Kwengie Posted April 25, 2013 Posted April 25, 2013 this is already clear to me, but what is meaning with "Tick"? I don`t understand this word and I have no idea, what are you meaning with "Tick".
cold steel Posted April 25, 2013 Posted April 25, 2013 Guys, maybe someone can explaine me why I can't find this chair or "thron" behind blacksmith in Whiterun? I installed MilkmodNew, Milk Mod w Potions and Milk Mod Economy and I can't find this chair which must activate this mod ^^ By the way, Milk Mod settings works fine but I can't understand how to use this mod
Vibe Posted April 25, 2013 Posted April 25, 2013 this is already clear to me, but what is meaning with "Tick"? I don`t understand this word and I have no idea, what are you meaning with "Tick". A 'tick' refers to when a counter event occurs. This can be anything from a few milliseconds to several hours. Last time I popped in here when Zax was the only one contributing to the mod he had the default 'tick' as every 300 seconds for when breasts gained an increase to how much milk they had. Guys, maybe someone can explaine me why I can't find this chair or "thron" behind blacksmith in Whiterun? I installed MilkmodNew, Milk Mod w Potions and Milk Mod Economy and I can't find this chair which must activate this mod ^^ By the way, Milk Mod settings works fine but I can't understand how to use this mod If you installed Zax's on page 10 (I haven't been around a while so I'm not upto day on the last 8 pages yet), there should be two throne like chairs behind the weapon shop/forge. Don't feel bad, I didn't notice them at first either, they blend pretty well, especially at night. Heres a wide shot in the day with a bright enb to help.
FuriousDeviant Posted April 25, 2013 Posted April 25, 2013 I have a suggestion of a future addition. So I downloaded the MilkMod, worked fine from what I could see. But while I was waiting for the milk to build up I cleared some dungeons using Flame Atronachs combined with this mod from Nexus. It has an optional "Silver Atronach" that I was using, and that gave me the idea... Milk Atronachs!
anominous Posted April 25, 2013 Posted April 25, 2013 things are working again... but, everything goes enormus when i sit down... are they supposed to get that big off of the milker? if so then i still don't have everything right. What body mod is everyone else using?
zax Posted April 25, 2013 Posted April 25, 2013 Try to add this line: [General] ClearInvalidRegistrations=1 into SKSE.ini (data/skse folder) then play some time with mod deactivated. And when you re-install next time, press Disable button in MCM panel
Soap desu Posted April 26, 2013 Posted April 26, 2013 Sigh no updates, need my update fix need more stuff, impatient mod user needs more stuff!!!... LOL Just joking don't rush anything this mod has a lot of potential
irysius Posted April 26, 2013 Posted April 26, 2013 things are working again... but, everything goes enormus when i sit down... are they supposed to get that big off of the milker? if so then i still don't have everything right. What body mod is everyone else using? hey anominous, It is currently defaulting to Manga body. I don't have the milking cuirass for any other body type handy.
irysius Posted April 26, 2013 Posted April 26, 2013 Guys, maybe someone can explaine me why I can't find this chair or "thron" behind blacksmith in Whiterun? I installed MilkmodNew, Milk Mod w Potions and Milk Mod Economy and I can't find this chair which must activate this mod ^^ By the way, Milk Mod settings works fine but I can't understand how to use this mod thanks for reminding me, I should modify those old posts to point to the stable version I put out. Apologies for the multiple .rar confusion. *** Done, there should only be two real .rars you can download. The very early version released by zax on Page 10, Post #194; And the version I released with race milk and milk economy on Page 22, Post #432. *** will mention that stobor's spriggan with milk (Page 17, #327) is dependent on Sanguine's Debauchery, and only works over zax's Page 10 version.
Jerbsinator Posted April 26, 2013 Posted April 26, 2013 Just to help people wanting to make fine tuned adjustments to how large your breasts start, how big they get and how often they fill up here's some helpful console codes. Set boobbase to 2.0 - the number you can change to whatever you want. The larger the number the larger the breasts. 1 is normal, 2 is double, 3 triple and so on. Set boobincr to .2 - Again this number can be whatever you want, though I don't recommend going much higher than .2, unless you want your boobs to get ridicubig, remember this is per tick, so in other words if it is set to .2 this is how much the breast will increase by each time the milk poll reaches 0 seconds. Set milkpoll to 30 - Same deal with numbers, only in this case if it's 30, that means 30 seconds. So if the number is 1000 then your breasts will increase every 1000 seconds. If it is 2 they will increase every 2 seconds (fun for those who are into breast expansion...I am guilty ). There are probably others but I found these to be the only ones you really need. They do not default to originals either, once you set them they will stay that way until you change them.
dvbart Posted April 26, 2013 Posted April 26, 2013 nice mod thanks a bunch ^^ Just wondering, is it possible to make the "milk production" go over more phases? even make it adjustable? (level 1 used as example) If you have 8 phases before the breasts are filled up (debilitating), it'll limit the "smoothness" of the breast expansion for those who like bigger sizes. at the moment we see breasts suddenly turn into a much larger size everytime the breasts produces milk. If we reduce the amount per tick to get a smoother expansion the total size of the breasts is reduced too. instead of producing 8 times before they reach max capacity you could make it something like 20-30 times. The "tick" slider fixes how often this can occur while the increased number of times it produces milk ensures a more smooth growth of the breasts. If its possible, adding a slider which determines the amount of times breasts produces milk before they reach the capacity (something like: must produce milk 30 times to reach current capacity) would be great. I also think additional milk levels would be great ^^ (yes im a fan of huge boobs) for testers, armors that work with this mod (aka the BE also applies when wearing armor) is any that changes size with the weight slider theoretically. Basically killer keo's work, calientes work etc. here's a short list of mods you can use for testing: -Stacked against gravity (TSAG) found at skyrim nexus. Armors will scale with this mod, even beyond default size. -Manga conversions (Tera, vanilla armor etc.) found here at loverslab. Scales with the mod, some armor increases breast size but not the armor, making it seem like the breasts will spill out heh. -Killer keo's skimpy outfits should work with this mod, found at nexus. -Remodeled Armor for CBBE Bodyslide and BBP, skyrim nexus. Also works. Only increases length of breasts it seems though, doesnt make them look more "full".
stobor Posted April 26, 2013 Posted April 26, 2013 Guys, maybe someone can explaine me why I can't find this chair or "thron" behind blacksmith in Whiterun? I installed MilkmodNew, Milk Mod w Potions and Milk Mod Economy and I can't find this chair which must activate this mod ^^ By the way, Milk Mod settings works fine but I can't understand how to use this mod thanks for reminding me, I should modify those old posts to point to the stable version I put out. Apologies for the multiple .rar confusion. *** Done, there should only be two real .rars you can download. The very early version released by zax on Page 10, Post #194; And the version I released with race milk and milk economy on Page 22, Post #432. *** will mention that stobor's spriggan with milk (Page 17, #327) is dependent on Sanguine's Debauchery, and only works over zax's Page 10 version. I'm thinking of updating the Spriggan variation, to fix a couple of bugs and for compatibility with a newer base version. Is the one from post #432 the best to use as a baseline, or is there another update in the works (that I should wait for, to avoid duplication of effort)?
Sleepy_Soul Posted April 27, 2013 Posted April 27, 2013 Just curios, its save/stable now that mod? because i really wanna try that, but i dnt wanna lost my saves or mess with my meshes. Page10 version is stable in theory, but I havent included any specific uninstallation procedure. ah Cool thanks Heya folks; first foremost, just wanna say great mod you guys got goin' on here. While a pregnancy mod still seems a distant prospect after giving it some time to evolve to a workable point, a WIP lactation mod is a super acceptable substitute However, given the nature of Skyrim modding and the fact that you can never truly 'uninstall' a mod or its associated scripts (as per the folks over at the Unofficial Patches anyway), I share a similar concern with Deedlit here. I've installed irysius' Milk Mod Economy 2013-04-19 on Post #432 (I think that's the most recently developed stable version of this?), and the Papyrus logs lost their sh*t with error messages, though no CTDs or buggy stuff occured. Here's a few lines: Error: Property MilkEcoMorrowind on script milkecon attached to MilkECON (4B01D4E2) cannot be initialized because the value is the incorrect type * Basically this error code pops up for every single Hold and Orc stronghold potential Milk 'stand' location? Error: Property MilkCritical on script milkquest attached to MilkQUEST (4B00E209) cannot be bound because <NULL form> (4B000D82) is not the right type Cannot open store for class "MilkBottle", missing file? Then again, Papyrus logs are still going nuts with other mods I have had since the beginning of my PC Skyrim Adventures, and I (and BOSS) had no problems with them, so I'd certainly not consider whatever error Papyrus is reporting as gospel. In any case, if you guys are confident that the basework you've got set down will more than likely not undergo a fundamental change, then I'll gladly serve as a long-term game guinea pig / provider of milky in-game screenshots. Or I'll just avoid potential bad leftover scripts and never un-install this mod. I think I'd be cool with that.
irysius Posted April 27, 2013 Posted April 27, 2013 Internet is goddamn slow, quoting is a mess. Sleepy_Soul: The version I have, if you make a save without the mod then run it again, it should resolve script issues. If it doesn't, let me know which remain, and I'll have a better understanding of what Skyrim keeps around. So basically, uncheck, load, save, check, load and see if things are still bat shit crazy (YOU WILL LOSE ALL MILK PROGRESS). No guarantees that the mod will stay at its current stage, but do let me know if the scripts stop cocking up. stobor: Ya, it's a good baseline to use. There shouldn't be major releases unless zax just pops in and says "new update, surprise!!!". As far as I can tell, it's still going take some time. I'm currently trying to go through blender/nif tutorials. Definitely a lot to absorb... The goal is to start off with armor ports to other body types, and that will not affect .esps or scripts in anyway, yay! dvbart: did you try adjusting the boobincr (in MCM, there are 2 potential sliders to adjust boob growth)? Or is even the minimum too drastic? Milk levels are in flux and will potentially be thrown out.
Sleepy_Soul Posted April 27, 2013 Posted April 27, 2013 ... Sleepy_Soul: The version I have, if you make a save without the mod then run it again, it should resolve script issues. If it doesn't, let me know which remain, and I'll have a better understanding of what Skyrim keeps around. So basically, uncheck, load, save, check, load and see if things are still bat shit crazy (YOU WILL LOSE ALL MILK PROGRESS). No guarantees that the mod will stay at its current stage, but do let me know if the scripts stop cocking up. ... Ahh sorry - I didn't mean to say that the mod didn't work. I ran an hour long test (bumped the size & poll numbers up like mad in the last few minutes) with a sneaky Dumner type and the mod is working just fine so far. Breasts were increasing, penalties were given, notifications of milk demands were kicking in (wasn't able to test the economy functions more thoroughly due to her being a fairly new character). The Papyrus log, however, is still freaking out with the same messages as before. Again, it still does so with some other mods (i.e. Deadly Combat, which works 100% fine regardless of the errors). My only meager code-know-how guesses would be that you have some old or redundant coding from your previous incarnations, or Papyrus doesn't know how to 'look' at the scripts right. In any case, unless I run into a crash I'm not familiar with, it looks like it's smooth sailing from here Evilith, however, will be sending you the bill for all the extra iron links to mesh that chain shirt together. P.S. Dang - 250 hp/mana gain & other effects on sublime milky potions? Screw Blue Mountain Flower & Wheat grindin' - this stuff is the tits! (horrible pun intended).
Kwengie Posted April 28, 2013 Posted April 28, 2013 I have a problem with the econ-notifications and now they are coming every second. That sucks.
irysius Posted April 28, 2013 Posted April 28, 2013 I have a problem with the econ-notifications and now they are coming every second. That sucks. That does, what changed between not coming every second and coming every second?
Kwengie Posted April 28, 2013 Posted April 28, 2013 I don`t know, suddenly rattle these messages. No message is displayed in the interface from the game that a particular marketplace wants this milk. If I press in the interface-menu "no notifications", they come anyway. can I translate in MilkEcon.psc the Market Location as: line 418 if locName =="Dawnstar" || ... in german is Dawnstar Dämmerstern.
irysius Posted April 28, 2013 Posted April 28, 2013 I don`t know, suddenly rattle these messages. No message is displayed in the interface from the game that a particular marketplace wants this milk. If I press in the interface-menu "no notifications", they come anyway. can I translate in MilkEcon.psc the Market Location as: line 418 if locName =="Dawnstar" || ... in german is Dawnstar Dämmerstern. Yes, these are just place names. I think a timing issue might be broken. When you are done with your translations, send me MilkMCM and MilkECON and i'll see if I can figure out what broke with your scripts. Just the raw files, not the compiled ones.
Kwengie Posted April 28, 2013 Posted April 28, 2013 okay thanks, here have you the two files: milk.rar
stobor Posted April 28, 2013 Posted April 28, 2013 I've updated the Spriggan variation and re-integrated it with the 04-19 version of MilkMod Economy. This upload should be complete and self-contained; if I've missed anything, let me know. You should not need any prior version of this mod. As before, being captured by a Spriggan will result in the milk cycle starting, within 48 game hours. A new 'lesser power' is added to trigger nursing. Bug Fixes: Fixed a bug that could result in the character taking up two milking slots. Fixed behavior if character's milk is already started when encountering a Spriggan. Requirements: Sanguine's Debauchery is required for Spriggan interactions. Otherwise, no different from the 04-19 version. Milk Mod Economy 2013-04-27.7z
Kwengie Posted April 28, 2013 Posted April 28, 2013 is that possible, that the nipple is changing, because you told in the Milk-Story 2b, the nipples are now longer and have become another color. That's nice.
irysius Posted April 28, 2013 Posted April 28, 2013 is that possible, that the nipple is changing, because you told in the Milk-Story 2b, the nipples are now longer and have become another color. That's nice. Probably not in the near future, modeling is proving more complicated than I initially thought. I tested the translations out - I cannot replicate MilkECON spam message that you are reporting. A lot of messages can come every in game 8 hours, depending on how lucky dice rolls are. Put another way, every 8 hours, events are randomly calculated, and you may get more events than regular, and thus more notifications at once than normal. If the messages are showing outside of 8 hour intervals, try this: uncheck the mod (remove the mod from game) -> save and quit -> turn mod back on -> load. My feeling is doing the steps above will fix it, but again, I can't be sure until you confirm the results. I noticed the game will not update market index because I'm still running english while your script checks for German names. I assume it is working on yours because you run your Skyrim in German? Just asking out of curiosity.
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