Tron91 Posted August 11, 2018 Share Posted August 11, 2018 10 hours ago, liltimmy said: I did. The crashes start when I go over ~15k animations (XXL claims 20k support). Its in FNIS readme, go over 10k animations, game will CTD. Link to comment
artagon96 Posted August 11, 2018 Share Posted August 11, 2018 blush when aroused working but there is a bug where blush textures don't appear correctly there are stretch out all over the face and beyond Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, artagon96 said: blush when aroused working but there is a bug where blush textures don't appear correctly there are stretch out all over the face and beyond Did you build the .tri morphs in BodySlide? Link to comment
artagon96 Posted August 11, 2018 Share Posted August 11, 2018 29 minutes ago, Tron91 said: Did you build the .tri morphs in BodySlide? actually no because i don't know how to do it and i'm still tryna learn how to modding Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 10 minutes ago, artagon96 said: actually no because i don't know how to do it and i'm still tryna learn how to modding If you use CBBE SE, download the RaceMenuMorphsCBBE from here: https://www.nexusmods.com/skyrimspecialedition/mods/198?tab=files Download the new BodySlide https://www.nexusmods.com/skyrimspecialedition/mods/201/ When building the body tick the checkbox "Build Morphs" near the Batch Build button. If you use UNP, you will need the RaceMenuMorphsUUNP, before building the Morphs. Link to comment
artagon96 Posted August 11, 2018 Share Posted August 11, 2018 I just use unp so I have to extract the morph body from the oldrim and move it to skyrim se Link to comment
Pfiffy Posted August 11, 2018 Share Posted August 11, 2018 From what I have tested, the tattoo packs for Slavetats work fine. We have to wait for face overlays in RM for further tests. but it seems like it is going. 12 hours ago, liltimmy said: I did. The crashes start when I go over ~15k animations (XXL claims 20k support). You can run SE with more anims as long as you don't have any further mods installed. With each mod you loose some space for anims. How much seems to depend on your system, and your mods. But noone can tell how a specific mod will have an effect on the max anim count.... Link to comment
Vortec Posted August 11, 2018 Share Posted August 11, 2018 I can confirm that slavetats works, I also ran Equipable Stockings through the CK it works fine as well. Link to comment
LeFlemard Posted August 11, 2018 Share Posted August 11, 2018 Could someone check if YPS Fashion could be converted easily since we have now slavetats? (I'm trying to figure a ctd on my game so can't do) (Yes, I know we don't have overlay for face still, was just wondering). Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 38 minutes ago, LeFlemard said: Could someone check if YPS Fashion could be converted easily since we have now slavetats? (I'm trying to figure a ctd on my game so can't do) (Yes, I know we don't have overlay for face still, was just wondering). Yes it can be converted. Just rammed through the source files. There is no RaceMenu or NiOverride or SlaveTats or JContainers check. So, a simple NIF Optimization, esp Resave in CK, and Ctrl-F4 in CK will do the trick. Didn't check the dds files though. Link to comment
LeFlemard Posted August 11, 2018 Share Posted August 11, 2018 2 minutes ago, Tron91 said: Yes it can be converted. Just rammed through the source files. There is no RaceMenu or NiOverride or SlaveTats or JContainers check. So, a simple NIF Optimization, esp Resave in CK, and Ctrl-F4 in CK will do the trick. Didn't check the dds files though. Thanks, when I figure out why I'm ctding currently, I'll test it thoroughly ingame :3 Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 Just now, LeFlemard said: Thanks, when I figure out why I'm ctding currently, I'll test it thoroughly ingame :3 Whats wrong with your rig? Can we help? Link to comment
LeFlemard Posted August 11, 2018 Share Posted August 11, 2018 6 minutes ago, Tron91 said: Whats wrong with your rig? Can we help? nah, just have an old modload that I tried to add other mods to it (which relied on newer version of mods that I have), just takes a long time to update every things ? Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 Its also convertible without any script edits. no racemenu or slavetat validation in script. Link to comment
Bolan Posted August 11, 2018 Share Posted August 11, 2018 16 hours ago, Tron91 said: Its in FNIS readme, go over 10k animations, game will CTD. I am running 13K animations with good stability (FNIS XXL) Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 1 minute ago, Bolan said: I am running 13K animations with good stability (FNIS XXL) Just pray your good luck continues. If you get CTD on load, you know what to do. Link to comment
Pfiffy Posted August 11, 2018 Share Posted August 11, 2018 I have a little problem here. I have a colour mismatch after installing the Slavetats all in one package. It is a bit strange: I use Immersive wenches and TKKA. the wenches have a colour mismatch between face and Body colour and the TKKA face fall back to vanilla after cell change. any Ideas? Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 7 minutes ago, Pfiffy said: I have a little problem here. I have a colour mismatch after installing the Slavetats all in one package. It is a bit strange: I use Immersive wenches and TKKA. the wenches have a colour mismatch between face and Body colour and the TKKA face fall back to vanilla after cell change. any Ideas? SlaveTats has a extra feature for tattooing followers. Might have to take a look there. And, slavetats does have a cell change monitor, so that tats gets reapplied. So it might be related. Link to comment
LeFlemard Posted August 11, 2018 Share Posted August 11, 2018 10 minutes ago, Pfiffy said: I have a little problem here. I have a colour mismatch after installing the Slavetats all in one package. It is a bit strange: I use Immersive wenches and TKKA. the wenches have a colour mismatch between face and Body colour and the TKKA face fall back to vanilla after cell change. any Ideas? oh, black face bug, well fixing takes a bit of times, follow the instructions shown there: https://www.nexusmods.com/skyrimspecialedition/mods/10522/?tab=description (and load all immersive wenches related plugins, even hair ones) for tkka, no ideas. Link to comment
Pfiffy Posted August 11, 2018 Share Posted August 11, 2018 13 minutes ago, LeFlemard said: oh, black face bug, well fixing takes a bit of times, follow the instructions shown there: https://www.nexusmods.com/skyrimspecialedition/mods/10522/?tab=description (and load all immersive wenches related plugins, even hair ones) for tkka, no ideas. This doesn't work. I can fix the faces with overwriting the headmeshes, but the bug returns after cell change. It is strange. Link to comment
Tron91 Posted August 11, 2018 Share Posted August 11, 2018 2 minutes ago, Pfiffy said: This doesn't work. I can fix the faces with overwriting the headmeshes, but the bug returns after cell change. It is strange. Something is not being saved by the game properly. Link to comment
Guest Posted August 12, 2018 Share Posted August 12, 2018 So I'm wondering if at this point there are any major "outliers"? Popular or large sexlab mods that can't be ported or no one has tried to yet? I would be interested in a list and I would like to try porting some for testing but don't know where to start, if there any requests let me know Link to comment
GreatLord Posted August 12, 2018 Share Posted August 12, 2018 4 hours ago, Pfiffy said: I have a little problem here. I have a colour mismatch after installing the Slavetats all in one package. It is a bit strange: I use Immersive wenches and TKKA. the wenches have a colour mismatch between face and Body colour and the TKKA face fall back to vanilla after cell change. any Ideas? Use this line in your Skyrim.INI file: bInvalidateOlderFiles=1 If the above wouldn't fix it then move TKAA and IW towards the bottom of your load order. If the above would not work, un-install completely those 2 mods and re-install them. Link to comment
GreatLord Posted August 12, 2018 Share Posted August 12, 2018 Amorous Adventures works perfectly out of the box, I've just grab the LE version drop it to SE installation folder and that's it! No modifications and tweaks required, nothing at all! Link to comment
Pfiffy Posted August 12, 2018 Share Posted August 12, 2018 2 hours ago, GreatLord said: Use this line in your Skyrim.INI file: bInvalidateOlderFiles=1 If the above wouldn't fix it then move TKAA and IW towards the bottom of your load order. If the above would not work, un-install completely those 2 mods and re-install them. Where should I put it in the .ini? Link to comment
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