ayyyoo Posted July 18, 2024 Posted July 18, 2024 What is a good body preset for bhunp so that sexlab animations align better
NxSeirei Posted July 19, 2024 Posted July 19, 2024 Hello I have a quick question I am in 1.6.1170 I installed Sexlab but I don't have the spells to launch Scenes is this normal?
Qwert_yyy Posted July 20, 2024 Posted July 20, 2024 On 7/18/2024 at 9:54 PM, ayyyoo said: What is a good body preset for bhunp so that sexlab animations align better Alignment is not what the sliders in BodySlide depend on. It doesn't matter what preset you use. Animation does this. You can dynamically change alignment during a scene, learn SexLab's features and its hotkeys.
Just Don't Posted July 20, 2024 Posted July 20, 2024 On 7/19/2024 at 10:42 AM, NxSeirei said: Hello I have a quick question I am in 1.6.1170 I installed Sexlab but I don't have the spells to launch Scenes is this normal? The only spells it has are the debug ones which shouldn't be used for anything else than testing/debug stuff (and you need to enable debug mode in the MCM for that). To start scenes use a mod designed for that (the original Matchmaker works fine for this, lots of mods to start via dialogue or other means too.
jrss4444 Posted July 21, 2024 Posted July 21, 2024 On 7/14/2024 at 8:37 PM, tonitrulupus said: I think I may have an idea whats going on just going to need to test This is also happening to me. Did you find a solution??
tonitrulupus Posted July 22, 2024 Posted July 22, 2024 On 7/20/2024 at 7:34 PM, jrss4444 said: This is also happening to me. Did you find a solution?? I noticed that for while in dialog, you hit the free camera hotkey that same basic thing happens and the only way you can get out of it is starting another dialog and hit the cam free hot key, though when it happens during sex cant press on anything at all, so I am wondering if the 2 are linked, still have not found a solution. frustrating
Gon4lunch Posted July 24, 2024 Posted July 24, 2024 The Framework doesnt't work because I keep getting a SexLabUtil.dlll incompatible during load whenever i use FNIS. I tried uninstall and reinstalling the whole mod and following up the those requirements and still doesn't work are there any suggestions to fix this? 1
Just Don't Posted July 24, 2024 Posted July 24, 2024 8 hours ago, Gon4lunch said: The Framework doesnt't work because I keep getting a SexLabUtil.dlll incompatible during load whenever i use FNIS. I tried uninstall and reinstalling the whole mod and following up the those requirements and still doesn't work are there any suggestions to fix this? The DLL and FNIS are two different things though. If you get the incompatible or outdated DLL message it's likely because you're using the wrong version of the framework for your game/SKSE or, you're using the wrong or no version of Address Library for your game/SKSE. FNIS detects incompatible hkx files (animations, behaviors) not DLLs. So if you're getting an incompatible message from FNIS it's because you have the wrong file of the SL framework (double check you're downloading it from this post and not the 1.62 for LE which is in an entirely different thread/forum section), or your version of FNIS is the wrong one (so again, check if you really have FNIS for Skyrim SE and not regular Skyrim, FNIS for SE is yellow, FNIS for regular Skyrim is orange, each one will look for the game executable and call it distictly Skyrim and Skyrim SE or 64bit, they're also hosted in two completely different nexusmods sites, for Skyrim and Skyrim Special Edition). So TL; DR: This is something wrong in your end, check you really have the correct mods to spot where it's the problem.
Gon4lunch Posted July 24, 2024 Posted July 24, 2024 I think i kinda get what you are saying my mod list that im currently on vortex to get this SL to work was SKSE 64: for version 1.6.1170 is what im currently on for special edition Address library skse plugin: https://www.nexusmods.com/skyrimspecialedition/mods/32444 SkyUI SE: https://www.nexusmods.com/skyrimspecialedition/mods/12604 FNIS - https://www.nexusmods.com/skyrimspecialedition/mods/3038 XP32 skeleton- https://www.nexusmods.com/skyrimspecialedition/mods/1988?tab=files&file_id=469854&nmm=1 for XP32 I configured to extended- none-racemenu-none-none-none-none-none-none-finish Sex Lab framework- i used the SexLabFramework AE_v166b.7z which is for skyrim special edition 1.6.1170 Optional mods for SL i used: Papyrus-https://www.loverslab.com/files/file/484-papyrusutil-leseae/ JContainer SE- https://www.nexusmods.com/skyrimspecialedition/mods/16495 So I don't see the problem if I must've had the wrong file of SL framework judging that my skse64 version is 1.6.1170 and the SL i downloaded was 1.6.1170 SexLabFrameworkAE_v166b.7z. I guess i'll just to a hard reinstall for the SL framework to see if the problem pops up again. 5 hours ago, Just Don't said: The DLL and FNIS are two different things though. If you get the incompatible or outdated DLL message it's likely because you're using the wrong version of the framework for your game/SKSE or, you're using the wrong or no version of Address Library for your game/SKSE. FNIS detects incompatible hkx files (animations, behaviors) not DLLs. So if you're getting an incompatible message from FNIS it's because you have the wrong file of the SL framework (double check you're downloading it from this post and not the 1.62 for LE which is in an entirely different thread/forum section), or your version of FNIS is the wrong one (so again, check if you really have FNIS for Skyrim SE and not regular Skyrim, FNIS for SE is yellow, FNIS for regular Skyrim is orange, each one will look for the game executable and call it distictly Skyrim and Skyrim SE or 64bit, they're also hosted in two completely different nexusmods sites, for Skyrim and Skyrim Special Edition). So TL; DR: This is something wrong in your end, check you really have the correct mods to spot where it's the problem.
Gon4lunch Posted July 24, 2024 Posted July 24, 2024 6 hours ago, Just Don't said: The DLL and FNIS are two different things though. If you get the incompatible or outdated DLL message it's likely because you're using the wrong version of the framework for your game/SKSE or, you're using the wrong or no version of Address Library for your game/SKSE. FNIS detects incompatible hkx files (animations, behaviors) not DLLs. So if you're getting an incompatible message from FNIS it's because you have the wrong file of the SL framework (double check you're downloading it from this post and not the 1.62 for LE which is in an entirely different thread/forum section), or your version of FNIS is the wrong one (so again, check if you really have FNIS for Skyrim SE and not regular Skyrim, FNIS for SE is yellow, FNIS for regular Skyrim is orange, each one will look for the game executable and call it distictly Skyrim and Skyrim SE or 64bit, they're also hosted in two completely different nexusmods sites, for Skyrim and Skyrim Special Edition). So TL; DR: This is something wrong in your end, check you really have the correct mods to spot where it's the problem. Kay i found out the problem and you were right on the fact that I have incorrectly install Address library its just that i downloaded the mod that has SE because i playing on SE realizing it wasnt working until I checked the file contents figuring it has some version game version that I do not have so i downloaded the AE version which had 1.6.1170 and it worked so if anyone has this problem. DEFINETLY checked the address library to see if you download the wrong game version which mine was 1.6.1170. BTW thanks for the help Just Don't!
BoneLLab Posted July 25, 2024 Posted July 25, 2024 If you're still having issues with SexLabUtil.dll PapyrusUtil.dll, check that you got the correct V166b and not the wrong V166b. Name one with a 'C' or different number like the other versions? of course not, you need to look at the other options and the other side of the underscore. You need to CRC check the character string, look in a random spot, and look for waldo in the crowd. 1
Just Don't Posted July 25, 2024 Posted July 25, 2024 9 hours ago, BoneLLab said: Name one with a 'C' or different number like the other versions? of course not, you need to look at the other options and the other side of the underscore. You need to CRC check the character string, look in a random spot, and look for waldo in the crowd. One says GOG, the other says AE.
Ookla Posted July 25, 2024 Posted July 25, 2024 (edited) I need help, I don't understand what is wrong. I press the install button in MCM nothing happens. It's lit up like it's ready to click but clicking on it does nothing doesn't even close MCM. SKSE, SkyUI, FNIS are all installed and FNIS was run. Nothing works. Edited July 25, 2024 by Ookla
Just Don't Posted July 25, 2024 Posted July 25, 2024 (edited) 8 minutes ago, Ookla said: It's lit up like it's ready to click but clicking on it does nothing doesn't even close MCM You need to close the MCM manually after clicking that line. If all the requirements were correctly installed and detected the install will proceed while you wait in game, not in a menu. You'll see messages at the corner of the screen to tell you when it's done with each step and when it's completed. Edited July 25, 2024 by Just Don't
Ookla Posted July 25, 2024 Posted July 25, 2024 2 minutes ago, Just Don't said: You need to close the MCM manually after clicking that line. If all the requirements were correctly installed and detected the install will proceed while you wait in game, not in a menu. You'll see messages at the corner of the screen to tell you when it's done with each step and when it's completed. I've closed out of the MCM manually, nothing happens even when I wait. No text or install notifications.
Just Don't Posted July 25, 2024 Posted July 25, 2024 17 minutes ago, Ookla said: I've closed out of the MCM manually, nothing happens even when I wait. No text or install notifications. None of the requirements are being detected. You should see an OK after each one. So check you have installed the correct version of SL for your game, as well as any other requirement.
Ookla Posted July 25, 2024 Posted July 25, 2024 2 minutes ago, Just Don't said: None of the requirements are being detected. You should see an OK after each one. So check you have installed the correct version of SL for your game, as well as any other requirement. I have special edition so the 1.63SE version should be the right one, right?
Just Don't Posted July 25, 2024 Posted July 25, 2024 14 minutes ago, Ookla said: I have special edition so the 1.63SE version should be the right one, right? If you have an executable version of 1.5.97 and SKSE of 2.0.20 yes. If you have a more updated executable, then no. Don't guess, check the exact version of your game and requirements. That's why that information is mentioned in all the pages (SL framework, SKSE site, Address Library, etc.).
biggusthiccus Posted July 29, 2024 Posted July 29, 2024 On 7/8/2024 at 11:42 PM, Night Driver said: After 3-4 minutes of nothing happening even in the console I gave up. I do use PapyrusTweaksNG, it may be something in my load order messing it up because I've had very similar mod lists work fine. All animations do not work. In the system requirements tab of sexlab, I am missing fnis sexlab idles which I haven't needed prior times but maybe now I do. Is there something on Nemesis thats on FNIS that im missing? Some (outdated) forum posts are saying enabling gender specific animations causes errors. Whenever I try to initiate animations, sometimes my character disappears, and i can always talk to whoever else is in the animation. Did you find a fix for that? I'm going through something similar.
Guest Posted July 31, 2024 Posted July 31, 2024 (edited) HI there! Having an issue registering animatinos into sexlab. 1. I have FNIS and able to run it. 1.1 both ussing Vortex and creating the "FNIS Data" mod. 1.2 and ussing the FNISforUsers tool. Ussing this one it reads about 3.400 animations created without warnings. 2. I start a new game and I'm able to start sexlab for 110 animations 2.1 Ussing ZaZ MCM option to load ZaZ animations into sexlab, Im able to extend the number of animations to 130. 3. I have Sexlab animation loader. 3.1 Clicking in activate all and register animations register 0 animations (regardless of having instaled the 20 zaz animations or not). Double checked all versions are SE (version Im ussing). Any idea what else I can try? Thanks! EDIT: looking for help n forums I saw a photo of how sexlab animation menu MCM should look. And I'm missing the left part of the menu where the animations packs should be shown. So it seems my Sexlab animation loader fails to identify animation sources. Any idea how to fix? UPDATE: I found out that sexlab animation loader loads teh JSONs from data//SLAanims//JSONs and there are none in there. Any idea what might be causing SLA not to create those JSONs? UPDATE: Seems I pinpointed the problem. SLAL should have been installed before the mods with animations. Will try to fix it by removing and installing again all mods with animations. Edited July 31, 2024 by Rantamplan001 New findings
Guest Posted August 1, 2024 Posted August 1, 2024 14 hours ago, try again. said: HI there! Having an issue registering animatinos into sexlab. 1. I have FNIS and able to run it. 1.1 both ussing Vortex and creating the "FNIS Data" mod. 1.2 and ussing the FNISforUsers tool. Ussing this one it reads about 3.400 animations created without warnings. 2. I start a new game and I'm able to start sexlab for 110 animations 2.1 Ussing ZaZ MCM option to load ZaZ animations into sexlab, Im able to extend the number of animations to 130. 3. I have Sexlab animation loader. 3.1 Clicking in activate all and register animations register 0 animations (regardless of having instaled the 20 zaz animations or not). Double checked all versions are SE (version Im ussing). Any idea what else I can try? Thanks! EDIT: looking for help n forums I saw a photo of how sexlab animation menu MCM should look. And I'm missing the left part of the menu where the animations packs should be shown. So it seems my Sexlab animation loader fails to identify animation sources. Any idea how to fix? UPDATE: I found out that sexlab animation loader loads teh JSONs from data//SLAanims//JSONs and there are none in there. Any idea what might be causing SLA not to create those JSONs? UPDATE: Seems I pinpointed the problem. SLAL should have been installed before the mods with animations. Will try to fix it by removing and installing again all mods with animations. I unsinstalled animation packs and re-installed them... to no avail... Anyone has any idea what can I try for the SLAL to generate the JSONS?
Just Don't Posted August 1, 2024 Posted August 1, 2024 (edited) 19 hours ago, try again. said: 3.1 Clicking in activate all and register animations register 0 animations (regardless of having instaled the 20 zaz animations or not). ZAZ doesn't use the SLAL system. 19 hours ago, try again. said: EDIT: looking for help n forums I saw a photo of how sexlab animation menu MCM should look. And I'm missing the left part of the menu where the animations packs should be shown. So it seems my Sexlab animation loader fails to identify animation sources. Then it's the SLAL MCM, not the sexlab one? If it's SLAL, most likely wrong or no Jcontainers version. Make sure you have the correct version (aka the one that matches your game executable and SKSE) and try again. 19 hours ago, try again. said: Any idea what might be causing SLA not to create those JSONs? The json files come from each SLAL pack you install, not from SLAL. Edited August 1, 2024 by Just Don't
Guest Posted August 1, 2024 Posted August 1, 2024 (edited) 29 minutes ago, Just Don't said: ZAZ doesn't use the SLAL system. Then it's the SLAL MCM, not the sexlab one? If it's SLAL, most likely wrong or no Jcontainers version. Make sure you have the correct version (aka the one that matches your game executable and SKSE) and try again. The json files come from each SLAL pack you install, not from SLAL. First of all: thanks a lot for your answer. I really apreciate your help. I already triple checked the versions, but everything seems fine for me, Please take a look to it and let me know if I'm missing simething: (4.2.9 is SKSE 2.2.6 and SSE 1.6.1170) (If you have similar deployment... which versions are you ussing?) Edited August 1, 2024 by try again.
Guest Posted August 1, 2024 Posted August 1, 2024 38 minutes ago, Just Don't said: ZAZ doesn't use the SLAL system. Then it's the SLAL MCM, not the sexlab one? If it's SLAL, most likely wrong or no Jcontainers version. Make sure you have the correct version (aka the one that matches your game executable and SKSE) and try again. The json files come from each SLAL pack you install, not from SLAL. Mhhh... the last sentence raised me a new question... FINES says I have 3400 new animations. Should SLAL reads 3400 or not? For example: Devious Devices NG animations... are corretly instaled even if not shown in SLAL?
Just Don't Posted August 1, 2024 Posted August 1, 2024 (edited) 29 minutes ago, try again. said: I already triple checked the versions, but everything seems fine for me, Please take a look to it and let me know if I'm missing simething: JContainers ir correct, unless another mod or version of the mod is overwriting the one you shown. 17 minutes ago, try again. said: Should SLAL reads 3400 or not? No. FNIS and SL/SLAL are counting different things. FNIS is counting each individual animation file, whereas SL and SLAL count an animation as a whole set of individual files composing the different stages in SL (so as an example where FNIS says there are 4 animation files, SLAL will say these 4 files make up a single animation with its 4 stages). So number discrepancy here is expected and not harmful. 17 minutes ago, try again. said: For example: Devious Devices NG animations... are corretly instaled even if not shown in SLAL? Like ZAZ, not every animation appears in SLAL. SLAL is only for animation packs, so if you already confirmed SLAL + requirements are properly installed, check if you're using SLAL packs and that they're compatible with SE (instead of regular Skyrim/LE/the 2011 game). edit: also you have SMP for 1.5.97 in there? not sure if you really want that considering your game is not version 1.5.97. Edited August 1, 2024 by Just Don't
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