visby Posted October 6, 2012 Posted October 6, 2012 Well I think everyone here respects Donkey and all his hard work. I certainly miss seeing his post as they often herald some great new stuff. Wolflore is a nice site but they have much stricter posting rules which is good because Loverslab might be abit over the top for some people so it's good they have somewhere else to go. Besides we don't need another loverslab one is good. But much of the work Donkey has done here wouldn't be postable on wolflore so is he just going to do stuff that's acceptable their from now on?
Graveguard Posted October 6, 2012 Posted October 6, 2012 Oh,I know what/who donkey's on about now, and yeah its not LL but a previous member who got all huffy and left taking stuff with them to another site and then there was a whole thing about them not giving proper credit. Well glad that's sorted, it would be a real shame if we could never get access to anymore of Donkey's fine work. anyway back on track. I did a fresh install, using just PK96, 96patch and everything listed in this thread, added the new priority.esp and Motions plays through fine. It basically replaces some of the previous animations and adds new ones and it doesn't seem to conflict or stop the Animation project ones working. The troll one is daft though with the constant head punching.
gregathit Posted October 6, 2012 Posted October 6, 2012 Well I think everyone here respects Donkey and all his hard work. I certainly miss seeing his post as they often herald some great new stuff. Wolflore is a nice site but they have much stricter posting rules which is good because Loverslab might be abit over the top for some people so it's good they have somewhere else to go. Besides we don't need another loverslab one is good. But much of the work Donkey has done here wouldn't be postable on wolflore so is he just going to do stuff that's acceptable their from now on? Mods\animations that are not acceptable to be posted on wolflore will be uploaded to the 4shared account he made. He is still planning on doing some of that according to what he stated.
Guest Posted October 7, 2012 Posted October 7, 2012 After installing LoversMotionNT, some creatures are invisible in my game. Imps are totally invisible, and I just ran into an ogre of which only the head and hands were showing. Does anybody have an idea of what's going on here?
gregathit Posted October 7, 2012 Posted October 7, 2012 After installing LoversMotionNT' date=' some creatures are invisible in my game. Imps are totally invisible, and I just ran into an ogre of which only the head and hands were showing. Does anybody have an idea of what's going on here? [/quote'] Until we see your load order, no we don't.
Guest Posted October 8, 2012 Posted October 8, 2012 After installing LoversMotionNT' date=' some creatures are invisible in my game. Imps are totally invisible, and I just ran into an ogre of which only the head and hands were showing. Does anybody have an idea of what's going on here? [/quote'] Until we see your load order, no we don't. Ah, sorry. Here it is: Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm Unofficial Oblivion Patch.esp MaternityClothes.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Sounds of Cyrodiil.esp DropLitTorchOBSE.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp Neckerchiefs v1.2.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Smarter Bandits.esp Bandit Hideouts.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp DLCHorseArmor.esp Knights.esp Knights - Unofficial Patch.esp SetBody.esp Nude Spell.esp Alternative Start by Robert Evrae.esp GalerionUnarmoredAcrobatics.esp No psychic guards v1.2.esp Double-tap dodge.esp zzEstrus.esp _Ren_BeautyPack_onlyhairs.esp CuteElf11.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Chocolate Elves.esp No_Load_Screen_on_Death-5824.esp MassA.I-50.esp Realistic Arrow Flight.esp Denock Arrows.esp Defensive_staves_Immersive.esp JOES damage mod v1.esp Uruk-hai Raiding Parties.esp zzContainerTrap.esp Freehand OBSE.esp BudongsNarcolepsySpell.esp KCS13.esp LoversRaperS.esp LoversTamagoClub.esp LoversHiyokoShooter.esp HiyokoGenerator.esp TamagoSetBody.esp LoversAdultPlayPlusforSSP.esp LoversFSE.esp LoversJoburg.esp LoversVoiceSSPplus.esp Lovers with PK.esp LoversPayBandit.esp LoversSlaveTrader.esp LoversNTRburglar.esp LoversCreature.esp LoversStopCombatEx.esp LSTBravilUnderground.esp LoversRapeSlave.esp LoversSpermSplashEx.esp LoversBoxing.esp LoversTentacleFuta.esp LoversMotionsNT.esp Bashed Patch.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp
Nepro Posted October 8, 2012 Posted October 8, 2012 Will this mod work if I simply extract this archive? http://www.4shared.com/rar/mME1IxZJ/LoversMotionsNT_Ver14.html I read somewhere in the thread that I need to rename animations in ani2 folder and ini's files for animations in ini folder....
Guest ThatOne Posted October 8, 2012 Posted October 8, 2012 Yes, and no; it will work for some of the creatures regardless, but if you use Donkey's animation project you'll need to either rename the other animations, or download the compatibility patch which is here: up.mnty.net/img/up002177.zip As I posted on the previous page. I'm not sure what the NT esp does, I don't have it active and all the animations are working fine.
gregathit Posted October 8, 2012 Posted October 8, 2012 Yes' date=' and no; it will work for some of the creatures regardless, but if you use Donkey's animation project you'll need to either rename the other animations, or download the compatibility patch which is here: up.mnty.net/img/up002177.zip As I posted on the previous page. I'm not sure what the NT esp does, I don't have it active and all the animations are working fine. [/quote'] Best that I have figured out in the limited amount I have looked at it (which admittedly isn't much, as I am busy with other stuff) is that the esp may be more for sounds than anything else. I will take a much closer look at it sometime next week after I get some other things out of my hair first.
Art_B Posted October 9, 2012 Posted October 9, 2012 Best that I have figured out in the limited amount I have looked at it (which admittedly isn't much' date=' as I am busy with other stuff) is that the esp may be more for sounds than anything else. I will take a much closer look at it sometime next week after I get some other things out of my hair first. [/quote'] It creates IDs for sounds baked into the .kf files, rather than played through scripts. If you put sound files in the right folders, it will play. The mod does not come with sounds however, and using the default lovers sounds causes overlap issues due to their lengths not matching the timing between text keys. Long story short: WIP I started a thread about the possibly making something here: http://www.loverslab.com/showthread.php?tid=11763
varenne Posted October 9, 2012 Posted October 9, 2012 Best that I have figured out in the limited amount I have looked at it (which admittedly isn't much' date=' as I am busy with other stuff) is that the esp may be more for sounds than anything else. I will take a much closer look at it sometime next week after I get some other things out of my hair first. [/quote'] It creates IDs for sounds baked into the .kf files, rather than played through scripts. If you put sound files in the right folders, it will play. The mod does not come with sounds however, and using the default lovers sounds causes overlap issues due to their lengths not matching the timing between text keys. Long story short: WIP I started a thread about the possibly making something here: http://www.loverslab.com/showthread.php?tid=11763 Very, very interesting...
frostking Posted October 18, 2012 Posted October 18, 2012 Anywhere else this can be found? File DL on blog listed on page 1 gives this message; Invalid link The file has been deleted because it was violating our Terms of user
varenne Posted October 18, 2012 Posted October 18, 2012 Anywhere else this can be found? File DL on blog listed on page 1 gives this message; Invalid link The file has been deleted because it was violating our Terms of user I just tested both links and was able to download both files...
frostking Posted October 18, 2012 Posted October 18, 2012 Odd. I went back, and tried again, and it worked this time. Whole net is messed-up these days
TheoryoftheDead Posted October 18, 2012 Posted October 18, 2012 After installing LoversMotionNT' date=' some creatures are invisible in my game. Imps are totally invisible, and I just ran into an ogre of which only the head and hands were showing. Does anybody have an idea of what's going on here? [/quote'] Until we see your load order, no we don't. Ah, sorry. Here it is: Oblivion.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm Unofficial Oblivion Patch.esp MaternityClothes.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Sounds of Cyrodiil.esp DropLitTorchOBSE.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp Neckerchiefs v1.2.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Smarter Bandits.esp Bandit Hideouts.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp DLCHorseArmor.esp Knights.esp Knights - Unofficial Patch.esp SetBody.esp Nude Spell.esp Alternative Start by Robert Evrae.esp GalerionUnarmoredAcrobatics.esp No psychic guards v1.2.esp Double-tap dodge.esp zzEstrus.esp _Ren_BeautyPack_onlyhairs.esp CuteElf11.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Chocolate Elves.esp No_Load_Screen_on_Death-5824.esp MassA.I-50.esp Realistic Arrow Flight.esp Denock Arrows.esp Defensive_staves_Immersive.esp JOES damage mod v1.esp Uruk-hai Raiding Parties.esp zzContainerTrap.esp Freehand OBSE.esp BudongsNarcolepsySpell.esp KCS13.esp LoversRaperS.esp LoversTamagoClub.esp LoversHiyokoShooter.esp HiyokoGenerator.esp TamagoSetBody.esp LoversAdultPlayPlusforSSP.esp LoversFSE.esp LoversJoburg.esp LoversVoiceSSPplus.esp Lovers with PK.esp LoversPayBandit.esp LoversSlaveTrader.esp LoversNTRburglar.esp LoversCreature.esp LoversStopCombatEx.esp LSTBravilUnderground.esp LoversRapeSlave.esp LoversSpermSplashEx.esp LoversBoxing.esp LoversTentacleFuta.esp LoversMotionsNT.esp Bashed Patch.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp The plugin relies on Meshes from the Loverscreatures Sexual organs mod, so if you're encountering invisible creatures, it's probably because you don't have the required meshes.
Nepro Posted October 19, 2012 Posted October 19, 2012 http://www.naughtymachinima.com/video/5858/OblivionCreaturesLady-DreadRena-Bruyant Is there way to preserve the old Donkey's animations? I want to have both animations.
Guest Posted October 19, 2012 Posted October 19, 2012 http://www.naughtymachinima.com/video/5858/OblivionCreaturesLady-DreadRena-Bruyant Is there way to preserve the old Donkey's animations? I want to have both animations. For which creature? AFAIK the new anims overwrite the old ones. You could possibly rename the old ones and install them but there is no guarantee that the creatures will use them.
fejeena Posted October 19, 2012 Posted October 19, 2012 Use Donkeys fixed LoversIdleAnimsPriority.esp http://up.mnty.net/ up002177.zip Some of Donkeys animations are disabled in the script, but you can enable the animation in the "xLoversCmnGetCreatureType" script. Only delete and set some " ; "
Nepro Posted October 19, 2012 Posted October 19, 2012 Use Donkeys fixed LoversAnimObjectsPriority.esp http://up.mnty.net/'>http://up.mnty.net/ up002177.zip Some of Donkeys animations are disabled in the script' date=' but you can enable the animation in the "xLoversCmnGetCreatureType" script. Only delete and set some " ; " [/quote'] I am already using Donkey's LoversAnimObjectsPriority.esp. What's the name of the file/script I should edit and where to look for it? Here: http://up.mnty.net/ [up002328.zip]Fun with Zombie movie clip - or the movie at nauughtymachiniam I provided in my last post. In those clips the actor uses some spells to get mounted by the creature. From what mod these spells come from?
gregathit Posted October 19, 2012 Posted October 19, 2012 Use Donkeys fixed LoversAnimObjectsPriority.esp http://up.mnty.net/'>http://up.mnty.net/ up002177.zip Some of Donkeys animations are disabled in the script' date=' but you can enable the animation in the "xLoversCmnGetCreatureType" script. Only delete and set some " ; " [/quote'] I am already using Donkey's LoversAnimObjectsPriority.esp. What's the name of the file/script I should edit and where to look for it? Here: http://up.mnty.net/ [up002328.zip]Fun with Zombie movie clip - or the movie at nauughtymachiniam I provided in my last post. In those clips the actor uses some spells to get mounted by the creature. From what mod these spells come from? An unreleased mod. Donkey makes movies as he is working on mods. In talking with him I don't know how soon this will be done. We will have to just wait patiently.
fejeena Posted October 20, 2012 Posted October 20, 2012 LoversIdleAnimsPriority.esp(up002177.zip) Use TESConstructionSet with OBSE enabled. Klick Gameplay, Edit Scripts open script "xLoversCmnGetCreatureType" make your changes save script save the esp (needs very long!) My changed script update fixed some mistakes. ScriptName xLoversCmnGetCreatureType ;Get creature float SetFunctionValue ;float xLoversPkrSPosGroupM ;float xLoversSPosCreatureM ref me ;ref n short iRandom Begin Function { me } ;set xLoversSPosCreatureM to xLoversPkrSPosGroupM ;set n to SetFunctionValue ;The creature immediately return 0 if me.GetIsCreature == 0 return endif ;Model obtained from the path of the creature creature ; New structure for creatures Animations are 501 to 4800 (Baliwog to Zombie) respectively ;@====================================================================================================@ ;Baliwog Original 201 new animations 501 -- 600 SposGroup == 100 if(me.ModelPathIncludes "\Baliwog\" == 1) set iRandom to (GetRandomPercent * 0.60) endif if( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 5 SetFunctionValue 501 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 10 SetFunctionValue 502 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 15 SetFunctionValue 1 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 20 SetFunctionValue 2 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 25 SetFunctionValue 3 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 30 SetFunctionValue 4 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 35 SetFunctionValue 5 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 40 SetFunctionValue 6 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 45 SetFunctionValue 7 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 50 SetFunctionValue 8 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 55 SetFunctionValue 9 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 75 SetFunctionValue 201 elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100 SetFunctionValue 10 endif ;@====================================================================================================@ ;Bear Original 202 new animations 601 -- 700 SposGroup == 100 ;if(me.ModelPathIncludes "\Bear\" == 1) ; set iRandom to (GetRandomPercent * 0.50) ;endif if( me.ModelPathIncludes "\Bear\" == 1 ) SetFunctionValue 202 ;if( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 50 ; SetFunctionValue 601;601 ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 202 endif ;@====================================================================================================@ ;Boar Original 203 new animations 701 -- 800 SposGroup == 100 if( me.ModelPathIncludes "\Boar\" == 1 ) SetFunctionValue 203 endif ;@====================================================================================================@ ;Clan Fear Original 204 new 801 to 900 SposGroup == 100 if( me.ModelPathIncludes "\Clannfear\" == 1 ) ;Clannfear SetFunctionValue 204 endif ;@====================================================================================================@ ;Daedroth Original 205 new 901 to 1000 SposGroup == 100 if( me.ModelPathIncludes "\Daedroth\" == 1 ) ;Daedroth SetFunctionValue 205 endif ;@====================================================================================================@ ;Deer Original 206 new 1001 to 1100 SposGroup == 100 if( me.ModelPathIncludes "\Deer\" == 1 ) ;Deer SetFunctionValue 206 endif ;@====================================================================================================@ ;Dog Original 207 new 1101 -- 1200 SposGroup == 100 ;; if(me.ModelPathIncludes "\Dog\" == 1) && iRandom < 70 ; SetFunctionValue rand 1102 1106 ; 1101 to 1103 can still be turned on. just change the value 1104 to 1101 and it should use all other motions. ; ; elseif (me.ModelPathIncludes "\Dog\" == 1) ;&& iRandom < 70 ; SetFunctionValue rand 1107 1111 ; elseif (me.ModelPathIncludes "\Dog\" == 1) ; SetFunctionValue 1101 ; endif if(me.ModelPathIncludes "\Dog\" == 1) set iRandom to (GetRandomPercent * 0.60) endif if(me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 5 SetFunctionValue 1101 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 10 SetFunctionValue 1102 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 15 SetFunctionValue 1103 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 20 SetFunctionValue 1104 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 25 SetFunctionValue 1105 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 30 SetFunctionValue 1106 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 35 SetFunctionValue 1107 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 40 SetFunctionValue 1108 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 45 SetFunctionValue 1109 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 55 SetFunctionValue 1110 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 75 SetFunctionValue 207 elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100 SetFunctionValue 1111 endif ;@====================================================================================================@ ;Elytra Original 208 new 1201 to 1300 SposGroup == 100 if( me.ModelPathIncludes "\Elytra\" == 1 ) ;Elytra SetFunctionValue 208 endif ;@====================================================================================================@ ;FlameAtronach Original 209 new 1301 to 1400 SposGroup == 100 if( me.ModelPathIncludes "\FlameAtronach\" == 1 ) ;FlameAtronach SetFunctionValue 209 endif ;@====================================================================================================@ ;Fleshatronach Original 210 new 1401 to 1500 SposGroup == 100 if( me.ModelPathIncludes "\FleshAtronach\" == 1 ) ;Fleshatronach SetFunctionValue 210 endif ;@====================================================================================================@ ;Frostatronach Original 211 new 1501 to 1600 SposGroup == 100 if( me.ModelPathIncludes "\FrostAtronach\" == 1 ) ;Frostatronach SetFunctionValue 211 endif ;@====================================================================================================@ ;GateKeeper Original 212 new 1601 to 1700 SposGroup == 100 ;if(me.ModelPathIncludes "\GateKeeper\" == 1) ; set iRandom to (GetRandomPercent * 0.50) ;endif if( me.ModelPathIncludes "\GateKeeper\" == 1 ) SetFunctionValue 212 ;if( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 50 ; SetFunctionValue 1601;1601 ;elseif ( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100 ; SetFunctionValue 212 endif ;@====================================================================================================@ ;Ghost Original 213 new 1701 to 1800 SposGroup == 100 if( me.ModelPathIncludes "\Ghost\" == 1 ) ;Ghost SetFunctionValue 213 endif ;@====================================================================================================@ ;Gnarl Original 214 new Dementia 1801 to 1900 SposGroup == 100 if( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) ;Gnarl Dementia SetFunctionValue 214 endif ;@====================================================================================================@ ;Gnarl Original 215 new 1901 to 2000 SposGroup == 100 if( me.ModelPathIncludes "\Gnarl\" == 1 ) ;Gnarl SetFunctionValue 215 endif ;@====================================================================================================@ ;Goblin Original 216 New 2001 to 2100 SposGroup == 100 if(me.ModelPathIncludes "\Goblin\" == 1) set iRandom to (GetRandomPercent * 0.60) endif if( me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 20 SetFunctionValue 2001 ;rand 2002 2004 elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 40 SetFunctionValue 2002 elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 60 SetFunctionValue 2003 elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 75 SetFunctionValue 216 elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100 SetFunctionValue 2004 endif ;@====================================================================================================@ ;Grummite Original 217 new 2101 to 2200 SposGroup == 100 if( me.ModelPathIncludes "\Grummite\" == 1 ) ;Grummite SetFunctionValue 217 endif ;@====================================================================================================@ ;Horse Original 218 New 2201 -- 2300 SposGroup == 100 if(me.ModelPathIncludes "\Horse\" == 1) set iRandom to (GetRandomPercent * 0.33) endif ;if( me.ModelPathIncludes "\Horse\" == 1 ) ; SetFunctionValue 218 if( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 25 SetFunctionValue 2201 elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 50 SetFunctionValue 2202 elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100 SetFunctionValue 218 ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2203 endif ;@====================================================================================================@ ;Hunger Original 219 2301 to 2400 SposGroup == 100 if( me.ModelPathIncludes "\Hunger\" == 1 ) ;Hunger SetFunctionValue 219 endif ;@====================================================================================================@ ;Imp Original 220 new 2401 to 2500 SposGroup == 100 ;if(me.ModelPathIncludes "\Imp\" == 1) ; set iRandom to (GetRandomPercent * 0.33) ;endif if( me.ModelPathIncludes "\Imp\" == 1 ) SetFunctionValue 220 ;if( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 25 ; SetFunctionValue 2401;220 ;elseif ( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 50 ; SetFunctionValue 220 ;elseif ( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 100 ; SetFunctionValue 2402 endif ;@====================================================================================================@ ;Jyggylag Original 221 new 2501 to 2600 SposGroup == 100 if( me.ModelPathIncludes "\Jyggylag\" == 1 ) ;Jyggylag SetFunctionValue 221 endif ;@====================================================================================================@ ;LandDreugh Original 222 new 2601 -- 2700 SposGroup == 100 if(me.ModelPathIncludes "\LandDreugh\" == 1) set iRandom to (GetRandomPercent * 0.33) endif if( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 25 SetFunctionValue 222 elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 50 SetFunctionValue 2602;2601 elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100 SetFunctionValue 2601 endif ;@====================================================================================================@ ;Lich Original 223 new 2701 - 2800 SposGroup == 100 if(me.ModelPathIncludes "\Lich\" == 1) set iRandom to (GetRandomPercent * 0.60) endif ;if( me.ModelPathIncludes "\Lich\" == 1 ) ; SetFunctionValue 223 if( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 5 SetFunctionValue 2703 elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 15 SetFunctionValue 1 elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 25 SetFunctionValue 2701 elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 40 SetFunctionValue 2702 elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 75 SetFunctionValue 223 elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100 SetFunctionValue 2704 endif ;@====================================================================================================@ ;MehrunesDagon Original 224 new 2801 to 2900 SposGroup == 100 if( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) ;MehrunesDagon SetFunctionValue 224 endif ;@====================================================================================================@ ;Minotaur Original 225 2901- 3000 SposGroup == 100 if(me.ModelPathIncludes "\Minotaur\" == 1) set iRandom to (GetRandomPercent * 0.50) endif ;if( me.ModelPathIncludes "\Minotaur\" == 1 ) ; SetFunctionValue 225 ;if( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 10 ; SetFunctionValue 2904 ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 20 ; SetFunctionValue 2905 ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 20 ; SetFunctionValue 2902 ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 30 ; SetFunctionValue 2903 if( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 50 SetFunctionValue 225 elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 100 SetFunctionValue 2901 endif ;@====================================================================================================@ ;MountainLion Original 226 new 3001 to 3100 SposGroup == 100 ;if(me.ModelPathIncludes "\MountainLion\" == 1) ; set iRandom to (GetRandomPercent * 0.60) ;endif if( me.ModelPathIncludes "\MountainLion\" == 1 ) SetFunctionValue 226 ;if( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 10 ; SetFunctionValue 3006 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 10 ; SetFunctionValue 3001 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 20 ; SetFunctionValue 3002 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 30 ; SetFunctionValue 3003 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 40 ; SetFunctionValue 3004 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 50 ; SetFunctionValue 3005 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 60 ; SetFunctionValue 226 ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100 ; SetFunctionValue 3007 endif ;@====================================================================================================@ ;MudCrab Original 227 new 3101 to 3200 SposGroup == 100 if( me.ModelPathIncludes "\MudCrab\" == 1 ) ;MudCrab SetFunctionValue 227 endif ;@====================================================================================================@ ;MurkDweller Original 228 new 3201 to 3300 SposGroup == 100 if( me.ModelPathIncludes "\MurkDweller\" == 1 ) ;MurkDweller SetFunctionValue 228 endif ;@====================================================================================================@ ;Ogre Original 229 new 3301 to 3400 SposGroup == 100 if( me.ModelPathIncludes "\Ogre\" == 1 ) ;Ogre SetFunctionValue 229 endif ;@====================================================================================================@ ;Rat Original 230 new 3401 to 3500 SposGroup == 100 if( me.ModelPathIncludes "\Rat\" == 1 ) ;Rat SetFunctionValue 230 endif ;@====================================================================================================@ ;Scamp Original 231 new 3501 to 3600 SposGroup == 100 if(me.ModelPathIncludes "\Scamp\" == 1) set iRandom to (GetRandomPercent * 0.60) endif ;if( me.ModelPathIncludes "\Scamp\" == 1 ) ; SetFunctionValue 231 if( me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 25 SetFunctionValue 3501 elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 50 SetFunctionValue 231 elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100 SetFunctionValue 3502 endif ;@====================================================================================================@ ;Shambles Original 232 new 3601 to 3700 SposGroup == 100 if( me.ModelPathIncludes "\Shambles\" == 1 ) ;Shambles SetFunctionValue 232 endif ;@====================================================================================================@ ;Sheep Original 233 new 3701 to 3800 SposGroup == 100 if( me.ModelPathIncludes "\Sheep\" == 1 ) ;Sheep SetFunctionValue 233 endif ;@====================================================================================================@ ;Skeleton Original 234 new 3801 to 3900 SposGroup == 100 if(me.ModelPathIncludes "\Skeleton\" == 1) set iRandom to (GetRandomPercent * 0.60) endif ;if( me.ModelPathIncludes "\Skeleton\" == 1 ) ; SetFunctionValue 234 if( me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 25 SetFunctionValue 3801 elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 50 SetFunctionValue 234 elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100 SetFunctionValue 3802 endif ;@====================================================================================================@ ;Slaughterfish Original 235 new 3901 to 4000 SposGroup == 100 if( me.ModelPathIncludes "\Slaughterfish\" == 1 ) ;Slaughterfish SetFunctionValue 235 endif ;@====================================================================================================@ ;SpiderDaedra Original 236 new 4001 to 4100 SposGroup == 100 if( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) ;SpiderDaedra SetFunctionValue 236 endif ;@====================================================================================================@ ;Spriggan Original 237 new 4101 to 4200 SposGroup == 100 if( me.ModelPathIncludes "\Spriggan\" == 1 ) ;Spriggan SetFunctionValue 237 endif ;@====================================================================================================@ ;StormAtronach Original 238 new 4201 to 4300 SposGroup == 100 if( me.ModelPathIncludes "\StormAtronach\" == 1 ) ;StormAtronach SetFunctionValue 238 endif ;@====================================================================================================@ ;Troll Original 239 new 4301 to 4400 SposGroup == 100 if( me.ModelPathIncludes "\Troll\" == 1 ) ;Troll SetFunctionValue 239 endif ;@====================================================================================================@ ;WillotheWisp Original 240 new 4401 to 4500 SposGroup == 100 if( me.ModelPathIncludes "\WillOTheWisp\" == 1 ) ;WillotheWisp SetFunctionValue 240 endif ;@====================================================================================================@ ;Wraith Original 241 new 4501 to 4600 SposGroup == 100 if( me.ModelPathIncludes "\Wraith\" == 1 ) ;Wraith SetFunctionValue 241 endif ;@====================================================================================================@ ;Xivilai Original 242 new 4601 to 4700 SposGroup == 100 if(me.ModelPathIncludes "\Xivilai\" == 1) set iRandom to (GetRandomPercent * 0.60) endif ;if( me.ModelPathIncludes "\Xivilai\" == 1 ) ; SetFunctionValue 242 if( me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 5 SetFunctionValue 4601 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 10 SetFunctionValue 4602 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 15 SetFunctionValue 4603 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 20 SetFunctionValue 4604 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 25 SetFunctionValue 4605 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 30 SetFunctionValue 4606 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 35 SetFunctionValue 4607 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 40 SetFunctionValue 4608 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 45 SetFunctionValue 4609 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 50 SetFunctionValue 4610 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 75 SetFunctionValue 242 elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 100 SetFunctionValue 4611 endif ;@====================================================================================================@ ;Zombie Original 243 new 4701 to 4800 SposGroup == 100 if(me.ModelPathIncludes "\Zombie\" == 1) set iRandom to (GetRandomPercent * 0.60) endif ;if( me.ModelPathIncludes "\Zombie\" == 1 ) ; SetFunctionValue 243 if( me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 5 SetFunctionValue 4705 elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 20 SetFunctionValue 4701 elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 20 SetFunctionValue 4702 elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 30 SetFunctionValue 4703 elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 40 SetFunctionValue 4704 elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 50 SetFunctionValue 243 elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100 SetFunctionValue 4706 endif ;@====================================================================================================@ ;Hitode Original 301 new 4801 to 4900 SposGroup == 100 if( me.ModelPathIncludes "\zzzLoversHitode\" == 1 ) ;Hitode SetFunctionValue 301 endif ;@====================================================================================================@ ;Mushroom Original 302 new 4901 to 5000 SposGroup == 100 if( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 ) ;Mushroom SetFunctionValue 302 endif ;@====================================================================================================@ ; Tentacle Original 303 new monster 5001 to 5100 SposGroup == 100 ;if(me.ModelPathIncludes "\zzzLoversTentacle\" == 1) ; set iRandom to (GetRandomPercent * 0.60) ;endif if( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) SetFunctionValue 303 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 10 ;if( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 5 ; SetFunctionValue 11 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 10 ; SetFunctionValue 2 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 15 ; SetFunctionValue 3 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 20 ; SetFunctionValue 4 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 25 ; SetFunctionValue 5 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 30 ; SetFunctionValue 6 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 35 ; SetFunctionValue 7 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 40 ; SetFunctionValue 8 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 45 ; SetFunctionValue 9 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 50 ; SetFunctionValue 10 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 75 ; SetFunctionValue 303 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 100 ; SetFunctionValue 1 endif ;@====================================================================================================@ ;if( me.ModelPathIncludes "\\" == 0 ) ;Other ; SetFunctionValue 0 ;endif End ; ; 20399 ; So I have all LoversMotionNT and Donkeys or LoversCreatures Animation.
Miala Posted October 20, 2012 Posted October 20, 2012 If there is something I hate more than dead kittens, it is download sites that require registration. And among them i loathe those who do NOT allow me to actually reg myself. 0/10.
gregathit Posted October 20, 2012 Posted October 20, 2012 If there is something I hate more than dead kittens' date=' it is download sites that require registration. And among them i loathe those who do NOT allow me to actually reg myself. 0/10. [/quote'] What? Are you talking about this site?
fejeena Posted October 20, 2012 Posted October 20, 2012 Miala Do you mean www.4shared.com/ (LoversMotionNT) registration is free, easy, no problems. http://up.mnty.net/ needs no registration. You post here, so you have Lovers Lab registration.
Miala Posted October 21, 2012 Posted October 21, 2012 Do you mean www.4shared.com/ (LoversMotionNT) registration is free' date=' easy, no problems. [/quote'] Free, easy and not working. I tried to register thrice and every single time I receive an error and "10 logins mistake, wait for 24hr". Awesome. Why do people even use the _you_need_to_register_ filedumps? Does that make them feel better or what?
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