Neo72 Posted October 3, 2018 Share Posted October 3, 2018 Ahhhhhhhhhhh F...Bethesda......Skyrim SE was updated to 1.5.53 Link to comment
Rex89 Posted October 3, 2018 Share Posted October 3, 2018 2 minutes ago, Neo72 said: Ahhhhhhhhhhh F...Bethesda......Skyrim SE was updated to 1.5.53 here we go again with the crying and the bitching and etc. Link to comment
Pfiffy Posted October 3, 2018 Share Posted October 3, 2018 24 minutes ago, Neo72 said: Ahhhhhhhhhhh F...Bethesda......Skyrim SE was updated to 1.5.53 Hopefully they did something usefull this time... Link to comment
Erstam Posted October 3, 2018 Share Posted October 3, 2018 I remember when they added the .ccc file in one of the earlier Creation Club updates, they said they did this so they wouldn't have to change the executable every single time. "Tell me lies, tell me sweet little lies..." Link to comment
Geostorm69 Posted October 3, 2018 Share Posted October 3, 2018 think they updated just to keep the skse64 team on their toes Link to comment
Neo72 Posted October 3, 2018 Share Posted October 3, 2018 41 minutes ago, Pfiffy said: Hopefully they did something usefull this time... Creation club update Bethesda should concentrate on TES 6 instead on worthless CC Link to comment
Pfiffy Posted October 3, 2018 Share Posted October 3, 2018 19 minutes ago, Neo72 said: Creation club update Bethesda should concentrate on TES 6 instead on worthless CC Yeah... Right now I can't even login because i can't enter an @ into my email address. Where is it on the american key layout? I thing I have to add at least ONE of the CC mods to my loadorder for testing. They have been fast this time. I really hope that they don't start doing this as a weekly.... Link to comment
Yinkle Posted October 3, 2018 Share Posted October 3, 2018 4 minutes ago, Pfiffy said: They have been fast this time. I really hope that they don't start doing this as a weekly.... I was wondering about that too, it is very soon after the last one. Way to alienate a vast proportion of your playerbase! Link to comment
fred200 Posted October 3, 2018 Share Posted October 3, 2018 43 minutes ago, Yinkle said: I was wondering about that too, it is very soon after the last one. Way to alienate a vast proportion of your playerbase! Only alienates the PC side. We are only a teeny portion - and not a consideration to Bethesda at all. Thank the Gods at Bethesda that our mods still work at all - for now. Link to comment
Pfiffy Posted October 3, 2018 Share Posted October 3, 2018 1 minute ago, fred200 said: Only alienates the PC side. We are only a teeny portion - and not a consideration to Bethesda at all. Thank the Gods at Bethesda that our mods still work at all - for now. They will work until the SKSE Team gives in. I really hope that it will take a long time until that day... Link to comment
fred200 Posted October 3, 2018 Share Posted October 3, 2018 8 minutes ago, Pfiffy said: They will work until the SKSE Team gives in. I really hope that it will take a long time until that day... My real fear is that Microsoft will be successful with UWP (Universal Windows Platform app) - and the big game makers like Bethesda move to it. Ars Technika has a good read on the current state. That will stop any modification of executables, and we will really and trully be done for. Link to comment
Pfiffy Posted October 3, 2018 Share Posted October 3, 2018 25 minutes ago, fred200 said: My real fear is that Microsoft will be successful with UWP (Universal Windows Platform app) - and the big game makers like Bethesda move to it. Ars Technika has a good read on the current state. That will stop any modification of executables, and we will really and trully be done for. So let's mod as long as we can... Link to comment
ButchDiavolo Posted October 3, 2018 Share Posted October 3, 2018 3 hours ago, Neo72 said: Ahhhhhhhhhhh F...Bethesda......Skyrim SE was updated to 1.5.53 oh god... not again?? I only JUST got my modlist working well again! Thank god I have a copy of the (now) old skyrimse.exe *wipes brow* Link to comment
ButchDiavolo Posted October 3, 2018 Share Posted October 3, 2018 On 9/27/2018 at 1:32 AM, tasairis said: * Ported: Cocksmen Village Reborn SE, SexLab Inflation Framework SE * Works: SMUT Books * Need More Feedback: SL Interactive Arousal * Unknown: SL Pheromones oh! I missed this post! Thanks for including Cocksmen Village (I AM FAMOUS NOW!) Edit: well, ffabris is famous now. I just hitch a ride on his ball gown hem Link to comment
ButchDiavolo Posted October 3, 2018 Share Posted October 3, 2018 For those who need it: To download the previous version of SkyrimSE.exe which will work with SKSE, until it and the dependant mods are updated, follow these instructions: Open steam press win+R, in the "run" box paste: steam://nav/console. This will open the Steam console. In steam console, paste: download_depot 489830 489833 583541185188584076 the v1.5.50 exe will download to [your steam install folder]/Steam\steamapps\content\app_489830\depot_489833 put it back into the Skyrim SE game-folder [your steam install folder]/Steam/steamapps\common\Skyrim Special Edition And happy gaming again To prevent Steam from updating SkyrimSE again, do the following: In Steam, rightclick SkyrimSE, got "properties" In properties, go to the Updates Tab Set to "Only update when launched" and close. Now Skyrim will only update when you use the Steam overlay to start the game. But of course you, as a smart and savvy gamer, will ONLY start SkyrimSE with the SKSE Loader. Right? Link to comment
srayesmanll Posted October 4, 2018 Share Posted October 4, 2018 Looks like SKSE64 is already updated (2.0.9 version for 1.5.53) so hopefully the remaining mods will update quicker this time. Link to comment
goldust Posted October 4, 2018 Share Posted October 4, 2018 STILL WAITING FOR ALL THIS TO WORK OUT....AND NO MORE UPDATES LOL Link to comment
Arizona_Steve Posted October 4, 2018 Share Posted October 4, 2018 Random Sex is updated for SKSE 2.0.9 - no code changes other than an update to the valid skyrim version in the SKSE initialization code. 3 Link to comment
tasairis Posted October 4, 2018 Author Share Posted October 4, 2018 fucking hell not again it's been a month i swear to god bethesda * Converted: SLEN, Sexist Guards Going to figure out what the changes were... Link to comment
FauxFurry Posted October 4, 2018 Share Posted October 4, 2018 While I'd rather they not rush things so as to give TES 6 all the time that it needs for BGS to have a stable launch (for once), when it finally does arrive, everything will be said and done as far as updates are concerned. That or whenever modders quit making Xbox One and PS 4 versions of their mods. That will make TES 5SE less appetizing to modern players thus BGS will stop bothering to update a mod delivery service for a game that no one plays (on consoles) anymore. Link to comment
Pfiffy Posted October 4, 2018 Share Posted October 4, 2018 Things are moving fast.... Link to comment
full_inu Posted October 4, 2018 Share Posted October 4, 2018 3 hours ago, Pfiffy said: Things are moving fast.... Yep, Toddler has no brakes Link to comment
sophiextime Posted October 4, 2018 Share Posted October 4, 2018 Ok i updated my SKSE to the latest version and then run Skyrim SE. Upon loading my latest save i got the following pop ups. These give an idea to what seems to still need updating. i run 260 mods in my SSE so it didnt seem too broken. other than the pop ups the save loaded fine... SOS is out of date now. Sexlab is out of date. It told me my current version of Sexlab isnt compatable with the latest SKSE. Jcontainers is out of date. Wearable lanterns thrw up an error. and i had a CBBE tattoo fail to load. Most Nexus mods will update fairly quickly and the beauty of Mod Organizer2 is it will list all updates as they arrive and also flag relevant mods that work with them. I believe Bethesda will always make moddable games and i have no concerns about Elder Scrolls 6. It will be moddable as Todd Howard clearly has stated many times the modding community is hugely important to them. But i do also believe there will always be Creation Club and that will always create updates to any game. We just have to accept it and roll with it. Fortunately Silverlog seem always keen and swift to update their SKSE files for us. Link to comment
J.O.D. Posted October 4, 2018 Share Posted October 4, 2018 4 hours ago, sophiextime said: I believe Bethesda will always make moddable games and i have no concerns about Elder Scrolls 6. It will be moddable as Todd Howard clearly has stated many times the modding community is hugely important to them. But i do also believe there will always be Creation Club and that will always create updates to any game. We just have to accept it and roll with it. Fortunately Silverlog seem always keen and swift to update their SKSE files for us. Precisely what I am thinking. We should get used to it. This will never change. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now