Tom21 Posted September 4, 2012 Posted September 4, 2012 I tryed NT but all it did was animations for NT and none of other Levers animations.
fejeena Posted September 5, 2012 Posted September 5, 2012 It overrides 25 creature animations, so these creatures can only use the new LoversMotion animitions ( the old are overwritten). Or do you mean only the 25 creatures have animations and all other creatures(and humans?) have no animations since you installed LoversMotion? You know you didn't need the esp + sound folder. I only installed the meshes + ini folder, and it's working.
Tom21 Posted September 5, 2012 Posted September 5, 2012 I mean it overrides ALL Loverscreatures animitions..ALL of them!
fejeena Posted September 5, 2012 Posted September 5, 2012 25 creatures is a lot, but not all. LoversMotion didn't override Baliwog,Clannfear,Deer,Atronach(flame,flesh,frost,storm),Horse,Jyggylag,MehrunesDagon,MountainLion,Sheep,Slaughterfish,Spriggan and Xivilai. There are no folders(meshes) for these animals (and no ini). So these creatures can't have new animations!!!!!
WhiskeyS Posted September 7, 2012 Posted September 7, 2012 So its been said that this has 25 new animations, but the only new ones I'm seeing are for goblin, minotaur, lich, skeleton, scamp, zombie, wolf/dog, and I think one more. Are there any others? Cant seem to get them to work if so. Edit: Any other animations that arent allready from other mods such as donkey's|
Art_B Posted September 7, 2012 Posted September 7, 2012 So its been said that this has 25 new animations' date=' but the only new ones I'm seeing are for goblin, minotaur, lich, skeleton, scamp, zombie, wolf/dog, and I think one more. Are there any others? Cant seem to get them to work if so. [/quote'] Look at the update.txt. Any creature with a "!" next to it's name received a new animation.
GrimReaper Posted September 8, 2012 Posted September 8, 2012 1.9 is released btw. == UpdateHistory == = Ver1.9 New_Baliwog New_Clannfear New_Jyggylag New_Mountainlion Fix_All
Art_B Posted September 9, 2012 Posted September 9, 2012 1.9 is released btw. == UpdateHistory == = Ver1.9 New_Baliwog New_Clannfear New_Jyggylag New_Mountainlion Fix_All Great news, can't wait to test them out. edit - Looks like in addition to the animations listed, there were major changes to the dog and spider daedra. Also minor changes to troll and ogre. I kinda liked the old dog and spider deadra anims more. At least I still saved v1.8.
Tom21 Posted September 10, 2012 Posted September 10, 2012 1.9 is released btw. Where? It's NOT on there http://leileifou.blog.fc2.com/blog-entry-58.html just got LoversMotionsNT V1.5
gregathit Posted September 10, 2012 Posted September 10, 2012 1.9 is released btw. Where? It's NOT on there http://leileifou.blog.fc2.com/blog-entry-58.html just got LoversMotionsNT V1.5 Insert foot into mouth. Just click on either of the links and it will take you to the 1.9 download link.
WhiskeyS Posted September 10, 2012 Posted September 10, 2012 Aha, figured it out. For so me reason i kept trying to put them in obv/Data/meshes when its just supposed to be meshes. My char seems to be a scale of 1, but Gatekeeper hunger and gnarl seem to be hard to line up with the summon creature spell. Anyone know what scale they should be? Edit: ah..... console getscale on creature, then adjust accordingly. Kind of lame though, gatekeeper is no longer humoungous but lines perfectly D:
overkeks Posted September 11, 2012 Posted September 11, 2012 to disable donkeys mod just get a "fresh" LoversAnimObjectsPriority.esp from http://www.loverslab.com/showthread.php?tid=7 and put it in the data folder.
gregathit Posted September 11, 2012 Posted September 11, 2012 to disable donkeys mod just get a "fresh" LoversAnimObjectsPriority.esp from http://www.loverslab.com/showthread.php?tid=7 and put it in the data folder. Actually, be careful as this can void out some of the lovers creatures animations from happening. Now if that is what you are wanting to do then that is exactly the right thing to do.
Art_B Posted September 11, 2012 Posted September 11, 2012 Someone asked me for ver1.8 for the older animations. I read that the author did not want people to re-up(not sure; don't speak Japanese) BUT...If anyone else needs them just shoot me a pm.
Tom21 Posted September 11, 2012 Posted September 11, 2012 I Got LoversMotionsNT V1.9 4shared let me login today, And i Like the New Dog animations.
Kitty Kitana Posted September 14, 2012 Posted September 14, 2012 Wow this is just great. These animations are just so well done, not to mention incredibly hot. I'm also proud of little unskilled me for successfully tinkering with animations form the original animation replacer and replaced the really dull basic one for the creatures with these ones. Now My doggies and co. use the great animations made by donkey alongside the ones from this. Thank you. You have no idea how happy you made this Kitty.:heart:
Nepro Posted September 14, 2012 Posted September 14, 2012 What does this mod do? More animals animations?
darkevilhum Posted September 14, 2012 Posted September 14, 2012 Anyone have issues with some of the animations being miss-aligned? I.e. the gatekeeper animation. Miss-aligned in a way that you can't position adjust to fix it. Across the x axis it would seem.
Guest ThatOne Posted September 14, 2012 Posted September 14, 2012 @darkevilhum Gatekeeper should be scaled to 0.65 if I'm not mistaken. Not sure what other animations aren't aligned, they all work fine in my game. @Nepro it overwrites some creature animations. It uses different numbers from Donkey's creature animation project, though, so some animations you'll have to rename and overwrite manually.
darkevilhum Posted September 14, 2012 Posted September 14, 2012 @darkevilhum Gatekeeper should be scaled to 0.65 if I'm not mistaken. Not sure what other animations aren't aligned' date=' they all work fine in my game. @Nepro it overwrites some creature animations. It uses different numbers from Donkey's creature animation project, though, so some animations you'll have to rename and overwrite manually. [/quote'] Scaling sorted it thank you. Bit dissapointed though haha.
Dusk_ Posted September 14, 2012 Posted September 14, 2012 Just for reference, the 0.65 value is only if you're using the "setscale" console command. If you're actually editing the creature in TESC, Gatekeepers need to get reduced from 2.00 to 1.00. Imps should also be changed to ~0.85.
Guest Posted September 16, 2012 Posted September 16, 2012 I have a small suggestion that this thread be moved to the lovers section since it is a lovers plugin. I accidently made this thread here.
gregathit Posted September 16, 2012 Posted September 16, 2012 I have a small suggestion that this thread be moved to the lovers section since it is a lovers plugin. I accidently made this thread here. Your wish is my command.....POOF.....moved.
Guest Posted September 16, 2012 Posted September 16, 2012 I have a small suggestion that this thread be moved to the lovers section since it is a lovers plugin. I accidently made this thread here. Your wish is my command.....POOF.....moved. Thanks!
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