kelliar2 Posted January 29, 2022 Share Posted January 29, 2022 On 1/22/2022 at 9:10 AM, 4nk8r said: Creature Framework is globally compatible. Just scripts and a plugin. JContainers is what you're tripping over. You're just not using the right version for your SKSE/Game. AFAIK I have the latest version of JC (4.2.2) and SSE v1.6.353.0 Is there a better version I should be using? Link to comment
4nk8r Posted January 29, 2022 Share Posted January 29, 2022 11 hours ago, kelliar2 said: AFAIK I have the latest version of JC (4.2.2) and SSE v1.6.353.0 Is there a better version I should be using? You may possess the correct version, but may not be installed correctly. Check your skse64.log file to confirm jcontainers is being detected and loaded successfully. If it isn't even listed in the log, the DLL isn't present in the plugins folder. If it is installed, there will be a line indicating it was loaded successfully. Link to comment
Shysdel Posted January 29, 2022 Share Posted January 29, 2022 Not sure if it's mentioned in the thread already, but according to the nexus page, AE doesn't need engine fixes any more for FNIS ("Anniversary Edition -> According to my tests this version already has a fix by Bethesda. You don't need the mod if you're playing AE version. ") Haven't had any problems myself up to now, without any fix (no sse engine fixes, sse fixes, animation crash fix) Link to comment
tasairis Posted January 29, 2022 Author Share Posted January 29, 2022 17 minutes ago, Shysdel said: Not sure if it's mentioned in the thread already, but according to the nexus page, AE doesn't need engine fixes any more for FNIS ("Anniversary Edition -> According to my tests this version already has a fix by Bethesda. You don't need the mod if you're playing AE version. ") Haven't had any problems myself up to now, without any fix (no sse engine fixes, sse fixes, animation crash fix) Where was that posted? Link to comment
Shysdel Posted January 29, 2022 Share Posted January 29, 2022 21 minutes ago, tasairis said: Where was that posted? forgot the link, sry: https://www.nexusmods.com/skyrimspecialedition/mods/31146 But funnily enough I just started having crashes again on startup just after writing this message. Seems to be related - but better if someone on Windows tests it out, in my environment I have some strange crashes that normally don't occur. Link to comment
dovahnurse Posted January 29, 2022 Share Posted January 29, 2022 20 minutes ago, The Man of Steel said: Hi, I have the AE upgrade and I know this has been causing issues with mods for the past couple of months. I was looking into starting a new modded playthrough, is the list at the beginning meant to serve as a guide for essential/the most popular mods? And does anyone have any advice for this, is it feasible to begin a new save or should I keep waiting? I was hoping to give both this and Fallout 4 some serious playtime leading up to Starfield. Thanks for any assistance you all can offer! You can absolutely play a modded playthrough without all the mods in the first page. These mods are just popular-use ones. My advice: if you see a mod on the "not updated" list that you absolutely can't do without just wait for a while before you start your next run. Link to comment
DrHuge Posted January 30, 2022 Share Posted January 30, 2022 If you are on AE version of Skyrim can you plz copy an paste your ''CommonRedist''mine is missing ...Thanks alot. Link to comment
chaimhewast Posted January 30, 2022 Share Posted January 30, 2022 9 hours ago, DrHuge said: If you are on AE version of Skyrim can you plz copy an paste your ''CommonRedist''mine is missing ...Thanks alot. If you have missing files, re-validate your files through Steam. 1 Link to comment
4nk8r Posted January 30, 2022 Share Posted January 30, 2022 10 hours ago, DrHuge said: If you are on AE version of Skyrim can you plz copy an paste your ''CommonRedist''mine is missing ...Thanks alot. That should be in your Steam console under Tools as "Steamworks Common Redistributables". You should be able to reinstall from there. 1 Link to comment
tasairis Posted January 30, 2022 Author Share Posted January 30, 2022 Added: ✅ Crash Logger - and also mentioned with .NET Script Framework Added: ? Dayelyte's Unnatural Animations - note these are resources and not a SLAL pack Added: ? Fill Her Up - NetImmerse Override Compatibility Patch - listed under Fill Her Up SE Added: ? Hidielle Follower Added: ? JUGs Added: ✅ Leyenda Textures Patch for SOS Added: ? MBO UUNP Bodyslide Conversions Added: ? Potion Replacer Added: ? Realistic Vagina for CBBE Added: ✅ Scaleform Translation Plus Plus Added: ? Sexlab Position Selector By Nen Added: ? Slaverun - and also linking to/from Slaverun Reloaded SE Added: ? Submit + Devious Devices Progression Added: ? ZazExtensionPack - listed under ZAP Edited: ✅ Animation Limit Crash Fix SSE (LoversLab, Nexus) - noted that it may not be necessary with AE Edited: ✅ Fertility Adventures SE (LoversLab, Nexus) - added a link to the Nexus version Edited: ✅ RohZima Immersive Animated Poses III - moved a little lower on the list Edited: ? Teen Monli Race - at least need to unpack the BSA The 353 update was on January 6th. Come February 6th I'm going to remove that big list at the top, but I'll still be keeping an eye out for a while longer. 1 Link to comment
noname1002 Posted January 31, 2022 Share Posted January 31, 2022 creature is not moving during animation yes i installed the right version of jsoncontainers but the creature just stands in a default postion doing nothing Link to comment
Blue Astra Posted January 31, 2022 Share Posted January 31, 2022 SGO4 has been updated to Beta 7 3 Link to comment
LesboIsBesto Posted February 2, 2022 Share Posted February 2, 2022 did Suke's animation pack vanish from the site like Rozhima's original pack? Checked the list to see whats been converted & realized its not in my followed mods list either. Link to comment
tasairis Posted February 2, 2022 Author Share Posted February 2, 2022 6 hours ago, LesboIsBesto said: did Suke's animation pack vanish from the site like Rozhima's original pack? Checked the list to see whats been converted & realized its not in my followed mods list either. I've never heard that name, and if it was removed from the site then it was more than four months ago. Link to comment
dovahnurse Posted February 2, 2022 Share Posted February 2, 2022 True Direction Movement as got an AE update now on Nexus mods. So, that's nice. 1 Link to comment
Handyman Posted February 2, 2022 Share Posted February 2, 2022 1 hour ago, dovahnurse said: True Direction Movement as got an AE update now on Nexus mods. So, that's nice. Animation Motion Revolution too! Link to comment
Daruam Posted February 2, 2022 Share Posted February 2, 2022 (edited) Does anyone know if any of the animation mods need to be updated or do they work on their own now that both the Sexlab Framework and SLAL are AE compatible? Edited February 2, 2022 by Daruam Typo Link to comment
aurreth Posted February 2, 2022 Share Posted February 2, 2022 2 minutes ago, Daruam said: Does anyone know if any of the animation mods need to be updated or do they work on their own now that both the Sexlab Framework and SLAL are AE compatible? Animation format is the same, if it works with 1.5 it should work with 1.6. Link to comment
LesboIsBesto Posted February 2, 2022 Share Posted February 2, 2022 10 hours ago, tasairis said: I've never heard that name, and if it was removed from the site then it was more than four months ago. rip, I have his pack in LE so was hoping he or someone like Pfiffy converted it. Its a small pack but good animations & I only know how to convert simple nifs & textures, not animations Link to comment
Guest Posted February 2, 2022 Share Posted February 2, 2022 Here is what i found. KS Hairdos - HDT SMP (Physics) seems to crash game. Link to comment
tasairis Posted February 2, 2022 Author Share Posted February 2, 2022 1 hour ago, LesboIsBesto said: rip, I have his pack in LE so was hoping he or someone like Pfiffy converted it. Its a small pack but good animations & I only know how to convert simple nifs & textures, not animations CAO can do it. Link to comment
Guest Posted February 2, 2022 Share Posted February 2, 2022 (edited) I did not see that mod in the list. Rape Tattoo V1.4 I do not have the link. Seems i can not find it anymore? Anyway, it seems to load but not sure if it functions yet. Before you ask. Yes, its for LE but did/does work for SE. I used to use it with SE. So now i am on AO and it loaded, albeit slow in the menu. It seems to miss 2 check marks in the menu. Did anyone try that yet? I will see if it does anything and will report back. p.s. seems to work. Applies tattoos on player Edited February 2, 2022 by wutpickel Link to comment
tasairis Posted February 3, 2022 Author Share Posted February 3, 2022 (edited) 46 minutes ago, wutpickel said: I did not see that mod in the list. Rape Tattoo V1.4 If you searched the page for "rape [space] tattoo" then you wouldn't see it. It's listed as the official name "RapeTattoos" (no space), and additionally not as a distinct item but underneath the SlaveTats item. On 2/19/2018 at 3:35 PM, tasairis said: ✅ SlaveTats - other addons are probably ✅ compatible ├─ ✅ RapeTattoos - requires SlaveTats 1.3.5.2 or later Edited February 3, 2022 by tasairis Link to comment
Guest Posted February 3, 2022 Share Posted February 3, 2022 3 minutes ago, tasairis said: If you searched the page for "rape [space] tattoo" then you wouldn't see it. It's listed as the official name "RapeTattoos" (no space), and additionally not as a distinct item but underneath the SlaveTats item. It did not occur to me that this was the mod. Rather i thought its the... nevermind ?I should have just clicked the link :shame: Link to comment
Beef Cheeks Posted February 3, 2022 Share Posted February 3, 2022 (edited) It seems this went unnoticed but there was a massive SLIF bug uncovered and fixed by fatrapper in the SLIF SE thread. If you have experienced random massive Papyrus lag or save corruption, and there's a large SLIF stack in the log, this is probably fixing that issue. I'd advise everyone that uses SLIF install this patch. It's a harmless edit, just adding a check to be sure the returned string actually contains data before the original function tries to actually work with an empty string that sometimes gets returned. If it's empty and the function continues, then it infinitely loops since it's in a while loop, which is a really awful oversight honestly. I'd imagine the string is returned empty because there is no SLIF data found for the specific mod in the saved StorageUtil data. How the author overlooked this possibility, I have no idea. But this should be a staple recommendation for anyone using SLIF, based on my educated guess. In layman's terms, the original mod has an infinite loop in the code that can randomly occur in certain circumstances. If the loop occurs, then your game will take a massive performance hit, with script lag, FPS drops, and eventual crashes and save corruption. This patch prevents that from happening. Edited February 3, 2022 by Beef Cheeks 3 Link to comment
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