can edit in on of the 3d programs. Did the creator export all those files from the 09_00.cat file and edit them in some 3D editor? part of that download is also a plbodyscl.bin that i think had something to do with it as well, but when I compare it to my backup with hex editor there is no way they hand jammed that many lines of hex. It would make more sense that it was done with plbodyscl.bin but how in the hell do you even export the file back to that in the event i could find a way to open it with a 3D editor EDIT: tried to convert/export/burn/mount the .bin file with no success. This is bugging me. I just wanna know how this was done. I got Metasequoia, none of those extracted images from 09_00.cat can be opened with it. nothing i convert it to with GIMP can be opened in Meta or blender. This stuff is way above my head. I just with I could emulate the amount of booty added to this model. And the body scale wont add booty without belly. The body model above is a mystery to me. You need to extract .cat files with SKEV_CAT_ANA .... Your will get all texture + .MDL (model).... Open mdl with metasequoia.... You can change shapres freely however adding new vertex will turn it incompatible with the game.
nothingworksfuck Posted March 25, 2020 Posted March 25, 2020 I really appreciate your help with all of this. When I extract the .cat file with SKEV_cat_extract.bin, It extracts the textures(all in .dds format) and the only other files i get are 09_00.pac, ninjacos09_00.bin and ninjacos09_00.tmd. It doesnt give me a .mdl file. Is there somethin i have to do with the .bin file and or .tmd file? Also when I drag and drop onto the SKEV_cat_ana.exe it just creates a folder and makes a copy of the 09_00.cat file. Is it as easy as just renaming the .tmd file to .mdl or is there another program i need to convert it? EDIT: i got this program thats suppose to be able to open .tmd files for playstation models called milkshake 3d. It just tells me the header is invalid. havent been able to find anything out there that has answers to this problem.
The Butler Posted March 27, 2020 Author Posted March 27, 2020 Yep .tmd are the models... Check if Matesoquoia (which is the tool JP modder used). However I believe it's paid. One of the reason I didn't really look into it.
nothingworksfuck Posted March 27, 2020 Posted March 27, 2020 hmm, yeah if I can only load .tmd files with the paid version that's a deal breaker for me. EDIT: so, dug around loverslab, found an SKEV_TMD_TOOL, used that to turn the .tmd file into .mqo which meta can read with the free version. I edited it and packed it back into the .tmd file. Then packed everything together into .cat file. now the only issue I'm running into is the texture gets jumbled up somewhere along the way. Not really sure why. I tried mirroring the .dds files with my back up in CTE and nothing changed. I'm making progress, just a few wrinkles to iron out. Wondering if you have any thoughts as to why the textures might end up this way? EDIT2: It's the SKEV_TMD_Tool. Did the whole procedure without edited the mqo, repacking it with that tool jacks up the textures. tryin to figure out why. Spoiler Spoiler EDIT3: Tried the same thing with rainbow bikini, textures were fine. Something about the transparent outfits must be confusing for the tool to repack.
nothingworksfuck Posted March 28, 2020 Posted March 28, 2020 On 3/21/2020 at 1:34 PM, setyroth said: Are the comando and lightcensor mods compatible with 1.08 even though they dont mention it? Also I assume you mean they're required for the others to work. Yes they work, I've got all the outfit mods to work as well. Just inspect the files in CTE, makes sure nothing looks off. I found some of the .cat files had jpg in them-->opened them in GIMP--> exported to .dds--> replaced with .dds file--> no more game crash
The Butler Posted March 28, 2020 Author Posted March 28, 2020 4 hours ago, nothingworksfuck said: Yes they work, I've got all the outfit mods to work as well. Just inspect the files in CTE, makes sure nothing looks off. I found some of the .cat files had jpg in them-->opened them in GIMP--> exported to .dds--> replaced with .dds file--> no more game crash That's what I said some pages back ... What's causing the crashes are the textures files (mostly). Since many textures uses disguised .png .jpg as .dds (mostly 3~8k textures) It will cause the game to not recognized the texture itself. A way to find the crash is using authentic .dds. Downside are: You won't be able to have high quality textures (4k-8k File size will be too big and game will also crash when using big files) You will have to convert all affected texture (which will be really time consuming) .DDS by default suffers some quality loss when saving/export However some non texture mods may cause a crash. But if a mod your are trying to use have a custom texture and is crashing. Issue has high chances of being a disguised texture file.
nothingworksfuck Posted March 28, 2020 Posted March 28, 2020 Spoiler I made booty shorts, pretty proud of myself for this one, was a lot of hex editing/3d modeling. does anyone have any requests on big booty outfits? I wanna get better at 3d modeling. Preferably swimsuits since I have had the best results with that. I have not tried with ninja costumes (ninja costumes work) on a side note. I'm having trouble making panties and bra's invisible with the hex editing. It just makes a hole. everything I read on the hex editing is about SKEV and does not fully apply to PBS. I just want a specific outfit to no show panties, when I change 30 to 00 for the panties values it just makes a hole. how can I get the skin mod to show? or is the only work around still either importing SKEV files or using invisible panties mod? I was hoping the I could use the nude skin since its really easy to edit the player skin files.
softbabygf Posted April 19, 2020 Posted April 19, 2020 It says ps4 but I have no idea how to even add this to the game on ps4... Can someone please help?!
okinaneko Posted April 29, 2020 Posted April 29, 2020 Hello, thank you @sorryboi for lightcensor removal upload. But this also remove water and break the "kunekune finish" or "splah finsih". We do not spray water and we can't choose which part to touch and the score is "0 splash". Is it a known issue with this mod ?
MugiwaraPrince Posted May 3, 2020 Posted May 3, 2020 Anyone know where I can get the Ikkitousen name fix for PBS? If no one has done it yet is there a way to make the mod myself? I think it's a texture.
nothingworksfuck Posted May 8, 2020 Posted May 8, 2020 Is that something i can do Without DLC @MugiwaraPrince? if so i can try to help you out but im not sure the files for the names if thats the issue. Also, I know people have imported files from SKEV and gotten it to work, but every time I use a file from SKEV or BR the game crashes when I start a match. works fine in dressing room, just can't use them in the combat. I've tried with the XX_XXL.cat and XX_XXH.cat file and both work in dressing room, neither in combat. There are no .JPG images in the .cat files so that's not the issue. I'm just curious if anyone knows what i need to do to these files to make the game be able to read them during battles. 1
MugiwaraPrince Posted May 9, 2020 Posted May 9, 2020 @nothingworksfuck I saw it mentioned all over the place that PBS is incompatible with mods from the others and as far as I've noticed all texture files are in DDS format inside the CAT files. I haven't tracked down a CAT extraction tool or I would've started looking. I wouldn't assume you'd need the DLC to find the name textures though, since the characters can appear in multiplayer whether you own that or not. The only time they didn't show up in multiplayer was in Estival Versus before those characters were brought to the english version. I owned the japanese original on PS4 and when my brother got the US version we played and he couldn't tell where I was because the Ikkitousen girls were replaced by 3 brand new characters. Those 3 characters vanished from the game when they finally brought over the Ikkitousen DLC. Slight Update: Used the CAT Texture Editor (found in the Estival Versus mod summary) to locate the character select cards, but can not locate the large pictures or the name graphics. This will be slightly helpful, get me at least 1/4-1/3 the way there. If I do anything nice with the selection cards I'll post a download. On the image: The located image has a red star. The other required images have 4 point stars on them, blue for the name graphic and blue on the large pic.
nothingworksfuck Posted May 10, 2020 Posted May 10, 2020 Look under GameData>CH2>Menu>menu_fudemoji.cat. looks like that contains all the name fonts and the Japanese letters. I see the names of the Ikkitousen girls in there. Using your picture as an example, this file contains all that yellow lettering. GameData>CH2>Model>Acc, these files seems to have the character graphic but its doesn't look like the full picture so I'm not sure where it falls. There is a CH folder and a CH2 folder that mirror each other so might be worth messing with the same files in one, see what changes and visa-versa. CTE is very useful but it only shows some of the files, if you want to extract everything from the .cat files grab the SKEV_cat_ana tool. You should have no trouble finding it on loverslab. SK_TMD_TOOL is useful if you want to edit the mesh of the character models, or if you want to find a specific value of any outfit to make hex editing much much much easier. It takes a ton of the trial and error away. especially since all the info on hex editing is for SKEV and is not 100% true with PBS. Method is the same, but the hex is a little different 1
MugiwaraPrince Posted May 11, 2020 Posted May 11, 2020 @nothingworksfuck Thanks loads. You are a true gentleman, sir. That first part with the Yellow Name Text is extremely helpful and probably all I'm really able to edit via textures when it comes to the names. I'm gonna do a bit of tweaking. I've never really cared for the big blocky text on the character names, so I'll play with new fonts and see what fits best. I've already started redoing the character select cards with new pictures and text that almost matches the japanese. So far those cards look cleaner and clearer than the ones already in-game and the text allows them to match the Mr. K and Ms. R cards. I'll post a progress image after I finish a good lot of them. Again, thanks for the fantastic assistance.
MugiwaraPrince Posted May 12, 2020 Posted May 12, 2020 Success! There's nothing I can do about text based menus, but on the character select and on the player cards I have replaced the Ikkitousen character names with their proper names. I also replaced some Kanji with english stamped all over it in the character profiles (the school games, etc when you check/level up your deck.) Here's a screenshot and a copy of my first version (patch instructions included.) My final version will have matching fonts and select cards for the whole cast. IkkitousenEnhancement-Ver1.rar 1
nothingworksfuck Posted May 12, 2020 Posted May 12, 2020 really nice job. You're making me wanna buy the DLC now
DeathBringer0xL Posted May 13, 2020 Posted May 13, 2020 could someone upload the Milking machine and Milk can mod?
rarogar Posted May 21, 2020 Posted May 21, 2020 It says the lightcensor mod is unavailable? Considering this is like the main one that I want, could anyone provide a link or a dropbox or something?
Smollett13 Posted May 24, 2020 Posted May 24, 2020 I've been looking to get the 1.06 version of this game but the SteamDB path is a little hard to follow. The Depot list and manifest don't really say which version they are or even if the versions still exist somewhere. Does anyone have the ID to use for downloading it? I assume you have to be signed in and have bought the game to be able to download (i.e. I'm not asking for something illegal). If so, oh well. I'll try to run with the 1.08. thanks! S
swift_talon Posted May 24, 2020 Posted May 24, 2020 3 hours ago, Smollett13 said: I've been looking to get the 1.06 version of this game but the SteamDB path is a little hard to follow. The Depot list and manifest don't really say which version they are or even if the versions still exist somewhere. Does anyone have the ID to use for downloading it? I assume you have to be signed in and have bought the game to be able to download (i.e. I'm not asking for something illegal). If so, oh well. I'll try to run with the 1.08. thanks! S app id - 696170 depot id - 696171 manifest - 8435619293011946570 this is from an old notepad i had lying around, hope its correct
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