wanzer Posted November 27, 2012 Posted November 27, 2012 I currently have Donkey's Animation Project installed. I wanna be able to install Lovers Motion NT AND keep Donkey's too. Obviously I'm supposed to overwrite LoversIdleAnimsPriority.esp with the one provided in the OP BUT when I install Lovers Motion NT it's asking me to overwrite a shit ton of other files. If I let it overwrite, won't I lose Donkey's animations?
Emily Posted November 27, 2012 Posted November 27, 2012 So how do we rape a creature? Cast rape contact spell on them?
gregathit Posted November 27, 2012 Posted November 27, 2012 So how do we rape a creature? Cast rape contact spell on them? You don't. They rape you. This is an alternate to Donkey's New Improved animation pack in that it includes knockdown animations prior to sex. You can use it with with Donkey's pack by getting the patch Donkey made.
fejeena Posted November 27, 2012 Posted November 27, 2012 wanzer: Donkeys LoversIdleAnimsPriority.esp plays only his animations or the Lovers Creatures animations for creatures he have not made animations. LoversMotionNT replace only Lovers Creatures animations, so in game, with Donkeys LoversIdleAnimsPriority.esp, you don't see some MotionNT/loversCreature animation.(e.g. Minotaur,LandDreugh and some others have only Donke's animations) If you want both (MotionNT and Donkeys) see my post 177.! but download the new fixt Version from Donkey http://www.4shared.com/dir/Xn2AwNQU/Oblivion.html#dir=482519496 And see post 146,156,158 how to change the script in the LoversIdleAnimsPriority.esp to get all animation in game. You can also change your actual LoversIdleAnimsPriority.esp script, without download the new esp.
Bazzal Posted December 1, 2012 Posted December 1, 2012 I just wanted to add here I knew Donkey as well. I love what he did for our community. Sad that hes not here anymore but I hope one day he comes back. I believe in sharing. If I made a mod I wouldn't care about permission. I would want my stuff to just be free and improve with other people interested in it. So thats my fix on that kind of stuff. What I recommend if we are to be allowed to reup files for lovers mods is we use 4shared. It works better then any site in my opinion and easy to use above all. Plus the site is safe from viruses if you go on 4shared. Japanese sites I don't trust that much. Also you never know what your clicking. I personally have gotten many trojans from just being on japanese sites.. I think in the future a lot of lovers mods should just be combined for basic install. Then all the other extra stuff can be added to it. I don't use DMRA or BBB.
FinalCloud Posted December 2, 2012 Posted December 2, 2012 Wow, that readme in the fix is a bit brutal -.- seems a bit harsh to judge the whole english modding community on what seems to be 1 guys thread, altho I havent been modding oblivion long so I guess I missed all that =/ @fejeena I would also like to add I am a tad confused on what esp to change the scripts in, as your post #177 and #204 says LoversIdleAnimsPrioirty.esp but your post #146 has LoversAnimObjectsPriority.esp written at the top. Which esp should I set as active when I make the change? LoversAnimObjectsPriority.esp (up002177.zip) This line confuses me as up002177.zip contains LoversIdleAnimsPriority.esp
fejeena Posted December 3, 2012 Posted December 3, 2012 Ups:blush: I change post 146 and 143, of course it must be LoversIdleAnimsPriority.esp
Bazzal Posted December 3, 2012 Posted December 3, 2012 We definitely need the .esp's to be already finished and done for those that don't know what they are doing. Its a lot of work doing lovers if your just a mod downloader.
gregathit Posted December 3, 2012 Posted December 3, 2012 We definitely need the .esp's to be already finished and done for those that don't know what they are doing. Its a lot of work doing lovers ig your just a mod downloader. Unfortunately that is just the way it will stay. It is a matter of permissions and can't be bypassed at this time. Sorry.
ahrimangame Posted December 4, 2012 Posted December 4, 2012 Yeah donkey putted a read me for password, oh man he is so angry with some ppl in loverslab, anyway, will version 2 be available to us? because if im not mistaken donkey once said his not gono share future releases with us, or am i wrong?
legit1337 Posted December 4, 2012 Posted December 4, 2012 Are there any more updates for NT coming? I want to see the atronachs get some love.
gregathit Posted December 4, 2012 Posted December 4, 2012 Are there any more updates for NT coming? I want to see the atronachs get some love. I am wondering if the have moved on since it has been so long between updates. Perhaps if they are students they are busy with finals or something. If so they over the Christmas break perhaps we will see some movement. On a different note, I wonder if the Atronachs (storm and frost anyway) could be rigged up with the ogre animation.
FinalCloud Posted December 4, 2012 Posted December 4, 2012 Heh not likely, I am a third year student and my xmas break is officially going to suck, loads of work to do, so if the devs are students, it seems unlikely =/
legit1337 Posted December 5, 2012 Posted December 5, 2012 I am a student as well and this semester has been a nightmare for me. I'm getting further along in my engineering required courses and the workload is getting ridiculous. Fortunately my next semester is going to be pretty tame, I have some general ed courses to finish before I start getting into CAD, physics, and calculus classes. My winter break will be work free, but short. Only 2 and a half weeks . Can you image some people get a month or more off?
Shebeth Posted December 5, 2012 Posted December 5, 2012 brace yourself for the real world when you will get a job
legit1337 Posted December 5, 2012 Posted December 5, 2012 brace yourself for the real world when you will get a job I do have a job. I work at a deli downtown part time while going to school full time. I'm trying to get my friend to get me a job at my local gamestop though, he is the assistant manager there. Trust me. I can't wait for the day when I can work 8 hours a day and come home to have the rest of the day off. Not having to worry about homework, studying and projects.
gregathit Posted December 5, 2012 Posted December 5, 2012 The downside being you get no summer break..... Oh, and don't take a salary job! They may "pay" you for those 8 hours but you'll be working 10+
legit1337 Posted December 5, 2012 Posted December 5, 2012 The downside being you get no summer break..... I don't either, I take classes during summer + work
TheBatDad1989 Posted December 6, 2012 Posted December 6, 2012 Ups:blush: I change post 146 and 143' date=' of course it must be LoversIdleAnimsPriority.esp [/quote'] I'm a complete retard when it comes to this as I've never really used the construction set. In one of your posts you posted a script or something and I was just wondering if I you could tell me the quickest way to get Donkeys and this mod to work together (maybe even just tell me where to paste your script in the construction set)also I've already downloaded the fix from the first page (up002168.zip). I have read your comments and I've set up a obse construction set shortcut too.
gregathit Posted December 6, 2012 Posted December 6, 2012 Ups:blush: I change post 146 and 143' date=' of course it must be LoversIdleAnimsPriority.esp [/quote'] I'm a complete retard when it comes to this as I've never really used the construction set. In one of your posts you posted a script or something and I was just wondering if I you could tell me the quickest way to get Donkeys and this mod to work together (maybe even just tell me where to paste your script in the construction set)also I've already downloaded the fix from the first page (up002168.zip). I have read your comments and I've set up a obse construction set shortcut too. The quickest is just to install NT overtop of Donkey's stuff and then drop in the fix. The only downside is you loose a few of Donkey's animations when you do this. If you want to keep all of Donkey's stuff as well as the NT stuff then you need to do more work such as fejeena mentions.
TheBatDad1989 Posted December 6, 2012 Posted December 6, 2012 Ups:blush: I change post 146 and 143' date=' of course it must be LoversIdleAnimsPriority.esp [/quote'] I'm a complete retard when it comes to this as I've never really used the construction set. In one of your posts you posted a script or something and I was just wondering if I you could tell me the quickest way to get Donkeys and this mod to work together (maybe even just tell me where to paste your script in the construction set)also I've already downloaded the fix from the first page (up002168.zip). I have read your comments and I've set up a obse construction set shortcut too. The quickest is just to install NT overtop of Donkey's stuff and then drop in the fix. The only downside is you loose a few of Donkey's animations when you do this. If you want to keep all of Donkey's stuff as well as the NT stuff then you need to do more work such as fejeena mentions. Yeah thats what I was hoping for... I'll just go with what you advised though so thanks
fejeena Posted December 6, 2012 Posted December 6, 2012 If you use my changed script,you have this animations(if you have MotionsNT 1.9) MotionsNT(or LoversCreatures)+Donkey Baliwog,Dog,Goblin,Horse,LandDreugh,Lich,Minotaur,Scamp,Skeleton,Xivilai,Zombie, only MotionsNT Bear,Boar,Clan Fear,Daedroth,Elytra,GateKeeper,Ghost,Gnarl,Gnarl Dementia,Grummite,Hunger,Imp,Jyggylag,MountainLion,MudCrab,MurkDweller,Ogre,Rat,SpiderDaedra,Troll only LoversCreatures Deer,FlameAtronach,Fleshatronach,Frostatronach,MehrunesDagon,Shambles,Sheep,Slaughterfish,Spriggan,StormAtronach,WillotheWisp,Wraith,Hitode,Mushroom,Tentacle If you want the old Lovers Creatures and MotionsNT animations for Bear,Boar,Clan Fear,Daedroth,Elytra,GateKeeper,Ghost,Gnarl,Gnarl Dementia,Grummite,Hunger,Imp,Jyggylag,MountainLion,MudCrab,MurkDweller,Ogre,Rat,SpiderDaedra,Troll you must do more script changes.Donkey added more animation numbers for all creature(see his script) e.g. ;Bear Original 202 new animations 601 -- 700 SposGroup == 100 ;if(me.ModelPathIncludes "\Bear\" == 1) ; set iRandom to (GetRandomPercent * 0.50) ;endif if( me.ModelPathIncludes "\Bear\" == 1 ) SetFunctionValue 202 ;if( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 50 ; SetFunctionValue 601;601 ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100 ; SetFunctionValue 202 endif Original LoversCreature and MotionsNT = 202 New = 601-700 To get both animation(LoversCreatures and MotionsNT) Change script ;Bear Original 202 new animations 601 -- 700 SposGroup == 100 if(me.ModelPathIncludes "\Bear\" == 1) set iRandom to (GetRandomPercent * 0.50) endif ;if( me.ModelPathIncludes "\Bear\" == 1 ) ; SetFunctionValue 202 if( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 50 SetFunctionValue 601;601 elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100 SetFunctionValue 202 endif Then you must rename the original LoversCreatures 202 ani to 601. All 4 Def kf files(meshes/characters/-male/IdleAnims/ani2) and the 4 Off kf files(meshes/creatures/bear/IdleAnims/ani2) and the ini(ini folder) 2nd example: ori script ;GateKeeper Original 212 new 1601 to 1700 SposGroup == 100 ;if(me.ModelPathIncludes "\GateKeeper\" == 1) ; set iRandom to (GetRandomPercent * 0.50) ;endif if( me.ModelPathIncludes "\GateKeeper\" == 1 ) SetFunctionValue 212 ;if( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 50 ; SetFunctionValue 1601;1601 ;elseif ( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100 ; SetFunctionValue 212 endif Changed script: ;GateKeeper Original 212 new 1601 to 1700 SposGroup == 100 if(me.ModelPathIncludes "\GateKeeper\" == 1) set iRandom to (GetRandomPercent * 0.50) endif ;if( me.ModelPathIncludes "\GateKeeper\" == 1 ) ; SetFunctionValue 212 if( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 50 SetFunctionValue 1601;1601 elseif ( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100 SetFunctionValue 212 endif Rename original LoversCreatures 212 ani to 1601 3nd example: ori script ;Boar Original 203 new animations 701 -- 800 SposGroup == 100 if( me.ModelPathIncludes "\Boar\" == 1 ) SetFunctionValue 203 endif changed script ;Boar Original 203 new animations 701 -- 800 SposGroup == 100 if(me.ModelPathIncludes "\Boar\" == 1) set iRandom to (GetRandomPercent * 0.50) endif if( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 50 SetFunctionValue 203 elseif ( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100 SetFunctionValue 701 endif Rename original LoversCreatures 203 ani to 701 A lot of work. I've changed only 4-5 before I lost motivation.
rad87 Posted December 6, 2012 Posted December 6, 2012 Wow' date=' that readme in the fix is a bit brutal -.- seems a bit harsh to judge the whole english modding community on what seems to be 1 guys thread, altho I havent been modding oblivion long so I guess I missed all that =/ [/quote'] Seems like he's been wronged by some people. I also wasn't there at that time so I can't tell what exactly happened. Haven't done much modding myself yet but even tweaking simple things can require a lot of effort so I guess he put a lot of work into what he shared and that should be appreciated but some guy (or guys) apparently didn't understand that. Imagine you spend many hours working on something which you weren't paid to do, you shared it with the community and then comes jerks attacking you. That probably is really hurtful. It's sad that many are punished because of actions of few but that's the way it is and Donkey is the only one that can decide with whom he will share his work with.
gregathit Posted December 6, 2012 Posted December 6, 2012 It's sad that many are punished because of actions of few but that's the way it is and Donkey is the only one that can decide with whom he will share his work with. While this is always going to be true (one bad apple can spoil the whole bunch), it isn't going to get any better from picking at it. Donkey is doing well over at Wolflore and that is all that is important.
bytion Posted December 7, 2012 Posted December 7, 2012 The downside being you get no summer break..... Oh' date=' and don't take a salary job! They may "pay" you for those 8 hours but you'll be working 10+ [/quote'] then works as a teacher like my friend, sure this isn't paying alot, but u got your summer break as usual, but downside is u still need to do homework(check your students homework)
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