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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted

So, any word on the "Time Spent Having Sex" timers and the "Counters" for vaginal, anal, oral not working with v1.63? Had mentioned this awhile back after updating and seem to remember y'all saying something about it but can't remember if it was a bug y'all was working on or just a feature that somehow didn't get implemented in 163 as opposed to 164? Honestly can't remember the details and thus I'm asking about again, would really like to have that working as it was working in 1.63beta8 but got wiped out when moving to 1.63. Sorry for asking and bothering y'all but after 2 strokes my memory sucks ass and I can't remember shit these days.

Posted
1 hour ago, Martok73 said:

So, any word on the "Time Spent Having Sex" timers and the "Counters" for vaginal, anal, oral not working with v1.63? Had mentioned this awhile back after updating and seem to remember y'all saying something about it but can't remember if it was a bug y'all was working on or just a feature that somehow didn't get implemented in 163 as opposed to 164? Honestly can't remember the details and thus I'm asking about again, would really like to have that working as it was working in 1.63beta8 but got wiped out when moving to 1.63. Sorry for asking and bothering y'all but after 2 strokes my memory sucks ass and I can't remember shit these days.

I already fix that and I'm resting it now. Should be released soon, at lease in the GitHub version or my SexLab Utility Plus.

 

As side consequence now will be possible edit some of the actor Stats while the "Debug Mode" option is enabled. Allow edit the stats was necessary since the error change the value of the "Time Spent Having Sex" of the actors affected to a negative value very different from the previous value. 

Posted
56 minutes ago, OsmelMC said:

I already fix that and I'm resting it now. Should be released soon, at lease in the GitHub version or my SexLab Utility Plus.

 

As side consequence now will be possible edit some of the actor Stats while the "Debug Mode" option is enabled. Allow edit the stats was necessary since the error change the value of the "Time Spent Having Sex" of the actors affected to a negative value very different from the previous value. 

 

What was wrong with it? I was planning on looking into fixing it myself, as I originally thought it might be a problem with the changes that were made to the dll for the new stats you added.

Posted
8 minutes ago, Ashal said:

 

What was wrong with it? I was planning on looking into fixing it myself, as I originally thought it might be a problem with the changes that were made to the dll for the new stats you added.

Right after updating from 1.63beta8 to 1.63 the "Time Spent Having Sex" stat got wiped out and doesn't increase anymore, nor do the counters for the individual types of sex that was added with 1.63. No clue as to what part of the update caused it but it was something in the update cause it was working fine before updating. No clue what found/did to fix it or the counters. But this is the actual problem/bug. :)

ScreenShot26.png

Posted
21 minutes ago, Ashal said:

 

What was wrong with it? I was planning on looking into fixing it myself, as I originally thought it might be a problem with the changes that were made to the dll for the new stats you added.

 

 

I let the RecordThread function on the sslActorAlias intentionally using the old RealTime function precisely to prevent issues like that but definitely was bad idea and instead of prevent it I just provoke it.

 

Since the difference between the values of the system function and SexLab function the TimeSpent become negative and the SexLab Journal show negative time values as --:--:-- 

 

 

At the end was something good because I had not other choice than allow manually edit the Actors Stats since the fix was not enough for the corrupted values. At lease the users that are being asking for the possibility of edit the stats values will be happy now.

Posted

Hey, I'm having a problem with the mouth movement on facial expressions.  The mouth opens quickly and closes quickly, with no gradual movement.  I've attached a video to show what I'm talking about, along with my modlist.  I have High Poly Head, Expressive Female Facial Animation, and Expressive Facegen morphs for my head/expression mods.  Help would be greatly appreciated.  

modlist.txt

Posted (edited)
10 minutes ago, mlgman123 said:

I am on SE, and SL v164b

 

Last known version of SL for SE is 1.63

 

Edited by PippinTom
typo
Posted
27 minutes ago, mlgman123 said:

 

You should become a BETA tester if you want softer lip movements, because the current BETA tester don't care about that or don't have enough FPS to noticed it. 

 

But first you have to check the advanced Lip Sync Configuration because for I see in your video your lip movement is bad configured.

Posted
4 minutes ago, OsmelMC said:

You should become a BETA tester if you want softer lip movements, because the current BETA tester don't care about that or don't have enough FPS to noticed it. 

 

But first you have to check the advanced Lip Sync Configuration because for I see in your video your lip movement is bad configured.

Could you post your lip sync config?

Posted
20 minutes ago, mlgman123 said:

Could you post your lip sync config?

For me is:

 

"lipsmovetime" : 1.2

"lipssoundtime" : CutOnTime

"lipsfixedvalue" : Disabled
"lipsmaxvalue" : 40
"lipsminvalue" : 10
"lipsphoneme" : Automatic

 

But I have low FPS.

 

 

 

@Nymra seems to like more:

 

"lipsmovetime" : 3.6

"lipssoundtime" : CutOnTime

"lipsfixedvalue" : Enabled
"lipsmaxvalue" : 50
"lipsminvalue" : 20
"lipsphoneme" : 1

 

 

 

Each user have different taste about that configuration and seems like the PC resources matter.

Posted
1 hour ago, OsmelMC said:

For me is:

 

"lipsmovetime" : 1.2

"lipssoundtime" : CutOnTime

"lipsfixedvalue" : Disabled
"lipsmaxvalue" : 40
"lipsminvalue" : 10
"lipsphoneme" : Automatic

 

But I have low FPS.

 

 

 

@Nymra seems to like more:

 

"lipsmovetime" : 3.6

"lipssoundtime" : CutOnTime

"lipsfixedvalue" : Enabled
"lipsmaxvalue" : 50
"lipsminvalue" : 20
"lipsphoneme" : 1

 

 

 

Each user have different taste about that configuration and seems like the PC resources matter.

Thanks for your help.  One more thing, do you have an archive for older Sexlab versions?

Posted
4 hours ago, mlgman123 said:

Thanks for your help.  One more thing, do you have an archive for older Sexlab versions?

What version do you want?

Posted (edited)

just upgraded my sl from the previous version and ive got a problem with auto stages not functioning, I have it enabled but scenes just aren't moving and I'm forced to spam the spacebar lol; any tips and tricks on how to fix this?

 

EDIT: yes, I've updated and installed all the requirements for it. I'm using the SE version.

Edited by Infec7edDragon
Posted
2 hours ago, 4nk8r said:

What version do you want?

Do you have the version before the Expression Editor was updated?  Before Auto Refresh Expressions option and Refresh Expressions Delay was added.  I would really appreciate it.

Posted

I downloaded the latest SE version cause still on 1.5.97 but it says the Papyrus is outdated but the newest version for Papyrus SE is 3.9 and the only file. The newest file is an AE version  anyone have a solution to this ?

Posted
15 minutes ago, Eice said:

still on 1.5.97 but it says the Papyrus is outdated

 

AFAIK - SL163 already contains papyrus util in proper version, so you should be able to forget about standalone one and relay on bundled one.

Posted
1 hour ago, mlgman123 said:

Do you have the version before the Expression Editor was updated?  Before Auto Refresh Expressions option and Refresh Expressions Delay was added.  I would really appreciate it.

I think this is the verison you want.  Not sure.

SexLabFrameworkSE_v163_BETA8.7z

Posted

Just wondering what the biggest difference between sexlab lite and this version is?  Was sexlab lite just created to avoid having to convert LE animations to SE for simplicity?  Also I don't see many animations for SE version of sexlab or am I just not seeing them?

Posted (edited)

 testing in AE and Noticed something that occurs even after closing skyrim 

 

after a single animation is done/activated a small glitch line appears on left side of the screen (I recall this happened in prior sexlab but eventually went away after an update)

 

the line glitch also persists after closing the game and will remain on the screen till the pc restarts, so its somehow affecting the graphics card in some way id assume. 

 

is there a known fix or a way to prevent this ?

 

EDIT: figure out a fix 

Edited by duzellx

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