Jump to content

Zaz Animation Pack V8.0 plus


Recommended Posts

Posted

OK I try to realize this now....the thermometer could be "connected" to the  "arousal" - mod, so the more horny the patient is, the more the thermometer will show on it´s scale-this feature you will NOT HAVE-really not. Do please not forget, that the part around the waist has to be more bigger, because I can´t fix a special size at that part of body- letting BodySlide create this item, we would need to have a flexiable item there, which is not ideal imo. And the technical construction of this small iron-beams, I do not like to create same way-too modern-I made that once in the past-I do not like that. I have to find something more "sexual-immersive".

sexmeter.JPG

Posted
35 minutes ago, t.ara said:

OK I try to realize this now....the thermometer could be "connected" to the  "arousal" - mod, so the more horny the patient is, the more the thermometer will show on it´s scale-this feature you will NOT HAVE-really not. Do please not forget, that the part around the waist has to be more bigger, because I can´t fix a special size at that part of body- letting BodySlide create this item, we would need to have a flexiable item there, which is not ideal imo. And the technical construction of this small iron-beams, I do not like to create same way-too modern-I made that once in the past-I do not like that. I have to find something more "sexual-immersive".

 

I don't think it must look exactly the same, just similar. I would just like to see a version where the body is not pierced through.  It will be sufficient without a thermometer :classic_smile:

 

 

I attach high quality sketch concept :classic_biggrin:  ( just for inspiration )  The rope would be composed of two parts. One part of the rope could be a fixed part of the spit and the other part could be a wearable object.  The body would be laid back to the spit.  

 

 

I hpe this should solve a problem with different sizes.

 

2222.jpg

Posted
35 minutes ago, poblivion said:

 

I don't think it must look exactly the same, just similar. I would just like to see a version where the body is not pierced through.  It will be sufficient without a thermometer :classic_smile:

 

 

I attach high quality sketch concept :classic_biggrin:  ( just for inspiration )  The rope would be composed of two parts. One part of the rope could be a fixed part of the spit and the other part could be a wearable object.  The body would be laid back to the spit.  

 

 

I hpe this should solve a problem with different sizes.

 

2222.jpg

-nice drawing-btw:-)

Posted
1 minute ago, poblivion said:

 

looks good ?

lol...idk if this really will be suiting....it´s my improvisating-experiment only! - But I have the texture now-in some mins I can see it in nifscope...I need another inside glass-body....

Posted
2 minutes ago, Gräfin Zeppelin said:

The lower side needs to be much longer or it wont stick.

Hi,

I know what U mean-but the view in nifscope is extremly birdy-perspective-and that "thing" is HUGE....I took just at the beginning an scale-to-NPC...this is always my first "act":-)

Posted
7 minutes ago, t.ara said:

Hi,

I know what U mean-but the view in nifscope is extremly birdy-perspective-and that "thing" is HUGE....I took just at the beginning an scale-to-NPC...this is always my first "act":-)

Yeah I was more thinking akin to real physics and such forgeting that you operate with different tools. I think you are pioneering new territory here ^^ Amazing.

Posted
1 hour ago, Gräfin Zeppelin said:

Yeah I was more thinking akin to real physics and such forgeting that you operate with different tools. I think you are pioneering new territory here ^^ Amazing.

And if it´s really messing UP, we create a suiting one:-)

Posted
40 minutes ago, johnny jimson said:

sorry if answered already, but will zap9 be public beta before release?

hi, I think there´s no need-there´ll be on the road to the finishing enough time for us to check the pack with dedicated quest-mods.

Posted
1 hour ago, t.ara said:

hi, I think there´s no need-there´ll be on the road to the finishing enough time for us to check the pack with dedicated quest-mods.

okay i only ask bc i have throwaway save i really wanna try zap9 on even if unstable

Posted

Thanks for your work, tara!

I have thought about a minor detail. in the beheading animation, if you have zaz cuffs locked the victim's arm behind the back, it will go through the body of the victim to the front side when it's in position. it looks kinda weird and unnature. Do you have thoughts to "fix" or have a rework on beheading animation?

Posted
4 hours ago, johnny jimson said:

okay i only ask bc i have throwaway save i really wanna try zap9 on even if unstable

normally should zap not be unstable-the problem here is to have all items at the start

Posted
3 hours ago, Erholung said:

Thanks for your work, tara!

I have thought about a minor detail. in the beheading animation, if you have zaz cuffs locked the victim's arm behind the back, it will go through the body of the victim to the front side when it's in position. it looks kinda weird and unnature. Do you have thoughts to "fix" or have a rework on beheading animation?

maybe the script has errors-i can not find a beheading animation inside of zap - zap is offering the poses in the furniture, and this poses are all OK. If cuffs are equipped and the skeleton is being deformed, there maybe are other mechanics responsible for this. Secondary is the question, if you see this on the player´s character, or on npcs. And mainly, the mod which is offering this function should be in focus. Such deformations are coming with a skeleton-stretching/error. But I can´t see how ZAP should be participating on such a skeleton deformation.

 

Beheading is in game. This stuff has been recreated in different mods-depending on using the vanilla script, they work not entirely correct and cause CTD. You must have a scripter for such a scenario to change the original script for repeat-stages and also in that way, so that the player can be also killed, which is not possible by the vanilla script (which I can even understand, while reading the script-lines).

 

Posted
18 hours ago, t.ara said:

maybe the script has errors-i can not find a beheading animation inside of zap - zap is offering the poses in the furniture, and this poses are all OK. If cuffs are equipped and the skeleton is being deformed, there maybe are other mechanics responsible for this. Secondary is the question, if you see this on the player´s character, or on npcs. And mainly, the mod which is offering this function should be in focus. Such deformations are coming with a skeleton-stretching/error. But I can´t see how ZAP should be participating on such a skeleton deformation.

 

Beheading is in game. This stuff has been recreated in different mods-depending on using the vanilla script, they work not entirely correct and cause CTD. You must have a scripter for such a scenario to change the original script for repeat-stages and also in that way, so that the player can be also killed, which is not possible by the vanilla script (which I can even understand, while reading the script-lines).

 

Thanks for your explanation. I didn't except on this. Keep your good work tara :)

Posted
12 hours ago, RecluseRectum said:

I am new to modding and was trying to make NPCs use the furniture in there AI Package and couldn't seem to figure it out. Is this possible? If it is what would i need to do?

Hi,

the CREATION KIT can show you up the edit-furniture-window-inside of that window (of every furniture), you see, that zap is BY DEFAULT not allowing to enter NPCs the furnitures. IF you create a mod, you have to copy such a furniture, rename it and unmark the dedicated function inside of the window...By using ZAP in this way, ZAP has always to be loaded, while you mod is loaded, if ZAP is missing, your mod will not start and BLOCK the game from booting. This, we call a dependency: your mod from that time if you use a zap-furniture, has also to be loaded, it is a dependency between your mod and zap then. A vanilla example would be: you can not load/start the dragon born-DLC without starting skyrim-it´s in comparison "nearly the same". ZAP is offering a huge resource of furnitures, new clutter and new items, that can be supporting BD-orientated gameplay. It´s in between much more than furnitures and restraint-poses, called animation-offsets (animation, which is only hands-and arm-related);-))

 

 

If you keep this info in mind, you can let NPCs use all the furnitures same way like the vanilla furnitures are used-SOME vanilla furnitures are MADE ONLY for NPC´s-in that case, the character can´t use them-this has been made by bethesda, to prevent "unwanted" use, same for skyrim-children-they are totally OUT, if it´s about furnitures, which are related to BDSM.

They would also not suit into-btw. AND the few furnitures of the vanilla gameplay, I made accessible with a SMALL price, which has to do with the player´s perspective-so the CAM-stuck-inside of the body is appearing ... those stuff is not made for the gamer. ZAP offers this furnitures as vanilla version and as a customized version. You can always test the furnitures inside of your mod and make sure, that the gamer will have a comfortable gaming.

 

 

You can also create fully new AI-packs and create a daily scenario, weekly-happenings and so on. There´s a whipping PACK inside of zap, which you could try to use as well. And zap has also a whipping marker-you can put it in front of a furniture and address it to an NPC-with a little script , you can make the USE of that furniture in combination with a whipping. IF the gamer or an npc enters the furniture, somebody with that AI-is going to act as a dom...something like that. You can also condition a furniture, in which case it is use-able. Normally, you can by this create a complex bd-sm-scenario, based on only AI-packs in a related cell.-or inside of different locations: if you use traveling packs, you can also go to create more complicated scenarios, spread above the whole skyrim-world-why not?!...

 

Wishing you all the best and power for the first steps of modding:-))

Let me know, if you need further help-you can p.m. me.

Posted

HOT and NEW:

 

-zazHangingInIronChains (here with the farmhousefireplace03)

-zaz-new furnitures for ceiling adjustment-without and with hook (markers are shown in the last pics)

 

TESV 2019-03-31 16-51-54-63.jpg

TESV 2019-03-31 16-51-40-33.jpg

TESV 2019-03-31 16-51-30-07.jpg

TESV 2019-03-31 16-51-05-31.jpg

TESV 2019-03-31 16-50-56-13.jpg

x1.JPG

x2.JPG

Posted

Cool, but I was thinking something more like in style Hall of Valorn (COC SOVNGARDE01). With a rotating spit, it would be awesome :classic_rolleyes:.

 

PS: Without large flames, the hot coals will suffice (maybe some few small flames).  No one likes charred meat ♨️ :classic_biggrin:

Posted

And finally we have a thermometer inside of skyrim with two different use-able ways...can be played like all other playable items....you can also add them to shops;-)

If a modder is able to activate it´s scale function for a "virtual measure" (like fever-(sex)-arousal) , let me know-I can offer help with meshing. This idea needs to have a framework.

 

-oral-can be used with shut mouth and expression (slightly opened mouth)

-vaginal: female only, for special furnitures/laying poses

TESV 2019-03-31 19-58-57-71.jpg

TESV 2019-03-31 19-58-32-37.jpg

TESV 2019-03-31 19-53-23-44.jpg

TESV 2019-03-31 19-53-08-79.jpg

TESV 2019-03-31 19-52-54-91.jpg

TESV 2019-03-31 19-52-45-42.jpg

TESV 2019-03-31 19-51-32-90.jpg

TESV 2019-03-31 19-41-02-64.jpg

TESV 2019-03-31 19-40-48-37.jpg

TESV 2019-03-31 19-40-37-59.jpg

TESV 2019-03-31 19-40-17-36.jpg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...