tasairis Posted August 6, 2018 Author Share Posted August 6, 2018 * Ported: Follow me for Sex * Added RaceMenu, Vitruvia Yes, there is an official RaceMenu out, but many features are not available: Quote Due to popular request, this is a version of RaceMenu that is feature equivalent to the alpha. All non-functional features have been disabled via setting. Features that do not work are denoted by "non-functional". There is no ETA on a feature-complete version. Link to comment
Velis Posted August 6, 2018 Share Posted August 6, 2018 I didn't see this mentioned yet, so... This might be of interest, even though it's still at the starting stages. A WIP Replacement for MFG Console 2 Link to comment
GreatLord Posted August 7, 2018 Share Posted August 7, 2018 IMPO "race-menu" is not recommended as is now, I've avoided "XPMSEE", "SKEE", "NiOverride" and "RaceMenu" all together and found peace of mind and stability in my game play. I'm just using "SOS 1.0" (FULL SSE VERSION) and "ECE", the skeleton from the later is being used and now the slider within the SOS MCM it works without any issues! Sometimes less is better and this comes from someone who is using roughly 200 mods/plugins. Link to comment
zarantha Posted August 7, 2018 Share Posted August 7, 2018 21 hours ago, Pfiffy said: Well, lets see if it just a downloadable install of the alpha, or if it is a step real step forward. At leas i will not have to tell ppl again how to get nio working,,,, I had no issue loading a preset for a new character. I had to enable SSE Engine Fixes pre-cache killer though. Otherwise I was crashing changing to female. It's had an update today to .2.0: Version 0.2.0 Implemented Body, Hands, and Feet Overlays Implemented BodyMorph Now to install CBBE and see how well bodymorphs are working. Good thing I was just starting over again. And slavetats should work now if ported. Link to comment
Vortec Posted August 7, 2018 Share Posted August 7, 2018 Now that Tattoo's are working SSE now is anyone converting slavetats over yet?. Need Pantyhose and stockings in my game. Link to comment
Thenryb Posted August 7, 2018 Share Posted August 7, 2018 On 8/6/2018 at 12:42 PM, Velis said: I didn't see this mentioned yet, so... This might be of interest, even though it's still at the starting stages. A WIP Replacement for MFG Console I plan to give that a try as soon as I update my game and SKSE versions. (I am still a holdout and am following The Luddite Queen, Vyxenne on this) Link to comment
Yinkle Posted August 7, 2018 Share Posted August 7, 2018 19 hours ago, zarantha said: I had no issue loading a preset for a new character. I had to enable SSE Engine Fixes pre-cache killer though. Otherwise I was crashing changing to female. It's had an update today to .2.0: Version 0.2.0 Implemented Body, Hands, and Feet Overlays Implemented BodyMorph Now to install CBBE and see how well bodymorphs are working. Good thing I was just starting over again. And slavetats should work now if ported. Seems to be working well now that CBBE racemenu plugin and new bodyslide with tri morphs are up too as of today. Thank you Expired and Ousnius! I made a little mod that adjusts breast size using nio morphs and it works a treat ^^ Link to comment
QuietPippin Posted August 7, 2018 Share Posted August 7, 2018 Any way to get UUNP sliders to show up in game with the build morphs feature ? Link to comment
Velis Posted August 8, 2018 Share Posted August 8, 2018 3 hours ago, Thenryb said: I plan to give that a try as soon as I update my game and SKSE versions. (I am still a holdout and am following The Luddite Queen, Vyxenne on this) Installing it myself now, since I just updated a bunch of mods and am starting a new game. Link to comment
Guest Posted August 8, 2018 Share Posted August 8, 2018 if I can add on I will say that WIP mfg console mod has worked well so far for the simple tests I have put it through. Identifying characters and objects to fix conflicts has never been easier. Link to comment
Pfiffy Posted August 8, 2018 Share Posted August 8, 2018 Ok. There is not much to convert in slavetats. But it makes a check for Jcontainers, so someone has to edit that script. 2 Link to comment
Yinkle Posted August 8, 2018 Share Posted August 8, 2018 9 hours ago, QuietPippin said: Any way to get UUNP sliders to show up in game with the build morphs feature ? Fairly sure you could just download the cbbe racemenu plugin, edit the slider names in the script, call the menu entry uunp morphs and recompile it. Link to comment
QuietPippin Posted August 8, 2018 Share Posted August 8, 2018 39 minutes ago, Yinkle said: Fairly sure you could just download the cbbe racemenu plugin, edit the slider names in the script, call the menu entry uunp morphs and recompile it. Looking through both files SE CBBE vs LE UUNP morph file The source script seems feasible but the pex file is a bit different. I am not super knowledgeable about scripts to be honest but I think it should be possible in SE. UUNP version has "full body"strings while the SE CBBE has no such thing. Any tips would be appreciated. Also using Notepad++ to view the files. Link to comment
Yinkle Posted August 8, 2018 Share Posted August 8, 2018 52 minutes ago, QuietPippin said: Looking through both files SE CBBE vs LE UUNP morph file The source script seems feasible but the pex file is a bit different. I am not super knowledgeable about scripts to be honest but I think it should be possible in SE. UUNP version has "full body"strings while the SE CBBE has no such thing. Any tips would be appreciated. Also using Notepad++ to view the files. ok so it looks like you could use the LE version of the uunp morph plugin. You need to change 2 lines in the source file to check for skee and not nioverride then compile the pex in CK. Try changing this in the racemenumorphsuunp.psc file and make sure you have all the source file dependencies to compile it: (skyui and racemenu source, not sure what else you'd need) Spoiler Change line 4 Int Property NIOVERRIDE_VERSION = 6 AutoReadOnly to Int Property NIOVERRIDE_VERSION = 1 AutoReadOnly and line 24 Return SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION to Return SKSE.GetPluginVersion("skee") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION Edit: or just use the attached file, let me know if it works! RaceMenuMorphsUUNP.pex Link to comment
QuietPippin Posted August 8, 2018 Share Posted August 8, 2018 Yes it works Thank you very much @Yinkle SSE UUNP lives Here it is folks RACEMENU SE UUNP Morphs.zip old 1 Link to comment
Uncle64 Posted August 8, 2018 Share Posted August 8, 2018 You should alter the name and add SSE in the file name. @QuietPippin Link to comment
Yinkle Posted August 8, 2018 Share Posted August 8, 2018 3 hours ago, QuietPippin said: Yes it works Thank you very much @Yinkle SSE UUNP lives Here it is folks RACEMENU SE UUNP Morphs.zip old Glad you got it working I'm not sure if you should be posting it on here without the LE mod author's permission though. Folk can easily port it themselves by dropping in the pex file I posted anyway, cheers Link to comment
0wnyx Posted August 9, 2018 Share Posted August 9, 2018 hi all, just lurking the forum again... probably planning to get into playing skyrim again... never really finished it and failed horribly on my first try to install adult mods and all... so at this point i need to buy the game from steam, i noticed there 2 versions available, "skrim special edition" and "skyrim VR" - i need to make a decision here before i start to plan further, which version can u recommend for a rookie in terms of installing mods... i have some experience with nmm but as i recall skyrim adult mods need some progs outside of nmm. maybe u could also point me to an starting guide thread on this form since i didnt find one yet. thx any help and info appreciated. Link to comment
Tron91 Posted August 9, 2018 Share Posted August 9, 2018 53 minutes ago, 0wnyx said: hi all, just lurking the forum again... probably planning to get into playing skyrim again... never really finished it and failed horribly on my first try to install adult mods and all... so at this point i need to buy the game from steam, i noticed there 2 versions available, "skrim special edition" and "skyrim VR" - i need to make a decision here before i start to plan further, which version can u recommend for a rookie in terms of installing mods... i have some experience with nmm but as i recall skyrim adult mods need some progs outside of nmm. maybe u could also point me to an starting guide thread on this form since i didnt find one yet. thx any help and info appreciated. Can your video card support VR? Link to comment
0wnyx Posted August 9, 2018 Share Posted August 9, 2018 2 hours ago, Tron91 said: Can your video card support VR? i guess not, i bought my computer like 10 years ago although i bought a newer card, its still overall an old setup but that answers my question of which version i should buy... going with the special edition and i try to follow the step by step mod guide on steamforum... if that succeeds i will come back to llab. Link to comment
elzee Posted August 9, 2018 Share Posted August 9, 2018 I've tried to convert Dark Souls Combat v1.5.3 into SSE in regular way. But I think I failed. The rolling animation can't play and I guess other animations won't play either. Any one tried that? Link to comment
Tron91 Posted August 9, 2018 Share Posted August 9, 2018 1 hour ago, elzee said: I've tried to convert Dark Souls Combat v1.5.3 into SSE in regular way. But I think I failed. The rolling animation can't play and I guess other animations won't play either. Any one tried that? Which mod among the requirements gives the Rolling Animation? Link to comment
Vortec Posted August 9, 2018 Share Posted August 9, 2018 On 8/8/2018 at 2:48 AM, Pfiffy said: Ok. There is not much to convert in slavetats. But it makes a check for Jcontainers, so someone has to edit that script. Can someone do that, and upload the new Slavetats?. Please. 1 Link to comment
zarantha Posted August 10, 2018 Share Posted August 10, 2018 6 hours ago, Vortec said: Can someone do that, and upload the new Slavetats?. Please. If someone else doesn't beat me to it, I'll probably take a look on the weekend. No guarantees tho, I don't know much about scripting yet. Edit: Just to clarify, I won't be uploading the whole mod. If I get the scripts working, I'll post the updated scripts. I have no interest in getting permission to upload the mod, or in maintaining it. 2 Link to comment
zarantha Posted August 10, 2018 Share Posted August 10, 2018 Bad Dog's Immersive Creatures is up for SE now. Should have all the stuff the oldrim version has. https://www.loverslab.com/topic/105452-bad-dogs-immersive-creatures-se/ He's looking for help with the new creatures that have been added. Link to comment
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