nomkaz Posted February 3, 2022 Share Posted February 3, 2022 On 1/29/2022 at 4:26 PM, Shysdel said: Not sure if it's mentioned in the thread already, but according to the nexus page, AE doesn't need engine fixes any more for FNIS ("Anniversary Edition -> According to my tests this version already has a fix by Bethesda. You don't need the mod if you're playing AE version. ") Haven't had any problems myself up to now, without any fix (no sse engine fixes, sse fixes, animation crash fix) Animation Crash Limit Fix is NOT SSE Engine Fixes. Those are two different mods. SSE Engine Fixes AE is still recommended. Link to comment
RandomKhajiit Posted February 3, 2022 Share Posted February 3, 2022 on 1.6.353 i turned off Animationloadsignedcrash in SSE Engine fixes and have not noticed a difference after reading the authors posts on his tests for an AE version of animation crash limit fix. Link to comment
belegost Posted February 4, 2022 Share Posted February 4, 2022 (edited) On 2/20/2018 at 12:35 AM, tasairis said: Edited: ? Teen Monli Race - at least need to unpack the BSA The archive contains outdated RaceCompatibility master file and scripts. Following plugins are reported as incompatible with SKSE64: hdtPhysicsExtension.dll (code 193) showRaceMenu_preCacheKiller.dll (code 193) The race itself comes with its own meshes and is incompatible with 3BA body. Edited February 4, 2022 by belegost 2 Link to comment
thirstydovahkiin Posted February 4, 2022 Share Posted February 4, 2022 I'd take this with a grain of salt, but a post on the .NET Script Framework mod page on Nexus claims the author is not planning to ever update the mod for AE, offering this Discord screenshot as proof. Link to comment
Penfold187 Posted February 5, 2022 Share Posted February 5, 2022 20 hours ago, thirstydovahkiin said: I'd take this with a grain of salt, but a post on the .NET Script Framework mod page on Nexus claims the author is not planning to ever update the mod for AE, offering this Discord screenshot as proof. That is what it is, annoying for some of us. However, I have to ask what prevents a skilled and probably insane person or group from taking on the challenge of providing an AE alternative or version? I know pie in the sky thinking. Link to comment
thirstydovahkiin Posted February 5, 2022 Share Posted February 5, 2022 1 hour ago, Penfold187 said: That is what it is, annoying for some of us. However, I have to ask what prevents a skilled and probably insane person or group from taking on the challenge of providing an AE alternative or version? I know pie in the sky thinking. The source code is available, so there's nothing really preventing someone else from picking it up and doing the porting themselves. The only barrier is how much work it would be. Link to comment
Sithrix Posted February 6, 2022 Share Posted February 6, 2022 (edited) New mod that can replace AddItemMenu and QUI since it has the same function of AIM to search for armor, weapons and other objects. It also has many more functions to take advantage of them. See [PLAYER MODULE] Cheats for more details PROTEUS mod https://www.nexusmods.com/skyrimspecialedition/mods/62934 Edited February 6, 2022 by Sithrix 2 Link to comment
akadeadpool Posted February 6, 2022 Share Posted February 6, 2022 13 hours ago, Sithrix said: New mod that can replace AddItemMenu and QUI since it has the same function of AIM to search for armor, weapons and other objects. It also has many more functions to take advantage of them. See [PLAYER MODULE] Cheats for more details PROTEUS mod https://www.nexusmods.com/skyrimspecialedition/mods/62934 Unfortunately, the current implementation of searching in PROTEUS is very tedious unless you already have in mind what you want to get. Atm, use AIM or QUI if you want to browse items. Link to comment
sfdrake Posted February 7, 2022 Share Posted February 7, 2022 Qui is tedious as well. browse yes, search no Link to comment
sfdrake Posted February 7, 2022 Share Posted February 7, 2022 On 2/4/2022 at 2:35 PM, thirstydovahkiin said: I'd take this with a grain of salt, but a post on the .NET Script Framework mod page on Nexus claims the author is not planning to ever update the mod for AE, offering this Discord screenshot as proof. course you know the way around it is to commission him to do it aka pay him 2 Link to comment
khirasier Posted February 7, 2022 Share Posted February 7, 2022 (edited) Zap seems to not work for AE no matter which version you use, i tried 7, 8 8+ and all of them cause a crash right after you click new game or try to load a save, not sure why it doesnt work on AE theres no reason it shouldnt as far as i can tell but after hours of testing it is definitely not a mod conflict in my modlist this mod just seems to cause ctd on AE. Edited February 7, 2022 by khirasier Link to comment
belegost Posted February 9, 2022 Share Posted February 9, 2022 On 2/20/2018 at 12:35 AM, tasairis said: ✅ Immersive Hair Growth and Styling The link points to LE version. SE conversion can be found here. 1 Link to comment
akadeadpool Posted February 9, 2022 Share Posted February 9, 2022 Look like AIM and Netscript Framework are removed from tracking page. Undetstandable since they are unlikely to be updated anytime soon. Link to comment
tasairis Posted February 9, 2022 Author Share Posted February 9, 2022 5 hours ago, akadeadpool said: Look like AIM and Netscript Framework are removed from tracking page. Undetstandable since they are unlikely to be updated anytime soon. I removed the block at the top listing SKSE mods because it's been a month since the last SE/AE update and things have died down. All the mods that were there are still included in the main list. On 2/19/2018 at 3:35 PM, tasairis said: ? AddItemMenu [❌ SKSE 2.0.20] - see also ✅ QUI ? .NET Script Framework [❌ SSE 1.5.97] - requires ? DLL Plugin Loader or ✅ SSE Engine Fixes (Nexus, github.com)'s loader; see also ✅ Crash Logger 2 Link to comment
4nk8r Posted February 11, 2022 Share Posted February 11, 2022 On 2/9/2022 at 12:11 PM, tasairis said: I removed the block at the top listing SKSE mods because it's been a month since the last SE/AE update and things have died down. All the mods that were there are still included in the main list. Funny you should say that... Lightning branch was updated yesterday. Perhaps an hour before your comment, if I'm reading things correctly. Link to comment
tasairis Posted February 11, 2022 Author Share Posted February 11, 2022 44 minutes ago, 4nk8r said: Funny you should say that... Lightning branch was updated yesterday. Perhaps an hour before your comment, if I'm reading things correctly. Wonderful. I haven't heard of any notable bugs so maybe this will be a "normal" CC update. Link to comment
Vyxenne Posted February 11, 2022 Share Posted February 11, 2022 There are apparently two versions of Sexlab Pleasure SE 1.0 available- This one by vinfamy, shown in green on this guide, implying that it's usable as-is... but it requires SexLab Light, which I had thought died out with the last Brontosaurus. This one by nomkaz, requires SexLab Full but shown in blue on this guide meaning "has 'minor bugs' ? e.g. your cpu will explode on game launch." Is there any consensus on which one (if any) of these actually works nicely with SSE 1.5.97 and Sexlab Framework 1.63? Thanks! ? Link to comment
tasairis Posted February 11, 2022 Author Share Posted February 11, 2022 8 hours ago, Vyxenne said: This one by vinfamy, shown in green on this guide, implying that it's usable as-is... but it requires SexLab Light, which I had thought died out with the last Brontosaurus. One person said it works with regular SexLab, and another kinda implied that it did. So I don't know. It could very well work, depending how it uses SexLab, but at least it sounds like it's missing SKSE-based features like an MCM. 8 hours ago, Vyxenne said: This one by nomkaz, requires SexLab Full but shown in blue on this guide meaning "has 'minor bugs' ? e.g. your cpu will explode on game launch." The link is just a regular link that's blueish, not the special blue color that means something. (It also doesn't have the ? icon.) The only thing said in the support thread was that it has plugin errors, but the other one does too and I suspect they both inherited them from the original. Generic reply is generic: "try one and find out"? Given the age of both and that vinfamy put his mods up for adoption, I'd go for nomkaz's first. 2 Link to comment
Vyxenne Posted February 13, 2022 Share Posted February 13, 2022 On 2/11/2022 at 10:28 AM, tasairis said: The link is just a regular link that's blueish, not the special blue color that means something. Yeah, that's what tricked me. D'OH! Sorry. 1 Link to comment
mcnv Posted February 13, 2022 Share Posted February 13, 2022 *SNORT* Ahhh... Yes. the smell of the fracturing of Skyrim modders. I found these animation on accident. I figured since it needs sexlab to even work I should inform you all of it. SLAL Creatures 23/01. | Gunslicer on Patreon SLAL 15/08. | Gunslicer on Patreon 1 Link to comment
Ragatokk Posted February 13, 2022 Share Posted February 13, 2022 Is it possible to get Slaverun Reloaded SE to work with DD 5.1.7? Link to comment
tasairis Posted February 14, 2022 Author Share Posted February 14, 2022 9 hours ago, Ragatokk said: Is it possible to get Slaverun Reloaded SE to work with DD 5.1.7? Does it not already? Link to comment
tasairis Posted February 14, 2022 Author Share Posted February 14, 2022 Added: ? Armor Conversions for YII - Techniques-Labors *COTS* Added: ✅ Fair Skin for Men overhaul textures Added: ? SexLab Aroused Animations Added: ? Shared Serana Dialogue Added: ? Slash197 UUNP Conversion Added: ✅ SlaveTats + RaceMenu Overlays - Anuketh Packs #1-4, listed under SlaveTats Added: ✅ Slightly Less Crappy Swimming Animations Added: ? The Devious Corner Added: ✅ TrueHUD Downgraded: ? SexLab Pleasure SE - made for SL Light so not sure if it actually works with the full SL Edited: ✅ Immersive Hair Growth and Styling SSE - fixed the link to go to the SE version Not compatible: ❌ Teen Monli Race Link to comment
LewdZenn Posted February 14, 2022 Share Posted February 14, 2022 6 hours ago, tasairis said: Does it not already? It gives errors when you start a new save, but seems to work fine despite them. Link to comment
oiledupgrandma Posted February 14, 2022 Share Posted February 14, 2022 (edited) wow fuck me running, posted in the wrong thread. sorry about that Edited February 14, 2022 by oiledupgrandma Link to comment
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