4nk8r Posted July 3, 2024 Posted July 3, 2024 (edited) 11 hours ago, Martok73 said: Just a quick curiousity question here as reading thru 448 pages to see if this has been asked before would probably take longer then what I have left in my lifespan... LOL... Does anyone know if or can anyone tell me if the new Pandora Behavior Engine works with any of the versions of SexLab? If it does can y'all tell me which versions of SL works with Pandora? If it does work, will it work with the creature animations or are creature animations still limited to only FNIS? Thanks for reading/replying and any info. I'm not sure if 100% of all animations work with it, but most that I've found do. That said, Pandora needs a Zaz furniture patch, running FNIS 1st and hanging on to mt_behavior.hkx, then overwriting everything but that file with Pandora output. Run Pandora AFTER FNIS, especially if you're using Vortex. Also make sure not to use FNIS integration in Vortex or it will just force overwrite everything you're doing in Pandora every time it detects changes with the animations files (on deploy). Edited July 3, 2024 by 4nk8r
Martok73 Posted July 3, 2024 Posted July 3, 2024 13 hours ago, 4nk8r said: I'm not sure if 100% of all animations work with it, but most that I've found do. That said, Pandora needs a Zaz furniture patch, running FNIS 1st and hanging on to mt_behavior.hkx, then overwriting everything but that file with Pandora output. Run Pandora AFTER FNIS, especially if you're using Vortex. Also make sure not to use FNIS integration in Vortex or it will just force overwrite everything you're doing in Pandora every time it detects changes with the animations files (on deploy). Ok, good to know, so in your opinion is it worth it right now, or should I wait til it's further along?
4nk8r Posted July 4, 2024 Posted July 4, 2024 (edited) 22 hours ago, Martok73 said: Ok, good to know, so in your opinion is it worth it right now, or should I wait til it's further along? If you aren't using any exotic animation types that won't work with FNIS XXL, FNIS is still going to be the most reliable option right now. The Pandora dev was testing a new build a few weeks ago that was supposed to fix an output redirection bug, but it has yet to be released. Based on comments made since then, it likely still won't support furniture mods like MME or Zaz without external patching and FNIS involvement. A 3rd party patch does exist for Pandora and Zaz that, when combined with FNIS output and a complex merging process, is supposed to produce working Zaz furniture animations. The current process is described with MO2 in mind, but I've been experimenting with a Vortex-based method. Seems like the only FNIS output file that needs to be retained is mt_behavior.hkx, but I haven't done extensive testing of all the other resulting animations so I could be missing something. The Zaz furniture I've tested this way certainly works. It is possible this fix/file also works for MME, but I haven't been trying to use that one in my game. YMMV. Edited July 4, 2024 by 4nk8r
BILLYBOP Posted July 4, 2024 Posted July 4, 2024 Hi i have a little "problem" i reinstalled Skyrim after a long time so i installed a tons of mods and everything work like a charm except one little detail i remember Sexlab got a feature when you press 0 during a scene a list pops out and you can select an animation , and now it just play a random animation , am i stupid and missed something or am i an idiot and did something wrong ?
OsmelMC Posted July 5, 2024 Posted July 5, 2024 15 hours ago, BILLYBOP said: Hi i have a little "problem" i reinstalled Skyrim after a long time so i installed a tons of mods and everything work like a charm except one little detail i remember Sexlab got a feature when you press 0 during a scene a list pops out and you can select an animation , and now it just play a random animation , am i stupid and missed something or am i an idiot and did something wrong ? Is not from the Framework. You need the "SexLab Tools" to see the playlist. 1
BILLYBOP Posted July 5, 2024 Posted July 5, 2024 6 hours ago, OsmelMC said: Is not from the Framework. You need the "SexLab Tools" to see the playlist. So I am stupid , thx a lot !
Martok73 Posted July 5, 2024 Posted July 5, 2024 On 7/4/2024 at 3:34 PM, 4nk8r said: If you aren't using any exotic animation types that won't work with FNIS XXL, FNIS is still going to be the most reliable option right now. The Pandora dev was testing a new build a few weeks ago that was supposed to fix an output redirection bug, but it has yet to be released. Based on comments made since then, it likely still won't support furniture mods like MME or Zaz without external patching and FNIS involvement. A 3rd party patch does exist for Pandora and Zaz that, when combined with FNIS output and a complex merging process, is supposed to produce working Zaz furniture animations. The current process is described with MO2 in mind, but I've been experimenting with a Vortex-based method. Seems like the only FNIS output file that needs to be retained is mt_behavior.hkx, but I haven't done extensive testing of all the other resulting animations so I could be missing something. The Zaz furniture I've tested this way certainly works. It is possible this fix/file also works for MME, but I haven't been trying to use that one in my game. YMMV. Ok, good to know. I'm not using anything that doesn't work with FNIS atm, and likely won't be anytime soon, so I'll hold off and continue with FNIS for the time being. Thanks for the info.
yboronje48 Posted July 6, 2024 Posted July 6, 2024 I am having an issue where none of the animation packs that I have downloaded are showing in game. I am able to run the normal 110 animations just fine, but I can't find a way to register any of the new animation packs
OsmelMC Posted July 6, 2024 Posted July 6, 2024 12 minutes ago, yboronje48 said: I am having an issue where none of the animation packs that I have downloaded are showing in game. I am able to run the normal 110 animations just fine, but I can't find a way to register any of the new animation packs Did you use the SexLab Animation Loader to register them? Can't be found on the SexLab Animation Loader or can't be found on the MCM of SexLab Framework? What said the last page of the SexLab MCM about the amount of registered animations? Did you run the FNIS? Those are questions you have to answer before someone be able to help you!
yboronje48 Posted July 6, 2024 Posted July 6, 2024 1 minute ago, OsmelMC said: Did you use the SexLab Animation Loader to register them? Can't be found on the SexLab Animation Loader or can't be found on the MCM of SexLab Framework? What said the last page of the SexLab MCM about the amount of registered animations? Did you run the FNIS? Those are questions you have to answer before someone be able to help you! FNIS is ran and shows all of the animations. SexLab in MCM only shows 110 animations. I thought that I had the animation loader installed, but I guess it just slipped my mind when I was setting things up. Thanks for jogging my memory, I'll give it a shot with the proper tools installed.
Night Driver Posted July 8, 2024 Posted July 8, 2024 Hello, great mod, however i have a new problem I can't find the solution for. Whenever I try to initiate any sexlab animation, both actors just teleport inside each other, stand still, and the prompt to speak to character usually stays on screen while nothing happens. I have sexlabSE 1.63, default animations enabled, sexlab animation loader mod in use, animations registered and enabled. nemesis reports no errors and all other animations work, tried rebuilding and cleaning multiple times, and console reports no errors during animation attempts. This is on a new game. Haven't tried to uninstall and reinstall and wouldn't like to do that until its the last option. Any help would be appreciated, thanks.
PippinTom Posted July 8, 2024 Posted July 8, 2024 8 hours ago, Night Driver said: both actors just teleport inside each other, stand still How long actually have you waited until giving up? Until anims cache is filled (which eventually happen), first few (dozens) of scenes may start with noticeable (yet decreasing) delay (for some counted in minutes - especially if they do not use PapyrusTweaksNG)
OsmelMC Posted July 8, 2024 Posted July 8, 2024 (edited) 19 hours ago, Night Driver said: Any help would be appreciated, thanks. Sounds like a problem with the FNIS. Make sure of run FNIS after install, update or remove any mod with animations or animation pack. Also check if happen with all the animations or just a few, there are a couple of author's that share they packages here for free but half of they animations have to be downloaded from a pay site (as consequences you can end with some animations without animations). Edited July 8, 2024 by OsmelMC
Night Driver Posted July 9, 2024 Posted July 9, 2024 17 hours ago, PippinTom said: How long actually have you waited until giving up? Until anims cache is filled (which eventually happen), first few (dozens) of scenes may start with noticeable (yet decreasing) delay (for some counted in minutes - especially if they do not use PapyrusTweaksNG) After 3-4 minutes of nothing happening even in the console I gave up. I do use PapyrusTweaksNG, it may be something in my load order messing it up because I've had very similar mod lists work fine. 6 hours ago, OsmelMC said: Sounds like a problem with the FNIS. Make sure of run FNIS after install, update or remove any mod with animations or animation pack. Also check if happen with all the animations or just a few, there are a couple of author's that share they packages here for free but half of they animations have to be downloaded from a pay site (as consequences you can end with some animations without animations). All animations do not work. In the system requirements tab of sexlab, I am missing fnis sexlab idles which I haven't needed prior times but maybe now I do. Is there something on Nemesis thats on FNIS that im missing? Some (outdated) forum posts are saying enabling gender specific animations causes errors. Whenever I try to initiate animations, sometimes my character disappears, and i can always talk to whoever else is in the animation.
ErotianeG Posted July 9, 2024 Posted July 9, 2024 On 6/20/2024 at 6:53 PM, donkong7 said: Hey Guys, kinda new to this stuff. I have an Issue with SexLab. Everytime i start the game i get a Notification: Outdated or none Skyrim install detected. SexLab currently requires Skyrim v1.6 or newer in order to function. i have downloaded and installed in MO2 : SexLabFrameworkAE_v166b.7z and my SkyrimSE.exe has version 1.6.1170 i think this should be the compatible versions as it says on SexLabs Site. Game is not crashing it just dont starts the animations i think. Nemesis also "reads" the animation correctly. The debug spells do nothing only has some kind of glow effect. I should also say that i play with the NOLVUS Mod, where i added the SexLab Mod in MO2. I also added Devious Devices and Devious Lore Sexlab Aroused NG Lauras Bondage Shop and more. That seems everything to work well. Also i have some animations like struggeling in bondage and stuff. But the real sex animation seems not to start because of the bug with the notifcations. Some one any ideas how to fix that? Thanks! I am not sure if you have it figured out yet but just in case I will put it bluntly here for anyone with the same issues Even though Nolvus install asks you to do a fresh install of Skyrim SE AnniversaryEdition 1170, it will then use an encapsuled version of both Skyrim and MO2. If you look into your Nolvus Instance folder, in STOCK GAME you will see the SkyrimSE.exe that is actually used by Nolvus and it is version 1.5.97 -> needs SexLabFrameworkSE_v163 and not SexLabFrameworkAE_v166b
OsmelMC Posted July 9, 2024 Posted July 9, 2024 (edited) 17 hours ago, Night Driver said: After 3-4 minutes of nothing happening even in the console I gave up. I do use PapyrusTweaksNG, it may be something in my load order messing it up because I've had very similar mod lists work fine. All animations do not work. In the system requirements tab of sexlab, I am missing fnis sexlab idles which I haven't needed prior times but maybe now I do. Is there something on Nemesis thats on FNIS that im missing? Some (outdated) forum posts are saying enabling gender specific animations causes errors. Whenever I try to initiate animations, sometimes my character disappears, and i can always talk to whoever else is in the animation. SexLab only support FNIS. You can use SexLab with Nemesis but for I know still require FNIS and some extra steps. Of course i don't use Nemesis so i'm probably wrong but still you should check. Edited July 9, 2024 by OsmelMC 1
wssb2024 Posted July 10, 2024 Posted July 10, 2024 Hello everyone, I'm new to Skyrim Special Edition and as this is my first attempt at the mod, I've run into a problem that I need help with:) Can you just tell me what I'm missing?
Night Driver Posted July 10, 2024 Posted July 10, 2024 (edited) 6 hours ago, OsmelMC said: SexLab only support FNIS. You can use SexLab with Nemesis but for I know still require FNIS and some extra steps. Of course i don't use Nemesis so i'm probably wrong but still you should check. I've definitely used sexlab successfully with nemesis before. I can see sexlab being processed in nemesis whenever I launch it. At this point I'm sure its either a modlist issue, or i need to reinstall sexlab Edited July 10, 2024 by Night Driver
Night Driver Posted July 10, 2024 Posted July 10, 2024 17 minutes ago, wssb2024 said: Hello everyone, I'm new to Skyrim Special Edition and as this is my first attempt at the mod, I've run into a problem that I need help with:) Can you just tell me what I'm missing? I can see in your mod loader that you've downloaded both special edition and anniversary edition mods, which is definitely causing the problems
wssb2024 Posted July 10, 2024 Posted July 10, 2024 (edited) 48 minutes ago, Night Driver said: I can see in your mod loader that you've downloaded both special edition and anniversary edition mods, which is definitely causing the problems You mean I should download and install SE instead of AE? Edited July 10, 2024 by wssb2024
wssb2024 Posted July 10, 2024 Posted July 10, 2024 (edited) 2 小时前,Night Driver 说: 火炬我们的模组中看到您同时下载了特别版和周年纪念版模组,这肯定是导致问题的原因。 Edited July 10, 2024 by wssb2024 我有点混乱!
wssb2024 Posted July 10, 2024 Posted July 10, 2024 More questions: Step 9 says " Check that you meet the requirements on the left pane" I would like to know what that means for correct installation?Is it successful if these words appear?Or is it a success if the text color turns white? If you think I'm doing nothing, tell me what to do.QAQ ps:I clicked on the button in the upper right corner and nothing happened(All Buttons!), closed mcm and went back to the game screen and again nothing happened
ItsDamon Posted July 10, 2024 Posted July 10, 2024 (edited) Hmm so I have a issue. (haven't played or modded in over 2 years) The animations that come with sexlab play, but once I use SLAL and register new ones I have the same issue as some people above that the actors just teleport inside each other (sounds/moans play) but stay there. All animations show up in the sexlab animation tab and in SLAL. I use Pandora since Fnis is going brrrr when also installing OAR animations. Sexlab PPlus works, but it causes issues with sexlab tools; the commands for sexlab tools are delayed, merged or don't work at all. Issues with voicepacks, etc. Do I have to accept that I have to go back to FNIs or does anyone have a solution/advice. If any logfiles or other info is needed let me know and I attach said files. Edit: Switching back to fnis doesn't change anything either...hmmm Edit2: Got it fixed. The issue was my VC redistributable wasn't up to date so it caused OAR to cause problems with all animations. Everything is fixed and working as intended, just took some time for my autism to grasp the problem. Edited July 12, 2024 by ItsDamon
BlueXMoon Posted July 10, 2024 Posted July 10, 2024 For some reason every time I try to use the spell they just lay in the floor kinda t posing? I really need help here.
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