Pfiffy Posted August 10, 2018 Posted August 10, 2018 1 hour ago, zarantha said: If someone else doesn't beat me to it, I'll probably take a look on the weekend. No guarantees tho, I don't know much about scripting yet. Edit: Just to clarify, I won't be uploading the whole mod. If I get the scripts working, I'll post the updated scripts. I have no interest in getting permission to upload the mod, or in maintaining it. First things first... Without the edits to the scripts, we will not be able to test it. 1
elzee Posted August 10, 2018 Posted August 10, 2018 19 hours ago, Tron91 said: Which mod among the requirements gives the Rolling Animation? Rolling animation is included by Dark souls combat itself.
Tron91 Posted August 10, 2018 Posted August 10, 2018 10 hours ago, zarantha said: If someone else doesn't beat me to it, I'll probably take a look on the weekend. No guarantees tho, I don't know much about scripting yet. Edit: Just to clarify, I won't be uploading the whole mod. If I get the scripts working, I'll post the updated scripts. I have no interest in getting permission to upload the mod, or in maintaining it. You will need the SKI_ConfigBase.psc "custom version to access non=public features of SkyUI" from @CPU to compile the MCM. Try getting it first lol
Guest Posted August 10, 2018 Posted August 10, 2018 54 minutes ago, Tron91 said: You will need the SKI_ConfigBase.psc "custom version to access non=public features of SkyUI" from @CPU to compile the MCM. Try getting it first lol Not needed for slavetats. These scripts are required only for a few mods of mine: SSX, and SkyUI rearranger.
Tron91 Posted August 10, 2018 Posted August 10, 2018 1 hour ago, CPU said: Not needed for slavetats. These scripts are required only for a few mods of mine: SSX, and SkyUI rearranger. sent you a pic Edit: It worked, compiled the MCM and its working. But, a message appears that it needs NiOverride or Racemenu. Also there is an error parsing the JSON file. Slavetats is working
Pfiffy Posted August 10, 2018 Posted August 10, 2018 1 hour ago, Tron91 said: sent you a pic Edit: It worked, compiled the MCM and its working. But, a message appears that it needs NiOverride or Racemenu. Also there is an error parsing the JSON file. Slavetats is working so there are more version checks... what is that error in the json?
Tron91 Posted August 10, 2018 Posted August 10, 2018 5 minutes ago, Pfiffy said: so there are more version checks... what is that error in the json? Keeps saying expecting "{" or "[" near end of file. But, the tattoos work, thats what matters.
Pfiffy Posted August 10, 2018 Posted August 10, 2018 22 minutes ago, Tron91 said: Keeps saying expecting "{" or "[" near end of file. But, the tattoos work, thats what matters. This sounds like you never did the support for a mod... Can I have the script? Let's try to make this 'ready for the audience' 1
Vortec Posted August 10, 2018 Posted August 10, 2018 2 hours ago, Tron91 said: sent you a pic Edit: It worked, compiled the MCM and its working. But, a message appears that it needs NiOverride or Racemenu. Also there is an error parsing the JSON file. Slavetats is working It has errors but it's working?.
Tron91 Posted August 10, 2018 Posted August 10, 2018 34 minutes ago, Vortec said: It has errors but it's working?. 37 minutes ago, Pfiffy said: This sounds like you never did the support for a mod... Can I have the script? Let's try to make this 'ready for the audience' scripts are included for you all to try hands at improving it. the json error are showing as its trying to read all the files in slavetats directory. "Face" area is not being detected, dunno why.
Pfiffy Posted August 10, 2018 Posted August 10, 2018 15 minutes ago, Tron91 said: scripts are included for you all to try hands at improving it. the json error are showing as its trying to read all the files in slavetats directory. "Face" area is not being detected, dunno why. The face is actually not included... So it is only body, hands and feet for now (See RM SE changelog...) Next step will be checking the different packs... I hope you have the permission for upload ing it.
Tron91 Posted August 10, 2018 Posted August 10, 2018 6 minutes ago, Pfiffy said: The face is actually not included... So it is only body, hands and feet for now (See RM SE changelog...) Ok, so lets be content with Body, Hands and Feet for now. You can fiddle with skee64.ini to change the number of overlays. I enabled face overlay even there. The MCM then allows for adding tats to face, but they don't get painted. Now can we tweak RM for it?
Pfiffy Posted August 10, 2018 Posted August 10, 2018 15 minutes ago, Tron91 said: Ok, so lets be content with Body, Hands and Feet for now. You can fiddle with skee64.ini to change the number of overlays. I enabled face overlay even there. The MCM then allows for adding tats to face, but they don't get painted. Now can we tweak RM for it? The only one who should tweak RM is expired..... First test looked good, the main question is if all additional packs can be used, or if some of the .dds files make problems.
Tron91 Posted August 10, 2018 Posted August 10, 2018 30 minutes ago, Pfiffy said: The only one who should tweak RM is expired..... First test looked good, the main question is if all additional packs can be used, or if some of the .dds files make problems. Which file actually handles the overlays?
Pfiffy Posted August 10, 2018 Posted August 10, 2018 Interesting thing... editing the hair colour solved a dark face bug.....
Tron91 Posted August 10, 2018 Posted August 10, 2018 the invalid tint masks got deleted 2 minutes ago, Pfiffy said: Interesting thing... editing the hair colour solved a dark face bug.....
artagon96 Posted August 10, 2018 Posted August 10, 2018 can someone tell me why BWA don't work on skyrim se because every time is popping a message BWA fatal abort
Tron91 Posted August 10, 2018 Posted August 10, 2018 31 minutes ago, artagon96 said: can someone tell me why BWA don't work on skyrim se because every time is popping a message BWA fatal abort The mod doesn't sport the source files, so can't check for script errors. Also "Face" overlays are not yet implemented in RaceMenu SSE. Your fatal abort message might disappear if you enable face overlays in skee64.ini and set face overlays to greater than 2.
PancakePrincess Posted August 10, 2018 Posted August 10, 2018 Hello, I'm quite new to the modding scene, and recently managed to install OSex successfully. But now that I'm going through all the adult mods out there, I'm finding so many more mods for SexLab than for OSex. Could mods use OSex instead of SexLab? Is it just about the animations, or is it more complex? I did try and install SexLab, but it is not working very well. I can't start sex scenes with the Femboy Reborn Race, despite registering the custom race, and while sex scenes do play all the way through with vanilla races, the TAB button stops working and I can't enter first person anymore. With two hours of trying to get it to work, I decided it wasn't worth the bother, since I've got OSex ready to go. But, now that I see all the incredible mods on here, I'm not so sure.
tasairis Posted August 11, 2018 Author Posted August 11, 2018 On 8/8/2018 at 9:58 PM, liltimmy said: I thought I had ruled out the sheer number of animations being the problem. Whoops. If I disable most of my other animation packs. these two mods start playing together fine. Did you get FNIS XXL? 5 hours ago, artagon96 said: can someone tell me why BWA don't work on skyrim se because every time is popping a message BWA fatal abort I've had BWA installed and the game running, but without face overlay support it doesn't show anything so there's no point. Yet. 3 hours ago, PancakePrincess said: Hello, I'm quite new to the modding scene, and recently managed to install OSex successfully. But now that I'm going through all the adult mods out there, I'm finding so many more mods for SexLab than for OSex. Could mods use OSex instead of SexLab? Is it just about the animations, or is it more complex? More complex.
tasairis Posted August 11, 2018 Author Posted August 11, 2018 * Ported: Bad Dog's Immersive Creatures SE * Added that WIP mfg console thing (which works well for me too, even if it's not that pretty) * With the updated RaceMenu, SlaveTats is apparently close to working
kel-kun Posted August 11, 2018 Posted August 11, 2018 The puppet master mod would need a good checkout, because if I download the mod, and paste the script into the script folder, it fails. Quote Infiniteone said: I also removed some hard coded animation calls and replaced with animation tags instead for more variety. Once I did that and all the basic porting stuff it seems to be working perfectly in game. This is too vague for someone who doesnt have enough knowledge in Skyrim coding to do anything. Community would greatly benefit from an explicit guide about how to make it work in SE.
liltimmy Posted August 11, 2018 Posted August 11, 2018 1 hour ago, tasairis said: Did you get FNIS XXL? I did. The crashes start when I go over ~15k animations (XXL claims 20k support).
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